Thursday, January 10, 2019

Featured Artist: Luigi Castellani

Hello and welcome to my first Featured Artist post of 2019.  If you are new to this then the purpose here is simple.  I find an artist I really like and I share some of my favorite pieces with you.   The hope is you find some new artist to like and maybe buy their prints or subscribe to their Pateron or whatever.  But at the very least we all find someone whose art we can enjoy.

Today it is my pleasure to introduce you all to Luigi "Artkid" Castellani.

Luigi is an artist from Rome, Italy (where I do believe art was actually invented, but don't quote me on that! ;) ).  You will recognize his work from several of my own witch books. But most likely you will recognize him from his stock art packages or the books that use them and his art.

His art is very reminiscent of the old-school style D&D books and it could be that is the reason he is so popular with the OSR crowd.  His work has appeared in books and games by Joseph Bloch's BRW Games, OSRIC, Carcosa, and Peter C. Spahn's Small Niche Games among others.

Here is Luigi in his own words.
Like so many artists I started drawing before I got in primary school, my reference material consisted of Marvel Comics with Buscema and Kirby being the foremost inspirational artists. I first made contact with D&D, Call of Cthulhu and Traveller in 1980, and my love for gaming endures to this day. Over the years I've played or GMed a variety of systems (Shadowrun, SW D6, Pendragon, CP 2020, TORG, Bushido, Flashing Blades, Hero, MERP/RM to name a few). I'm mostly a "trad" and Old School gamer but I never liked fences and walls, gimme dice and I'll play (almost) anything. My favorite gaming artists ever are Erol Otus, Dave Trampier and Keith Parkinson.
Here are some of my favorite pieces.










You can Luigi at the following sites:

Wednesday, January 9, 2019

This Old Dragon: Issue #104

Wow! A this Old Dragon? Really.  Time to get back into this.  Grabbing the Dragon that has been sitting on my desk it is ... hmmm, no cover. Well, inside it says December 1985 so that should make Dragon #104.  Rocky IV dominates the theaters, Mr. Mister and Lionel Richie rule the radio waves with "Broken Wings" and "Say You, Say Me" respectively.  It's December 1985 and this is episode #104 of The Old Dragon!

Well, my cover is gone, but my Google-fu tells me it is another Denis Beauvais piece.  This time a happy looking wizard.

Letters covers some the issues with the adventure "City Beyond the Gate" in Issue #100.  I have to agree, now in retrospect, with the errors being pointed out with Robert Schroeck's version of London.  If I do issue 100 I'll have to come back to this.

Kim Mohan's editorial covers William Dear's book "The Dungeon Master". In particular, Mohan focuses on the game that Dear played and didn't enjoy.  Me, I have a host of other issues with the book but that is not really the point of his editorial.

Nice ad for the Dragonfire software.  I often spoke about how my earliest memories of D&D and D&D experiences are contemporaneous with my earliest experiences with computers.  To me, they go hand in hand.  Back in the day, we had written our own software for the various TRS-80 computers we had.  It was fun.  You can still get the Dragonfire II software online. I am not sure of the legality of those sites though.



We come up to one of the early "theme" section of Dragon.  These became more and more popular from Issue 80 or so on hitting their height in the in late 1980s (issues 100 on).
The theme for this issue deals with Thieves, which even at this point (end of 1985) they were being referred to as "Rogues".

John C. Bunnell starts with The Well-Rounded Thief which deals with various reasons why a character would want to be a thief.   There are a lot of good ideas here (greed, professional motivation, artistic, recreational, revenge) and 99% of this article can be used with any version of D&D really.   Thieves may not have been in the Little Brown Books, but they are a staple of D&D now.

Bunnell is up next as well with Race is Ahead of Class.  This article really gave us some insight on how different races view thieves and was a preview of the Race/Class/Kit books of 2nd Edition.  Again this article can be used today regardless of your edition of choice.

What does your thief get when they pickpockets? Well, Bruce Barr has the answer in Was It Worth the Risk?  Tables of picking pockets depending on who is the mark.  The tables will feel a bit old-school for newer players, but they are pretty useful.

David "Zeb" Cook gives us a two-page preview on the new Oriental Adventures in Oriental Opens New Vistas.  It is more than just a commercial for OA, there are notes on design choices made to make this feel different than AD&D RAW.

