Thursday, August 6, 2009

Elizabeth Bathory

For the next few days I want to do something different. Given that Friday is the 449th birthday of Elizabeth Bathory the infamous Blood Countess, I figured I'd post her history as I have researched it and stats for a few of my favorite games.

DISCLAIMER: This is a work of fiction for my role-playing games.  Please do not consider this page as anything other than that.

(and portrayed in my games by Monica Bellucci)

So Happy Birthday Elizabeth. It is too bad you had to gain your infamy in such a brutal and sadistic way, but isn't that often the case.

Erzsébet Báthory
Countess Báthory Erzsébet, Elizabeth Bathory, Alžbeta Bátoriová, also known as the Blood Countess of Hungary.

She was in life, one of the most notorious serial killers in Hungarian history, with detailed accounts in her own hand of how she killed 610 servant girls.

Birth: August 7, 1560 in Nyírbátor in present-day Hungary
Death: August 21, 1614 in Castle Čachtice (Csejte) in present-day Slovakia (54 years old)

Life
Erzsébet Báthory was descended from a long line of one of Europe's wealthiest noble families. Her family had, in the years before her birth, already began to exhibit signs of mental illness and sexual depravity. Known for their brutal acts of sadism, fiery tempers, and bizarre sexual tastes (incest, satyrism and necrophilia being the most scandalous), the Báthorys provided the young Erzsébet the perfect breeding ground for her own neuroses.
Erzsébet began her lifetime of depravity very early. Erzsébet was a Báthory from both her father and mother's side of the family. It is also claimed that Erzsébet is a descendent by blood (if one can use that term) of Vald the Impaler himself.

Even as a very young woman she was known to be cruel, manipulative and promiscuous. Early on she had been sent to live with an aunt only to be introduced to her aunt's own obsessions with bisexuality and witchcraft. While her aunt was content to being merely cruel and have sexual dalliances with the servant girls, Erzsébet had already graduated to torture. Her aunt did introduce her to the whip and flagellation of the servants. A taste she quickly grew accustomed too.

One tale of Erzsébet's early cruelty deals with her treatment of one of these servant girls. Erzsébet was only 14 but already showing the signs of her adult ways. A servant girl, a milk maid, discovered the young Erzsébet in a stable being pleasured by two young stable hands. The servant told her mistress of the deed. Erzsébet denied the whole affair of course and the girl was whipped. Erzsébet, not having satisfied her taste for revenge planned an ambush for the young girl. Once the servant girl was alone in the stable the two young men from before attacked her and ravaged her while Erzsébet watched in delight. When the milk maid later died from her trauma Erzsébet had the two men castrated and executed.

She was engaged to Count Ferncz Nádasdy at the age of 11. The count came to claim his bride when she was 15. Once married they moved into Csejte Castle situated in the Carpathians in present-day western Slovakia near Trenèín, then part of the Kingdom of Hungary. In addition to Erzsébet's illegitimate daughter (born when Erzsébet was 14, father unknown) Erzsébet had six children with the count, but only four survived to adulthood.

Erzsébet inexplicably abandoned Nádasdy to run off with a "Dark Stranger" sometime during the first years of her marriage. Erzsébet returned to Nádasdy and she was forgiven, but speculation about the identity of this dark stranger would come up much later in her life.

Nádasdy was often away at war with the Turks and Erzsébet was left as lady of the castle. She spent this time learning to read and write in four different languages, and came in contact with more horrific forms of torture. She also began to gather around her a rogues gallery of support. Her former nurse Ilona (Helen) Jó, the witches Katarína Benická, Dorota "Dorko" Sentéšová and Anna Darvulia who taught her more witchcraft, her captain of arms Thorko (with whom she was reported to having an affair) and János "Fickó" Ujváry, a twisted dwarf who also relished in the torture and murder of young girls. At times Erzsébet's "Dark Stranger" would make appearances at her torture sessions.

