tag:blogger.com,1999:blog-7913319789564397699.post5071307100728803456..comments2024-03-28T17:48:19.196-05:00Comments on The Other Side blog: Same ClassTimothy S. Brannanhttp://www.blogger.com/profile/02923526503305233715noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7913319789564397699.post-21925306812845699652014-03-21T07:18:04.890-05:002014-03-21T07:18:04.890-05:00Wizards. Well, each player had a collection of cha...Wizards. Well, each player had a collection of characters. A wizard and [something else, typically a bodyguard] to accommodate the mages' squishiness.<br /><br />It was our take on the "School of Magic" trope before Harry Potter made a literal school out of it, or Ars Magica formalized custodes. Set in Greyhawk, we were all apprentices to sorcerers in the same circle/coven. We were sent on missions much like Young Justice would be for three Justice League.<br /><br />Our GM was brilliant! As we progressed, our mentors would be captured / banished / magic jarred until it was up to us to save them all and put the menace down. Antagonist NPCs included several failed apprentices, political rivals of our mentors and PCs, an entire clean of dwarves, and a blue dragon coordinating them all secretly.<br /><br />Brilliant campaign! That one ran for ~4 years using AD&D. The codex of original spells we wrote was, by itself, a treasure that I still mete out slowly to my current players...<br /><br />Great question!Gerall Kahlahttps://www.blogger.com/profile/09324435667145977126noreply@blogger.com