Showing posts with label demon. Show all posts
Showing posts with label demon. Show all posts

Saturday, April 10, 2021

#AtoZChallenge2021: I is for Incubus

The Nightmare, Fuseli
Something a little different today.  Different in that I talk a lot about the Succubus, but never really anything at all about their male counterpart the Incubus.  Since my next book after the Basic Bestiary is going to be about Demons and Devils, I figure I better get one detailed here.

The Monster Manual and medieval demonologies are replete with all sorts of "male" demons. The Monster Manual itself only has two female demons, the succubus and marilith, and only one female devil, the Erinyes. Four if you include the Night Hag (but more on that later).  Because of this, I have never really seen a need for the Incubus.  There is one "Species" the Succubus and she can shapeshift however she feels fit.  And for what it is worth that is still true.  Though I got to thinking what if the incubus was something else.

Going back to my cover, Fuseli's The Nightmare, there is an imp sitting on the chest of a sleeping woman while a ghostly horse, a Nightmare, looks on.  There are two versions of this painting, but both are the same.

The creature on her is an incubus. This got me thinking.  What if the incubus is NOT the male version of this:

Succubus

But rather the demonic version of this:

Cupid

An incubus is an imp-like demon that is a demonic mockery of the cherubic cupids of Renaissance and Victorian art. 

I like it to be honest. They invade women's dreams and appear to be a tall strapping male that makes love to them all night, leaving them drained (Constitution drain).  They are kin to the Succubi (they are both Lilim) and might even be the offspring of succubi and humans.

Now...I am still working on a few things for the demon book.  One of the reasons they are not in the Basic Bestiary is because I have not worked out all the issues with their stat blocks and all the demonic families I have.  I mean are succubi Chaotic Evil, Lawful Evil or Neutral Evil?  I have seen them done all three ways.  Is the Lamia a monster or are they demons?  Still too many unanswered questions.  But until then, here is an Incubus.

The Nightmare, Fuseli 1781
Incubus
Small Fiend (Demonic, Lilim)

Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Neutral Evil]
Movement: 90' (30') [9"]
    Fly: 120' (40') [12"]
   Spirit: 240' (80') [18"]
Armor Class: 6 [13]
Hit Dice: 5d8+15** (38 hp)
   Small:  5d6+15** (33 hp)
THAC0: 15 (+5)
Attacks: 1 claw or special
Damage: 1d4
Special: See below
Save: Monster 5
Morale: 10 (8)
Treasure Hoard Class: None
XP: 575 (OSE) 660 (LL)

The incubus is sometimes considered to be the male counterpart to the succubus.  While a succubus can change shape to male, the incubus is a different, but a related creature.  Like the succubus, the incubus can invade the dreams of their victims.  This is often how they make their first contact with the victim.  In this form, the incubus is merely a spirit and cannot attack or damage.  But once they have made contact and their victim, usually a woman of pure and good standing, they will begin their nightly visits.

The incubus can appear as any sort of creature or person the woman desires.  If that desire is say forbidden such as the love of a man married to her sister or the head of a church, then incubus' connection will be stronger. During these nightly visits, the incubus will drain 1 point of Constitution from the victim.   Any incubus typically has a few victims he sees every night, so one sign of an incubus problem would be many women wasting away over the course of a week.  When they reach zero Constitution the incubus will take their soul to be bartered in the lower planes.  

The true form of an incubus is that of a gargoyle-like imp creature about 3' to 3½' tall. It has small leathery bat-like wings, a pinched evil little face with a mouth full of sharp teeth, and tiny hands with small sharp claws. They are covered in fur and smell of soured milk, body odor, odor, and brimstone. 

An Exorcism spell will remove their spirit forms.  A Protection from Evil spell will keep them at bay for the duration.  They can only be harmed by magic or magical weapons. Killing an incubus sends it back them the lower planes. Once the threat is abolished victims can heal at the rate of 1 Constitution point of bed rest each week. 

Talismans and amulets that protect wearers from demons will work, but only if they are specifically crafted for incubi or succubi. 

--

Not bad.  Not 100% perfect yet, but I have some time.  I still need to work in magic resistance and what demonic abilities all Lilim share. 

The Incubus has three different kinds of movement and of course, has the reduced hp of a small creature.

April 2021 A to Z

Wednesday, March 17, 2021

One Man's God: Celtic Myths, Part 2

Irish Witchcraft & Demonology
Lá Fhéile Pádraig sona daoibh!

Been a LONG time coming for this part 2.  I wanted to read some more myths of Ireland and Wales in particular before moving on.  One book, in particular, I wanted to make sure I read was Irish Witchcraft & Demonology by St. John D. Seymour. It is such a fun book that I could not pass up owning a copy, especially when I could buy it from the personal collection of Wednesday Mourning!

One of the things we must keep in mind when reading any Celtic myth or story is that the ones we have now were handed down to us from oral traditions and then recorded by Irish Christian monks.  While I am sure they did their best to preserve what they could they undoubtedly recorded them from the point of view of a Christian.  Even the later King Cycle of Irish myths included Christian themes. 

What does that mean to us, or more to the point, me and One Man's God?  Often it is not easy to tell if a "demon" from a Celtic Myth is a demon in their own world view OR a demon from the Christian world view.  Don't claim they all have to be Christian, we don't know and the experts are also split. But that honestly should not matter to us.  I don't care if they are a "Celtic demon" or "Christian demon,"  are they a "Monster Manual Demon?"

Thankfully we have some candidates. But first let's go back to our primary source, the AD&D Deities & Demigods

I mentioned in my Part 1 that there are not a lot of great candidates for demons in the text of the D&DG. I even disagree with the idea that Arawn is Lawful Evil. After rereading the First Branch of the Mabinogi I see the Lawful, but not the Evil.  Lawful Neutral is a better fit really. His abode, Annwn, is described as beautiful, unchanging, and without pain or suffering.  Hardly the MO of an evil god.

There are creatures though that could be described as demons.

Irish Witchcraft & Demonology and Celtic Myths

Air Demon

I did a write-up a bit ago about the Swan Maidens and the Children of Lir.  In the tale Aoifé, step-mother of the Children of Lir, turned the children into swans. As punishment, she was changed into a Demon of the Air.  We know from the tale that demons of the air are immortal.  

