Showing posts with label Larina. Show all posts
Showing posts with label Larina. Show all posts

Wednesday, August 24, 2022

#RPGaDAY2022 Day 24 - When did you start playing this character?

Again, more than one character means more than one date, but that is cool.

For Sinéad and Nida it was in January of 2021 that I rolled them up, making them some of my newest characters. Though both had concepts prior to this and Nida at least had a name.

For my others, well I got in the habit early on to put the date I made the character on their sheets.

Johan I was 1/9/1980
Johan II was 1/30/84
Johan III was 1/2/86
Johan IV was 9/13/2000
Johan V was 6/13/2008
Johan V Pathfinder version was 2/19/2011
JohanVI D&D Next PlayTest 8/17/2012, converted to 5e proper on 9/13/2014

Larina, despite all that I post about her, was not my first character.  She was created on October 25 (or 26), 1986.  I have been saying October 25th forever, but some details on her sheet lead me to believe that it was more like the 26th. 

Larina's first sheet

While every new edition means the next in line for the Weprers, Larina moves between the editions.  Advantages of being a quasi-immortal witch.


RPGaDAY2022


Tuesday, August 23, 2022

Oh, Oh Shelia!

Busy day at the day job today (Fall term is starting) so a quick one today.  I picked up the Icons of the Realms: Dragons of Stormwreck Castle minis over the weekend. I mentioned these back in June and had hoped they would at least include the thief Shelia.  Well...they didn't.

Icons of the Realms: Dragons of Stormwreck Castle minisIcons of the Realms: Dragons of Stormwreck Castle minis
 

I do like the way they all look.

Icons of the Realms: Dragons of Stormwreck Castle minis

I was never a big watcher of the Dungeons & Dragons cartoon. I worked on Saturdays and often missed it. BUT I picked up the DVD boxed set back in the early 2000s and my kids LOVED it. It was the set with the 3rd Edition stats for everyone.  

You might notice that this set is missing Bobby, Uni, and Shelia. I will get to that in a bit.  It does include someone just labeled "Cleric."

I can't help but think that this Cleric is none other than Aleena.

Is that you Aleena?

The outfits are not perfect. And I thought I read somewhere that Aleena was a blonde. But this certainly works.  I have been using Aleena as the Patron Saint of Adventurers for a while now.  Though like the D&D cartoon, the D&D Red Basic set for BECMI was not something I was into then.

Since Kelek was in the D&D Cartoon and Skylla was supposed to be they seem to work well with this set.

D&D Cartoon reunion

Oh Shelia

I said I did not watch the D&D cartoon much, but I was aware of it. I can't help but wonder if the red-headed girl with a penchant for wearing purple and hoods in 1983-85 didn't somehow influence my red-headed witch with a penchant for purple dresses and black hoods in 1986?  I honestly can't say.

In fact, I did even think about it until I scored this D&D Cartoon "kids" book at my local game auction.  It is called "The Witch's Spell Book."

The Witch's Spell Book

The basic plot is you have the Golden Wood by finding Agnes the Witch's Spell Book. For reasons, only Shelia can read the spell. You would think Presto, but no it is Shelia. 

Now not to go out on a limb too far, but those that make Shelia an initiate witch?  It would in my games. She is 13 in the show, the age witches often "hear the Call of the Goddess" in my game worlds. (BTW this is what makes Larina special, she heard the Call at age 6.)

But sadly I don't get to add Shelia to my War of the Witch Queens yet. But all is not lost thanks to Hero Forge!

HeroForge Shelia the Thief HeroForge Shelia the Thief

I could get the print from HeroForge and for the Invisible Sheila download the STL and print her here at home in clear resin.  Like I did for my "Ghost" of Aleena.  Click on the pictures above to buy your own from HeroForge.

Aleena

I think we have some clear blue resin still.

If Shelia has a theme song then Aleena should too.  It kinda works. Or maybe this one, if I go with the idea that she was a blonde. At least the timing of all three is right for me. 