Her marriage did nothing to quell her sadism. She was known to severely beat any of her servants for even the most minor of infractions. Her husband would partake with her when would make his infrequent visits to their home and he introduced his young bride to even more gruesome forms of torture for their shared amusement. Soon even he was outpaced in cruelty by the young Erzsébet. Nádasdy himself came to an ignoble end, the great hero, the "Black Hungarian" feared by the Turks, was killed by a whore he had refused to pay. After his death all restraint Erzsébet had shown was now gone.

A well know, and often retold, tale of Erzsébet deals with the first servant girl Erzsébet tortured to death. While brushing her mistress' hair a servant girl pulled a little too hard and tugged out several strands of Erzsébet's hair. The Countess struck the girl so hard that blood spurted from her nose onto Erzsébet's skin. The countess rubbed the blood away and felt the skin underneath was younger, more beautiful. She quickly sent for the servant girl, had her stripped naked and drained of all her blood. Erzsébet then bathed in the blood of the dying girl. For the next few years it is claimed the Countess tortured, killed and drained the blood from her victims, all beautiful young girls and women, to fill her literal bloodbath. As many as 610 girls met their fate this way in the dungeons of Castle Čachtice.

As the inventible tide of age grew, Erzsébet went from bathing in the blood of virgins to bathing and drinking the blood of virginal girls of noble birth. It is speculated that the law of the time ignored Erzsébet when she focused on peasant girls (whom she regarded as little more than dogs or worse) and focused on noble birth girls.

Erzsébet kept a diary of every victim she killed in her sexual-sadism. She quickly went through the local crop of peasant girls and moved up through the lower gentry. She had to resort to sending out her henchmen to collect young girls from neighbouring lands. One night after an orgy of blood lust Erzsébet had the corpses of three girls tossed out the window instead of taking care to bury them. This was the last straw for the local townsfolk.

Death
On the morning of December 29, 1610 György Thurzó, the palatine of Hungary, was sent by emperor Matthias II to investigate the complaints. Thurzó and his men invaded Csejte and caught Erzsébet in the act in the Csejte country-house; she was torturing several girls - one of them had only just died. She and four collaborators were charged with sadistic torture, as well as mass murder. Despite the overwhelming evidence found by investigators, Elizabeth herself was not brought to trial.

Except for Katarína, all of Erzsébet's collaborators were executed at Bytèa on January 7, 1611. Katarína's guilt could not be proven, and according to McNally's sources from recorded testimony by all witnesses, she seems to have been dominated and bullied by Dorota Sentéšová and Anna Darvulia. Two of the women had their extremities hacked off before being thrown onto a blazing fire, while Fickó, whose guilt was deemed the lesser, had the mercy of being beheaded before being consigned to the flames. A public scaffold was erected near the castle to show the public that justice had been done.

Erzsébet herself was walled up alive in her castle, kept alive only by food poked through a slit in her door. On August 21, 1614 one of her guards took a peak to see the famed beauty of the countess saw that she was dead.

Undeath
Erzsébet was burned at the stake after her death and placed in the family crypts. It was then that her dark stranger, none other than her own distant relative, Dracula, returned. Having infused Erzsébet with his own vampiric blood during their initial tryst he called to her to join him in unlife.
Erzsébet remained with Dracula for many years, but they had a disagreement over his "harem". She demanded to be his one and only bride, an equal in his endeavours, he refused and she left. At least that is the story that Dracula scholars tell. It must have been much more than that since there exists a great animosity now between the two noble vampires.

Erzsébet has since travelled throughout Europe, often accompanied by a young woman or man. These thralls are not vampires, but under her control. Erzsébet also has numerous allies that will aid her in dozens of countries.

Every new moon Erzsébet (now using Elizabeth for the most part) must feed on the blood of three virgins or she will begin to age. She appears as a hauntingly beautiful woman in her prime (25-30). However every month she does not feed she appears to age 10 years. This is similar to the aging that Dracula does, but while the Count uses this as a way to keep people from realizing he is a vampire, the Countess is very vain and cannot stand to be anything but perfect.