Air Demon
FREQUENCY:  Very Rare
NO.  APPEARING:  1-4
ARMOR CLASS: 2
MOVE:  0" Fly 24"
HIT DICE:  4+4 (22 hp)
%  IN  LAIR:  0%
TREASURE  TYPE:  Nil
NO.  OF  ATTACKS:  1
DAMAGE/ATTACK:  Wind Blast 1d6 (60')
SPECIAL  ATTACKS:  Chill (2d4) x3, Invisible
SPECIAL  DEFENSES:  +1  or  better weapon to hit
MAGIC  RESISTANCE:  25%
INTELLIGENCE:  Average
ALIGNMENT:  Chaotic  Evil
SIZE:  M  (5')
PSIONIC ABILITY:  Nil

Wind Demons are among the weakest of demons.  They lack physical bodies and are functionally invisible.  Detect magic, detect evil, or detect invisible will reveal the location of the demon, which will appear as a faint outline of a humanoid creature.  The creature's evil intent is dampened only by their inability to interact with physical items including people. 

They try to cause havoc as much as they can in their own limited way.  They can attack with blasts of wind that whip up items to cause damage.  Additionally, three times per day the Air Demon can cause a blast of chill wind for 2d4 hp of damage to anyone within 15' of the location of the demon.

Air Demons are pitied more often than feared.  Their blasts of wind are ineffective from a distance and their howls of rage are sounds of a gale. They are immortal but lacking substance they can never interact with anything.  Even other air demons are as mist to them.

Demon Boar

The importance of the wild boar and the boar hunt in Celtic myth and even life can't be understated. The Welsh prince Twrch Trwyth was transformed into a boar.  Diarmuid the Irish warrior and member of the Fianna goes on a boar hunt but is killed by the Great Boar of Ben Bulben who had been his transformed half-brother. There are plenty of other examples of boars as monsters in Irish my including one with Cú Chulainn about a giant boar with tusks of gold and a hide as thick as armor. 

Demon Boar
FREQUENCY:  Very Rare
NO.  APPEARING:  1
ARMOR CLASS: -1
MOVE:  18"
HIT DICE:  9+9 (50 hp)
%  IN  LAIR:  25%
TREASURE  TYPE:  Nil
NO.  OF  ATTACKS:  1 gore (slashing)
DAMAGE/ATTACK:  2d8+4
SPECIAL  ATTACKS: Cause Fear
SPECIAL  DEFENSES:  Magic weapon to hit
MAGIC  RESISTANCE:  25%
INTELLIGENCE:  Low
ALIGNMENT:  Chaotic  Evil
SIZE:  L  (8')
PSIONIC ABILITY:  Nil

The demon boar is a demonic spirit that inhabits the body of a boar and creates a true monster. 

The boar grows large and fierce. Its tusks become gold and razor-sharp.  Its hooves become iron and cause flames to erupt as it runs.   Its natural hide is thick as armor. It is immune to all but magical weapons.

The Demon Boar is intelligent enough to plan and scheme.  Some can even speak.  Its normal tactic is to encounter a group of hunters and use its Cause Fear to scatter them into smaller groups.   It then will pick off the hunters one by one.  It relishes in the death and fear it causes.    It lives only to kill great heroes.

Only great weapons such as the Gáe Bulg of Cú Chulainn or the Claíomh Solais of Nuada Airgeadlámh have any chance of bringing this fiend down.

Irish Ways and Irish Laws

I love Celtic myth and history. It is all just so fantastic and fascinates me a in way that Greek and Norse myths never did, though the Norse myths come close.

Since I mentioned the book Irish Witchcraft & Demonology I should link out to the write-up I did on Ireland's most notorious witch, Alice Kyteler.

One of my favorite bits of Irish and Celtic mythology for a game is Brian Young's Castles & Crusades Codex Celtarum.  Brian has a Ph.D. in Bythronic languages and has been a gamer even longer.  He is exactly the sort of person I'd want to write a book like this.  Sure, you don't need a Ph.D. to write game materials, but it sure helps! 

And finally here is one I just found today, but it has been up for a bit.  FilmRise has the entire 1987, 6-part BBC Studios documentary, The Celts, on YouTube.  This fantastic documentary educated many on the history and archeology of the Celts as well as introducing the world to the music of Enya.



Go n-éirí an bóthar leat!

Wednesday, March 10, 2021

A to Z Blogging Challenge Theme Reveal

I am considering doing the A to Z Blogging Challenge again this year.  It's been a couple of years since I have done it.  I was feeling I was alienating my regular readers with it in favor of people just coming through from the Challenge.

A to Z reveal

So this year I wanted to do something that any and all readers would enjoy.   This year I am doing Monsters.

The idea here is to give me some external motivation to get my two monster books done.

For new readers, there will monsters which are always fun. Since many come from the tales of fantasy,  myth, and folklore maybe there will be something they can use for their own writing or just enjoyment. For my regular readers, new monsters with stats.  I am also looking for all sorts of feedback on not just the monsters, but the stat blocks as well.

The one I have been using on my Monstrous Mondays has been working well for me, but I am sure I can tweak it some more.

The monsters for April A to Z will likely favor the Basic Bestiary I, covering all sorts of witchcraft-related monsters with plenty of fae and undead, but I am not ruling out some demons for Basic Bestiary II.

Both books will come in softcover (Basic red) and hardcover (orange spine) versions.  So they will work with whatever version of the game you are playing.  The interiors are the same with stat blocks designed to work with both the "Basic" and "Advanced" versions of the game.

Basic Bestiary cover, version 1 Basic Bestiary cover, version 2

So far Basic Bestiary has over 330 monsters with 156 of them complete.  The others are various points. 

Basic Bestiary II, Basic coverBasic Bestiary II, Advanced cover

Basic Bestiary II has over 500 demons, devils, and related monsters.

I am also going with my own compatibility logos on these since they really have gone beyond one system or the other.  They are still largely "Basic" in nature, but as you can see from my Monstrous Mondays stat blocks they have a little bit of everything in the OGC.  I am going to use this month to experiment.

You can see others doing their theme reveal over at the A to Z Blog until March 20.


Thursday, February 25, 2021

One Man's God: Nehwon Mythos

Closing on one of the last of the named mythos for One Man's God.  I go to one that has a lot of importance for the creation of the D&D, the Nehwon Mythos of Fritz Leiber's Lankhmar series.

Nehwon Myths

You can now get Lankhmar RPG products for both 1st and 2nd AD&D as well as for Savage Worlds and Dungeon Crawl Classics.  To say it has left its mark on our hobby is a bit of an understatement.  Yet I find I really know very little about the stories.  I remember reading one of the books. It was either in late high school or my early college days, in either case, it was the mid-late 80s.  I recall reading the book and not really caring for the characters all that much.  I have been planning to reread them someday, but they keep getting pushed lower and lower on my to-be-read pile.

For this reason I had considered not doing these for One Man's God.  But the more I thought about it the more I realized it was a perfect chance to "level-set" what I am doing here.  Seeing if another culture's god can be redefined as AD&D Monster Manual Demon. 