So that only leaves a question for me.  Should I introduce Shelia to my War of the Witch Queens campaign?  I might need to revisit the dual classing or multi-classing rules from OSE Advanced.

They do all fit on my shelf rather nicely together.

Witches in the Realms of Dungeons & Dragons


Monday, August 22, 2022

#RPGaDAY2022 Day 22 - Who is your current character?

Johan VI
One thing I never quite understood was the assumption that anyone has just one character at a given time. I have dozens!  I might be playing them all, but they are there.  Here are some of my favorites.

D&D 5e

This is my current 5e character, Johan Werper the VI. He is a cleric/paladin. He is the great-great-great-great-grandson of my first ever D&D character Johan Werper, the Cleric.  Johan the First was followed by Johan the II (Paladin), Johan III (Cavalier), Johan IV (Cleric, Prestige Paladin 3e), Johan V (Paladin, multiclassed feat Cleric, 4e) and to the new generation.

It has been a real joy to have a multi-generational arc for my characters and great to play with this concept of the Lawful Good paladin across all generations of the D&D game.  Each has given me something slightly different and all have been a blast to play.

Some of my other characters for 5e that jump between PCs and NPCs are Tayrn Nix,  Half-elf Warlock (Fey Pact), Celeste Holmes, Human Wizard (Sage), Cassandra Killian, Human Sorcerer (Divne Soul), Jassic Winterhaven, Gnome Bard (College of Lore), Sasha, Cleric (Knowledge Domain), and Áedán Aamadu, Human Druid (Circle of the Land).

Old School Essentials

Some of my OSE include the druid couple Asabalom and Maryah and my Pagans Lars and Siân.  

AD&D 2nd Edition

I have two I have been working with. I was just telling my oldest last night I need to pull them out again and do more with them.  Both are AD&D 2nd Ed interpretations of a Witch, Goodwife Sinéad (Witch Kit) and Nida (witch of Hala/Witch of Rashemen kit)

DragonQuest

My character for this game is still Phygor

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Of course, I do have to mention my iconic witch Larina, who gets stated up in every game I play.

Larina by Djinn



RPGaDAY2022


Tuesday, July 26, 2022

100 Days of Halloween: Cupcake Witches

Continuing my exploration into the Witch RPGs on Itch.io I ran across this one and had to grab it.

As always I will be following my rules for these reviews.

Cupcake Witches

This is version 2.0 of the game. The price is 3.50€ for 10 pages. Converting that over to what I spent, about $4.00 US (back in February) that comes to about ¢40 a page.  The PDF is full color and there is a print-friendly version.

The design, writing and layout is by Steffie de Vaan. The cover was edited by friend of the Other Side, Elizabeth Chaipraditkul.

The introduction from the game:

"You’re a coven of witches running a cupcake bakery together. You’re fantastic at your job and swimming in orders, so it would be really great if the local demons could cut out their bullshit.

Yes, demons—the actual, literal kind from Hell wreaking havoc upon humanity."

Ok! Many of you know I love witches and my oldest kid is a pastry chef now. So honestly this gets all sorts of immediate buy-in for me.

Requirements for the game outside of the rules? 2d6 per player and all the cupcakes. Tea or coffee too. Again. This has my attention.

The game discusses the use of the X-Card mechanic. Fine. No problem with that.  What follows is a description of the world. We have all seen this one before "it's a world like our own but magic is real..." the default supernatural world then.  Character creation as after that. You describe your witch, what power(s) they have, motivations, and so on.  There is your role in the bakery and a neat little mechanic called Approach. This is Sugar, Spice, and Sprinkles. These are, try to get things done as nicely as possible, getting things done in a forceful manner, and saying "the hell with it" and using magic. Respectively.  Every witch has a 1 in each and then 3, 2, and 1 points to put into the three categories. So scores of 4, 3, and 2.  You decide how you want to approach each problem.

There is a nice little table of relationships. You roll d6x2 (not exactly a 2d6) and get two relationships.  You work with other players and characters here. So a roll of 1 indicates you have another character who is your bestie. This one is worked out with another player.  

