Showing posts with label blogfest. Show all posts
Showing posts with label blogfest. Show all posts

Friday, April 2, 2021

#AtoZChallenge2021: B is for Barghest

Here is an old favorite of mine that I have done a couple of different versions of in various postings and books.  Is this the final version? No idea! But it is getting close.

This one is a nasty little beastie from English lore.

Barghest
Large Beast (Demonic)

Frequency: Very Rare
Number Appearing: 1d6 (1 or 1d4)
Alignment: Chaotic [Chaotic Evil]
Movement: 180' (60') [18"]
  Humanoid: 120' (40') [12"]
  Hybrid: 150' (50') [15"]
Armor Class: 3 [16]
Hit Dice: 6d8+12** (39 hp)
   Large 6d10+12** (45 hp)
THAC0: 13 (+6)
Attacks: 2 claws (humanoid/hybrid) or 1 bite (dog/hybrid)
Damage: 1d6 x2 claw or 2d4 bite
Special: Stare, hit by silver or magical weapons.
Save: Monster 6
Morale: 10 (10)
Treasure Hoard Class: None
XP: 950 (OSE) 980 (LL)

Barghest

A Barghest is an evil shape-changing fiend that hungers for the souls of mortals. A barghest may appear as a huge demonic black dog the size of a bear, or in a humanoid form nearly seven feet tall, resembling a goblin or wingless gargoyle, or a combination of both forms. A barghest never uses weapons, even in its humanoid form, preferring to feel the blood of its enemies run down its claws. It is tenacious; if a barghest fails its morale check and flees, it will return in 1d6 turns to attack again.

Anyone who meets the gaze of a barghest will feel the heat of the monster's stare; such characters must save vs. Paralysis or be paralyzed in terror for 1d6+1 turns (or until the barghest is slain). A character is deemed to have met the gaze of the barghest if he or she faces it in combat, or if the character is surprised by the monster. Fighting a barghest with gaze averted results in a penalty of -4 on all attack rolls. Those who succeed at the saving throw are immune to the monster's gaze for the remainder of the combat (at least one full turn at the minimum).

Although it is not undead, a barghest is inherently unholy and can be Turned by Clerics (as a spectre). They can only be harmed by silver or magical weapons. A barghest generally speaks Common as well as the languages of infernals, goblins, hobgoblins, and bugbears, and can communicate with wolves. One can sometimes be found ruling over goblins or hobgoblins, but most commonly a barghest haunts a lonely stretch of road, preying on travelers.

Barghest lairs will only have a single creature or a creature and up to three whelps.  A barghest whelm is weaned at one year and kicked out of the lair.  If encountered by a parent or siblings it will be attacked. Barghests have no sense of family and hate all creatures except for themselves.

Their coats are of the darkest of blacks and often matted with blood. Their eyes burn red and it is said the fires of hell can be seen in them. 

--

What's new today?

This creature has a few more things going on.

First, it is a Large Beast (Demonic). Let's break that down.   
In my Basic Bestiary, I am going to give different HD for different sized creatures.  A Large creature will use a d10.  Medium creatures will still use a standard d8, Small a d6, and Tiny a d4.  On the other side of things, a Huge creature will use a d12 and a Gargantuan creature will use a d20.  This is much the same as D&D 5e uses

For the purists, you can continue to use the d8 but I will include both numbers as I am doing above.  AD&D First Edition only used Small, Medium, and Large creatures.  The vast majority will be these three sizes. 

It is a beast, but also Demonic.  So it's intelligence is higher and has some demonic traits.  In this case, it can change shape, can only be hit by magic or silver, and has a special gaze attack.

I am also including a THAC0 line with a BAB in parentheses. 

Things are shaping up.


April 2021 A to Z


Thursday, April 1, 2021

#AtoZChallenge2021: A is for Allip

“El sueño de la razon produce monstruos”  Francisco Goya, 1799
“El sueño de la razon produce monstruos”
The sleep of reason produces monsters.
Francisco Goya, 1799

It is April and that means it is time for the AtoZ Challenge for 2021. I didn't do this for a few years, but this year I wanted to give it a go again to see how it has changed, see what is new, and mostly to motivate me to get all my monsters done!

My monster book idea grew from my love of monster books in general.  I have spoken about my love for the original Monster Manual here a few times. I have talked about other monster books too.  For me it was monsters that were my gateway to D&D. I still love them.