Now I am certain that others with far more knowledge than me will have opinions one way or the other and that is fine.  They are welcome to share them.  A key factor of "One Man's God" is just that, one man's opinion on the gods. And that one man is me.  

So strap on a long sword and dirk and let's head to the City of Lankhmar.

Nehwon and Lankhmar in particular seems to have a lot of Gods.  I kind of lank this to be honest.  But how many of them are "Demons?"

We know there are demons here.  Demons and witches are described as living in the wastes. The wizard Sheelba of the Eyeless Face is said to be so horrible that even demons run from it.

Astral Wolves

These guys are great! Love the idea, but they feel more like undead to me.

Gods of Trouble

Ok, these guys start to fit the bill.  They are semi-unique, chaotic-evil, and have 366 hp. But they also have a lot of powers that demons just don't have.  They have worshipers, but no indication that any spells (for clerics) or powers (for warlocks) are granted.   They just seem to be powerful assholes.

Leviathan

There is a demon Leviathan and this guy looks a lot like him.  But this one is neutral and does not have any other powers except for being huge.

Nehwon Earth God

This guy appears to be an actual god, even if evil and non-human. 

Rat God

AH! Now we are getting someplace. Non-human, cult-like worshipers, described as the manifestation of men's fears, and chaotic evil.  I see no reason why the Rat God here could not be a type of demon with a larger power base.  At 222 hp he is actually pretty close to Demongorgon's hp.

The Rat God has some personal relevance for me.  I was riding the bus home in high school one day and there was a group of kids that were playing D&D. I listened in and guess in their game if you wanted to make boots that aided in your ability to move silently they had to be made from the pelt of the Rat God!  I always wondered what their other games must be like.

rat demon
Rat Demon (Prince of Rats)

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 18'
HIT DICE: 222 hit points
% IN LAIR: 50%
TREASURE TYPE: P, S, T
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 4-40
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
INTELLIGENCE: Supra genius (18)
ALIGNMENT: Chaotic Evil
SIZE: L (10' tall)
PSIONIC ABILITY: I

The Demon Prince of Rats is nearly powerful as other demon princes but he saves his interests and attention only for his rat and wererat followers.  He desires to overrun the Prime Material Plane with his children and feed on the bodies of all the living.

Spider God 

Same is true for this one.  I mean if rats are a manifestation of human fears then spiders are as well. This creature is also CE and at 249 hp that makes it more powerful than Lolth at 66!

Tyaa

Could be a demon, but had more goddess about her.  Again though, Lolth is both Goddess and Demon.  We will later get a demoness of birds in D&D during the 3e days in the form of Decarabia.  Tyaa requires her cult to sacrifice a body part, Decarabia cut off her own legs so she would never touch the ground again.

Bird Goddesses and Demons
Bird Goddesses and Demoness, separated at birth?

Obviously there a lot more here that could be done with these and the monsters/gods/demons that were not featured in the D&DG.

Tuesday, February 23, 2021

I'm Going To Hell!

Well.  Not actually, but I am considering completely redoing all the Outer Planes in my D&D-like games, and the lower planes in particular.

My goal here is to restructure it is such a way that it works better for me and what I am doing in my games, and yet still be compatible enough with other iterations of the game, de that original game, OSR, or other OGL sources, that I can grab something off the shelf and make it work.  

Devil

Over the years I have talked about Hell, the Abyss, and other places such as XibalbaTartarus, and Tehom.  Pathfinder has added some of these realms into OGC, or rather have made SRD connections to Public Domain names (like Abaddon). 

I would also like to work in places like Sheol as well and homes for all the demon species I have been working on. 

Hell

Hell of the D&D universe is much more akin to the ideas of Hell from Greek myths, Dante, and Milton than it is from Judeo-Christian sources.  There are some ideas here from other myths as well.  

According to Dante, the main named devil in Hell is Lucifer/Satan.  He also mentions Geryon and names 12 individual Malebranche devils ("evil-claws") on Hell's eighth level, called here Malbolge.

According to Milton, the main devils are Beelzebub, Belial, Mammon, Moloch, and Satan. But on his way to Hell, possibly when he passes through Night and Chaos, are Orcus, Demogorgon, and Hades.

One of the first things I need to do is at least come up with some names for the Nine Circles / Nine Layers of Hell.  At least most people agree on nine.

Layer Name (D&D) Name (Pathfinder) Name (Dante)* Deadly Sin (Dante)
1 Avernus Avernus Limbo Virtuous Pagans
2 Dis Dis
Lust
3 Minauros Erebus
Gluttony
4 Phlegethos Phlegethon
Greed
5 Stygia Stygia City of Dis Wrath
6 Malebolge Malebolge
Heresy
7 Maladomini Cocytus
Violence
8 Caina Caina Malebolge Fraud
9 Nessus Nessus Pandæmonium* Treachery

I can't use the "D&D Column" with an OGL/OGC book, but the "Pathfinder" one is fine.  Well. It is fine, but lacks something for me. For now though I am going to use these.

*City of Pandæmonium

From Milton (Not Dante). This is the great city in the lowest circle of Hell. I am certainly going to use this.

Once I get my layers worked out I'll need to figure out who rules them.  The current (and some former) rulers are here.  Using D&D layer names.

Layer Name Archdevil Deadly Sin (Mine)
1 Avernus Druaga/Tiamat/Bel/Zariel
2 Dis Dispater Envy
3 Minauros Mammon Greed
4 Phlegethos Belial/Fierna Sloth
5 Stygia Geryon/Levistus Wrath
6 Malbolge Beherit/Moloch/Malagard/Glasya Lust
7 Maladomini Baalzebul/Beelzebub Gluttony
8 Cainia Mephistopheles Pride
9 Nessus Asmodeus *

I do like the idea of aligning Lord/Layer with a Deadly Sin. 

Now, not all of these Archdevils are OGC, and frankly I would rather use one of the Ars Goetia demons as the rulers.  In other cases, I am making changes.  Tiamat is a Chaotic Evil "Eodemon" in my games. Geryon is also now a "rage demon."  Druaga, or maybe now just Druj, will also be something else. 

At the moment I have about 650 demons and devils detailed for my Basic Bestiary II but none are sorted or detailed beyond basic descriptions. I need to start figuring out who "lives" where.

Links

Monday, February 15, 2021

Monstrous Mondays: Buer, The Great President of Hell

Today is President's Day. Since we just got rid of the President from Hell, let's talk about a President of Hell. One of the things that I always found interesting reading demonology texts was the term President of Hell. One, in particular, is the Pseudomonarchia Daemonum, The False Monarchy of Demons.  