Michael Dobson is next with Three Challenges in One where he talks about his new module X10 Red Arrow, Black Shield.   The big feature of this adventure is the inclusion of the BATTLESYSTEM combat system.  Which is odd really.  The Companion set for Basic D&D (BECMI) already had their own mass combat system called War Machine.  This adventure ended up using a hybrid of the two systems.

Meeting of The Minds updates the psionic encounter tables with monsters from Fiend Folio and Monster Manual II.

Len Lakofka is next with his Leomund's Tiny Hut feature on Specialization and Game Balance.  This covers the new features fighter got in the Unearthed Arcana.  I was not all that concerned about Weapon Specialization back then and frankly thought it was fine but I have also read that some people thought it was a game-breaker or a game-changer depending on who was talking.

Nice big ad for Gary's first book.  Sadly in one year's time he would be gone from TSR.
Ads for BATTLESYSTEM and Oriental Adventures too.



Ed Greenwood is back with another ecology article, this time The Ecology of the Ochre Jelly.  Ed had a good way of making even the lamest monsters sound interesting.

Somewhat related to the thief articles is this one from Lionel D. Smith on Assessing, Not Guessing.  Or allowing PCs to make their own value judgments on treasure.  It is a very old-school feeling formula where you determine a character's CAP (correct assessment percentage).  I might try it for my next 5e adventure just to see how it works out.

Our special section and the main feature of the issue is SUDDEN DAWN a Marvel Super Heroes module set during WW2.   I have read through it a few times over the years and it looks like fun and at 16 pages it is a good size.

Merle Rasmussen is back with more Spy's Advice for Top Secret.

An ad for some cool AD&D, Dragon and Dragonlance shirts.  I'd love to have one of those now.



Profiles covers Harold Johnson (Hidden Shrine of Tamoachan) and David "Zeb" Cook (lots).
Previews covers Oriental Adventures and connected modules.   Teased are a new Dragonlance Trilogy , Legends (which I liked better than the first trilogy), a new "unnamed" AD&D core rule book (spoilers Dungeoneers Survival Guide), the D&D Immortals set and more Gary penned Greyhawk novels.

Ares covers the best in SciFi gaming this month.

Star Law Returns by Matt Bandy covers law enforcement for Star Frontiers.

Hexes and High Guard comes to us from Jefferson P. Swycaffer and deals with space wars for Traveller.  It's a fairly short article but feels like it would work well.

Gamma World is not to be ignored they have stats for a Terminator style...er wait, an Exterminator style robot in The Exterminator by John Mau and Brian Shuler.

Ah.. here is something I really like.  The Kzinti Have Landed by Jon Slobins for the FASA Star Trek game.  Obviously about playing Kzinti in the Star Trek universe for all those Larry Niven fans out there.  I liked the Kzinti and was always disappointed they were not in the rules, but I knew why they weren't.   There is enough here to get Kzinti fans going.  Back when this issue was new I thought about a Kzinti police force (my ode to The Slaver Weapon) using the Star Law article.  The ship in the article has a solid Romulan look to it.



Marvel-Phile covers more WW2 characters including a very non-Sebastian Stan Bucky.

Gamer's Guide has small ads including two for artists to illustrate your character.

Convention Calendar covers the cons of late 1985, early 1986.

Wormy gets four pages, Dragonmirth gets one and we end with SnarfQuest.

So. If you are into thieves then this is a must-read issue.  If you like Kzinti then if you can find this issue cheap give it a go.

Want to know what I said about White Dwarf from the same time? Check out White Dwarf Wednesday for Issue #72.

Monday, January 7, 2019

First Game of 2019: The Second Campaign and Monster Monday

Got my first game of 2019 this past week.  Yes, I was still on vacation all last week but it is back to work today (Monday).

The Treasure Hunters are still exploring the Forbidden City and are about to uncover some of its secrets.  They have encountered the Yuan-ti and some degenerate Troglodytes.   They were also nearly taken out by a group of Tasloi hiding in the tree-tops.  If there was any doubt of 5e's deadliness these little Tasloi nearly took out the entire party of seven characters.

They have not run into the Blood Apes yet, so they don't have a full picture of the cult activity going on here yet.  There are also Mongrel Men to consider.




I have set my Forbidden City in the center of the Ilse of Dread.