There are demons, hunters and other witches that can come into your lives and bakery. You must deal with them.  

The idea is to be a fun little game (it is described as a micro-RPG) to spend an afternoon with. Personally, a rainy and cold afternoon in the fall would be perfect. Bake some cupcakes or muffins, put the kettle on, and have some fun.

There is even a nice random plot generator that honestly is flexible enough to use anywhere.

This game also shares mechanics with de Vaan's other game, Wights which also looks fun.

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I would use this as background material for figuring out some major NPCs in my War of the Witch Queens.  I can see taking my members of the Tredecim and working out "Cupcake Stats" for them all.  

Larina would be: 

Sugar: 4 Spice: 2 Sprinkles: 3
Motivation: Witchcraft
Role: Barista
Personal Power: Read emotions

I'll have to work on the relationships. 

Tea with the Witches

It is a fun little game and would be an amusing time with the right group while say making cookies or cupcakes.  I would say everyone has to decorate a cupcake to be a spell and then you get to eat it when you use it.

Thursday, April 7, 2022

Test Post: More Larina Art

Testing a few things on my social media manager, but I figure this is also a good time to show off the latest art I had commissioned from OdinDoesArt.   I am quite pleased with it, to be honest.

Larina by OdinDoesArt

Now to see how far and wide this one went!

Tuesday, February 1, 2022

Featured Artist: Brian Brinlee

Time for another Featured Artist post.  I discovered today's artist, Brian Brinlee, in one of the fantasy art groups I frequent on Facebook.  He had a great style and something about his art made me think of some of the old D&D books from the late 90s.   So I got him to commission a piece for me I was calling "Tea with the Witches." It featured five witches from various D&D worlds and it takes place in The Simbul's castle in the Forgotten Realms.

Tea with the Witches

Here are the witches pictured. Left to right (clockwise, never widdershins when dealing with witches):

Sagarassi the Sea Witch (Krynn/Dragonlance), Iggwilv the Witch Queen (Oerth/Greyhawk), The Simbul, Witch Queen of Aglarond (Toril/The Forgotten Realms and where this is taking place), Larina (my OC), Feiya the Pathfinder iconic witch (Golarion/Pathfinder).

They are playing Pentacles, a game played with five people using Tarroka cards.

I loved this one so much I wanted to share more of his art with you.

Art by Brian Brinlee

Art by Brian Brinlee

Art by Brian Brinlee

Art by Brian Brinlee

Art by Brian Brinlee

Art by Brian Brinlee

Art by Brian Brinlee

Art by Brian Brinlee

Art by Brian Brinlee

Art by Brian Brinlee

Art by Brian Brinlee

Brian Brinlee Korra

Brian Brinlee Valkyrie

You can find Brian online on his Facebook, Instagram and DeviantArt pages.

Thanks so much for sharing these with me Brian!

Thursday, January 13, 2022

Mail Call: Art Package from Djinn

One of the things I feel is my privilege is the ability to share with you my readers and friends all the new and wonderful artists I can find.  I love getting art and if I can help out an artist on the way, well that is even better. 

But when the artist shares something with me?  That is the best of all!

So imagine my delight when the postman rings my doorbell today to have me sign for a package from Italy!

Art Merch is Here! from Djinn in the Shade

And what a package it is!

I had just featured some art from Djinn in the Shade this morning on my Dirty Nellie write-up.  She was the first artist I have ever had make some art for Nell.

And here is what I got!

Art by Djinn in the Shade

Witches going to their Sabbat by Djinn, Art by Djinn in the Shade

This one is one of my favorites and it is based on Witches going to their Sabbath (1878), by Luis Ricardo Falero.  It features her OC sorceress Solaine (who is her Pathfinder/D&D character and star of her own comic strip) and my witch Larina.  There is an uncensored one as well. 

Art by Djinn in the Shade
Halloween

Art by Djinn in the Shade

Stickers! by Djinn in the Shade
Stickers!