One of the first Presidents mentioned was Buer.  Here is what is said about him.

Buer is a great president, and is seene in this signe [*]; he absolutelie teacheth philosophie morall and naturall, and also logicke, and the vertue of herbes: he giveth the best familiars, he can heale all diseases, speciallie of men, and reigneth over fiftie legions.

Kind of cool really. In this case, a President is someone that runs a government. The Pseudomonarchia Daemonum lists 14 such Presidents. How they fit into the Gygaxian vision of the Nine Hells and the Archdukes remains to be figured out; likely two presidents per layer of hell. 

Buer also appears as a President in the Ars Goetia of The Lesser Key of Solomon.  

Buer then would be classified as a devil in the Gygaxian taxonomy. 

Buer

Buer a Great President of Hell
President of Hell
Large Fiend (Diabolic)

Frequency: Unique
Number Appearing: 1 (1)
Alignment: Chaotic [Lawful Evil]
Movement: 120' (40') [12"]
  Centuar: 180' (60') [18"]
  Spirit: 240' (80') [24"]
Armor Class: 3 [16]
Hit Dice: 15d8***+45 (113 hp)
  HD (Large): 15d10***+45 (128 hp)
Attacks: trample, bite, spells
Damage: 1d6+2 x5, 1d8+2
Special: Devil abilities, spell casting
Size: Large
Save: Monster 16
Morale: 12 (NA)
Treasure Hoard Class: XXI [B] x3
XP: 4,200 (OSE) 4,350 (LL)

Buer is a great President of Hell. He controls fifty legions of demons (a legion is 6,000 demons).  He will appear to mortals as a great red centaur. His true form is that of a lion's head with five goat legs radiating from this central head.  His whole body is aflame.  

Buer can cast spells as if he was a 13th level magic-user.  He can cast any spell dealing with fire (produce flame, fireball, etc) twice per day with additional memorization needed. 

He is a great patron of witches and warlocks, in particular warlocks.  The familiars he grants can heal their warlocks once per day for 1d6+ hp of damage and cure disease once per week. 

The Great Seal of Buer

Buer is summoned by demonologists and malefic witches for his knowledge on logic, moral philosophy, and the sciences, of which he is particularly knowledgeable on.  He can grant a familiar to those that summon him.  These will be imps but can appear as a natural animal.  These familiars will work to bring their master to greater and great acts of evil.  If the magic-user (or witch or warlock) dies while they have this familiar their souls will be sent to Hell where the familiar becomes the new Master and tortures the former magic-user for eternity

--

So a few things I have to consider.  Buer is a President, one of 14. I need to figure out which ones go where.  I am still thinking two per levels 2 to 8, with none for the 1st and 9th levels.  I also want to come up with new names for the levels and the rulers, more or less.

Now I know that Buer was featured in Dragon Magazine's famous "The Nine Hells Revisited, Part 1 and 2" and there is some written about him there. While it is all good stuff, I want to reorganize these as I like. 

I am certainly going to do a lot more with thses.

Thursday, February 11, 2021

One Man's God: Chinese Mythos

Chinese mythos from Deities & Demigods
I stated in my post about the Yaoguai that I am by no stretch of the imagination an expert on Chinese mythology.  But even I know there is no way for the Deities & Demigods to cover all the mythological figures, gods, demigods, heroes, and monsters of Chinese myth.  The editors of the D&DG agree.

Instead what we have here are a few select gods and monsters for D&D fare.  I am quite certain that anyone that knows more about this than I do will notice some glaring issue, but for the moment let's look at it for what it is rather than what we wish it to be.  This is good because "what it is" is a fascinating, if sometimes problematic, read.

There are a few gods and creatures here that not only would make for great demons (in the Demon category of the Monster Manual) they are creatures that made many appearances in my games. Again this is taking them "as is", not "as they should be" but I will detail that in a bit.

An issue I should address is spelling.  Translating between Chinese and English is often half linguistics and half art.  Even when the spelling is agreed on it can change later, "D" and "T" are notorious.  What does that mean to us?  Well, it makes the research a bit harder on some creatures.  To get into the myths and stories behind these creatures would take a lot longer than this post and outside of the scope of One Man's God, but as always I will try to pull in the research when I can. 

One of the better sources for these myths is  E. T. C. Werner's "The Myths and Legends of China" whose earliest publication date appears to be in 1940.  The book is in the public domain and would have been available to the authors of the D&DG.  While there are other books, I am going to go to this one for confirmation on what is here. Now Werner could have a bunch of issues all on his own. I am not qualified to judge those either.  

Finally, I want to give credit to the artist of this section of myths, Darlene.  I don't think she gets the credit she deserves half the time (outside of her FANTASTIC map of Greyhawk).  Her art really captures the feel of these myths for me. 

Chih-Chiang Fyu-Ya

This guy typifies the problem I speak of.  A search for him online reveals only sources that were obviously taken from the D&DG.  The only other mentions are people asking where he is from.  Now I have no issue with making something up whole cloth for a game (I do it every day) but does that make him a part of Chinese myth?  In any case, Chih-Chiang Fyu-Ya looks and acts more like a Monster Manual devil than he does a demon.  My feeling is this guy was made up for the D&DG.

He does not appear in Werner's book.

Ma Yuan

Ma Yuan
So Chih-Chiang Fyu-Ya is the punisher of the gods, that is someone the gods send out to punish, much like Erinyes. Ma Yuan is the Killer of the Gods. He kills the gods.  He is also a unique beast and fits our definition of a demon well. He is Chaotic Evil, 70's tall, and has 300 hp.  He could mop the floor with Demogorgon! Well...maybe not mop.  Ma Yuan also appeared in many of my games back in the day as a giant monster of destruction (and ignoring his "High" intelligence rating), his sword is one of just a few fabled weapons in my world that can kill a god. 

In Gods, Demigods, and Heroes for 0e he is called Ma Yuan Shuai. This is very interesting since Tian Du Yuan Shuai is a figure of Taoist myth (though he could have been a real person) and he is associated with Okinawan Gojū-ryū karate. This was interesting to me because I studied Isshin-ryū karate in college and grad school, they are similar in many of their katas. But going down that rabbit hole was a dead end despite how interesting I found it. 

"Yuan Shuai" is also a rank in the Chinese military rank that is equivalent to Marshall in other militaries.  Ma Yuan Shuai could mean something like "Horse Marshall."