In life Elizabeth had long black hair. Given the style of the time she died it blonde very often and it sometimes appears to be red. In undeath her hair is black right after feeding but changing quickly to iron grey to white as her month progresses.

Elizabeth has been searching for a permanent solution to her aging problem, one that will allow her to stay forever young. There was a time in 18th century France that she felt she had a solution, draining a virgin girl a day. But even that did not stave off her aging effects. Elizabeth was also known to be in London in the 1840's, Ireland soon after, Russia in the 1900's to 1920, and Germany in up to 1945. It was believed that she was working with the Nazis on their Gegengeistgrüppe, though she had her own motives and plans. She was seen again in her native Hungry during the late 1970's and then she vanished, believed to have been destroyed.

Erzsébet Today - Mid-Semester's Nightmare
Elizabeth was recently spotted in Boston, her first recorded American encounter. Here she worked her way into a position at BLANK* Academy. Of note in this particular class were a large number of Gifted and magic wielding girls. Elizabeth had moved not only to the "blue bloods" of America, but ones that were magical as well. Elizabeth's plan was to drain the blood and magical essence of these young girls in order to achieve her ultimate goal of everlasting immortal beauty.

Notes: I had this idea of her finding a job at a school so she could feed on all the young virgins there. I thought I might go BESM with it, but I started to play M&M and Claremont looked like it fit rather well. I would also love to try this in Witch Girls Adventures, though the tone of that game is much lighter than the plot of a depraved blood fiend feeding on all the magical girls she can get her hands on.

The game, "Mid-Semester's Nightmare", was my "crossover" mini-season where I dual (or tri-) stated most things. Chill, d20, BESM and M&M were all worked in to my normal Unisystem game.

Bathory was my big bad from Chill and I thought that she would be perfect to bring back.

Of course she was defeated at the end of "Mid-Semester's Nightmare", but that is not the first time someone has thought that.

Links
http://bathory.org/
http://en.wikipedia.org/wiki/Elizabeth_B%C3%A1thory
http://www.facebook.com/pages/Elizabeth-Erzsebet-Bathory/15657774961
http://www.bbc.co.uk/dna/h2g2/A593084
http://www.imdb.com/character/ch0026864/

*It was "Claremont Academy" under Mutants & Masterminds, "Eden Girls' Academy" under Unisystem, the "New School" for BESM, and "Boston Academy for Girls" in Chill.

Wednesday, August 5, 2009

Witch Hunter Robin for Witch Girls Adventures

Here is one that I have wanted to try for a while.


It is Robin Sena, the titular character of the awesome anime series Witch Hunter Robin for the Witch Girls Adventures RPG.
Robin Sena
Witch Sorceress

Body: d4
Mind: d6
Senses: d4
Will: d10
Social: d4
Magic: d12

Life Points: 8
Reflex: 10
Resist Magic: 15
Zap Points: 24

Skills (Rank)
Basics d6 +2
Computers d6 +1
Drive d4 +2 (Vespa, bike)
Science d6 +2
Streetwise d6 +1

Casting d12 + 4
Focus d10 +5
Magical Etiquette d4 +3
Mysticism d6 +3
Spellbreaker d12 +3

Talents
Mysterious
Urban

Heritage
Prodigy

Magic
Elementalism 2
Mentalism 2
Offense 5 (all fire based)
Protection 3

Signature Spell: Zap (manifests as fire)

Equipment
Glasses, Vespa Scooter, Messenger Bike
Occupation: Witch Hunter / Witch
Age: 15 (in 2002)
Gender: F
Height: 5'1"
Weight: 105#
Eyes: Green
Hair: Auburn

