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Showing posts sorted by date for query orcus. Sort by relevance Show all posts

Tuesday, February 13, 2024

In Search Of Duchess and Candella

 I mentioned earlier in this year that my oldest son's group is running through ALL editions of D&D to celebrate 50 years of Dungeons & Dragons. They made characters, and they are taking them through each edition. They have done OD&D, Basic and they are now ready for 1st Edition Advanced.  The characters are now 2nd to 4th level, but there are only 5 of them. And they want me to run an AD&D game for them.

Last week I finally figured out what I am going to run.  They will go through the Orange version of module B3 Palace of the Silver Princess.

Palaces of the Silver Princess

I will explain its infamy to them and run it like it was 1981 for them. So, a mix of B/X and AD&D. Just like we did it.  I'll talk more about the adventure, but for now, I want to focus on a small side matter with the adventure(s). 

That is, who exactly are the thieves, Duchess and Candella?

Duchess and Candella
In Search of...Duchess and Candella

In both versions of the adventure, you encounter two thieves pretending to be Lady Maidservants. Well... not convincingly, since they know very little about what a maidservant does or where anything in the castle is.  But they are earnest and "very attractive" and ask to join the party. 

Now, I always thought that "Duchess" was the dark-haired one and "Candella" the light-haired one. Largely because I thought the dark-haired one looked like a Duchess and Candella is said to have a string of pearls on her. The orange version gives us their ages as 18 for Duchess and 20 for Candella. 

I always liked that art. You are catching two thieves almost red-handed, and the look of surprise on Candella's face and her hair flying about was just great. 

They became minor recurring NPCs in my games. Showing up, stealing something here and there, and then disappearing again. If the PCs were ever tossed into jail, then sure enough, Duchess and Candella were already there.

I had not thought about them much, and they certainly don't get the ink that the likes of Aleena or Morgan Ironwolf get, but they were/are fun NPCs, and I wanted to know more about them.  Turns out I am not the only one.

What does the Web Say?

There are a few links worth visiting and following up on. First is Greyhawk MusingsOn Duchess and Candella.  This is a great place to start due to its thoroughness. In fact, this blog is a treasure trove of information on them, and I respect David Leonard for that.  He speculates that the dark-haired woman thief in G3, The Hall of the Fire Giant King, is Duchess now 11th level. This begs the question, what happened to Candella? Side note: I used that very same thief as a recurring character when I ran G3, but for me, it was Evelyn the Princess Escalla. But I appreciate what he is doing here.  Like me, he equates Duchess with the dark-haired woman and Candella with the light-haired one. 

We learn from no less of a luminary himself, Frank Mentzer, that these two figures were not just Jean Well's characters; they were her favorite duo of characters. She also did the art of them in Polyhedron #4.  

Candella and Duchess in Polyhedron #4

Sadly, we can't ask Wells herself, as she passed away in 2012.

Greyhawk lore master Jason Zavoda made some similar observations and connections for Greyhawk.

I mentioned I was not the only one to find these two fun. They have appeared in more recent products as well. Or at least homages to them.

Candella, sans Duchess, appears on the cover of Blueholme.

Blueholme

She is the one getting the treasure. Wearing the same outfit as Candella at least.

In a minor cameo, but also a cover, no less, they are part of the new D&D Companion Project. I hope to have more on that soon. 

And as I mentioned above, the 11th-level thief from G3 Hall of the Fire Giant King might also be Duchess, without Candella.

Duchess and Candella in Other Adventures

B12 Queen's Harvest is another Basic-level adventure. This time though the "B" is from the BECMI flavor of Basic and not the BX one.

Very early on in this Carl Sargent-penned adventure from 1989, we are introduced to two thieves, Erren and Sarrah, on pages 6-7.  Their ages and appearances line up with Candella and Duchess, even if their stats don't quite match, though. It is not a stretch of the imagination to assume that Candella and Duchess also have other aliases. They are presented in an NPC Mini-Capsule, so they are important to the adventure, though no other details are given.