This year is the A to Z of Monsters. I am working on completing a couple of different monster books. One focused on monsters of fairy tales, myths, and legends and in particular monsters related to witchcraft. The other is a massive tome of demons and fiends of all sorts.  The first book will feature all sorts of creatures, right now there are a large number of undead monsters.  Makes sense when you consider that I spend a lot of time writing and playing horror games.   

Some creatures have appeared in my witch books.  Some are completely new.  Many have come from challenges like this and my Monstrous Mondays posts.  Some are even like today's beastie.  A d20 conversion of a 3.5 monster to OSR-like stats.

As I have been discussing here I am working on my "universal stat-block."  Today though I am going to start with the one I have been using in my Monstrous Mondays and tweak it from here.

Allip
Medium Undead (Incorporeal)

Frequency: Very Rare
Number Appearing: 0 (1d4)
Alignment: Chaotic [Chaotic Evil]
Movement: 60' (20') [6"]
  Fly: 60' (20') [6"]
Armor Class: 5 [14]
Hit Dice: 4d8+2** (20 hp)
Attacks: Special
Damage: NA See below
Special: Suprise, touch deals 1 point of Wisdom drain, only hit by silver or magical weapons.
Save: Monster 4
Morale: 12 (12)
Treasure Hoard Class: None
XP: 275 (OSE) 290 (LL)

Allips are shadowy, incorporeal undead that mutter and speak with the voice of madness from beyond the grave. The voice acts as a Suggestion spell upon anyone hearing the quiet mutterings: the suggestions of an allip are usually senseless but sinister.

An allip is usually only seen out of the corners of the eye.  Thus they can surprise on a roll of 1-4 on a d6. Elves are surprised only on a roll of 1-3.  Once it attacks it is visible to all. 

The allip’s touch does not deal damage but causes the victim to lose 1 point of wisdom. If a victim’s wisdom falls to 0, it dies and will become a shadow within 2d6 days. Allips can only be hit with magical or silver weapons.

It is believed that allips are caused by people who have died in a state of profound despair.  Now they seek revenge on the living for their current state. They are always found where they died.  They are turned as a 4 HD undead.

--

So here is a start! 

You can find all the other participating blogs and their social media links on this Google Sheet.

I also have a growing Twitter List here of everyone participating on Twitter.

**Please Note. I have 'Comment Moderation' turn on. I have been getting hit with a ton of spam.**

April 2021 A to Z


Wednesday, March 10, 2021

A to Z Blogging Challenge Theme Reveal

I am considering doing the A to Z Blogging Challenge again this year.  It's been a couple of years since I have done it.  I was feeling I was alienating my regular readers with it in favor of people just coming through from the Challenge.

A to Z reveal

So this year I wanted to do something that any and all readers would enjoy.   This year I am doing Monsters.

The idea here is to give me some external motivation to get my two monster books done.

For new readers, there will monsters which are always fun. Since many come from the tales of fantasy,  myth, and folklore maybe there will be something they can use for their own writing or just enjoyment. For my regular readers, new monsters with stats.  I am also looking for all sorts of feedback on not just the monsters, but the stat blocks as well.

The one I have been using on my Monstrous Mondays has been working well for me, but I am sure I can tweak it some more.

The monsters for April A to Z will likely favor the Basic Bestiary I, covering all sorts of witchcraft-related monsters with plenty of fae and undead, but I am not ruling out some demons for Basic Bestiary II.

Both books will come in softcover (Basic red) and hardcover (orange spine) versions.  So they will work with whatever version of the game you are playing.  The interiors are the same with stat blocks designed to work with both the "Basic" and "Advanced" versions of the game.

Basic Bestiary cover, version 1 Basic Bestiary cover, version 2

So far Basic Bestiary has over 330 monsters with 156 of them complete.  The others are various points. 

Basic Bestiary II, Basic coverBasic Bestiary II, Advanced cover

Basic Bestiary II has over 500 demons, devils, and related monsters.

I am also going with my own compatibility logos on these since they really have gone beyond one system or the other.  They are still largely "Basic" in nature, but as you can see from my Monstrous Mondays stat blocks they have a little bit of everything in the OGC.  I am going to use this month to experiment.

You can see others doing their theme reveal over at the A to Z Blog until March 20.


Friday, January 1, 2021

Character Creation Challenge: NIGHT SHIFT

Welcome to 2021! Happy New Year and here's to a better year.  I am going to start this year with the Character Creation Challenge. 

A lot of people will be doing this and that is fantastic.  So if you are doing this on your blog, Twitter, YouTube, or wherever you have an open invitation to post a link to you creation in the comments section below.  I have moderation turned on to stop the spammers, but I'll approve your post.

