tag:blogger.com,1999:blog-7913319789564397699.post154881098634788059..comments2024-03-28T08:17:07.009-05:00Comments on The Other Side blog: Dear Harry, It's Not You, it's Me...Timothy S. Brannanhttp://www.blogger.com/profile/02923526503305233715noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7913319789564397699.post-24079776749727534682015-12-02T02:37:45.916-06:002015-12-02T02:37:45.916-06:00One of the big problems that Fate suffers, and rea...One of the big problems that Fate suffers, and really all RPGs, is that a lot of RPG players see the game in "I must win, so YOU must loose" terms. "I must have more fate points than anyone else". As you say, there seems to be a lack of players that have the ability to play with others, rather than against. <br /><br />The Wolverine aspect you gave is unfinished, as you left off ", and what I do isn't pretty". People like to "economize" on aspects, as the commenter mentioned with min/maxers. Which leads back to the issue of with vs. against. But, this is an issue with any RPG. <br /><br />Several games over the years have encouraged cooperative gaming, giving boosts to your fellow party members, gaining more rewards for working as a team, etc. And, this always seems to be overshadowed by the "Max Damage Per Round" crowd. We have a problem with the Zero Sum "There can be only One" game play attitude, and you cannot break it with rules. <br /><br />I have been lucky. Most gaming groups I have played with didn't have the problems above. Oh, I have played with some folks that wanted to dominate things, and somehow, they were appeased in one form or another. But, the point is that, usually, either the GM, or the group as a whole, dealt with the problem. <br /><br />But, that brings up another thing that seems to be a big complaint. The Fate Point Economy. In Fate, the main way you get Fate Points, is to have Compels against your Aspects. You can even suggest them to the GM (called "Self Compelling", and it's in the rules). Basically, it's creating drama and trouble for the characters. This is the opposite of how most people play RPGs. Yes, they want to attack the monsters and fight the BBEG, but they don't want to complicate things. Get in, do the job, and get out. In Fate, it's all about the complications. And, you can negotiate with the GM! It's In The Rules!<br /><br />But, in the rules or not, a lot of how Fate Points are used are viewed by some as cheating. How can following the rules be cheating? I don't know, but that's a complaint I have run across. Perhaps it's the "GM as God" viewpoint. Yet, Fate is (once again) a cooperative game, where everyone can effect the "fate" of the game world.<br /><br />If there is a real flaw in Fate, though, it's Magic. There is no real, hard, magic system for Fate. TDF has a system, that it tied into the setting, but it doesn't really appeal to me. The Fate Tool Kit gives several possible systems, as well, but I'm not sold on any of them, either. <br /><br />Over all, I like Fate a lot. It's at the top of my short list of games that I recommend to new players, especially young ones. It's people that have already learned how to play RPGs that seem to have the hardest time with Fate, because it breaks out of the boxed that most other games set in their rules. <br /><br />I don't really have that problem, but I have also spent a long time doing solo gaming, and a lot of the same "out of the box" thought processes have to be used. The irony is, Fate is almost unplayable solo, because of the Fate Point Economy being a very back and forth, negotiation heavy, wheal and deal sort of thing (or, it's suppose to be), that it's hard to do by yourself. Jeffhttps://www.blogger.com/profile/02857101727053100364noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-17179352073529886672015-12-01T15:18:23.452-06:002015-12-01T15:18:23.452-06:00I got 5$ for my copies at half price books!I got 5$ for my copies at half price books!littlemutehttps://www.blogger.com/profile/17995764088506385208noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-13451940365244975002015-12-01T11:00:50.125-06:002015-12-01T11:00:50.125-06:00What an elegant and succinct way to capture my pro...What an elegant and succinct way to capture my problems with FATE, including the ass-hats. I have come to enjoy FAE, but in truth, I forced myself to work with it, to see if I could. <br /><br />In my limited experience, and I don't assume every FATE player is like this, FATE has drawn the worst form of control freaks and railroaders and min-maxers (?!) with the sole desire to either run over your character or compete with the GM for control of the game. Just not my cup of tea.Cross Planeshttps://www.blogger.com/profile/00258583245202567276noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-22207528073658984062015-12-01T10:33:59.762-06:002015-12-01T10:33:59.762-06:00I've been debating the same thing since I firs...I've been debating the same thing since I first got the game ... Hell, I preordered my copies and I think I've only tried to play once and hit everything you did.<br /><br />Oddly enough, btw, I too played/ran a Dreden style game using Angel and the Buddy Magic Box books.Desahttps://www.blogger.com/profile/04406519864537714066noreply@blogger.com