Mother: Maria, dead
Father: Toudou, dead.
Grandfather(maternal): Juliano Collegrie, priest and high ranking officer of Solomon HQ.
Allies: Amon, Nagira, hunters from STN-J
Enemies: Rogue witches, rival hunters

Ethnicity: European/Japanese
Languages: Japanese, Italian, English

All in all, I like it. I think what WGA now needs are more elemental based powers/spells that manipulate the elements to do different things. That way we can get at something closer to Avatar or W.I.T.C.H. Yes there is an elemental section, but it is not quite what I need at the moment. I'd do a new Elemental magic and rename the old elemental to "Nature Magic" or something.
Here are the stats I did for Cinematic Unisystem (Buffy, Angel and Ghosts of Albion): http://edenstudiosdiscussionboards.yuku.com/sreply/43111/t/Witches-.html

Sunday, August 2, 2009

A Few Updates

Here are bunch of updates all at once as I am getting ready for Gen Con.

Hybrid Class Playtest and Character Concept IVb

Tried out Bodhmall as a straight Druid out of PHBII. HATED it. Didn't fit her at all. I also tried the shaman by itself, hated that one too. So in this case the hybrid Shaman/Druid is greater than the sum of it's (half) parts. I still will try this with Expeditious Retreat's "Nature Priest", which I think will make a much better fit in terms of her concept. Oddly enough I find myself once a again moving towards a Bard/Warlock or Bard/Sorcerer hybrid to do this. Hmm. Lots of choices really.

The Old School Renaissance Will Eat Itself, Part 2

I was not expecting the amount of discussion this one would bring me. In particular very useful insights from posters D7 and Thasmodious. I am still certain that the biggest hurdle that the OSR faces is not new editions of the game (those are hurdles we should not even try to go over) but rather the in-fighting and exclusionist nature. I am still very interested in what people have to say on this subject, I just don't always expect to agree with what they say.

Quest for the Dragon Part 4

This one is totally new and an update only in the broadest sense. Today my son and I did Part 4 of his great quest in D&D 3.0. His characters (I am letting him run a couple) and his hirelings (a bard to record their deeds and three goblins hired to carry their stuff) were in the deserts today searching for the fourth item they need to be able to summon Tiamat so they may defeat her. Today it was the scale of a green dragon located in a desert. We decided that there are five relics of Tiamat's greatest consorts, but they betrayed her so she killed them all and disperse their bodies amongst her cultists. Each relic was found in a place where that dragon type is never found. So a white dragon claw was found in a volcano range, the blue dragon skull on a tropical island, the green dragon scale in the dessert and a black dragon wing in a dungeon full of undead. He needs a red dragon tooth, found deep in the arctic, to complete the ritual, summon Tiamat and defeat her once and for all. After this he is retiring all of those characters and we will begin a new game where his heroes are the stuff of legends. I give the little guy credit, yeah I normally would not let a player detail the game so much, but this has been a lot of fun.

After this who knows? A retro clone or D&D RC? Maybe 4th Ed? I am sure whatever it will be it will be fun.

Gen Con

Getting ready. Blight is done and ready to go. Obsession has a few more props I need to print out, but looking good! I am running more games this year than ever before and playing in less. I want to stop by and see the guys at Starkweather Studios and check out their Shadow Girls project. I want to stop by and say hi to Jamie Chambers and Malcolm Harris, and hopefully get a game in with all of them. And yes of course, stop by and see the guys at Eden Studios!

Thursday, July 30, 2009

The Old School Renaissance Will Eat Itself

I love all the old school renaissance / retro-clone games out there. They are great fun to play AND are very clever adaptations of the very flexible OGL. There are some neat game-design choices too, such as Spellcraft & Swordplay's alternate evolution of OD&D or Basic Fantasy's middle ground between Basic D&D and Advanced D&D. I love these games.

It's the people I am not overly fond of.

