Friday, June 14, 2019

Kickstart Your Weekend: Amazing Adventures 5e

I have been waiting for this one for a while now. 

Amazing Adventures 5E RPG


https://www.kickstarter.com/projects/676918054/amazing-adventures-5e-rpg?ref=theotherside

I have been a fan of Amazing Adventures since my good friend Jason Vey told he was writing it one day.  Jason and I met while working for Eden Studios back in the late 90s and the early 2000s.  Since then we have playtested and given advice on each other's games. 

The original Amazing Adventures was two-fisted, high action pulpy goodness using the SIEGE Engine rules that powers the Castles & Crusades RPG.  Over the years and supplements, it has morphed into a more multi-genre system complete with powers and all sorts of magic and psionics.

Amazing Adventures 5e makes this all explicit now and does it using the same d20 system that D&D 5e uses.  Which seems only fair given how much of C&C you can find in D&D5.
Yes, you can still do pulp, but you can also do modern gaming, Victorian and futuristic Sci-Fi.

I have read and played the playtest and it is every bit as awesome as that cover promises it is.

OR use it as an add-on to your D&D 5 rules with some extra classes and work right alongside of the classics.

Seriously this one is a no-brainer.

It has blown past the stretch goals, which is great since you now get "Don't Fear the Ripper" and "The Feast of Black Annis" adventures which are great.   I am just tickled, having played with Jason's home group in the past, to see "Don't Fear the Ripper" get new life as an AA5 adventure.

Lots of great stuff here and you should check it out.



Thursday, June 13, 2019

BlackStar: Launch Date 31165.86

It's my birthday! But I am at work today. Thankfully I was so prepared for all my meetings I got done early.  Thought I might share an update.

I have been working, slowly, on my BlackStar game.  This is still not something I am looking to publish mind you, just something to have fun with.  This is likely to be the most Trek-centric post of this series.
For this game I want to establish that the Universe, despite all it's wonders and dangers, is still a sane, ordered place. Yes, there are things we don't know but we are not incapable of knowing them.  So for me a clear starting point for the horror to come is a normal reality.  This is a process similar to what Stephen King uses and I can do worse than emulate him.
Part of my "reality grounding" was trying to determine when the game takes place.  The where is easy, the Star Trek Universe.  If I ever decide to publish in the future it is easy to remove that aspect and focus more on the things that are different, aka the horror, so anyone can add it to their own game.

I debated a lot with my self and with my kids about a good time.  Eventually, I went back to my original idea to set it in the era just before the Next Generation.  I can control the history and the future better from this point AND still have room to do what I want.



What do I know?

The Enterprise-C, commanded by Capt. Rachel Garret was lost in 2344, 20 years before the launch of the Enterprise-D in 2364 (SD 41153.7).  Since my ship is based on the Ambassador Class ship, same as the Ent-C it makes sense to set it closer to then.

We don't see many Ambassador class ships in the TNG time-frame, why?  I am going to say there was a design flaw that was later discovered after Starfleet Corp of Engineers went over why the Ent-C was destroyed.  There is a flaw in the nacelle arrangement that was missed in the R&D phase and only seen in practice.  This lead to newer warp nacelle configuration that gave us the Galaxy and Nebula class ships.  Despite living in the 24th century, human Starfleet personnel can still be somewhat superstitious and the Ambassador class gained the status of a "cursed ship".

This is also why there are 21 decommissioned Ambassador class ships outside of Neptune Station.   Here, Commodore Peter Quincy Taggert, with a signed order from Admiral Nyota Uhura (who had been fond of the Ambassador class and hated to see them go to waste), began work on the Mystic Project.  The NX-3100 (mislabeled on the hull as NX-3000 due to a clerical error) was developed at the Klatuu Nebula Yards in conjunction with the Theremin Science Council and launched to Earth on SD 30007.21. 

The Mystic, however, was lost with all hands en route.  Not destroyed, no one knows where it is.  Capt. Lazarus, XO Tawny Madison, and Chief Engineer Chen who were hand-picked by Taggert have been listed as "Missing in Action".  Yes, this might work for my "Ghost Ship" adventure.


The other ships were built with various levels of failure. The "Ambassador Curse" is in full swing on the Mystic line.

Presently the only ships in "mission ready" status are the NX-3113 USS Necromancer, NX-3119 USS Imbolic Mage and NX-3120 USS Protector.


The Protector was the first one ready for a full test of the new Warp-13 drive.  It is set to launch on June 13, 2352, SD 31165.86. (Exactly 333 years from today, on a Friday the 13th).


Wednesday, June 12, 2019

Post 4000

Sorry for the self-indulgence here, but this is my 4,000th post to this blog.  That's a lot and more than I thought I would do when I started this thing.

NGC 6193, roughly 4,000 ly from Earth
I was going through some of my oldest archived posts on the internet, looking for something from my original The Other Side, website.

Sadly there was this deal in the mid-90s where people would "Frame" your website inside their own to beef up their content so I wrote a "frame buster" bit of JavaScript to break out of the frames.  Sadly today this has had the effect of archives of my site to not display properly.