For me, I am going to do witches. That's my thing and it is why so many people come here I think. Plus it is a challenge for me to take a game and make a witch, Rules As Written.  In every post I will give a little bit of detail about the RPG used and then the character I make and how they might fit into my world or campaigns.

Today I want to start with a game very near and dear to my heart. 

The Game: NIGHT SHIFT Veterans of the Supernatural Wars

NIGHT SHIFT Veterans of the Supernatural Wars is a modern supernatural monster hunting game written by Jason Vey and myself.  We took all of the work we have collectively done with Old-School RPGs along with all the experiences we had while working on Buffy, Angel, Army of Darkness, Ghosts of Albion, and All Flesh Must Be Eaten and poured it into this new game.  My personal goals here were to make a game that I could play any type of witch I wanted and to fill the Buffy-shaped hole in my life.  I feel I succeeded in both.  

NIGHT SHIFT is available from the Elf Lair Games website (hardcover) and from DriveThruRPG (PDF).

The Character: Sabrina Spellman

Last night the fourth (and sadly the last) season of Chilling Adventures of Sabrina was released. I am only up to episode 5 so far, but I have all day today.  Plus Sabrina gives me the chance to see how well NIGHT SHIFT holds up to my design goals.

Sabrina Spellman
4th level Female Witch (Supernatual)* 
(In Sabrina's world a witch is a different species of human and different than a "mortal."  Sabrina is also the daughter of Lucifer Morningstar.)

Strength: 10
Dexterity: 15 
Constitution: 13
Intelligence: 12
Wisdom: 12
Charisma: 17

HP: 8
Alignment: Neutral (Good Tendencies)
AC: 9 [10]

Check Bonus: +3 (Primary) +2 (Secondary) +0 (Tertiary)

Familiar: Salem (Cat)

Arcane Powers
Supernatural: Astral Travel (to Hell only)
Witch: Innate Magic (Glamour), Telepathic Transmission

Spells 
First: (3) Command, Mind Obscure, Obscurement
Second: (2) ESP, Produce Flame

It's hard to nail down her spells really. She has shown she can cast teleport, exorcism, astral projection and more.  Some of this is plot-focused, others are one-shot abilities.  All I can explain with the use of my ritual magic rules from my Basic-era books.

This version stacks up well with the Swords & Wizardry version and the Cinematic Unisystem version I posted a while back.

I think this is a pretty good build for her to be honest. NIGHT SHIFT really works well for both of my design goals, and a great start to this challenge.



Tuesday, September 24, 2019

Blog Ahead October Challenge 2019

I have not done a Blogfest/Challenge like this in a while.  Sure there was RPGaDAY back in August, but this is a purely Blogging challenge.

Anna over at Herding Cats & Burning Soup is hosting her annual Blog Ahead October Challenge.

The idea is to stack up some pre-written posts and get them ready to go for October.  The goal, of course, is to give me more time to put into future posts.  So am I not worrying about what to post on each day.  The posts will feel less like a driveby and hopefully be more engaging.

At least that is my goal.  I am going to be doing the October Horror Movie Challenge as well and those I like to write as soon as I can while the movie is still fresh in my mind.

Right now I have about 20 posts queued up, ready to go.  I am supposed to add 31 to that (for daily blogging) and end up with 51 posts for October.  Ok.  Let's see if I can make that!

You can see who else is participating and join your self if you like.
SIGN UP-- Blog Ahead October Challenge 2019







I am looking forward to it and hope I see some new readers.

Tuesday, April 30, 2019

April TTRPG Maker, Day 30

Day 30: If you were in charge of the TTRPG Industry what would you change?

Ok.

First off I think it is a misconception that there is a single RPG industry.  There are many.  The OSR crowd doesn't follow the Storygamers.  The DIY and Indie gamers try to avoid the big publishers and everyone is off doing their own thing.

This doesn't even take in consideration the related markets and products like Actual Play podcast/videos or even something as simple as selling dice.

I don't think I would change it, to be honest.

There are things I would like though.

More Market Data
Seriously how have we gone this long and not even know who we are selling too?  I know companies have their own, but a lot of it is still guesswork.

People Need to Be Better to Each Other
Look we are all here to have fun really.  So let people have fun.  Don't like their game? Fine. Don't play it.  But maybe you are missing out on something.  That guy over there is being a dick?  Ok, call him on it.  Find ways to get him to stop. 