Now to be fair, it isn't everyone, or even a majority, but rather a very, very small but very, very vocal minority that seems to have this "it's my way or the highway" mentality. Or that somehow the design changes of *D&D were done not to improve gameplay but rather some nefarious plot to screw Gygax, Arneson, or whomever or screw the players out of more money, or insert crazy conspiracy here. But there have been a few dust-ups of late on what the OSR "Really" is or what "playing D&D is really about". As a gamer and a designer I pay attention to these things, they are the pulse of what the customer likes. It is the closest thing I have to market research, but as a fan they really irritate me.

I LIKE the old school games. I liked them then and I like them now, both the originals and the clones. I like the divergent evolutions, the what-ifs and the thought experiments that we get in game design from the OSR.

I DO play them out of nostalgia. Don't know why "nostalgia" became such a bad word in the OSR, but I play these games because I enjoyed them when I was 10.

I DO play new games. I love D&D 4e. And to me it plays great, I have a wonderful "D&D experience" (what ever the fuck that is supposed to be) with it. I like minis, they make my game fun. And I used them back in the 80's too. So to me, they ARE old school.

I like to write for both. Every game I work on serves a different need, different function for me. If I am not going to quantify which one is "better" to me as the creator, then why should I expect the player to do so?

Lots of people would love to play these old games too. Why? Because they were fun, and still are. But trying to get a gamer to play by telling him or her that they should play this way or that way and the game they are playing now is for idiots isn't going to win you any fans. And if you are publishing then fans > customers, so the less you have one, the less you have of the others and customers mean sales.

I am not naming names at all, cause that is tacky (but man are there plenty of good examples), but we have some people in this movement that will be the death of this movement due to their own inflexible thinking. Which is odd, cause one of the reasons they claim to like the OSR was because the rules are more flexible. Actually it's not that odd at all come to think of it.

I just don't follow the logic of "the old-school/70's games were fun, therefore the newer games are crap".

It doesn't help that many of the OSR member are all up in arms about something that doesn't even exist: people playing new games calling their style crap. News Flash: The vast majority of gamers out there are not even aware of the OSR, and those that do I'd say the vast majority of them do not have an opinion.


Plus Edition Wars are the lowest form of Nerdrage. Better off arguing who would win in a fight, ninjas or Jedi.

Tuesday, July 28, 2009

Hybrid Class Playtest and Character Concept IV

Player's Handbook 2 gave us all a bunch of new classes, some cool (like the Bard), some interesting (like the Shaman and Avenger) and the Druid.

I didn't like the Druid really. It focused on one subset of powers (the wild shape ability) and none of the things I associate with Druids. I am not even talking Celtic Druids, but even just AD&D 1st Ed ones. I wanted someone that was more of an elemental manipulating nature dude. Sure turning into a rampaging animal is fun, but not in my Druids.

I liked about half of what the Druid had to offer and about half of the Shaman. In a perfect world I'd cut these classes up and rebuild them for to my suit. Shamans have all the animal spirits and wild shape and druids get all the elemental fun. But I know that is just me.

But that doesn't solve my issues with the Druid and more to the point not my issues with my Druid Character Bodhmall. What I wanted was more of an Earthy Druid like priestess with some power over fire, a gift she believes is from Brigit. So I attempted to try her as a hybrid Druid/Shaman. The results are…interesting. Since it was just a test, I can't judge yet whether or not this will be Bodhmall or not. I want to see if I can do this with just a Druid first. But the character is playable and she has access to the Keeper of the Hidden Flame paragon path, which is what I wanted. I have also always seen Bodhmall as having an animal companion or spirit animal companion of a small wolf. This would work in either regular druid or even hybrid versions.

For her companion Liath, I might multi-class her into Druid, but keep her core Barbarian or Ranger.
One thing I did like was Expeditious Retreat Press' Nature Priest Druid variant. That is more of what I was looking for than WotC's Druid.

All in all, Hybrid Druid/Shaman is a working class and not a bad one. It improves my thoughts on the druid certainly, but I feel I am still not quite there yet.