Not that it really matters.  A lot of that stuff was very AD&D 2nd Ed and then later D&D 3e focused, along with some bits on the WitchCraft and Worlds of Darkness games.

I am a firm believer in Sturgeon's law, that "ninety percent of everything is crap" and that extends to my own writing.
I was an early adopter of technology.  I bought my first computer at 14; a TRS-80 Color Computer 2.  I immediately starting doing two things, working on a D&D program and putting all my notes and various design docs in.   Things got better when I moved from tape to an honest to goodness disk drive on my Color Computer 3.


(not my pictures)

This "90% of everything is crap" applies to me. In fact, I am the only one I can realistically apply it too.  Not that you are all getting the Cream of the Crop 10% of my writing.  More like you are getting the top 25%.  So then you can imagine (and be close to correct) that the remaining 75% (12,000 posts worth) will never see the light of day, but I have them stored across various mediums including 3.5 floppies (even I don't have 5.25 floppies anymore), zip disks, flash drives and even a couple of removable hard drives and cloud storage.

And it has been great!

I write what I like and I have been lucky that there are others out there that enjoy it too.  I hope to do this for another 4,000 posts if you all let me!  Either way, I'll be over here writing and enjoying some games.

Here is to the next 4,000 posts, next 4,000,000 views and next decade.

Tuesday, June 11, 2019

Featured Artist: Dean Spencer

What?  Another Featured Artist so soon? Yes!  I have been planning to share my love of Dean Spenser's art for a while.  He has a sale going on on DriveThruRPG now, so this seems like the best time.

If you have seen my Warlock or Winter Witch books then you have seen Dean Spenser's art.






My next one to use is this.


Can't wait for that one!

And he has more.



You can find Dean and his art at:



Monday, June 10, 2019

Monstrous Monday: Keres, Daughters of the Night

Thought I was done with Classical Mythology but I was rereading my notes and found this.  Shifting gears so I can post these horrors closer to their cousins.

Keres
No. Enc.: 1 (1d6)
Alignment: Chaotic Evil
Movement: 60’ (20’)
Fly: 240’ (80’)
Armor Class: 4 [16]
Hit Dice: 8d8+16 (52 hp)
Attacks: 3
Damage: 2 claw (1d6+4) + 1 bite (1d6)
Special: Flight, +1 or better weapons to hit, immune to death magic
Save: F8
Morale: 12
Hoard Class: Nil
XP: 2,340

Keres are the daughters of Nox, the personification of Night and are the Sisters of Death.  They are spirits that inhabit battlefields to carry off the newly dead to Tartarus.  They can be attacked, but only with magic items.  Any magic that affects demons also affects Keres.
Keres will attack mortals if they attempt to stop their business of carrying off souls. They are very fond of human blood.

A description of the Keres can be found in the Shield of Heracles (248-57):
The black Dooms gnashing their white teeth, grim-eyed, fierce, bloody, terrifying fought over the men who were dying for they were all longing to drink dark blood. As soon as they caught a man who had fallen or one newly wounded, one of them clasped her great claws around him and his soul went down to Hades, to chilly Tartarus. And when they had satisfied their hearts with human blood, they would throw that one behind them and rush back again into the battle and the tumult.
There is a possible relationship between these demons, the demoness Vanth, and the Erinyes. All appear to be similar creatures; female demon-like monsters with dark feathered wings.  Some scholars even point to their relationship among the Greek/Roman Gods for their similarity.


Thursday, June 6, 2019

Featured Artist: Djinninthebox

I am very pleased to present another Featured Artist!

Today I have Hera, also known as Djinninthebox and Djinnintheshade.  She is an artist and gamer (only old school D&D for her!) and has been doing some great work.

Here she is in her own words:
For the bio... I'm Djinn, a italian girl. I'm a professional animator who loves rpg and draw a lot. I draw anything I play: characters, maps, heraldry, and I really love to draw NSFW stuff... so I'm developing a Fantasy Erotic Comic!
Here is some of her Safe for my Blog works.

She did one for me of my witch Larina.

My witch Larina!

She also does a lot of her own original character, Solaine,  from her current D&D game.
Here is what she says about Solaine:
Let me introduce you to Solaine, my D&D character: a young sorceress forced to hide her powers from the eyes of an oppressor kingdom, behind the innocent image of an educated librarian. Thanks o my costantly patient and creative DM, I play Solaine in a long homebrew campaign, soaked of intrigues, adventures, emotions, blood and love... ...or is she play me?




And many others









Check out her sites at:

Here commissions are currently closed, but she should open up again soon.

You can find Djinn on the web at:

Wednesday, June 5, 2019

OMG: Greek and Roman Mythos, Part 4 Tales of Brave Ulysses

Ok kids, time to put away your Homer and Hesiod and pick up your Ovid and Virgil.  It's time to get Roman with these myths.

