tag:blogger.com,1999:blog-7913319789564397699.post1169423262242328577..comments2024-03-28T17:48:19.196-05:00Comments on The Other Side blog: How many spells is "too much"Timothy S. Brannanhttp://www.blogger.com/profile/02923526503305233715noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7913319789564397699.post-90728697457085880952011-09-07T11:00:33.660-05:002011-09-07T11:00:33.660-05:00100 unique spells is plenty to begin with, and hav...100 unique spells is plenty to begin with, and having supplements that expand the range of possibilities by getting into specifics and specialties is a good approach. People can buy the particular supplement that they prefer or want to try out. Having a set of seven ready-to-go supplements is a pretty cool way to get a project going. Maybe you can offer a package deal sort of promotion later...netherwerkshttps://www.blogger.com/profile/08361800925618339097noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-40601791149071079732011-09-02T18:53:36.416-05:002011-09-02T18:53:36.416-05:00I will chime in with the others. Release what you ...I will chime in with the others. Release what you feel is necessary at first and then make a few supplements. How can this go wrong?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-30133392775100016862011-09-02T10:51:52.620-05:002011-09-02T10:51:52.620-05:00The other side to marketing the sheer number of sp...The other side to marketing the sheer number of spells is the inference is that there's little else about the book to promote it. See what I mean? It's like the movie reviews on boxes. When it's got one, and it has ellipses in it so you know they stole it from somewhere, it's not gonna be all that.<br /><br /><br /><br />Back on subject; go with the really cool stuff. You can always release the rest later in a different volume.Nickhttps://www.blogger.com/profile/08596442998967851832noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-23316084261772325032011-09-02T07:30:22.247-05:002011-09-02T07:30:22.247-05:00I think, towards the end, you have started to answ...I think, towards the end, you have started to answer your own question - as Jaap says stick to the "unique" spells that are unlike standard issue FRPG spells.<br /><br />While I'd have no problem with a witch book devoting half its pages to spells, I have to say that 700+ sounds like overkill at the moment.<br /><br />You can always release follow-up volumes of the ones that didn't make the cut the first time round.Tim Knighthttps://www.blogger.com/profile/03845783872464372488noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-35708824895856945482011-09-02T07:24:29.019-05:002011-09-02T07:24:29.019-05:00Thought a lot about that. Many game books really p...Thought a lot about that. Many game books really put me off, because they ARE too much. There is a difference between "rich" in content, and plainly too %&$#&* much. There is a lot I will never play because books look so full, I'm not going to read all that stuff!<br /><br />I'm not sure how big your book will be, but I think you could go two ways - either use say 120 spells which really set the witch apart, or do a real witch spell book, and make that your selling point (even then 700 sounds as too much for one go - I'd at least consider dividing them up in separate books in that case).Jaap de Goedehttps://www.blogger.com/profile/08554247766752846375noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-6002908750276735372011-09-02T07:11:15.609-05:002011-09-02T07:11:15.609-05:00Personally I don't think too many is a problem...Personally I don't think too many is a problem. It really depends upon how your players or yourself want to play a given witch. I am always pleased when players find creative uses for spells rather than just cast & blast.Padrehttps://www.blogger.com/profile/05722958681098483324noreply@blogger.com