Thursday, July 23, 2009

Hybrid Class Playtest and Character Concept III

My DM hates gnomes.

This is not a big deal normally, I have never played a gnome in my 30 years of playing xD&D in all it's forms. But during the 3.0 days I made a gnome character to take advantage of the new multi-classing rules. This was a gnome that started out in life as a bard, but eventually became a witch using my d20 book of Witches and Warlocks. He was a hopeless romantic and dashing rake that had a story for every adventure, usually featuring himself as the star, and a lover in town. His name was Jassic Winterhaven. Part Don Juan, part Cyrano de Bergerac, a little bit of Captain Jack Harkness and some of that rabbit in School House Rock "Lucky Seven". But Jassic had another side to him. He was a "Benandanti" or a Gnome Witch (yes I know it means "Good Walker"), he traveled the lands, walking stick in hand, and believed this was his way of serving his Goddess, Cardea (opener or ways, Goddess of the Portals). Jassic was very much a snapshot of what I was doing at the time in my writing.

I never got to play Jassic though.

Now enter the 4th Edition rules and Jassic has returned, and this is even better fit for him. In 4E Jassic is a hybrid Bard/Warlock. Unlike my experiment with Heather, Jassic's concept in my mind fit SO well with the hybrid rules that I have to consider his 3.0 counterpart as nothing more than a rough draft. In this case my character concept and the rules merged so well together that I would be hard pressed to think of him any other way. My multi classed Bard/Witch became a Hybrid Bard/Warlock. Which does bring up a point I want to deal with latter; are 4th Ed Warlocks supposed to be Witches? I suppose I should try him out in say AD&D 2nd Ed as well, but that would be some work and won't really tell me much. What is cool here is that Bards in later versions of D&D became less and less like Bards, and more like some sort of fantasy pastiche of rogues, scoundrels with magic added in. Terrible, if I want to make a classic Bard (like Amergin), but perfect for a "D&D Bard" like Jassic and Heather.

Here are my 4th Ed version using the Hybrid rules and using the DDI character builder. I am sure there are some good Paragon paths for him to take, either Gnome, Bard or Warlock. Fey Beguiler, Entrancing Mystic or Cunning Prevaricator would all be good choices (based on concept alone), but like Jassic himself, I am not going to make up my mind till I am there to see the forks in the road.
BTW I want to add. The DDI character builder is awesome.


====== Created Using Wizards of the Coast D&D Character Builder ======
"Come now, we have miles to go and the sun is only our friend for a few more hours. Have I ever told you about the time I charmed a dragon into giving me a magical wand? It is a wonderful tale for the road mostly because it features me…" - Jassic Winterhaven
Jassic Winterhaven, level 4
Gnome, Bard|Warlock
Hybrid Bard: Hybrid Bard Reflex
Eldritch Pact (Hybrid): Fey Pact (Hybrid)
Eldritch Blast: Eldritch Blast Charisma
Hybrid Warlock: Hybrid Warlock Will
Hybrid Talent: Words of Friendship
Background: Occupation - Entertainer (+2 to Bluff)
FINAL ABILITY SCORES
Str 12, Con 12, Dex 12, Int 15, Wis 13, Cha 19.
STARTING ABILITY SCORES
Str 12, Con 12, Dex 12, Int 12, Wis 13, Cha 16.
AC: 16 Fort: 13 Reflex: 15 Will: 17
HP: 39 Surges: 7 Surge Value: 9
TRAINED SKILLS
Arcana +11, Bluff +13, Diplomacy +11, Nature +8
UNTRAINED SKILLS
Acrobatics +4, Dungeoneering +4, Endurance +4, Heal +4, History +5, Insight +4, Intimidate +7, Perception +4, Religion +5, Stealth +6, Streetwise +7, Thievery +4, Athletics +4
FEATS
Level 1: Fey Trickster
Level 2: Magic of the Mists
Level 4: Hybrid Talent
POWERS
Hybrid Bard at-will 1: Vicious Mockery
Hybrid Warlock at-will 1: Eldritch Blast
Hybrid encounter 1: Witchfire
Hybrid daily 1: Slayer's Song
Hybrid utility 2: Beguiling Tongue
Hybrid encounter 3: Recitation of Foreknowledge

