Tuesday, August 2, 2016

RPGaDAY2016: Day 2

Day 2. Let's do this.
What is the best game session you have had since August 2015?

We have had so many really. I think the first flashback episode we did that gave the players some insight to their current campaign.
It worked so weel that I also did a couple more to give them even more information.

http://www.brigadecon.org/rpgaday2016/



Monday, August 1, 2016

RPGaDAY2016: Day 1

It's August and I am participating in the RPGaDAY2016 blog marathon.  This year hosted by BrigadeCon.


So let's get started!

Do you prefer to use real dice, a dice application or program, or use a diceless system?

I am old-school. I prefer real-dice.  I have used many dice programs and apps of all sorts going back to the dawn of both D&D and computers.  But for me the feel and sound of dice hitting the table is where it is as for me.







Saturday, July 30, 2016

Zatannurday: Justice League Dark Animated

Justice League Dark is coming to video!

Matt Ryan as Constantine. Zatanna, Swamp Thing, Deadman, The Demon and ... Batman? Ok.  That is still cool.

Check out the video sneak peak.





SO looking forward to this one!

Friday, July 29, 2016

Kickstart Your Weekend: Gaslight 5e

Without realizing it I made this a 5e themed week.  Not just 5e, but unofficial add-ons to your 5e game.
So I'll end the week with a 5e-based Kickstarter for a setting/system I am very familiar with.

Gaslight has been out of 3.x based OGL and Savage Worlds.  Now there is a 5e version coming out and I am quite excited.


https://www.kickstarter.com/projects/battlefieldpress/gaslight-victorian-fantasy-for-5e-fantasy

Here is what I said of the 1st edition of the OGL and SW Gaslight RPG:

If you enjoyed the old Masque of the Red Death game, or just Victorian Gothic games in general then this is a great choice.  What is particularly nice about this nice about Gaslight is how much history is included in the book.  While that might be your thing, this is quite important for a Victorian game.  There is also a great overview of the whole world, not just England.  For these alone Gaslight is a worth the price as resources for any other Victorian game. Gaslight does give you more than that.  There are new races you can play, such as werewolf and vampire, which are found in many games. But also the more uncommon Beast Men (which I have only seen in one other game) and the unique (as far as I can tell) Wildlings; or unaging wild children.
There are plenty of new options for all sorts characters, of any race or background. Not to mention new magic, groups, and plenty of foes to face.
I compared this game to the old Masque of the Red Death. Well if MotRD is "Dracula" then Gaslight is "Varney the Vampire"; less familiar, but maybe a touch darker.
Personally I think this game will work much better under 5e than 3e.  So I am really looking forward to it.

Thursday, July 28, 2016

Classic Modules Today

A tip of the hat to Armchair Gamer for sharing this.

There is a group online that are converting classic D&D adventures over to 5e and putting them up for sale on the DM's Guild.

Classic Modules Today has a website, a Google+ group and of course modules for sale at DM's Guild.  They are working through a list of modules and you can see their progress on their website.

I grabbed their updates for the Drow series, D1-2 Descent into the Depths of the Earth and D3 Vault of the Drow for a buck each.

Sure there is nothing there I could not figure out on my own, but it's all here and only a buck.

I also grabbed their conversion of B4 The Lost City.  It has conversion file (which I don't really need) but also the OpenOffice document files you can use to create your own conversions.

Maybe one day I will do the conversions of the D&D4 Orcus vs. the Raven Queen adventures. They are not exactly classics, but I would still like to run them some day.

Wednesday, July 27, 2016

Class Struggles: The DM's Guild Witches

Initiation Ritual by Trishkell
I'm very deep into my D&D5 game right now and I have already scribbled out a notebook full of ideas of how to convert my Witch class to 5e.  So much so that I feel like I am in a good place now to look at other people's interpretation of my favorite class for 5e.

While there is a lot of fun D&D5 information out there, I focused my attention on the DM's Guild online store.   This is not an exhaustive list and it is not in any particular order.   Well...they are in the order they opened up in Acrobat.

General notes.  There is a lot of things you can get away with in the DM's Guild that would never fly under the OGL or in the OSR.  I am going to have to judge these on their own merits and not the merits of professional designers or even the enthusiastic amateurs of the OSR/DIYD&D crowds.

Witch Class, D&D 5e (inspired by Dragon #114 witch)
Christopher J. Ferguson, 9 pages, $1.00
I love the art for this one, but the background image makes it harder to read and difficult to print.   He starts with a bit of history of the witch in D&D, but I am not sure if the author knows how far back this class actually goes.  That's fine the focus here is on the Dragon #114 witch.
This witch uses both Intelligence and Charisma for spellcasting and is a divine spellcaster.  There is a distinction between White and Black magic witches.  I like the "A Blessing and a Curse" idea here. It's a nice touch.  The witches also get a lot of powers in addition to their spells.  Some, like the candle magic powers, really do invoke the memories of the old Dragon Magazine witch.   There are even 5 new spells.  I had hoped that since this was inspired by the Dragon witch that there would be High Secret Order spells too, but the author did not include those.
There are some good ideas here.

Witch Class (5e)
William Russell, 13 pages, PWYW (paid $1.00)
I rather like this one.  The layout is really nice, very professional. The witches here as presented as natural spell-casters; learning through natural ability and experiences. Wisdom is the spellcasting ability for this witch and are natural Ritual Spellcasters.   This witch also has a number of witch traditions; fey, hedge and shadow.  All provide the witch with background and provide some powers. This witch also can assume animal shape and has a spirit kin; something like a spirit animal.  There is a list of spells, but no real new ones.
There are a lot of great ideas in this one to be honest.

