tag:blogger.com,1999:blog-7913319789564397699.post4598370451440010778..comments2024-03-28T08:17:07.009-05:00Comments on The Other Side blog: Review: Space 1889 - Red Sands (Savage Worlds)Timothy S. Brannanhttp://www.blogger.com/profile/02923526503305233715noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7913319789564397699.post-57319595733927739492022-11-20T09:16:05.522-06:002022-11-20T09:16:05.522-06:00I’ve been running the Red Sand setting for several...I’ve been running the Red Sand setting for several years now (once a month sessions) and I’ve found it to be a very engaging and exciting experience for both the players and the GM.<br /><br />That said, there simply is not enough information about Frank Chadwick’s Mars in the Red Sands setting for a sustained campaign to be totally immersive, and the wise GM would obtain a copy of the original (now published by Heliograph) for the background not reproduced in the Red Sands book - though the buyer of a pdf will find there are no bookmarks. It seems the digital copy is optimized for tablet, search-oriented use.<br /><br />The physical build of the Red Sands book also suffers from a fragile spine, completely unworthy of the gorgeous graphic design of the pages. Treat carefully.<br /><br />That said, the Savage Worlds engine is a really great way to game in the Space 1889 milieu, and I recommend it to any would-be Victorian Steampunk gamer group.Stevehttps://www.blogger.com/profile/06351653614478929571noreply@blogger.com