Yeah, there are some issues with that sure. But both are by David Cook, and Tom Moldvay was involved with both (co-author on X1 and playtester on I1).  For me it is working out great.

Monstrous Monday

Whether I am ready for it or not it is Monday. That means a new monster.

I figure I might as well share another one created by my mom.
My mom?? Yes.  My dad gave me a love for bad movies, but my love for horror, sci-fi and all things weird comes from my mom.   She would tell us these horrific stories about murders, ghosts that killed, screaming monsters and more all when we were little kids. And we loved every minute of it.  We used to all jump into the car and drive as far away as Alton, IL (95 miles) to look for haunted houses or spooky cemeteries.

Here is one from her that fits with the above adventures.

Red Lizards

Living in the deepest parts of the rainforest the Red Lizard and a symbiotic life form of a giant lizard species and a moss-like fungus.  The lizard becomes red in color and the fungus appears as a green growth on the lizard's body.  They are unable to live without each other and the bonding occurs very early in life for the lizard.
The fungus on the lizard is highly voracious and will spread to anything it touches including ground, leaving a long trail of moss-like fungus behind it.  This trail usually dies in a few minutes unless it comes in contact with a living creature.
The lizard will attack any living creature for food which the reptile and fungus life-forms will share.
These creatures are often accompanied by Rust Monsters.  The rust monster is one of the very few creatures immune to the fungus and they will eat the metal left behind by fallen victims.

Special: The creature takes damage from full moonlight (or spells or items that cast moonlight).  Exposed to this light the creature takes 1d10 hit points of damage per round of exposure.

Basic-era Stats

Red Lizard
Armor Class: 2
HD: 6 (22hp)
Attacks: 2 claw (2d4), 1 bite (1d6), + fungus
THAC0: 15
Movement: 180’ (60’)
Save: Fighter 4
No. Appearing: 1d4 (1d4)
Morale: 7
Alignment Neutral
XP Value: 300

Fungus: On a successful bite attack the victim is infected with the red lizard's fungus (save vs. Poison to avoid). They take an additional 2d4 hit points of damage and a 1d4 for each hour after that until a Remove Curse spell is cast.

5th-Era Stats

Red Lizard
Large magical beast, unaligned
Armor Class 13 (natural armor)
Hit Points 33 (6d10)
Speed 40 ft., climb 40 ft.
STR 15 (+2)
DEX 12 (+1)
CON 13 (+1)
INT  2 (−4)
WIS 10 (+0)
CHA 5 (−3)
Senses darkvision 30 ft., passive Perception 10
Languages —
Challenge 2 (450 XP)

Actions

Multiattack. The red lizard makes two claw attacks and one bite attack.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.  If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be affected with the red lizard's fungus.  The creature takes an additional 2d4 hit points of damage and a 1d4 for each hour after that until a Remove Curse spell is cast.


Friday, January 4, 2019

2019: Back to Basics

Here we are. 2019.

Towards the end of 2018 I was thinking how much I miss Basic D&D. In particular B/X flavor of Basic D&D.  So with some of my left-over Christmas money, I went out and got some new Basic-era games.


Up first is Michael Thomas' own BLUEHOLM, both the Prentice and Journeymanne Rules.
Designed to emulate and then extend the Holmes edition of D&D Basic.  The version I cut my teeth on now 40 years ago.

That would be enough to keep me happy for a long time really, but it is not the only thing on my table.


Gavin Norman's B/X Essentials is a recreation and reorganization of the Basic and Expert rules.  Like those famous boxed sets (and my favorite version of Basic D&D) this version only goes to level 14.  There is a lot to be said for this.  Some really, really fun adventuring can be done at this level.   I promise a full review soon, but let me just say these books look fantastic.

Of course, you can use Jonathan Becker's B/X Companion and The Complete B/X Adventurer with these, but that is defeating the B/XE design philosophy (but still would work and be fun).


If extending your B/X experience is your bag, then pick up Mark Craddock's B/X Ascending gives you more classes and plenty of new options. 

I have to say, Mark has really stepped up his game.  This is a great looking book.

Not everything I want to do this year is 100% B/X basic, but they are still B/X related.


What is B/X without it's two most iconic adventures?  I already had Into the Borderlands, but now I got Isle of Dread updated versions from Goodman Games.  The originals work fantastically with all the books listed above and 5th edition as well.