Look not everyone is going to like everything and RPGs have boomed since 1974.  The average player...doesn't exist.  There are so many people in this hobby with so many different points of view.  I think this 30 Day Challenge has shown that.

I think I would like to have more Cons closer to me.  Yeah I know I am spoiled, but still, you asked and I answered.

I hope you all had as much fun as me with this!
Thank you Kira Magrann for getting this going.

Monday, April 29, 2019

April TTRPG Maker, Day 29

Day 29: Exciting 2019 RPG Trends?

Ha! I'll be the last to know!

Honestly, I got nothin'.

My to be reviewed pile is about 2000 items deep (that is not a joke or hyperbole).

I am just not writing stuff for the "new" D&D 5 and it is already 5 years old.

So yeah, I don't keep up with the trends really.

Go back to day 21 and see what I said there.  True here too. I just don't have the time in the day to do it all.

Sunday, April 28, 2019

April TTRPG Maker, Day 28

Day 28: What Tools Help You Create?

I have to say my best tool has been my Chromebook.

I love that little computer.  Lightweight, fast, connected to Google including docs.
It has been great.

I spent YEARS messing around with computers. Everything from my 16k 800 khz Tandy Color Computer, to bleeding edge desktops, Linux boxes, mainframes, minicomputers and nearly everything in between.

This has been the best thing for me.  I can focus on my writing and every bit of research material is at my fingertips.  I love it!

Plus if I am on my work laptop, my home PC, or even my phone, I can still get to all my stuff. 


Saturday, April 27, 2019

April TTRPG Maker, Day 27

Day 27: How Do I Market My Work?

Hopefully very well!

But seriously I tend to focus on the online communities I am part of; Facebook, Twitter, formerly Google+ (pour out a bit for our departed brother).

I have paid for ads on Facebook and I have done DriveThruRPG deal of the day.

Back in the day I even did a little bit of advertising on Usenet!

It seems that my best recommendations are word of mouth.  People telling others about my books.

Again, this one where I am curious to see what others do.  Hope to pick up some tricks.

Since this is a marketing post, please have a look at my games!
https://www.rpgnow.com/browse.php?author=Timothy%20S.%20Brannan

Friday, April 26, 2019

April TTRPG Maker, Day 26

Day 26: Favorite Online Community

So many really. I love all my online communities.

I guess my greatest love is still blogs.  Best signal to noise ratio, best content on the games I enjoy and a chance to interact with other creators.

Facebook is still a great place to find a wide variety of opinions and games but that also means there is a large collection of "noise".

This is one I will really enjoy seeing what others are going to post.  I am always in the market for more places to learn about games.

Thursday, April 25, 2019

April TTRPG Maker, Day 25

Day 25: A rad diversity consultant?

Ah...I am not sure what this is asking.

Am I one?  I am sure there are others more qualified than me.

Do I need one?  I don't know.

Have to see what others are saying for this one.

Wednesday, April 24, 2019

April TTRPG Maker, Day 24

Day 24:  Favorite RPG thing to Create?

Hmm.

That's a toss-up.  I love making monsters.  Monsters are what got me interested in RPGs to start with.

I also love to make classes.  My witch is my foremost example, but I have many more.

But in the end, I would have to say spells.

According to my spreadsheet, I have written over 800 unique spells for various games.

Spells and magic are my favorites.

Tuesday, April 23, 2019

April TTRPG Maker, Day 23

Day 23: Mentoring/Being Mentored By?

I suppose you could say I am mentoring my sons.  They have both been playing a very long time and now they have the bug to write their own material too.

I have always told them that if there is something they want and they can't find it then maybe they need to make it themselves.

My oldest son writes about dragons and my youngest has created a Bitcoin farm in his room.  He took my advice right to heart.

Now if you are new here and ask "what about your daughters?" Well. sadly I don't have any.  But they would be getting the same advice from me.

Monday, April 22, 2019

April TTRPG Maker, Day 22

Day 22: How are you working to improve the ttrpg community?

I hope I lead by example.

I would like to be the example that not all "old guys" are stuck in the 80s (although my wife would question my tastes in music) and we are not all a bunch of grumpy assholes.

I also try to call out bad behavior when I see it and correct my own when it happens.

My reach is not very far, but I am hoping that things like this will help.

I like to be an RPG evangelist.  Show everyone what is good about RPGs and the joy of sitting around the table with family and friends and rolling dice.

Sunday, April 21, 2019

April TTRPG Maker, Day 21

Day 21: What external factors do you struggle with to create?

Another easy one.

Time.

There is not enough time in my day to work full time, be a husband and father and then still find time to write.