Djinn also featured our witches in jail in a new bit of art this week to mark her "shadow ban" from Instagram for having "inappropriate art."  

Larina and Solaine in time out

So I am thrilled to death with these!

You can find Djinn on Twitter, Facebook, Instagram (for now!), and most of all on her Pateron site. She was also one of my first Featured Artists here.

Thank you my friend for such wonderful art!

Friday, December 17, 2021

Tea with the Witches

Been crazy busy at work. That time of year.  But one big project is done and I am down to the last few courses in this contact hour audit I have been doing for weeks.  

I have been neglecting things here so here is a quick one.  I got some art made of a scene crucial to the "War of the Witch Queens"  back story.  The scene is called "Tea With the Witches" and it takes place in The Simbul's castle in the Forgotten Realms.

Tea with the Witches

I want to send out a hearty thank you to Brian Brinlee for doing such a great job with this. Here are the witches pictured. Left to right (clockwise, never widdershins when dealing with witches):

Sagarassi the Sea Witch (Krynn/Dragonlance), Iggwilv the Witch Queen (Oerth/Greyhawk), The Simbul, Witch Queen of Aglarond (Toril/The Forgotten Realms and where this is taking place), Larina (my OC), Feiya the Pathfinder iconic witch (Golarion/Pathfinder).

They are playing Pentacles, a game played with five people using Tarroka cards.

Hopefully regular posting will resume next week!

Thursday, November 11, 2021

Plays Well With Others: Modern Occult Horror Games

Been thinking a lot about all the modern supernatural games I have (and I think I have all of them) and in particular the ones that have come out from the Old-School gaming scene.  These games all cover roughly the same sort of topics and themes but they all do them in different ways that I keep thinking they would all work great together. 

OSR Modern Occult Horror RPGS

In other words, it sounds like a perfect topic for a Plays Well With Others

So the games I am talking about are Dark Places & Demogorgons, We Die Young, Dark Streets & Darker Secrets, and my own NIGHT SHIFT.  These are the big modern supernatural, occult horror games from the OSR. 

I have reviewed these games in the past.

Obviously, I have not reviewed NIGHT SHIFT. Reviewing your own game is incredibly tacky and remarkably dishonest. 

I have covered many of these games in other Plays Well With Others too.

With the addition of Dark Streets & Darker Secrets to my occult library, I wanted to revisit some of these ideas. Though I want to take a different approach today.

With this Plays Well With Others, I am going to mention each game and talk about what can be used from that game in any of the other three.  In some cases, this is easy like moving from Dark Places & Demogorgons to We Die Young which are essentially the same system.  In others, it will be converting characters from one system to the other. 

At the core of all four games (three systems) is the old-school, the OSR, design.  All of these games have the same "godfather" as it were in Original or Basic D&D.  They have the same uncle (mother's brother), the d20 SRD. And their mother is all the D&D games we all played and the supernatural, occult, horror and urban fantasy media we consumed when not playing. 

Dark Streets & Darker Secrets
Dark Streets & Darker Secrets 

This is the newest game, for me, and the one on my mind the most.  Thankfully it is also the one that has the most to offer all the games.  

For starters, the classes can be imported rather easily into the other three games.  In particular the Tough, the Nimble, and the Smart can be used as subtypes of the Veteran or Survivor in NIGHT SHIFT or as a class in We Die Young.  Maybe not so much for DP&D since those are supposed to be kids. The Gifted of DS&DS is similar to the Supernatural in NS.

The real gift of DS&DS is all the tables.  Someone online described the game as a great toolkit game. Some of the best ones to use in all games are the Complication table (p.20), Weird Items (p.32- 33), almost all the Gear. The Magic and Psychic backlash tables are also fun. ALL the artifact tables. The various "signs" in Chapter 7.  In fact, pretty much all of Chapter 7 to be honest.

Survive This!!

