Friday, April 26, 2019

Kickstart Your Weekend: Maximum Mayhem Dungeons #6

Mark Taormino is a hell of a guy. For the last few years he has been out there on his own delivering some of the coolest, most Gonzo adventures the New Old School has seen. Crazy adventures with Vampire Queens, Dragon Princesses and a laser-rifle wielding heroine name Chocolate Thunder.
These are not Gary's modules...but I somehow think he would approve all the same.

So it was with much rejoicing (yay!) that he announced his sixth adventure module.

Maximum Mayhem Dungeons #6: Moving Maze of the Mad Master


https://www.kickstarter.com/projects/marktaormino/maximum-mayhem-dungeons-6-moving-maze-of-the-mad-m?ref=theotherside

From the Kickstarter:
Hordes of metal monsters are ransacking small towns and villages and it's up to you to track down and put an end to the terror. The quest will take you to an ancient ruins where you must face off against the diabolical designs of the Mad Master and traverse the mind-bending dungeon of his grand maze. Devilish inventions, clockwork horrors and insidious traps will test your party's mettle as to the unravel the mysteries, solve the puzzles and escape from the Moving Maze of the Mad Master!

It wouldn’t be a Mayhem Adventure if it wasn’t packed with that little something extra. It’s not called “Moving Maze” for nothing! In addition to the regular cover and stationary blue map, there is a 11”x17” game board with two rotating maze wheel components. 

The game board is a 4/c, fully rendered version of the blue map with a maze that literally rotates in game; opening and closing doors, revealing wonders and horrors alike. Flip the wheels for a dynamic final encounter your players will never forget. The maze is designed to be engaging, complex and dangerous without being a confusing, infinite slog.
It looks insane, deadly and a lot of fun!
Exactly what I expect from Mark.

Lots of great add-ons and stretch goals in this too, so please check it out

April TTRPG Maker, Day 26

Day 26: Favorite Online Community

So many really. I love all my online communities.

I guess my greatest love is still blogs.  Best signal to noise ratio, best content on the games I enjoy and a chance to interact with other creators.

Facebook is still a great place to find a wide variety of opinions and games but that also means there is a large collection of "noise".

This is one I will really enjoy seeing what others are going to post.  I am always in the market for more places to learn about games.

Thursday, April 25, 2019

Busy Day: Edits, Module Prep and oh yeah, the Day Job

I am trying to wrap up some edits now on Daughters of Darkness.  Some monsters and some spells did not make the cut.

Also, I am deep in helping launch a new graduate program in Social Work, so that has me REALLY busy.

But I also thought I'd share these.  Printed them out last night.




I like to print out my classic modules when running 5e so I can write notes on the adventure. Both in-game ones and conversion notes. 

I do have some notes from the Classic Modules Today team.


REALLY looking forward to running all of these as my huge "Deserts of Desolation and Death" campaign.  It should be epic.

April TTRPG Maker, Day 25

Day 25: A rad diversity consultant?

Ah...I am not sure what this is asking.

Am I one?  I am sure there are others more qualified than me.

Do I need one?  I don't know.

Have to see what others are saying for this one.

Wednesday, April 24, 2019

April TTRPG Maker, Day 24

Day 24:  Favorite RPG thing to Create?

Hmm.

That's a toss-up.  I love making monsters.  Monsters are what got me interested in RPGs to start with.

I also love to make classes.  My witch is my foremost example, but I have many more.

But in the end, I would have to say spells.

According to my spreadsheet, I have written over 800 unique spells for various games.

Spells and magic are my favorites.

Tuesday, April 23, 2019

Daughters of Darkness: Lilith and the Mara Witch Tradition

This year marks my 40th year of playing D&D.  I started with Holmes Basic and quickly moved to Moldvay Basic when it was released.  It is also the 20th anniversary of my "Netbook of Witches & Warlocks".  So fairly auspicious anniversaries.

Since this year has been about "Back to Basics" for me I have some books ready to celebrate.

I am pleased to announce the first of three new Witch books for Basic Era Gameplay.

Daughters of Darkness: Lilith and the Mara Witch Tradition



Of Adam’s first wife, Lilith, it is told
(The witch he loved before the gift of Eve,)
That, ere the snake’s, her sweet tongue could deceive,
And her enchanted hair was the first gold.
And still she sits, young while the earth is old,
And, subtly of herself contemplative,
Draws men to watch the bright web she can weave,
Till heart and body and life are in its hold.
 - Dante Gabriel Rossetti, “Lady Lilith” 1873

"The world has forgotten their dark mother.  
WE will remind them why they should fear the dark."
- Traditional Mara oath.

Presented here are:

The Mara Witchcraft Tradition, an evil tradition for Basic Witches.


To be released next week on Walpurgis Night or Beltane Eve, or April 30th.  Print version to follow.

April TTRPG Maker, Day 23

Day 23: Mentoring/Being Mentored By?

I suppose you could say I am mentoring my sons.  They have both been playing a very long time and now they have the bug to write their own material too.

I have always told them that if there is something they want and they can't find it then maybe they need to make it themselves.

My oldest son writes about dragons and my youngest has created a Bitcoin farm in his room.  He took my advice right to heart.

Now if you are new here and ask "what about your daughters?" Well. sadly I don't have any.  But they would be getting the same advice from me.