ITEMS
Adventurer's Kit, Leather Armor, Short sword (2), Implement, Rod, Meal, Common, Rope, hempen (50 ft.) (2), Torch (2), Traveling papers, Woodwind, Bedroll
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

I am not going to get to play him, cause, you know, my DM and gnomes, plus he is also not allowing Hybrids in his game. I still have Family D&D Night however, so there is a chance.
In the end, Jassic here looks fun. Chalk up a win for 4e.

 

Sunday, July 19, 2009

Witch Girls Adventures: Willow and Tara

It really was only a matter of time before I did this.

Witch Girls Adventures is my new favorite system, and of course Willow & Tara are long time favorites of mine. Instead of presenting them like I normally do, I am going with the girls at about the time they met.






I used the rules right out of the book, with the updates for 18 year-olds. I like how they turned out, not a direct translation from their Unisystem stats (Willow and Tara), but really nice.

So here they are. Willow and Tara for Witch Girls Adventures.


Willow Rosenberg

Witch Outsider

Body: d6
Mind: d8 +1
Senses: d8
Will: d12
Social: d6
Magic: d10

Life Points: 10
Reflex: 9
Resist Magic: 14
Zap Points: 21

Skills (Rank)
Computers d8 +7 (+1 from Brainiac)
Fix-Electronics d8 +5 (+1 from Brainiac)
Fix-Mechanical d8 +4 (+1 from Brainiac)
Mythology d8 + 3 (+1 from Brainiac)
Plucky d8 +2
Science d8 + 7 (+1 from Brainiac)

Casting d10 + 6
Focus d12 + 4
Herbalism d8 +2 (+1 from Brainiac)
Mysticism d8 +5

Talents
Brainiac
Zap Happy

Heritage
Attuned (MTR +1)

Magic
Alteration 2, Conjuration 1, Cybermancy 3, Divination 1, Illusion 2, Mentalism 2, Offense 2, Protection 2
Signature Spell: Move

Equipment
Dolls Eye Crystal (-1 Zap)


Tara Maclay

Witch Insider

Body: d6
Mind: d6
Senses: d8
Will: d10
Social: d6 +1 (Empath)
Magic: d10

Life Points: 12
Reflex: 11
Resist Magic: 15
Zap Points: 20

Skills (Rank)
Acting d6 +2 (+1 from Empath)
Art d6 +3
Basics d6 +2
Computers d6 +1
Hear d8 +2
Mythology d6 + 6
Singing d6 +5 (+1 from Empath)

Casting d10 +5
Cryptozoology d6 +2
Focus d10 +3
Magical Etiquette d6 +4
Mysticism d6 +3
Potions d10 +2

Talents
Goody-Goody (+1 to casting rolls to beneficial spells)
Meek (+1 to mundane skill rolls when unobserved)

Heritage
Empath*

Magic
Alteration 3, Divination 4, Elementalism 2, Healing 1, Mentalism 4, Protection 2
Signature Spell: Levitate

Equipment
Cat – Miss Kitty Fantastico

New Heritage: Empath
Empaths are very much in tune with the ebb and flow of emotions. She is the first to know when a friend is experiencing joy, but also when she is feeling mental anguish. People are naturally drawn to the Empath knowing that she does understand.
Advantages: The Empath gains 1 rank of Divination and her Social is +1.
Disadvantages: So tied in the emotions around her the Empath is at -2 to casting Curses and Offensive spells.

I added Empath since it seemed like a no-brainer to me. Tara's an empath.