The fan module by Agathokles, The Dymrak Dread, makes this connection solid with Sarrah, now known as "the Duchess," and part of the Thieves Guild, and her friend Erren Candella. Here they are 5th and 6th level respectively.  This adventure also has Orcus and witches in it, so it is worth my coming back to.

Another adventure to feature them, and this time by name, is the Palace of the Golden Princess, an homage to the original (Orange) Palace of the Silver Princess and Jean Wells herself. There are 5e and OSE versions of the adventure, and they are tied to a comic series taking place in a land inspired by the map in the Original B3 Palace of the Silver Princess. There are even some allusions (in an oblique way) to the Return to the Keep on the Borderlands.

They also briefly appear in Mr. Welch's Mystara Player's Guide for 5e, notably under Mystara's Most Wanted.

Mystara Players Guide 5e - Most Wanted

Mystara Players Guide 5e - Most Wanted

Thought their biggest feature run has been in the various Folio Black Label adventures. Most notably in Folio: Black Label #10 and The Complete Folio Black Label

In The Complete Folio Black Label (covering Black Label 1-6 with extras), nearly every piece of art features our daring duo in all sorts of predicaments throughout all the adventures.  They are also rendered by various artists like Brian Brinlee, Peter Bradley, and Simon Adams, among others. Folio: Black Label #4  and Folio: Black Label #5 even feature them on the cover. Honestly, I bought a bunch of these just to see how much Candella and Duchess art there was in them.

Another artist whose work has been featured in the Folio: Black Label books is Domenico Neziti.  He has done so many pieces of Duchess and Candella that I am giving him his own space below.

Here are a few of his pieces from his Instagram page.







And another I could not find on his Instagram.

Duchess and Candella Demon Bait
Domenico Neziti "Demon Bait"

He clearly has these two down, with some more on his DeviantArt page.

With new books out like Folio: Black Label series it is easy to see how these two have had all sorts of adventures. I can see something akin to distaff versions of Fafhrd and the Gray Mouser, though maybe less magic. Likely a bit closer to The Rat Queens. When I used them in games I always made Candella closer to the Thief-Acrobat concept and Duchess maybe a little closer to a Thief-Assassin. But I don't get "evil" off of either of them, really. Plus, Duchess doesn't have the strength score to be an assassin. Maybe more fighter-thief.

Duchess and Candella in my Games

Duchess and Candella
Duchess and Candella, Sheets from Dark Wizard Games

I have used them in the past, as I mentioned, but never to the extent I have some other characters and certainly not to the level some other gamers have.

Given all the art out there, they have certainly had a lot of adventures, and some that look outright crazy. But these two seem like fun characters to have "madcap adventures."  I mean, is Morgan Ironwolf going to pretend to be half-naked bait for a demon? No, I don't see it.  I'd love to use these two in my Forgotten Realms adventures but honestly they are so Mystara/Oerth feeling for me I can't see moving them over any easier than I could move the B-modules over.

I have at least figured out how they met. This came up in an adventure before. They were both, independently trying to steal this ruby, from the local guild-mistress of thieves. They didn't know the other was also trying, nor did either know this was the guild mistress. They failed, and the guild mistress, Amara, impressed by their attempt or something else, took them in and made them work together. The two became good friends, and their careers began.  In my mind, Candella had been a tavern wench who had become tired of watching adventurers coming in with ill-gotten gains when she could have all that gold. Duchess' background is a bit darker. She was a servant girl working for a Baron and Baroness. The Baroness had accused her of stealing a necklace, but she had not. The Baron, who was broke, had sold it to cover some of his debts and suggested she could work off her guilt in his bed chamber. When she refused, he got violent, and she ran to escape him, and he fell down the stairs to his death. Knowing she would be blamed and likely executed, she ran. She thinks she is still wanted for the Baron's murder. She isn't; no one ever looked for her. In fact, the Baron's debt was so great that the local authorities had plenty of other suspects. The Baroness died soon after in the home of a relative.

I know, according to the art above, that Candella gains some Boots of Flying, and Duchess gets a huge magic sword. 