Going with this name, I head back to Werner's book, I find this:

Ma Yüan-shuai is a three-eyed monster condemned by Ju Lai to reincarnation for excessive cruelty in the extermination of evil spirits. In order to obey this command he entered the womb of Ma Chin-mu in the form of five globes of fire. Being a precocious youth, he could fight when only three days old, and killed the Dragon-king of the Eastern Sea. From his instructor he received a spiritual work dealing with wind, thunder, snakes, etc., and a triangular piece of stone which he could at will change into anything he liked. By order of Yü Ti he subdued the Spirits of the Wind and Fire, the Blue Dragon, the King of the Five Dragons, and the Spirit of the Five Hundred Fire Ducks, all without injury to himself. For these and many other enterprises he was rewarded by Yü Ti with various magic articles and with the title of Generalissimo of the West, and is regarded as so successful an interceder with Yü Ti that he is prayed to for all sorts of benefits.

Doing research on this guy reveals that I was not the only one taken with this character (not a surprise really). Here Spes Magna Games updated his stats to 5e D&D.  

Ma Yuan though is a great being. I would say that he is a great sleeping demon (though his "in lair 10%" seems to preclude this) that is only roused when needed.  Werner's description seems to favor demon really.

Lu Yueh

Some success?  Lu Yueh appears as a figure using a magic umbrella to spreading plague in a 1922 painting by an unknown artist. 

He also appears in Werner's The Myths and Legends of China.  Called Lü Yüeh here he seems to be more of a hermit than a demonic god. Also, he only has one head.  He still causes plagues though. 

Tou Mu

Yikes. 

I am prone to be forgiving in cases like Chih-Chian Fyu-Ya; creatures made up to serve a purpose or a niche for a game.  Or even Lu Yueh and Ma Yuan; myths extended and/or changed to fit into D&D a little better. But what they did to Tou Mu?  No. This is just terrible research at this point.  I have avoided being too critical of the D&DG because I know the authors did not have the same access to materials I have now and, not to be a dick about it, but I have been trained to do Ph.D. level research. I have had 30+ years of professional research to draw on. They did not.  But this case really goes to the critics of the D&DG.  

Background.  Tou Mu was something of a celebrity back in Junior High among the people I played D&D with.  First she looks way freaking cool, secondly, she had a Charisma of 5! She had a ton of great and unique magic items and some DMs even gave her the dancing sword of lightning (as if she didn't already have enough).  She was an Endgame Boss.  

In actual Taoist mythology, she is Dǒumǔ (斗母) the 'Mother of the Great Chariot' or the Big Dipper.  she would not be a "Chaotic Evil Lesser Goddess" but most likely be a Lawful Good Greater Goddess, though a Lesser (but powerful) Goddess would also be acceptable.  Though I am not sure what I find worse, the evil alignment, the 5 Charisma or the 3 in Wisdom.

Here is how she looks in the D&DG,

Tou Mu from D&DG

versus how she is depicted in the real world, 

Dǒumǔ (斗母)Dǒumǔ (斗母) fan art

Seriously, how could they have messed this one up so bad? Turn a beloved goddess into a monster?

Again, let's see what Werner has to say about her:

Goddess of the North Star
Tou Mu, the Bushel Mother, or Goddess of the North Star, worshipped by both Buddhists and Taoists, is the Indian Maritchi, and was made a stellar divinity by the Taoists. She is said to have been the mother of the nine Jên Huang or Human Sovereigns of fabulous antiquity, who succeeded the lines of Celestial and Terrestrial Sovereigns. She occupies in the Taoist religion the same relative position as Kuan Yin, who may be said to be the heart of Buddhism. Having attained to a profound knowledge of celestial mysteries, she shone with heavenly light, could cross the seas, and pass from the sun to the moon. She also had a kind heart for the sufferings of humanity. The King of Chou Yü, in the north, married her on hearing of her many virtues. They had nine sons. Yüan-shih T’ien-tsun came to earth to invite her, her husband, and nine sons to enjoy the delights of Heaven. He placed her in the palace Tou Shu, the Pivot of the Pole, because all the other stars revolve round it, and gave her the title of Queen of the Doctrine of Primitive Heaven. Her nine sons have their palaces in the neighbouring stars.

Well, in many ways I supposed that is what OMG is kinda based on; One Man's God is another man's demon.  Still, it doesn't feel right to turn Dǒumǔ into Tou Mou.  I also suppose this also is part of the criticism landed at TSR/WotC's feet back in July of 2020 about the Oriental Adventures book. which, by the way, despite what all the Chicken Littles were saying back then you CAN still buy it in it's unedited form. 

I said at the outset I know far less about Chinese myths than I like and far less than I do about other mythologies.  What I do know there are SO MANY great stories about gods, demigods, monsters, and human heroes that doing this one right would fantastic.

Monday, February 8, 2021

Monstrous Mondays: Yaoguai

Well, January was used up and Monday, February 1st was also taken, so that makes today the first free Monday in 2021 for Monstrous Mondays!  Let's get to it.

First I want to talk a little bit about my two monster books, the Basic Bestiaries.  I am far behind my original and revised, release dates.  Not that this is a big deal really save that I wanted to something more done. I mentioned a while back that I began with one book and I am now splitting it up into two books, one for witch and witchcraft associated monsters and another for various demons and devils.  Work has continued on both books, but I might get to a point where I need to split them up yet again.  No big details yet, but I have an overabundance of the undead, in particular, vampires.  Still, my choice is two books and I am extremely happy with my Fuseli and Goya covers.

This brings me to today's post.  The Yaoguai and Chinese demons.  


My demons are now over 500 individual monsters and I am just getting started. I have talked a lot about demons here. 

What I know about Chinese Mythology could fill a book.  A very small, poorly edited book.
Here is what I have learned over the last few months. 

Yaoguai are a class of mostly evil (but not always so) spirits.  The name is used for the collection of all such spirits and for a group of specific animal spirits.  The name comes from the characters 妖怪 which translate into "strange ghost." They are related to yaomo (妖魔 yāomó, lit. "strange devil") or yaojing (妖精 yāojīng, lit. "sprite" or "seductive") all start with the same character 妖. This (typically) refers to an awakened spirit.

And as expected it also far more complicated than that.  Though as I have mentioned before, I can't serve two masters, in this case, Chinese mythology and good Game Design.

Yaoguai

Lesser Yaoguai are all animal spirits that were normally benign but have sought out immortality by becoming demons. While they can generally be described as evil, they are often more selfish and amoral.  The ones most encountered are evil since they tend to work against mortals.

All lesser yaoguai can be recognized by their glowing eyes, preternatural strength, and enlarged teeth and claws. All yaoguai can speak common and any other local languages.

As a spirit creature, a lesser yaoguai can be "Turned" by a cleric as if they were undead.  They do need to know their proper name.  So "begone rat demon" will not work, but "begone shǔ yaoguai" will.  A result of "T" will cause the creature to run away. A "D" result will force the spirit out of the animal in question, often killing the host animal. 