Orcus at Gardens of Bomarzo

A lot of what we know about the "Greek Myths" comes from the Roman counterparts in Ovid's Metamorphoses.   In truth I can go on and on (and on and on) about Ovid and Metamorphoses. I could spend a couple of posts on just his influences on Shakespeare for example.  But that is not the scope of OMG.  I really want to look into a couple of things in this respect. How do gods grow and evolve (say from Greek and Etruscan to Roman) and how this produces our Monster Manual demons.

Let's get down to business and look at the second big demon in our D&D Pantheon and his strange origins.  Of course, I can only mean Orcus.

Hades and Pluto and Orcus and DÄ«s Pater

No. Not a crazy comedy from the 70s.  Well, I suppose it could be.   But I want to talk about the God of the Underworld.   I mentioned Hades a lot in this series before. He is the God of the Underworld and was so feared that he was often never called on by name, he gains the epithet "The Rich One" and much later on "The Lord of this World" something that has also been attributed to Satan. 
As Greek myths merged into Roman myths several gods were syncretized to arrive at the Roman Pluto.  These include many gods of the underworld, the dead (but not death) and riches such as the Etruscan Atia and the Roman DÄ«s Pater.   Mixed in all of this is the Greek Horkos and Roman Orcus.

So how do we go from a God, one of the Olympians no less, to a demon AND a devil (I didn't forget about you Dispater)?  Well, the thing about myth there can several, sometimes even mutually exclusive stories, and all are true.  Now I have personally never cared for the history of the Demon Prince Orcus as told in the Dead Gods book (though an otherwise great sourcebook). Orcus was once a human? Balderdash and Poppycock!  Sounds like lies told by Demogorgon cultists.

Instead, I propose this.  As Hades was starting his transformation to more benign Pluto he sloughed off his evil like a snake sheds an old skin.   In Milton, this would have been when Lucifer first came to hell or sometime before Lucifer fell.  It could be that the dæmon Horkos picked up the skin and became Orcus.  OR even Horkos was killed and was filled with the evil from Hades to become Orcus.  I like that better than a "fat, evil necromancer" became one of the most powerful demon princes in the game. It also ties him into the undead more and helps explain why Orcus' motivation is often to become a real god.  He has "memories" of a time when he was a god.

Also, for this reason, I have a bitter rivalry between Dispater and Orcus.  They both could have been created at the same time from Hades' skin of evil (if that sounds familiar, it should).  Dispater was a Fallen who encountered the remaining evil and he too has "memories" of time when he was a god.
The newest version of D&D refers to Dis/Dispater as the "foremost arms dealer" in the lower planes.  I can work with that.  His forces can help out the PCs in my current game against Orcus.

So we can have a Greek titan, turned demon in a rivalry with Roman godling turned demon.   I have said a lot about Orcus and I am likely to say more.
Moving on from Orcus, there are a lot of creatures in the Roman myths that find the idea of demons rather well.   One, in particular, is one I have mentioned before.

Vanth

Like Orcus, Vanth is another Etruscan chthonic god depicted as a demon and she adorns funerary art.

I learned about Vanth, not through mythology, but through one of my very first loves, astronomy.  Vanth is the largest moon (only moon so far) of the Trans-Neptunian Object/Dwarf Planet Orcus.  Vanth orbits Orcus in a tight precise circle and they are tidally locked. Vanth is never far from Orcus then and she always keeps her face toward her master.   Vanth has a very different spectra than Orcus, so the two were not formed together like most other satellite systems.  Vanth is likely a captured Kuiper Belt object.  To take another page from mythology Orcus stole Vanth from another god/demon/master to be his psychopomp, maybe even from Pluto, or given her torch, from Hecate.  In that case, she would be somewhat similar to the Erinyes.

Here she is for Basic-era D&D (yeah I should do AD&D, but I am on a Basic kick).

Vanth, Psychopomp of Orcus
No. Enc.: 1 (Unique)
Alignment: Chaotic Evil
Movement: 60’ (20’)
Fly: 240’ (80’)
Armor Class: 1 [19]
Hit Dice: 11d8+ 11 (61 hp)
Attacks: 1
Damage: 1 sword (1d10+4)
Special: Flight, Magic resistance (55%), regenerate (3 hp/round),  +2 or better weapons to hit.
Save: F12
Morale: 12
Hoard Class: X
XP: 3,600

Vanth is the vassal of Orcus. Responsible for bringing him the choicest souls to be corrupted into foul undead.  Vanth is never far from Orcus then and she always keeps her face toward her master.

Vanth shares a role similar to that of Charon.  She brings the souls of departed to the underworld. She has a torch to light her way, a key to unlock the gates of the underworld, a scroll with the information on the deceased and a sword. According to myth Vanth appears as woman, much like an Erinyes and described as young and vibrant.

There are other demons similar to Vanth such as Culsu, Charun and Tuchulcha.

Vanth

Tuchulcha


This also marks the end of the "Classical" Myths of antiquity.  After this, we get into what could be called the Pagan Myths.  I already did one part of the Celtic Myths, so I will need to revisit them.