Both Dark Places & Demogorgons and We Die Young from Bloat Games use the same Survive This!! basic rule system, so right out of the gate they are compatible with each other.   Dark Places & Demogorgons focuses on kids in the 1980s and We Die Young on young adults in the 1990s.  So there is a continuum there for any that wish to use it.  There are plenty of "classes" in both games that can be used and mixed and matched.  Like DS&DS there are a lot of great toolbox-like tables and ideas that can be imported into another game.

I can easily see a game then of people in their 30s in the 2000s with large chunks of DS&DS mixed into the Survive This!! system.  Would this game be called "Survive This!! Dark Streets" or "Dark Streets, Dark Places, Darker Secrets & Demogorgons?"  I don't know, but I LOVE the idea of kids experiencing weird shit in the 80s, taking a bunch of drugs to forget them in the 90s (both DS&DS and WDY have these) and finally having to deal with this shit all over again in 2000-2020s as older adults.  Very "It" if you think about it.

Dark Places & Demogorgons We Die Young

The jewel though in the Survive This!! (and there are many) though HAS to be the DP&D Cryptid Manual.  DS&DS takes a toolkit view on monsters.  NIGHT SHIFT has a minimalist view (a very OD&D view if I can add) on monsters.  But the Cryptid Manual gives us a proper monster book.

Of note. Both DS&DS and We Die Young use the newer D&D5-ish Advantage and Disadvantage mechanic. Albeit in slightly different ways.  I have been using this in NIGHT SHIFT as well and find it works better for me than a simple +3 or +5 to rolls

Also, both games have a Madness mechanic.  I like the one in We Die Young much better.  Bits from DS&DS could be added to this, but in general, I think I'd use the one in WDY. 

We Die Young also has some really cool races that can help fill out the "Gifted" of DS&DS.

Don't forget you can get the new Hardcover version of Dark Places & Demogorns on Kickstarter now.

NIGHT SHIFT: Veterans of the Supernatural Wars
NIGHT SHIFT: Veterans of the Supernatural Wars

I talk a lot about NIGHT SHIFT here and with good reason, I am quite proud of the work I have done it.  It fills the void in my life left by the Buffy RPG and everything I wanted from all three editions of Chill, but never exactly got (no slight on Chill, fantastic game), a little more approachable and less nihilistic than Kult, and none of the baggage of The World of Darkness (though I do get the urge to play that again.  My oldest want to give it a try sometime).

Dark Places & Demogorgons makes some assumptions in the game that makes it what it is.  The characters are kids and there is also the Jeffersontown setting, all of which are central to the game and make it work.

Dark Street & Darker Secrets is on the other end of the spectrum with no assumed setting other than "The City" which also works fantastic for this game and one of it's great strengths.

In between those two, we have NIGHT SHIFT (and We Die Young, but I'll get to that).  NIGHT SHIFT does not have a default setting. There are different levels of difficulty you can configure the game in, Cinematic, Realistic, or Gritty.  DP&D would be Cinematic, DS&DS is the poster boy for Gritty, and WDY is around Realistic.  So I would use ideas from those games to inform my choices in the three levels of NS and vice-versa. 

What NIGHT SHIFT has to offer these other games are our "Night Worlds" or mini-settings.  Any of these can be used in any of the other games and the other games can be used to add more details.  Jason's "The Noctnurmverse" can be supplemented either by or used in DS&DS.  The "City" in DS&DS becomes the Noctnurmverse's Pittsburgh.  Or dialing back the Way-Back Machine use it with We Die Young in the 1990s.  My own "Generation HEX" benefits from the ideas on playing kids in DP&D.  You could even take Generation HEX and play it as a DP&D setting if you wanted.  My "Ordinary World" can be used in DS&DS IF you ever decide to move out of the city into the suburbs. 

I already talked a lot about how NIGHT SHIFT and Dark Places & Demogorgons can be used together.  The same logic applies when adding in the other two games.  In fact one place where this might work great is my own Sunny Valley, OH game of the Buffyverse in the 1980s rather than the late 90s/early 2000s.  This works well since a.) NIGHT SHIFT was made to fit the "Buffy-shaped" hole in my life and b.) DS&DS takes a lot of cues from and was influenced by Buffy in all media.  I might just be the best melting pot for all these games. Or crucible. Time will tell.