Lesser Yaoguai also all have the following powers.

  • Spirit. The natural form of the Yaoguai is a spirit. It will inhabit the body, living or dead, of the animal of their type.
  • Command Animals. Lesser Yaoguai can command animals of the same type. Niú Yaoguai can command oxen and other cattle for example.
  • Hybrid form. Yaoguai can shift between animal form and a humanoid form like a lycanthrope.
  • Immune to poison, gas, polymorph, and petrify effects. Immune to normal weapons.
  • Half damage from cold, fire, and electricity effects.  Half damage from silver weapons.
  • Full damage from magical weapons.
  • Double damage from a blessed weapon. These weapons specifically blessed by a priest to fight a particular type of Yaoguai spirit.

Shǔ Yaoguai  
Rat demon spirit
Medium Fiend (Demonic, Yaoguai)

Frequency: Uncommon
Number Appearing: 1 (1)
Alignment:  Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
  Hybrid: 120' (40') [12"]
  Spirit: 240' (80') [24"]

Armor Class: 6 [13]
Hit Dice: 5d8***+5 (28hp)
Attacks: claw/claw, bite
Damage: 2d4+1 x2, 1d6+1
Special: disease (demon fever), summon animals
Size: Medium
Save: Monster 5
Morale: 8 (NA)
Treasure Hoard Class: None
XP: 750 (OSE) 860 (LL)

Shǔ Yaoguai, or Rat demon spirit, is the most common of the lesser yaoguai encountered.  They appear as large rats with glowing eyes and human intelligence. In fact, they are often smarter than humans.  They can be found wherever large groups of rats are found.  They are often mistaken for wererats or dire rats of a, particularly evil mien.

Shǔ Yaoguai can attack with claw and bite and it is by these means that they deliver their curse of Demon Fever.  On a successful critical hit with a bite (a natural 20 rolled), they transmit Demon Fever.

The subject is allowed a saving throw vs poison.  A fail means death, a successful save means the victim has contracted a slower version of the fever. They will not be able to do anything but require complete bed rest. They will lose one Constitution point per day unless a Cure Disease is cast on them.  If they reach o Constitution they will die.

These demons can summon 10-100 normal rats, 2-40 dire rats, or 1-6 wererats in rat form.

Rat demons exist to cause chaos and suffering only. While they are intelligent their plans typically do not exist beyond this.

Niú Yaoguai
Ox demon spirit
Medium Fiend (Demonic, Yaoguai)

Frequency: Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 90' (30') [9"]
  Hybrid: 120' (40') [12"]
  Spirit: 240' (80') [24"]
Armor Class: 5 [14]
Hit Dice: 7d8**+21 (53hp)
Attacks: I headbutt
Damage: 2d8+3
Special: Trample (4d8+3)
Size: Medium
Save: Monster  7
Morale: 10 (NA)
Treasure Hoard Class: XV [H]
XP: 1,250 (OSE) 1,200 (LL)

Niú Yaoguai, or Ox demon spirit, are among the least intelligent of the yaoguai.  They are also among the strongest and the greediest.  In their animal form, they appear as a black and red ox with fiery eyes. Their hybrid human form appears as a minotaur.

The main attack of the ox demon is a running headbutt. On any critical hit (a natural 20) they also knock their opponent prone and trample them as an automatic attack.  The prone victim needs 1 combat round to get back on their feet.  The ox demon is not very dexterous and needs a full round to turn around if they wish to attack the same victim twice.  

These demons are slow, dumb, and very materialistic.  They can also be bribed with treasure; at least double or triple what their current treasure hoard is worth (discounting magic items which they have value for).  If this offer is made even the chaotic ox demon will not attack.

Hǔ Yaoguai
Tiger demon spirit
Medium Fiend (Demonic, Yaoguai)

Frequency: Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
  Hybrid: 120' (40') [12"]
  Spirit: 240' (80') [24"]
Armor Class: 6[13]
Hit Dice: 9d8**+9 (50hp)
Attacks: claw/claw, bite
Damage: 1d6+2 x2, 2d8+1
Special: rake (back legs for 1d8+2 x2)
Size: Medium
Save: Monster 9
Morale: 10 (NA)
Treasure Hoard Class: XXII [A]
XP: 2,350 (OSE) 2,400 (LL)

Hǔ Yaoguai or Tiger demon spirit are among the most violent of all the yaoguai. They appear as tigers with glowing eyes. Their hybrid form reminds one of a weretiger or even a type of Rakshasa; a comparison that both types of fiends abhor.

The tiger demon gleefully attacks with its claws and bite.  A critical hit on a bite attack (natural 20) will result in a pin and the demon can then attack with its hind legs for a rake. A hǔ yaoguai in hybrid form cannot rake.

This demon delights in sowing fear.  Its preferred attack is to seek out remote villages and begin to kill lone travelers.  It will leave the bodies where they can be found to raise the fear levels.  Its ultimate goal is to not just kill as many mortals as it can, but also to get the inhabitants of a village or local so scarred that normal life stops.  Fields are not attended, work ceases in other parts of the village, and so on.  Killing a handful of villagers with claw and bite is satisfying. Killing dozens because there are now not enough crops to feed them is a greater evil. 

Despite their propensity to violence they are a clever demon and will work towards the maximum fear they can.

Shé Yaoguai
Serpent demon spirit
Medium Fiend (Demonic, Yaoguai)

Frequency: Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 150' (50') [15"]
  Hybrid: 120' (40') [12"]
  Spirit: 240' (80') [24"]
Armor Class: 5 [14]
Hit Dice: 8d8***+16 (52hp)
Attacks: bite + poison
Damage: 1d6, save vs. poison
Special: Poison, summon normal animals
Size: Medium
Save: Monster 8
Morale: 10 (NA)
Treasure Hoard Class: XX [C]
XP: 2,300 (OSE) 2,440 (LL)

Of all the lesser yaoguai the Shé Yaoguai, or Serpent demon spirit, is the most clever. Second only to the Hóu Yaoguai; but never mention that to these evil creatures.  They spend the most time in their animal form as a large constrictor snake with glowing eyes, large fangs, and strange markings on their skin.  They are never confused with normal snakes.  Their hybrid form is that of a large snake with a humanoid torso and arms with a snake's head.

This yaoguai prefers to attack with its bite only.  A critical hit (natural 20) means they have injected a paralytic poison into their victim. The victim needs to save vs. poison or die.  A successful save still infects the victim and they lose 1 point of Dexterity per round. This will affect any attack or armor class of the victim. When they reach 0 Dexterity they are paralyzed permanently unless a Remove or Neutralize Poison spell is cast. If all their victims are defeated then the serpent demon will feast on the corpses and the paralyzed.