Witch Class
Todd D, 6 pages, PWYW (paid $1.00)
This witch is more like a warlock, but that is what it is advertised as.  These witches appear to be manipulators of Fate.  These witches also use Wisdom as their spell casting ability.  Instead of pacts or traditions this witch has "Heritages"; the Traditionalist, the Blighted, and the Clarivoyant.  Each one gives the witch some different sorts of powers.  Ends with a spell list.
At six pages it seems a bit thin, but does exactly what it said it was going to do.

The Shaman - A New Take
From A Point of Inspiration, 8 pages, PWYW (paid $1.00)
Not exactly a witch, but close. This class has spellcasting foci, like a fetish or idol, which gives it a nice feel.  Wisdom is the spellcasting ability.  This class also has some spirit based powers that are interesting.  The relationship here is similar to the cleric and druid is similar to the Sorcerer-Wizard-Warlock one.  I think I would have liked to have seen this class use something more like the Warlock style spellcasting to be honest, but what is here works fine.  It is a good class, but I am left wanting more.

Spells of the Unapproachable East
From Polaron Posadas, 12 pages, PWYW (paid $1.00)
This collects various spells that have appeared in some Forgotten Realms books in previous editions focusing on the lands of Thay, Aglarond, Rashemen, Thesk and the Great Dale.  If these names do not mean anything to you, don't worry, I only am vaguely aware of them myself.  The point here is that there are a lot of "new" spells for you.   The spells comprise the last 8 pages.  Some are familiar enough to me just because I have been playing for 36+ years, but some are new to me.  Twelve pages for a buck (or less) is not a bad deal really.

Glamour Mage Class
From Phoenix Bryant, 12 pages, PWYW (paid $1.00)
This one is nice since it comes in both screen and print ready versions.  While not exactly a witch, it covers a lot of the same ground.  Spellcasting is like a warlocks and a emphasis is given on glamour and flashy spells.   There is actually quite an interesting and unique class here and one I'd like to try playing.  Maybe an NPC would work well.

New Warlock Invocations
From Mad Le Fou, 8 pages, PWYW (paid $1.00)
Four pages of new Warlock invocations and two pages of a new Fighter archtype, the Hexblade. The Hexblade obviously gets some ability from the Pact of the Blade Warlock, but some martial ability as well.  The artist is not listed, but I found his work here: http://rodimus25.deviantart.com/art/Fantasy-Warlock-174156589

Pacts & Patrons (and eldritch invocations!)
From Pilleri Federico, 12 pages, $1.50
Two new pacts and five new patrons for warlocks.  The art and layout is nice.  The Aegis Pact is similar to Pact of the Blade.  The Pact of Concoctions makes the warlock into a brewer of potions.  The patrons are for me the more interesting part of the book.  These include The Archmage, The Ascendent (almost a god), Fate, Mother Nature and the Phoenix.  Each comes with some flaws and an expanded spell list.  The last couple of pages are devoted to new invocations.

Druid Circle - Circle of the Eremite
From Nathan England, 3 pages, PWYW (paid $0.50)
Potion brewing druids. Comes with printer friendly and screen versions.  This class has a Hedge Wtich feel about it to be honest. A bunch of new potions are listed at the end.
Not a bad idea, but feels a little off to me somehow. I have not put my finger on it to be honest.

3 Archetypes #04 - Druid
From Diego Bastet, 4 pages, $1.00
What is says on the tin. Three new Druid circles including a Circle of Witchcraft.  Interesting ideas, but not entirely sure it works for me. The Circle of Rebirth and Circle of Seasons are more interesting and come a little closer to what is expected from a druid.

Archetypes for D&D
From Donald Stelling, 7 pages, PWYW (paid $1.00)
Five new archetypes including a witch (sorcerer) and the witch hunter (any).  The witch gets some new spells (from other classes) and four new powers. If I were to use this with other witch classes I might call it a Witch-kin or a Witch-blooded.

The Dungeon Master's Handbook II
From Andrew Cawood,  94 pages, $4.99
The largest book downloaded from the DM's Guild so far.  Lots of lists of monsters and encounters, most of which I have no need for. Sadly that accounts for about 40 some pages.  There are about 30 pages of monster stats with minimal descriptions and no art.  If you are running Curse of Strahd I see that there is some use in this.

Wizard Tradition: The Witch
From Devlinus Productions, 7 pages, PWYW (paid $1.00)
This presents three witchcraft Wizard traditions: White, Black, and Gray and two Patron: the Fiend and the Earth Mother.  This one is more in-line with other TSR/WotC versions of the Witch, esp the 2nd and 4th editions where the witch was akin to the Wizard.   The author even states that the 2nd ed Witch kit was one of his favorites and I can see that here. The Patrons and the traditions offer mostly role-playing favor to the witch, but that is fine.  The witch gains ritual casting abilities and boons.  The odd thing about this one are the minimum ability scores required.  I don't recall any D&D class having minimum ability scores required in 5e.  There are some good ideas and certainly a witch I would like to try playing.

I think I will do something I did for Necromancers in 3.x and later witch-like classes in 4e. I'll print these all out, but them in a binder and make a character using each class.  It would be a lot of fun. Well...fun for me anyway.

I can even throw in this one from the DnD-5e-Homebrew Tumblr.
http://dnd-5e-homebrew.tumblr.com/post/138019533480/witch-class-by-zarieth


Tuesday, July 26, 2016

Standing on the Shoulders of Giants

Getting ready to start running the Giants series next week!




Since I am going to be running this under 5e I made some conversion notes and print outs to help me along.




Not to mention some great user supported material online from various sources including WotC.






It's all coming together rather nicely I have to say.

I put these all together in a binder and opted to print one side per page so I could right notes on the other blank side.   It is nice to have over 36 years of material created for these adventures to help me along today and make the experience one I know my players will enjoy.  Can't wait to get into to this!