Showing posts with label #Dungeon23. Show all posts
Showing posts with label #Dungeon23. Show all posts

Saturday, May 13, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 13

 The doorway from Room #10 opens to a hallway. PCs can go right, left or straight ahead.

Going right takes them down a long, poorly lit hallway (lights are flickering) it turns to the right and continues into a long room.

Room 13

This room looks like it had been in an intense fire with melted metal bits everywhere.

Spending longer than 1 hour here will cause the PCs to feel sick unless a Saving Throw vs. Death is passed.  Affected PCs will then begin to die of a wasting disease. The healing tools from earlier will revive them as will a Cure Disease spell.

There are several decayed corpses here. They look like the humanoid from the previous rooms. All that remain are bones.

There is no treasure or creatures here.

--

This is the remains of the Starboard (right) Engine. The sickness is radiation sickness.

Friday, May 12, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 12

This room is on the other side of Room #10, also behind a hidden door.  The room is the same shape and dimensions as Room #11.

Room 12

This room has more of those animated statues, but many are in pieces. It almost looks like many have been opened and metal from the inside have been taken out. They look more like some sort of advanced clockwork creature.

There are some tools here and gold in the form of wire (78 gp total).

There is one tool that fits into a human's hand easily with a small depression near the middle. Pressing the depression causes a jet of flame 12" long to come out.

--

The tool is a plasma knife, and it is used to cut open damaged robots that can't be opened by regular means. It has 1d4+6 "charges" remaining.  It can be used as a dagger, but the damage is 1d6 burning only, not piercing or slashing. It can also be used to start fires. 


Thursday, May 11, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 11

In room 10 to the right, is a secret door. It leads to a room filled (10) with more of the animated statues from Room 10. These, however all seem to be broken or not active.

Room 11

This appears to be some sort of storage for these creatures (robots) and the is nothing else here.

If the characters choose to scavenge these robots they can find about 45 gp worth of gold wire on each one.

--

These robots will not attack, their powercells are completely drained, but the Players won't know that. 

Wednesday, May 10, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 10

At the end of this hallway is a door that "whooses" part of the way open. To get through will require a combined strength of 25. This opens to a long, but slimmer hallway.

Inside this hallway are eight metal-looking statues that a vaguely humanoid in appearance. Four of them get up to attack.

Room 10

The "statues" are security robots. Treat as Rock Statues for combat purposes. They do not shoot molten magma but rather a "plasma beam" that works much the same way.  Only four are active; the others are inactive. 

Destroying the statues will yield 50 gp worth of gold in each in wiring. 


Tuesday, May 9, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 9

 Across from Room #8 is another wide-open room. This one has a large window that allows a view of the hall to the entry.

There are also several metal and glass-looking shelves, some with blinking lights. There is someone sitting in one of the chairs.

Room 9

If these "shelves" (control panels) are touched, some will light up and noises can be heard. In one case an alien voice (a recording) can be heard. 

The someone sitting in the chair is long dead. The skeleton looks like a cross between a human and a snake. It is wearing one of the suits found in previous rooms.

The badge the skeleton has on its uniform appears to be gold.

[NOTE: if any character is a Dragonborn or the equivalent, then they are very, very uneasy around this skeleton but can't tell you why.]

--

The someone is a dead Ophidian officer. 

The voice is a recorded message from a shuttle crew trying to leave the ship before the crash. They, along with their shuttle, are buried a few hundred miles west of here and 300 ft. down.

Dragonborn and Ophidians are ancient enemies. Their hatred is buried deep in their collective unconsciousnesses. 

Monday, May 8, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 8

A little further ahead on the right is large room with no door, just an open archway.

Room 8

This room is filled with a lot of metal and glass materials.  The "glass" though is light and can't be broken. There is a small "ship" or "coach" inside. There is a door that allows access inside and there are six places to sit. It doesn't look like it work on the water and there are no wheels.

There is enough material here that looks like platinum, gold, and silver (500 gp, 120 gp, and 50 gp worth respectively). 

--

This room is a shuttle maintenance bay. Inside is a shuttle in a state of disrepair. There is nothing the Characters can do to get it working, even if they knew what they were doing (which they don't).  Most items of value were taken by the original crew when they abandoned ship and then later by the minions of the Vampire Queen. They feared the star ship which is why it is not more looted than it is.