Since my oldest is running his group through all of the editions of D&D I'll also do versions of them for every edition. Say 2nd level for D&D Basic/Expert, 4th level for AD&D 1st, 8th level for AD&D 2nd Editon, 12th level for D&D 3.x, 16th level for D&D 4e Essentials (better Rogues), and 20th for D&D 5th Edition.  That should be fun, really.  Course I'll need some good prestige classes when I get to 3.x. I think I'll post them when I get around to stating them all up. 

While I will keep them at the same level, at any given time, Candella is about 600 XP ahead of Duchess. 

Candella and Duchess for BX
Candella and Duchess for B/X. Art by Brian Brinlee and Domenico Neziti, 
Vitruvian Character Sheets Blog of Exalted Deeds

While reading up on them, I saw one person online refer to them as a couple of "party girls." I mean, sure, that fits. The vibe I have always had with them was they were both adventuresses out for a bit of fun and hopefully score some treasure. Ok, a lot of treasure. Though at least one academic dissertation places them in the role of temptresses. I suppose that would work too, though not how I would play them. 

Have you used these two in your games? How did it work for you? What happened with them?

Links

Saturday, December 23, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 23

 The first room on the left is a Ritual Room.

Room 23

This room has altars and ritual spaces dedicated to the demon lords Akelarre and Orcus, the arch Devil Dispater, and to the dark gods Ereshkigal, Hecate, and Hel. The last and central altar is to the Vampire Queen herself.

There are treasures here upwards of 100,000 gp, but all are cursed.  Removing them from this room requires a save vs. Death or die. A Remove Curse can be used, but it must be done on each item. There are seven altars here.

There are no creatures here.

Saturday, December 9, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 9

 The PCs enter the foyer of the grand tomb. This area is 10 feet wide and 60 feet long.  In front of the party at the end of the 60 feet is a large set of double doors. There is no lock and no mechanism for turning to open the doors.  As the party approaches the door a voice can be heard and even though it is not loud it echoes throughout the darkness.

"From where does the Vampire Queen gather her true power?"

There are four floor-to-ceiling portraits of the Vampire Queen at various stages in her life. In front of each is a small brass brazier with a small hole in the bottom.  Examination will show there are blood stains on and around all the bowls. There is no way to see if one is bloodier than the others.

Room 9

The four paintings are: 

1. The Vampire Queen when she was young and alive. It shows her making her deal with Akelarre.

2. The Vampire Queen at a little older making her deal with Orcus.

3. A portrait of the Vampire Queen alone.

4. The Vampire Queen at the front of a large army of demons and undead, a Death Knight at her side.

The correct answer is #3. The Vampire Queen relies only on herself. A character must cut themselves and bleed into the brazier in front of Portrait #3.

Doing so to any of the others will result in the release of a Bronze Golem fashioned to look like her companion in the portrait (Akelarre, Orcus or the Death Knight). 

Monday, August 14, 2023

#RPGaDay2023 Favourite CONVENTION purchase

 There have been a few to be honest. But my most memorable was the purchase of the Mage Knight Apocalypse Dragon back at Gen Con 2011.


Shown here after I got it home with the Aspect of Tiamat and Orcus.  AoT takes up 3x3 squares, Orcus 4x4. The Apocalypse Dragon takes up 7x7.

This beast was originally going to be Tiamat in my games.  But later on WotC would release their own monstrous Tiamat. 

Tiâmat and Leviathan
Tiâmat and Leviathan

What about that Apocalypse Dragon?  I still want to get my money's worth out of him.  So he has been redubbed as Leviathan.  Fitting, given the history my games have had with him.  I will need to revisit my stats for him, though. 

This gives me a chance to use both dragons.

Gen Con 2011 was also the same year I picked up all of the Mayfair Demons sets for AD&D 2nd Edition. I might need to go back to those and see if they had a Leviathan write-up. Might be fun.

I also should adopt as much as possible from the Mage Knight rules.


RPGaDay2023


Monday, August 7, 2023

Monstrous Monday: Gargantua Demons, Basic-era

 We live in an unprecedented time of access to media. For example, when I was a kid if I wanted to watch a Godzilla movie I had to wait for the various "creature feature" shows that would be on my local Channel 8, 11, or 12 on the weekends and then hope that one of them would be showing Godzilla.  As I got older my options progressively grew to cable channels, VHS, DVD, and then BluRay. Now I have streaming choices. Tubi was (and is) always good for horror, but now Pluto has stepped into the ring with their 24-hour Godzilla channel and Godzilla movies on demand. Subtitled, not dubbed, for the most part.