I spend my day job writing. I spend blog time writing.  Then to sit in front of a computer and do more?

Sometimes it is hard.  Often times it is hard.

Saturday, April 20, 2019

April TTRPG Maker, Day 20

Day 20: A Game You Want to Make You Think No One Will Play?

Oh, that's easy.

I want to make an officially licensed Charmed RPG.

I am not ashamed of this, but all things considered I vastly prefer Charmed to Buffy. I don't even consider myself a Buffy fan, to be honest, more of a Willow & Tara fan. But I am an unapologetic Charmed fan.

There is the whole witch thing to be sure.  And the Charmed Ones are rather easy on the eyes.  But I think my friend and former TV writer Robert Black said it best,  Charmed never forgot who their audience was and never forgot they were a TV show.

While I know the demographics of the show and your average gamer are not exactly the same, I think with the amount of "modern supernatural" fiction being published today that a Charmed game would be fantastic.  Buffy sold well, Dresden Files is doing nicely.  Granted those are properties with significant geek/gamer buy-in and at the time of their games the properties are still active.

I would like to point out that with all the stuff I have written about witches and magic in the things I have published that this game would be a natural for me. ;)


Friday, April 19, 2019

April TTRPG Maker, Day 19

Day 19: Favorite Themes to Explore

When I write games it is magic and the nature of belief.

My favorite characters tend to be clerics, paladins, and witches.  All characters that are defined by their relationship to divine forces.

Maybe it has something to do with me being an atheist in real life. I don't know.  I suspect it is.

I just find them rather interesting.



Thursday, April 18, 2019

April TTRPG Maker, Day 18

Day 18: What are some underlying messages in your work?

Witches are cool. Haunted houses are awful places in my world.

I suppose the underlying message I want to convey is that as long as everyone is having fun (and no one feels hurt or left out) then it's all good fun.

There is no wrong way to play.

Also, let people enjoy the things they love.

Wednesday, April 17, 2019

April TTRPG Maker, Day 17

Day 17: How Does Your Identity Influence Your Work?

This is related to yesterday's post.  But let's break it down into how I see myself.

I am an aging Gen Xer
Not a Baby Boomer (thank you!) and not a Millenial.  I grew up on a diet of MTV, horror movies on basic cable and later on VHS.  I learned to program a computer to get the software I needed (no aps or stores yet).  So I have learned to make do with what I had available and then create the rest.
My books are often the games or supplements I wanted to play in the 80s but no one had written.
So I also have a preference for some older games. I am not saying they are better (and if you spend anytime here you will know I play and love a lot of new games) I just find them fun. I like them.

I am a Midwesterner
I grew up in the mid-West.  My high school was in the middle of two corn fields. We lived through the Satanic Panic of the 80s so "of course" everyone knew of someone that knew someone that saw a Satanic altar.   I got the see the power behind a social movement early on and in your face full color.
This also affects my next bit of identity.

I am an Atheist and Skeptic
I grew up as an Atheist in a town whose claim to fame is the number of churches they have.  Look I love writing about ghosts, witches, magic, and gods. I just don't believe in any of it in real life.  None. In a very significant way, my early explorations into RPGs (D&D in particular) and mythology was a way of dealing with being the only kid in school* who didn't believe in fairy tales.  * I have since learned through the wonder of social media that I was not the only one they were just as afraid as I was to say anything.

I am a Father
Becoming a husband and father is one of my greatest achievements in life.   Yes, I have had plenty of other really great achievements; my education, my degrees, my books.  But being a dad.  Nothing ever comes close to that.  I write games I want my kids to also enjoy.  I want worlds that they would want to play in.

I am sure there is more.  I used to have a professor that said culture is like a tackle box that someone shook up.  It is very difficult to pull out one thing or separate one from the other.  I think that is true here.

Tuesday, April 16, 2019

April TTRPG Maker, Day 16

Day 16: How does your environment inform your work?

I have talked about this one before.

I grew up in the midwest in the 70s and 80s.  My "adventures" were often road trips. My backgrounds included a love of horror movies, a mother who knew some of the most blood-chilling stories I have ever heard, and a fascination for mythology and the occult.

It was a heady brew that only the alchemy of the 70s and 80s could produce. 

In my books, I want to recapture the feel of finding some lost occult tome of the 70s.  Something a little subversive, a little dangerous and a little outside of the reach of the normal people out there.

Hammer Horror + Occult 70s + NWoBHM from the 80s gives you the environment I grew up in and what informs all my RPG creations.