Also on my table is an update to one of my favorite clones.

 
Dan Protector's Labyrinth Lord in it's new Advanced incarnation is really more like the D&D we played back in the day; freely mixing Basic and Advanced D&D.

Whats my plan for all of this?

Well I hope to do some more Basic-era type posts and products.  Swords & Wizardry was a lot of fun, don't get me wrong, but Basic is my true love.

So let's see what 2019 can bring us!

Monday, December 31, 2018

Years End: 2018

Here we are folks, another Years End.

2018 was a good year for me gaming wise, even if I did not chronicle it all here in my blog.

I did manage to get four new titles out. Two for Swords & Wizardry, one for Pathfinder and one for D&D 5e.

The Winter Witch for Swords & Wizardry



The Witch for Swords & Wizardry White Box


Strange Brew: Skills and Feats


The Shrine of St. Aleena (5e)



I have more coming out for even more systems in 2019.

Got to play a lot of 5e this past year and that has been fun.

My sons both have very active D&D groups, so we were averaging about a game a week here for most of 2018.  So that has been fun.

Tonight is a D&D New Year's Eve party for my youngest son's group.  We made some homemade party crackers filled with dice, a mini and a D&D joke.




Really looking forward to it!

I'll talk about 2019 more tomorrow.

Thursday, December 27, 2018

Spending some time in Zothique

I am living is a timeless void...err...or I am on Christmas vacation till the new term starts.

This has given me a chance to catch up on my blog reading and of course, I find some good stuff to use.

Zothique by Goulven Quentel

Eric Fabiaschi over at Swords & Stitchery has been posting about Clark Ashton Smith and Zothique for a long time.

Here are some of his most recent posts.


While I originally went into reading these with ideas for my BlackStar game, but instead I am more convinced than ever that an Astonishing Swordsmen & Sorcerers of Hyperborea game based in Zothique would be fantastic.


There is the Zothique d20 Guide from George Hager on the Eldritch Dark website.
Converting it to OSR-compatible stats is not difficult, but I'd need to read it over more for proper AS&SH conversion.


Part of my New Year's Resolution includes playing more "Basic Era" D&D and clones, and AS&SH is a part of that.  I figure before I take it and make something new with it I should at least figure out how it's played out of the box.

I do plan on hitting more BlackStar in the new year as well.

Monday, December 24, 2018

Kris Kringle, Winter Warden

The lands of the north are full of magic. There is the Abominable Snow Monster, also known as the Bumble, the Dreaded Winter Warlock and human evils like the Burgomeister Meisterburger.  To protect the children of the lands of the north there is a fierce guardian, a Winter Warden, a man named Kringle.

Here is Kringle as a Warden from my new book The Winter Witch for Swords & Wizardry.

Kris Kringle
Winter Warden, 12th level
Human Male, Lawful

Abilities
Strength 16
Intelligence 15
Wisdom 16
Dexterity 17
Constitution 16
Charisma 18

Hit Points: 70
AC:  6 (Heavy coat and dex)
Saving Throws: 4

Favored Enemy: Anyone that mistreats or harms children or animals.

Spells
Druid 
1st level (3): Locate Animals, Predict Weather, Snowball
2nd level (2): Cure Light Wounds, Flurry of Snowballs
3rd level (1): Ward of the Season

Witch
1st level (2): Animal Friend, Create Snow
2nd level (1): Raven Spy

Equipment: Kringle coat, magic snowball, a huge sack of toys.

The man who would be known as Kris Kringle was left as a baby near the home of the Kringle Barbegazi (Ice Gnomes). Those these gnomes had also lived close to many Álfar (Snow Elves) that they had picked up their ways.  Many local humans simply called them Kringle Elves.
Kris grew to manhood and took on his adoptive family's decree as the First Toy Makers to the King to deliver toys across the mountains to Sombertown, the only place where the Kringles had not given out their toys (they were related to Tinker Gnomes as well).


To do so he had to first face the terrible Winter Warlock, whom he defeated but would take on as a friend.  The Winter Warlock (now Lawful and lost some of his powers) provided him with his Snowball of Seeing and magic corn for his flying reindeer.


Kringle is the current Winter Warden for the area surrounding Sombertown.  No one is sure who his parents are, but it is suspected his father was a powerful wizard or cleric.

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Merry Christmas and Happy Holidays from the Other Side!