As expected, I have been watching it all the time. I am reminded there are some really, really bad ones here (Son of Godzilla comes to mind) but also some I really enjoy.  One of those was 1995's Godzilla vs. Destoroyah. Yeah, I have it on DVD, but catching it one night was a nice treat.

It also made me want to come back to my idea of giant, Kaiju-like demons for my games.

A group of D&D Demons
A collection of DIY Demons

Destroyah is about the same size as the official D&D (4th Edition) Orcus, though Destroyah was only about 10 bucks. Given the 1" = 5' scale, a 6½" Destroyah comes out to about 32.5'.  With horn, 35'.

It makes for a very scary demon to be honest.

DIY D&D demons
D&D Demons with your humble 5'9" blogger to scale.

I have done these Gargantua demons before for both Spellcraft & Swordplay and D&D 5.  I should also do them for my hybrid Basic/Advanced "Basic Bestiary" stat block.

Gargantua
Gargantuan Fiend (Demon, Calabim)

Frequency: Very Rare
Number Appearing: 1 (1-4)
Alignment: Chaotic [Chaotic Evil]
Movement: 240' (80') [24"]
   Fly: 300' (100') [30']
   Swim: 300' (100') [30']

Armor Class: -7 [26]
Hit Dice: 30d8+180******** (315 hp)
 Gargantuan: 22d20+44******** (495 hp)
To Hit AC 0: 4 (+15)
Attacks: 2 claws, 1 bite, 1 tail, 1 breath weapon (typical)
Damage: 4d8 x2, 4d12, 2d12, as per dragons
Special: Alternate forms, breath weapon, fear aura 120', immune to mind-affecting magics, magic resistance 75%, vulnerable to holy weapons.
Save: Monster 30
Morale: 12 (12)
Treasure Hoard Class: None
XP: 38,750 (OSE) 38,750 (LL)

Str: 25 (+6) Dex: 10 (+0) Con: 25 (+6) Int: 6 (-1) Wis: 7 (-1) Cha: 2 (-4)

These horrors are destruction incarnate. These demons stand 40 to 50 feet tall.  Each one is unique, but all have characteristics in common.  They are typically humanoid in shape but could be covered in scales, leathery skin, fur, chitin, or any combination of these. Some gargantuas even have alternate forms they can transform into. This includes the sprouting of wings or even juvenile or ultimate forms. In one recorded case, a gargantua was able to divide into dozens of smaller forms of 1 HD each and then reform later as the larger, composite creature. 

Their intellect is far below that of animals, and they exist only to destroy.  Powerful Balor or even Arch Fiends can control them, but it is challenging for them to do.  Mostly they are sent somewhere where everything must be destroyed or eaten.  Gargantua will even fight and kill other demons.  

All gargantua have massive claw and bite attacks.  Any critical hit roll on a bite indicates the victim has been swallowed whole.  Every gargantuan also has a breath weapon attack like that of a dragon. Typically fire, but lighting and wind are also typical. They do damage equal to the number of hp they have remaining, save vs. Breath Weapon for half.

Human wizards have been known to try to summon these creatures, but the destruction they cause usually outweighs any perceived benefits they may offer.  The spells to do so are carefully guarded.

Some scholars theorize these creatures are the remains of the ancient Titans like the Jötunar or even Die Hüne. But most believe these creatures began as normal animals infused with the evil essences of demons and their homes in the vast Abyss. 


Friday, June 30, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 30

Runu and Urnu lead the characters from room 27, to another room behind the statue of Orcus to where there is another statue of the Vampire Queen.

The Vampire Queen

Here she appears in her human guise. The statue is 20ft tall. 

Her hands are damaged, and on closer inspection, it appears that there were once rings on her fingers that have been chipped away.  One ring on her left hand still has a place for a setting, but no stone.