Sunday, May 7, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 7

Across from Room 6 is another room. This door does not open and needs to be forced open.  A combined strength of 36 is needed to pull this door open.

Room 5

This room is shaped similarly to Room 5.  There are the same small wardrobe rooms.

A skeleton of a humanoid creature is wearing one of the outfits. It is near the door.  It appears it tried to get out of this room but died here instead.

There is no treasure in this room.

--

This is one of the crew of this ship. The characters will not discover much here save that this creature is not human.

Saturday, May 6, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 6

 This room is up ahead an on the right, the door is open and has trouble closing properly.

Room 5

This room looks just like Room #4.

There is a crate, like that in Room #4, but this one is empty.

The room is otherwise empty.  There are no other exits.


 


Friday, May 5, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 5

 Across from Room 4 is another "Whoosing" door. This door takes longer to open. 

Room 5

This room is shaped similar to Room 4 but here there are small wardrobe rooms where a soft. multi-colored coverings. The seem like armor but are very light and flexible.  The outfits are designed for taller and thinner creatures than humans. A tall elf could likely wear them.

There is no other treasure in this room. 

--

The suits are EV suits that allow the crew to work outside of the ship.  They are non-functional since their power pack had been drained centuries ago.

Thursday, May 4, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 4

 There are rooms on either side of this long strange hallway, both left and right.  Taking the first room on the right.

Room 5

There are crates here that look like they are made of metal but are lighter than wood. Inside the crate are strange devices shaped like short (5.5 inches / 12 cm) cylinders.  There are three studs on the cylinder, blue, green, and red.  Pressing one of these studs causes a mist to fire out of the end opposite of the studs.

The room is otherwise empty.  There are no other exits.

--

This is the first of many storage areas near the shuttle bay.  This one has a crate of medical supplies.

The cylinder is a subdermal medical injection tool like a hypospray. If applied properly, bottom on bare skin and button pressed. 

  • Blue will heal 1d6+4 hp of damage (like Cure Wounds).
  • Green will cure any disease (like the spell Cure Disease)
  • Red provides a stimulant. (like the Haste spell)

Only one application per hour can be used.

There are 20 of these hyposprays in this crate, and they have 1d6+3 charges remaining.

 


Wednesday, May 3, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 3

At then of this strange cave (shuttle bay) there is indentation that looks like a door, as the party approach it, it slides open with a "whoosh!"

Room 3

This opens up into a long hallway.  Like the previous room this one is bright with flickering lights. When the party leaves the previous room and all are in the hallway the door Whooshes shut behind them.

When that happens a spectral figure appears in front of them.  The figure is humanoid but appears to have snake-like features. It speaks to the party in its own hissing language.  

Attacks against the creature fail and undead turning does not appear to affect it. The language it is speaking is unlike anything the party has heard before.

There is nothing else in this long hallway.  There are doors ahead and on the left and right. 

--

The apparition is actually a holographic message. The creature is an Ophidian, or snake man, or more to point, a snake woman, but there non of the secondary sex characteristics typically associated with mammals. 

Even if the characters can speak ophidan they will not likely understand these. This is not a spaceship but a dimensional ship. These ophidians were sent to aid the ophidians of this time and place, but they miscalculated and their ship crashed.   The Ophidians of the past fought a war with the Deros and both sides lost.  The human slaves of both groups became the Grimlocks of this island.


Tuesday, May 2, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 2

 Entering the silver room, the party finds a large open area. Lights everywhere flicker on and off in multiple colors, like Faerie Fire.

Room 2

There are no creatures here.

Attacking the lights will result in an electrical discharge, resulting in 1d6 hp of damage.

--

This room is a shuttle bay, but all the shuttles were gone when the crew abandoned the ship.  Let the characters press buttons and have a bunch of lights come on and off, with lots of beeps and noises. The most dangerous things are gone. There are no weapons here, either. 

Monday, May 1, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 1

The bottom of the stairs opens up to a gigantic cavern. But that is not the most significant item of interest here.

Level 5, Room 1

There appears to be a large metallic cylindrical (as far as can be seen of it) structure here. It is buried into the walls of this cavern.  The structure is at least 100 ft long and 30 ft tall, though all dimensions of it are buried.

