Tuesday, January 3, 2012

New Year, New Look

I am going to be working on the look of the Other Side here for a bit.  New Year and all.

If you are reading this in a reader, can you please stop by and let me know what you think.
This gives me readability feedback AND helps me check to make sure I put the Google Analytics codes in right.

Thanks!

Magical Near Talents in Ghosts of Albion

The child looked at me in obvious fear and trepidation. I tried to win the young lad over with my most winninest smile. "Its ok dear. I am not going to hurt you." I said, but he shook his head.
"Beggin' your pardons Mum, its not you I'm worried about, but that ghost lady behind you."


-From The Journal of Tamara Swift

Not everyone in the Ghosts of Albion game is a ghost, powerful Protector or vampire.  In fact the vast, vast majority of people in the world are not only ignorant of the supernatural, but so far removed from it that it has no impact on their lives whatsoever.  Generally speaking this line is easily demarcated with the possession of either the Magic quality (in humans) or the Innate Magic quality (in supernaturals).  If you have one or the other then the world of the supernatural is open to you and you to it.
There are some that have no magical talent to speak of, yet the world of the supernatural is open to them, in a limited state.  They see ghosts, hear strange creaking where others hear nothing and sometimes even are able to cast a spell.

These folk are known as Near Talents and they are have a zero (0) level of Magic.

Magic 0
3 points or Special
Prerequisite: Must be human
Characters with 0 levels of Magic have a small bit of magical talent.  They can cast a spell (typically they know only one) of PL 1 (and no higher).  They cannot quick cast any spells and will always cast their spell at the end of their round.
Characters with Magic 0 are treated as if they have Lesser Sensing, but they typically need a Perception + Notice roll in order to see any magic or magical creature.  The Director can make exceptions to this, typically making it easier to see some things like a familiar ghost.
Characters can "upgrade" to a full level of Magic with the Director's approval only.  Directors are encouraged to find an "in story" reason for this manifestation of the character's full potential and either grant them Magic 1 or allow them to buy it for 1 or 2 points (never more than 2).
Spellcasting is treated the same, except the Magic modifier is 0.  Characters with Magic 0 have no magical defenses, they need to be Magic 1 at least for that.

Uses of Near Talents
Near Talents can be used to provide a nice middle ground.  Ordinary humans with one toe in the supernatural world. The obvious choices are NPC and Guest Stars, but Cast Members can also benefit from this quality.  In particular Magic 0 also acts like a low level magic sensitivity that can be given to otherwise normal humans so they can be part of the adventuring world.  If this is the case then the director is encouraged to give these Cast Members Magic 0 for free, but not give them a spell to use.  If they later find one that can be up to the Director.

Monday, January 2, 2012

My new game Sky..(mumble)...

So I got a new game over Christmas.  It is very popular and has may RPG elements in it and you get to fight monsters and explore an expanding world and I am already 3rd level and addicted to it.  It is called Skylanders.

Were you expecting a different "Sky" named game?

Well Skylanders is cool all the same.  We have been playing it on the Wii and there are all these little figures you can collect and use in the game in addition to magic items, new lands and all sorts of things.

My boys have had the game for a while, but since they know I love witches they got me the figure Hex for Christmas. She is Drow Dark Sorceress whose "element" is "undead".  The game play is fast and really fun.  Simple enough for the young kids to figure it out, yet enough detail to keep me entertained.  In fact I was killed at one point because I was paying too much attention to the details of the game.

Here is my character, Hex, done up as a 3rd level D&D4 Witch.
I decided she is a Drow. Not the best choice for a witch, but it works well for the story.  She has lower than average Dexterity to reflect her lower than average Agility.  She has a floating skull familiar (like in the pictures) and I figured she was cultist. Her Charisma is lower than one would expect for a Drow due to all the evil undead stuff about her.


====== Created Using Wizards of the Coast D&D Character Builder ======

Hex (witch), level 3
Drow, Wizard (Witch)
Moon Coven Option: Dark Moon Coven
Dark Apprenticeship (+2 to Bluff)
Theme: Cultist

STARTING ABILITY SCORES
STR 10
CON 10
DEX 9
INT 18
WIS 13
CHA 12

AC: 16 Fort: 12 Ref: 16 Will: 16
HP: 28 Surges: 6 Surge Value: 7

TRAINED SKILLS
Arcana +12, Dungeoneering +8, Insight +8, Intimidate +11, Religion +10

UNTRAINED SKILLS
Acrobatics +1, Athletics +1, Bluff +4, Diplomacy +2, Endurance +1, Heal +3, History +5, Nature +3, Perception +3, Stealth +3, Streetwise +2, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Cultist Attack: Master's Eye
Drow Racial Power: Cloud of Darkness
Wizard Utility: Augury
Wizard Utility: Ghost Sound
Wizard Utility: Spook
Wizard Utility: Mage Hand
Wizard Attack 1: Dread Presence
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Witch Bolt
Wizard Attack 1: Ray of Fatigue
Wizard Utility 2: Shield
Wizard Attack 3: Grim Shadow

FEATS
Arcane Familiar (Floating Skull)
Level 1: Shield of Shadows
Level 2: Disciple of Death

ITEMS
Battle Staff +1 x1
Delver's Cloth Armor (Basic Clothing) +1 x1
Cloak of Resistance +1 x1
Cloth Armor (Basic Clothing)
Adventurer's Kit
Staff Implement x1
====== End ======

Pretty good fit I think.  I might have her show up as an NPC sometime.  My boys would get a kick out of that.