Putting it All Together

Honestly, there are just too many ways to combine these four games into something you can use.  Start with one and add what you need.  Start with two and be pickier about what you add from the others.  One of the ways I am using it is in my Life-Path Development ideas. Each game represents a different point the characters' lives and each is used to model that time.  The obvious reasons are that DP&D takes place in the 80s with kids, WDY in the 90s with younger adults, and DS&DS and NIGHT SHIFT go beyond that.  To go with personal experience, I was living in Chicago proper in the mid to late 90s and then in the suburbs after that.  To use my ordinary world example my progression would look like this:

DP&D (high school, small town) -> WDY (college, college town) -> DS&DS (grad school, city) -> NIGHT SHIFT (adulthood, suburbs).

In a weird way, it makes sense to me.  But I am not stating up myself. I don't live in a magical world, I live in this one.  BUT I do have my Drosophila melanogaster of these sorts of experiments, Willow and Tara.   I have done stats for them for Dark Places & Demogorgons and NIGHT SHIFT.  Doing ones for We Die Young and Dark Streets & Darker Secrets would be easy enough.  BUT.  Those are not the same characters really. They fall under my "Alternate Reality" versions rather than "Lifespan or Lifepath Development."   Though doing DS&DS versions of Willow and Tara should be in my future.

No for this I need a character that has been around for a while, for that I am going to have to turn to my Iconic Witch Larina.

Larina Nix

Fortunately for me, the witch is one of the few character classes/archetypes/concepts that can be found in all these games (the weird psychic is as well, but witches are my thing).  So building a witch feels right.

I worked up all the sheets and this is what I ended up with.  Purple is the color of all of Larina's sheets. Click for larger. 

Dark Places & DemogorgonsWe Die YoungDark Streets & Dark SecretsNIGHT SHIFT

Dark Places & Demogorgons

It's 1984 and Larina is 14 and 4th level.  She lives in a small town where her mom runs a spice shop and her dad is a Professor of Anthropology and teaches music.  She is called "creepy girl" by the kids in school.  At this point, she is shy and can't quite understand why others can't see the strange things all around them. 

Most of these adventures are of the "Scooby-Doo" sort; short ones that are resolved by the end.  Easily Monster of Week sorts.

We Die Young

We are moving to the early 90s now and she is 7th level. Larina is in grad school and is now Larina Macalester. She was married at age 19 but obviously, it is not working out well.  She is living in Chicago while her estranged husband is still living in Ireland. Her stats nudge up a little but she largely is similar to her 1DP&D version.  There are some differences between the two types of Witch classes (and DP&D still has others) but nothing I consider earth-shattering.  I did get to add her two tattoos. One is a protection tattoo (a large Triple Moon Goddess on her back) and one on her left wrist that allows her to cast a magic bolt. 

Dark Streets & Darker Secrets

Things are getting darker.  Larina is now 35, 10th level, and back to going back to using "Nichols" as her last name.  Her complication is she is hiding from her ex-husband who was in the IRA.  (NOTE: I actually played through this back in the early 2000s.  The big twist was that while she was hiding out, her ex had moved on and was living his own life with his new wife.)  I wanted to use my new idea for Sanity by having it as Intellect +  Willpower /2. BUT for Larina here both scores are 17 giving me an average of 17. 

NIGHT SHIFT

Here is the one closest to my heart, obviously.  She has more spells, but this is expected at 13th level. 

As expected the powers don't always match up right and I could have taken more care in aligning the spells with each version. But I figure that these changes can be chalked up to learning and experiences.  I do feel that all versions reflect the character at the time well.   

Looking forward to trying this with other characters to see how they work out. Also, I am keeping all of these books together to use as needed.  By themselves, they give me a wonderful experience. Together they give me an epic experience.