Shé yaogaui demons can also summon 10-100 normal snakes, 1-10 poisonous vipers, and 1-10 constrictor snakes.

Among the most evil of these types of demons the Serpent Yaoguai attempt to tempt humans into hedonistic lifestyles where only their own pleasures matter.  To this end, they work through others to provide decadent parties, banquets, and houses of pleasure.

Hóu Yaoguai
Monkey demon spirit
Medium Fiend (Demonic, Yaoguai)

Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
  Hybrid: 120' (40') [12"]
  Spirit: 240' (80') [24"]
Armor Class: 6 [13]
Hit Dice: 10d8***+10 (55hp)
Attacks: claw/claw, bite
Damage: 1d4+1 x2, 1d6+1
Special: Yaoguai abilities
Size: Medium
Save: Monster 10
Morale: 10 (NA)
Treasure Hoard Class: XXI [B]
XP: 3,000 (OSE) 3,100 (LL)

Hóu Yaoguai, or Monkey demon spirit, are among the most powerful, smartest, and evil of the lesser Yaoguai.  Their animal form is that of a particularly evil-looking monkey looking like a macaque combined with a chimpanzee.  In their hybrid form, they can pass for a hairy human. Given the proper clothing, they can be 90% indistinguishable.

Like all yaoguai, these creatures prefer to attack with their natural weapons. In this case two claws and a bite. Unlike others, there is no special attack by this demon. 

These demons are more subtle than their kindred.  There are no summonings of creatures or deadly diseases. What they can do is summon 2-20 thralls; mercenary humans they have brought over to their causes.  This suits the Hóu Yaoguai well in its chosen area of interest.  The breakup of human-run governments. 

The Hóu Yaoguai will insert itself into a government as a low-level official and work its way up to power where it can influence governors, princes, or even the Emporer.  Its goal is always the same bring as much chaos as it can.  The ultimate goal for any Monkey demon is civil war.

--

Not too bad for a start.

Monday, December 14, 2020

Monstrous Monday: Ghost Spiders

I have been working on a set of game boards to depict Lolth's lair in the Abyss.  They are not done yet and hope to show them off soon.   I have been taking my family through the Classic Greyhawk Campaign starting with T1 (AND B1) and working all the way to Q1 Queen of the Demonweb Pits. 

While running I have added other material to the campaign to flesh it out more. This includes such classics as Bone Hill, Ravenloft, and Castle Amber but other details like a Stone Giant fortress Cloud Giant castle in the sky (for G4 and G5 respectively) as well as more details for the Drow City of Erelhei-Cinlu and a revamp of Lolth's lair.

While it is too late in the game for me to use it, Joesph Bloch, the Greyhawk Grognard, has released his own D4 to expand the Drown of Erelhei-Cinlu.  You can find it on his blog. 

It looks fantastic really, and let's be honest, Bloch knows his Greyhawk.  So I am certain that it would have been a nice addition to my campaign.  Plus it ties the GDQ series a little closer to the Temple of Elemental Evil, which is the ultimate goal of my campaign as well.  I understand he is doing a Q2 or something akin to that.  I have also wanted a good Q2. Though I am adapting the Monte cook adventure "Queen of Lies" for it.


But until then, I have a few more "spiderweb" monsters I need to weed out the uninspired choices in Q1. 

Here is one of them.

Ghost Spider

Huge Undead (Incorporeal)
Frequency: Very Rare
Number Appearing: 1d4 (1d6)
Alignment: Chaotic (Chaotic Evil)
Movement: 180' (60') [18"]
   Webs: 240' (80') [24"]
Armor Class: 1 [18]
Hit Dice: 5d8+10** (33 hp)
  Alternate HP: 5d12+10** (43 hp) (Huge)
Attacks: Bite
Damage: 2d8
Special: Ethereal, fear aura, harmed only by magic, incorporeal, undead, webs
Size: Huge
Save: Monster 5
Morale: 12
Treasure Hoard Class: None
XP: 3,500 (B/X, OSE) 3,600 (LL)

Ghost Spiders appear as semi-transparent, glowing ghosts of huge spiders.  They are not spiders, nor are they exactly undead, but rather they are the demonic projections of fears powered by necromantic forces.

A ghost spider is found anywhere where the influence of demons is strong and where mortal creatures can interact.  The fears of spiders are magnified till a ghost spider is created.  As such it radiates a fear aura that mimics the spell Cause Fear.  Anyone under 5 HD/Levels must make a saving throw vs Spells or fall under the influence of the spell-like effect.  Creatures higher than 5HD/Levels gain a +2 to their save. Creatures 9HD/levels or higher are immune to these fear effects.  Those affected will be frozen in fear and unable to move, run, or attack. The ghost spider will then attack with webs (as per a giant spider) to immobilize other potential victims.  Then will then use their bite to kill others.  Ghost Spiders are not living and therefore do not require to feed on victims. They instead feed on the fear they cause and the pain from deaths. 

Ghost spiders are treated as undead and can be turned as a 5HD creature or as a Spectre.  Like all undead they are immune to charm, hold and sleep spells. They can only be struck by magical weapons. Once destroyed the ghost spider will not reform, but other ghost spiders may be created in their place at a future date.  The only way to destroy them forever is to remove the demonic forces that create them.

Saturday, October 31, 2020

October Horror Movie Challenge: Season of the Witch (All)

ITS HALLOWEEN!  It's a Saturday. We get an extra hour after midnight and the moon is full.  

Again, today I am going to end with some movies around the same theme; or more accurately movies with the same title.

Oh no, must be the season of the witch!

Season of the Witch (1972 or 1973)

Ok, this is a repeat from 2012, but the topic and time period was just too perfect to ignore. While this month has largely been about European Horror prior to The Exorcist, this one from Horror Master George Romero could not be ignored.  

Besides, bored housewife turns to witchcraft? Yeah, that is great stuff, to be honest.  There is still a lot of fun in this movie. A nice slice of Occult Americana. Neat little bits on Rosemary's Baby, Voodoo, ritual tools, and Tarot Cards. Even an honest to Goddess coven and ritual initiation.  If anything this movie is better with another watch. The movie even has enough sense to know when to take itself seriously and when to not.  

The new special edition Blu-Ray art makes Joan look a little scarier than she is but hey, that is fine really. 

A wonderful example of the Swinging 70s and horror prior to The Exorcist. 