Oh. And we got Skyrim too.  Just what I need, more distractions.

Sunday, January 1, 2012

2011 by the Numbers

In my corner of the world it is now 2012.  Which means it is 2012 where you are too. But before I move on to 2012 and the all things new, here is a run down of the numbers here at the Other Side.

511 total posts in 2011.

According to Google Analytics here are some visitor stats.
92,225 people visited this site
127,168 Visits
92,225 Unique Visitors
191,473 Pageviews
1.51 Pages/Visit
00:01:07 Avg. Time on Site
71.16% Bounce Rate
71.65% % New Visits

The top 5 countries were
USA 67,909 visits
UK 9,104 visits
Canada 7,760 visits
Australia 3,538 visits
Germany 3,506

Not counting my root page, my most visited pages in 2011 were:
Xena and Gabrielle  31,114 views
Elzabeth Bathory 10,756 views
Zatnnurday, Adam Hughes 2,845 views
Hex Girls, 2,839 views
T is for Trogdor, 2,797 views
Willow & Tara, Macho Women with Guns, 2,198 views
More races of Mystoerth Goblins, 2,135 views
New Hex Girls, 1,827 views
Willow and Tara Page, 1,642 views
Demons Run, when chased by Madame Vastra and Jenny, 1,571 views

Top 10 search words to get to my site:
Xena
Trogdor
Dracula
Hex Girls
Elizabeth Bathory
Zatanna Young Justice
Adam Hughes
Goblins
Witch Hunter Robin
Wikipwdia (note the typo.  That stupid typo gave me 317 extra hits last year)

Top 10 Sources of page hits (not counting search engines)
RPGBloggers
The Underdark Gazette (may it rest in peace. forget that, just update the link)
Risus Monkey
Hero Press/I'd Rather Be Killing Monsters
RPG.Net Forums
The Hex Girls coven
Our Valued Customers (make one pot joke and the hits go through the roof)
Eternal Keep
Grognardia
Destination Unknown

My most visited period was between July 24 and October 31 where I was averaging 200 unique visitors a day. Lately, I have dropped to about 100. Don't know why yet.

My most commented pages were:
All Fun and Games, 31 comments
More OSRIC Player's Guide woes, 28 comments
But, shouldn't we aspire to be the  Hero?, 27 comments
There goes my last shred of OSR-ness, 18 comments
Worst Movies Ever, 17 comments
Should WotC support ALL D&D?, 17 comments
Question for my Readers, 16 comments
Skills in D&D, 15 comments
Product Changes at WotC: no more Minis, 14 comments
My collection is now complete, 12 comments

What did 2011 give us?
Well, we saw more OSR products than ever and finally something more than just another retro-clone.
Back in Gen Con 2010 people kept telling me about the death of 4e in 2011, it never happened, but it also didn't sell enough compared to Pathfinder.
Ghosts of Albion saw print! I also got paid for my first official D&D writing gig.  Though I didn't get "The Witch" out when I wanted.
My Zatannurday posts were a huge success in my mind (and according to the stats) so I am hoping for more this year.
My number of followers nearly doubled, most of them were from outside of the RPG and OSR circles, so that is nice.
I joined a bunch of blogfests which was fun and got me a bunch of hits and new followers and exposed the Other Side to a much wider audience.  I would suggest that other OSR blogs do the same, we tend to get into a rut to be honest.

Now. On to 2012!!

Saturday, December 31, 2011

Zatannurday: Happy New Year!

Time to say goodbye to 2011 and hello to 2012!

So how about Zatanna and Cedric Poulat show us the way.



zatanna -new year card by *J-Estacado on deviantART

Here is to a great new 2012!!

Friday, December 30, 2011

Looking Forward to 2012: Willow and Tara

I have been missing my Friday Willow and Tara posts.

I have been reading and re-reading a ton of my old supers games (and new ones) and I have been thinking that maybe I need to revive Generation HEX.  I think it would be a good time and frankly, I miss the girls.

Expect to see some supers related posts in 2012.

Thursday, December 29, 2011

Looking Forward to 2012: Other Features

I'd love to get some more games and useful crunch out to you all.

Books I am working still are "Here There Be Dragons..." and a couple of books for Elf Lair Games.
I might have more material coming out from Eden, too soon to tell right now.

I am also working on a first for me, a Sci-Fi game that I hope is a twist on many sci-fi games.

Here's hoping I get some good writing in.