There is a square opening nearby.

--

Notes about this level. There is ambient lighting throughout. This is due to the lighting of the spaceship.

This level is all about an abandoned, crashed spaceship.  It was here before the Citadel of Conjurers, and they tried digging down to it. When the Vampire Queen took over these catacombs. She tried to plumb its secrets, but many still remain.

Describe this level to the players, but try to avoid calling it a spaceship or anything futuristic (it's actually very old and really a dimensional ship) and describe it all as if it is magic.  Use the meaning of Arthur C. Clarke's quote, "Any sufficiently advanced technology is indistinguishable from magic."  Everything should be described in terms of magic.

Sunday, April 30, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 30

 The last room on this level can be accessed via Room 23 or Room 29. The doors to this room are locked.

Room 30

This room appears to have been the start of something, but unfinished in many aspects. There is a flight of stairs carved into the stone with wood for supports. The wood is old, but newer than the rooms above might suggest.

The stairs descend very far down and there is a glow seen at the bottom of the stairs some 100' below.

There are no monsters and no treasure here.

Saturday, April 29, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 29

The door at the rear of Room 28 leads to a finished room exactly like Room 23.

There are four statues in each corner of demonic women standing 7 ft tall. Each holds a sword. There is a fifth statue in the center of the room holding a staff.
Room 23

The statues are really Caryatid Columns

They will only attack people if they attempt to go throw the door straight ahead. 

Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken condition.

The caryatid columns do not have treasures, but their swords can be used.  Each Caryatid Column has two masterwork swords they wield. These swords require an 18 strength to use but are treated as a +2 weapon that does 1d10 hp damage.

Additionally, there are two dead orcs here with no treasure or weapons.

Adapted from Pathfinder.

Friday, April 28, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 28

 In room #25 the other exit (not the one that leads to Room #26) is a locked door. The corridor leads a square room.

War Pigs


Inside this room are two War Pigs. These are Orcs infected with the Devil Swine lycanthropy.  When they see the party, they transform into large boars and attack the party.

They were part of a larger group coming up from the lower levels.

These creatures have 3x Treasure Type C, looted from their previous companions.

Thursday, April 27, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 27

 A secret door on the far wall of Room #26 opens to a very tight tunnel (party can only go single file at 1/2 speed). It opens to a room with the same dimensions and general layout as Room #23.

The opening into this room is also a hidden door.

Tomb of the Vampire Queen, Level 4, Room 27

Once the party enters this room 1d4+1 Wraiths will appear. 

The wraiths will attack. They each have treasure type E.

This room also has another secret door that leads back to Room #20

Wednesday, April 26, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 26

 There are two exits in Room #25. One to the right as the party came in an one straight ahead.  The exit straight ahead leads to Room #26.

Room #26 is a very rough-cut room. Little more than a cave that has been cleared out. 

Room 26

Inside this room are several (5) Ochre Jellies. But these are bright purple in color. There are others here that are smaller and do not attack.

These Purple Jellies are Ochre Jellies that have been subjected to necromantic magics. Thus they have a bonus +4 to all saves vs. any type of magic. 

They have no treasure but if they can be collected in a glass vial they will fetch 50 gp per standard oil flask/holy water flask size to an alchemist or other arcane researcher.

Tuesday, April 25, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 25

 This tunnel leads off of room #24. This room (Room #25) appears to be a natural cavern that had been carved to appear more finished.

Room 25

If the characters have been to Room #23 then this room looks like it was being carved to look like that.

There are no creatures in this room, but there are still some cutting tools that would work as weapons. Two pick axes that do 1d6 hp damage per attack.

Monday, April 24, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 24

Going all the way back to Room #17 the other exit on the far side of the cave. This winding tunnel opens up to a semi-finsihed cave system. 

Owl Bears


This cave is the home to a small family of Owl Bears. There is a male, his mate, their "chub" and an adolescent male. 

If the party does not attack the owl bears they will also not attack in return. They are hungry, but wary of others. If the party tosses them some meat the owl bears will lead them to a small stash of treasure they have discovered (but have no use for) Treasure type C x5.

If the party attacks the oldest three will attack. 

Note: It has become generally accepted that a baby Owl Bear is called a "Chub."