New View: No
Witches: Yes
Features the Donovan Song: Yes

Halloween III: Season of the Witch (1982)

Now I remember seeing this one in the theaters. I loved the poster and thought it was really cool.  But for the life of me when rewatching it I could remember any of it.  This movie is best watched as disconnected from the rest of the Halloween/Michael Meyers franchise.  It fits in with the original vision of the franchise as separate, unrelated movies in an anthology.  Much like "Creepshow" and "American Horror Story."

The story is. Well it's dreadful, to be honest. It wasn't well liked then and it has not aged well either.  I do like the idea of the masks being haunted/possessed/curse or whatever it was they were.  Though seriously, trying to get a chip from the megaliths at Stonehenge? Yeah, not likely.  Though I would totally use a bunch of cursed masks in a game.

I think I remember why I don't recall this one as well. It's kinda dull and I might have spaced out a lot while it was on.  

New View: I am going to say No, even though I can't remember much of it.
Witches: None, but it does have Dick Warlock in it. So that is something.
Features the Donovan Song: No


Season of the Witch (2009, 2014)

Did Halloween III leave such a bad taste in everyone's mouth that this title had to wait nearly 30 years to be reused? I guess. 

My first "first time view" today and one of my last (!) new movies of the season.  Make no mistake, this one is not good. It is a little indie film from England. The actors are mostly unknowns.  Mary Blackwell travels back to her hometown of Maiden Hollow to clear out her recently deceased father's house. There is a priest who becomes obsessed with Alice (Beth Kingston) who looks like his dead wife.

Or that's what I think. There are times when the music soundtrack overwhelms the voice track. Calling this a "slow burn" is charitable. Calling it boring might be closer. 

Which is too bad, because I had hoped for some English folk horror.  The "village justice" scene at the end is the closest we ever get to that.  Actually, I felt the whole scene was overdone to be honest. 

The movie was finished in 2009 but not released till 2014.

The tag line is "Don't look behind" which makes no sense. Given how times the question is asked the tag line should be "Did You Have Breakfast?"

New View: Yes
Witches: Not really
Features the Donovan Song: No

Season of the Witch (2011)

This one is pure horror-action cheese.  I saw it when it came out but I am a little surprised in never made it into my Horror Movie Challenge till now. 

So this one has a lot of good going for it on paper. Nicholas Cage and Ron Perlman star as Teutonic Knights.  There is a girl, Anna, played by Claire Foy in her first movie role, being accused of witchcraft and they need to take her to a monastery. 

It goes about as you would suspect. Knights take the witch in a cage. She protests she isn't a witch. Crazy shit happens on the way.

It's a fun romp and Cage never fails to amuse and Ron Perlman is always fun.  The demon effects are also really good. After spend so much time in the 1970's horror it is nice to see a really scary looking monster.

In some ways this movie could be considered part of a series along with Vin Diesel's "The Last Witchhunter." There is a similar vibe to them both.

New View: No
Witches: Yes
Features the Donovan Song: Sort of. It's on the soundtrack, but it is a symphonic instrumental. 

Judgment: If your "Season of the Witch" movie does not feature the song by Donovan, then your movie is going to suck.


I started early while waiting for Trick or Treaters.  I might be able to get in one more tonight!  The new Craft movie is out now!

NIGHT SHIFT and Old-school Content:  The "Season of the Witch" is a potent concept for me. 

I used it for the name of my Willow & Tara series (essentially "Buffy, Season 8") and it is coming around again in relation to my War of the Witch Queens

Watched: 59
New: 40


Thursday, October 29, 2020

October Horror Movie Challenge: Demon Witch Child (1975)

Demon Witch Child (1975)
Demon Witch Child (1975)

Another one that has been on my list for a while now.  I had it on tap for 2018, but for some reason, I never got around to it.  I think I just forgot about it. Actually, it is perfect for this year and right now.

Before I get into the plot, such that it is, I want to talk about what this movie represents.  All month long I have been focused on the time period in Europe, and mostly Italian and Spanish cinema, just right before the Exorcist hit.  The sweet spot for me has been 1971 to 1973.  Now maybe someday I'll do a post Exorcist run of movies, but until then this is the film that I will hold up as Exhibit A as to the effect the Exorcist had on filmmaking. 

Demon Witch Child, aka The Possessed and La Endemoniada, has a pedigree of sorts.  Marián Salgado who plays Susan, the titular "Demon Witch Child," was the Spanish voice actress for Linda Blair's Regan in the Exorcist.  So she was handpicked by director Amando de Ossorio for his Exorcist rip-off, er, homage.   The fact that she also bears some similar facial features to the old witch played by Tota Alba helps.

The Exorcist influences are all over this movie.  Susan crawls around, her body (not just head) spins around 180 degrees. She swears, she makes rude sexual comments all the time, she speaks in different languages (though we never hear them).  And it is all a little weird. I honestly got the feeling that the movie was written one way, but when the Exorcist hit more was added. 

An old witch desecrates a church and is arrested.  She is suspected of kidnapping a baby, but instead of talking she throws herself out of a window.  Her daughter (played by Kali Hansa who also spent some of time working with Jess Franco, including one of his hardcore outings, Weiße Haut und schwarze Schenkel, 1976) witnesses this and decides to curse the daughter of a local politician, Susan. 

Susan it seems is now possessed by the spirit of the dead old witch. The make-up effects are pretty good and do a good job of making Marián Salgado look like Tota Alba.  

Sadly the movie goes nowhere really.  Susan sacrifices babies, eats them,  gets people killed, murders a reporter, and comments on how well hung he is before castrating him. But there is also a surprising lack of gore or nudity for the time.  There is a subplot with a priest, our would-be exorcist, how before he became a priest he was engaged.  It is all very random in places. 

This is not the only movie I have seen from the time that suffers a lot from comparisons to The Exorcist, but this one of the most glaring ones. 

Watched: 52
New: 36

NIGHT SHIFT and Old-School Content
Possession is always fun in a game. Unless you happen to be the one possessed.  While this movie was obviously about demonic possession they can be other types.  Based on similar tales, I posted about the Eretica Vampire a few years back.  I even used a still from this movie.

Eretica (Vampire)
Eretica (Vampire)
No. Appearing: 1
AC: 6
Move: 40ft.
Hit Dice: 7
Special: 2 attacks (claws, bite), Mind control, Strong and Fast, Witch spells, blood drain.
XP VALUE: 750 

Eretica are the spirits of dead witches who possess the living, turning them into a sort of living vampire.

Unlike the typical Vampire, these creatures cannot Polymorph and cannot create new vampires.  In their host form, they can also move about during the day and are immune to holy items.  In their "possessed" form they have all the standard weaknesses of vampires. 
They can witch spells at the 4th level of experience.