Runu and Urnu will say that by placing the Eye of Orcus into the setting the secret door to the next level will open. It symbolizes the "marriage" of the Vampire Queen to the Demon Lord.  Runu will state that "they were lovers, you see." in a dreamy way that makes you doubt her sanity.

Climbing up to place the Eye into her ring should not be difficult for a thief but a climb walls roll can be used. Grant them a +15% to success. 

Once the stone is placed in the ring an opening at the feet of the statue will open and a gust of hot fetid air will rush out.  If the gem is removed, the opening closes. Anything used to prop it open with be crushed. The closing doors themselves are heavy and weighted. Anyone caught in the doors when the close will take 5d12+25 hp of damage. The weights can be countered but only on the other side of the door on level 7.  Tying a rope around the gem to pull it in afterwards will not work.

Runu and Urnu want the gem. They are willing to fight for it but not die for it. They will mention a rumor of a secret exit on the Vampire Queen's tomb that would allow her to ascend to the surface without dealing with everything in between.

If worst comes to worst Runu and Urnu can kill the PCs, but they don't want too. Whoever is killed while in possession of the Eye of Orcus will haunt the killers.  So if the PC killed Urnu or Runu not only will the survivor try to kill them, they will also be haunted by the dead shadow elves.



Thursday, June 29, 2023

Wasted Lands Playtest: Runu & Urnu

 One of the features of The Wasted Lands is the inclusion of the O.R.C.S. games system that first appeared in Spellcraft & Swordplay.  While the Wasted Lands uses the advanced O.G.R.E.S. for rules, it does include a chapter on using the O.R.C.S. as well. This gives the Wasted Lands a solid Old-School background and indeed a good OSR one with one of the very first clones ever made. 

I have been talking about Shadow Elves all month long, I thought it might be good to bring two of my Shadow Elf, or Dökkálfar characters to life.  I also want to compare them to their Spellcraft & Swordplay counterparts.

Runu & Urnu

Runu and Urnu are reoccurring characters in my various game. They were "born" while I was walking to the Daley Plaza "El" station (which is actually underground at that point). From here I imagined two evil drow elves, exiled from their society not because they were good, but because of their perversions in necromancy. As children, they were raised by my Necromancer Magnus and became devotees of Orcus.  They became two of my first playtest characters for Eldritch Witchery

They are twins, already a bad sign among the drow, with Runu being slightly older than her brother Urnu. I further make their "inversions" complete by making Runu a warlock and Urnu a witch.

These are not misunderstood drow. They are evil. They are the type that reasons that if someone doesn't do what they want, they can always kill them and get their corpse to do it. 

In my playtests for Monster Mash for OSE they became Shadow Elves with Runu as a Profane Necromancer, and Urnu as a Gothic Witch. 

In the Wasted Lands, they are a Necromancer and Sorcerer, respectively. 

Runu

Class: Necromancer
Level: 10
Species: Dökkálfar

Alignment: Dark Evil

Abilities

Strength: 11 (0)
Agility: 12 (0)
Toughness: 13 (+1)
Intelligence: 17 (+2) N
Wits: 15 (+1) N
Persona: 17 (+2) A

Fate Points: 10
Defense Value: 8
Vitality: 35 (10d6)
Degeneracy:
Corruption:

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +2
Ranged Bonus: +2
Saves: +5 to Persona based

Special Abilities and Spell-Like Abilities

Channel the Dead
See Dead People
Summon the Dead
Command (Spirits)
Protection from Undead
Turn Undead 
Taste The Grave
Death Knell
Suggestion
Vampiric Touch
Charm Spirit
Life Drain
Slay Unliving
Call the Reaper

Divine Notes: Death

Background: Outsider

Gear

Leather armor: DV 8
Dagger: 1d4

Urnu

Class: Sorcerer (Wits Aspect)
Level: 10
Species: Dökkálfar

Alignment: Dark Evil

Abilities

Strength: 12 (0)
Agility: 11 (0)
Toughness: 13 (+1)
Intelligence: 15 (+1) N
Wits: 17 (+2) A
Persona: 17 (+2)  N

Fate Points: 10
Defense Value: 8
Vitality: 30 (10d4)
Degeneracy:
Corruption:

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +2
Ranged Bonus: +2
Saves: +5 to Magic based

Special Abilities

Arcana, Arcane Powers

Spells

1st: Bane, Black Flames, Phantom Lights, Sleep

2nd: Defile, Find Traps, Invisibility, Vampiric Augmentation

3rd: Fly, Globe of Darkness, Zone of Protection vs. Good

4th: Black Tentacles, Kiss of the Succubus, Life Drain

5th: Commune w/ Deeper Dark, Shadow Armor


Arcane Powers

1st: Arcane Bond: Runu (and spell of "self" also affect her)

4th: Exorcist

7th: Incubus

10th: Shadow Walking


Divine Notes: Death, Witchcraft,

Background: Outsider

Urnu and Runu

Neither have divine touchstones since this is not their destiny.

Like this The Wasted Lands can be played as a gritty Swords & Sorcery game. 

Don't forget to check out the Kickstarter happening right now.

Tuesday, June 27, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 27

Archway 3, Room 27: The Chamber of the Vampire Queen Altar to Orcus

The central passage way leads you to the grand temple dedicated to both the Vampire Queen and to Orcus.  Though one only needs to look at the walls to see the main veneration here is to Darlessa the Vampire Queen.

Eye of Orcus

There are bodies of shadow elves, centuries dead covering the floors. There is not enough here to determine what killed them.

The columns of this room are all carved to resemble the Vampire Queen as if she is holding up this temple.  The back wall is dedicated to a large statue of Orcus, though his features here are more shadow elf in nature.  

In front of the statue of Orcus are Urnu and Runu from earlier in the adventure (Room 13). They are standing admiring the statue. When they hear you come in they turn and ask you to come and admire it with them.  When the party gets to them there are three shadow elves dead on the ground. 

They tell you that they killed the guards, adherents to an ancient religion forgot even to the high elves. They point to the statue and claim it was carved from a single piece of stone and that the artist apon completion marveled at it for many days straight unmoving. At the end of the seven day he took out a knife and cut his own throat knowing he would never do something again as magnificent. (if asked how they know, they will say it is a common enough story among shadow elves.)

They point to one ruby eye remaining. They will show the party the way to next level, they have no desire to get involved with the Vampire Queen, but they want the eye. They can't get it themselves due to a religious taboo that prevents them. (this is mostly true).

They is trapped and difficult to get too.

A thief will need to climb the statue and find and remove the two traps guarding it. 

The eye itself will need to be pried loose. 

Urnu and Runu want the eye. It is very magical and has a strong aura of necromancy about it. They tell the party they wish to return it to their own homeland where it can be put back where it came from. This is all true, but the eye is an evil artifact all the same. They promise to show the party where the secret exit is.

If the party agrees they take the eye and they show them to Room 30.


Saturday, June 24, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 24

 The large statue of the Vampire Queen at then end of this hallway has two arched doorways that lead deeper into the greater temple. 

Room 24

From here are five other archways that lead to other chambers. There are two on the left, two on the right and the grand archway in between and straight ahead.  Going from left to right in a clockwise fashion:

(links go live on their posting day)

Archway 1, Room 25: The Hall of the Dead

Archway 2, Room 26: The Chamber of the Blood Pool

Archway 3, Room 27: The Chamber of the Vampire Queen Altar to Orcus

Archway 4, Room 28: The Chamber of the Mirrors

Archway 5, Room 29: The Chamber of the Shadows

This room is shaped like a pentagon with archways on the flat sides.

Before the party can choose a door, four ghostly figures manifest before them. 

The Ghosts are Schreckengeists, and they had been former adventurers. They have no physical attacks other than their scream, and they are harder to turn (turn as wights).


Thursday, June 22, 2023

Wasted Lands Playtest: War at the Gates of Dawn. Chaoskampf in your Games

Chaoskampf
One of the later additions to Dungeons & Dragons lore was that of the Dawn War. Introduced in 4e and detailed a bit more in The Plane Above: Secrets of the Astral Sea book, this war dealt with the war between the Gods and the Primordials at the Dawn of Time. Among other things, it leads to the creation of the Abyss, the devils, and more. It destroyed entire planes and creatures and built the shape of the D&D multiverse.

It is also nowhere near an original idea.

That is not a slight. In fact, it is a feature.

In studies of mythology, this is known as the Chaoskampf or the battle against Chaos. We see this in Greek Mythology as the Gods vs. the Titans. In Norse Mythology, as the Gods vs. the Giants. And in Sumerian Myths such as Marduk vs. Tiamat.  We even see it in Christian myths as God and the Angels vs. Satan and his followers. It features again in Ragnarok and Revelations. 

It is, quite literally, one of the oldest stories in the world.  The roots go back to Proto-Indo-European Gods and myths, but it is likely much, much older than that even. Jung would say it is something buried deep in our collective unconsciousness about imposing order over chaos.

It is also part and parcel of the Wasted Lands experience.

In the Wasted Lands, you play human (or near human) figures fighting back against the forces of chaos. The forces of chaos are the Old Ones, but these creatures and their minions are largely indistinguishable from the Titans, Giants, or even the Primordials of any number of myths and legends.

How does this all tie together? Easy really. 

Let's say you are a D&D fan (doesn't matter the edition) and you would like to play out this Dawn War (something I have done myself to great enjoyment). Why? Well it could be for fun, or for me it was to let the characters gain insight to what is happening in the world of the gods and this all came to them in a dream.  You can use the Wasted Lands RPG to accomplish this.

War at the Gates of Dawn

The War at the Gates of Dawn is my "serial numbers filed off" of the Dawn War. Though there is really no need for that since like I said, there are many of these in all mythologies and since it took place in (or at the beginning of) the Multiverse.

So how do you dothis? Easy.

Step 1: Choose Your Setting

This is the easiest; you are going to go back in time in your own D&D/Pathfinder/d20 game setting. I take the point of view that all the worlds that share similar gods began in one universe and then fractured at this point. 

Step 2: Choose Your Primordials/Titans

When I ran this before my Primordials were Vaprak, who late become Demogorgon, Tharizdûn, and the god that would become Orcus and Dispater. Additionally, I could use my concepts of Die Hüne from my Roma/Norse Pantheon.  But any Titans will do, really. I find Kaiju fit this role rather nicely.

Step 3: Choose your Gods, aka Characters

This will depend on your setting, but if you go with the notion that all Dawn Wars are THE Dawn War and all worlds come from a similar source, then you can go nuts. A place where Pelor, Odin, Isis, the Raven QueenBahamut, Selûne, and Sarenrae all fight side by side. In fact, I would say it is highly appropriate for all the gods of different myths (aka games) to come to this battle. 

I let my players choose the god their character worshipped, was closest to, or had a Pact with. 

Would-be Gods

Step 4: Go Nuts

Now the characters, either as 1st level or higher, need to battle the machinations of the Old One/Titans/Primordials. This makes the Dawn War/War at the Gates of Dawn a much longer conflict.

The Wasted Lands rules are VERY customizable. You can cleve very close to the D&D of your choice in terms of gameplay. The differences in the rules and the tone and tenor of them will give your "War at the Gates of Dawn" a different feel than your typical game, reinforcing how this is a different time.

My son is play-testing Wasted Lands with his D&D 5e group now, and they all claim that the rule differences make them feel like they are playing something "old and brand new" at the same time. The rules aid in the immersion of the game and help them get into their characters better. 

Now, could you get the same effect with, say Basic D&D or some other version of D&D/AD&D? Sure, but what you would be missing are the customizable rules of Wasted Lands and, of course, the Divine Touchstones that really set the characters apart. 

Doing it this way lets you start with the early days of the war and build up to what is really the biggest battle in all of D&D/Greek Myths/Norse myths or the myths of your own world. 

I ran this a while back it worked amazingly well. My oldest is doing it now in his own world where the players take on their favorite gods and have to battle the forces of chaos in the manifestation of The King in Yellow. If the shouts and cries I hear coming from our game room is any indication then it has been an epic success so far.

I think that encapsulates the Wasted Lands well. Simple in execution but epic in scope.