Thursday, December 13, 2018

Featured Artist: Anna Marine

I am not sure how I found my next Featured Artist, I am just glad I did!

Anna Marine is from Prague, Czech Republic and is an amazing talent.  As you can expect from me she loves to draw witches and demons.

Here is a commission I had gotten from her for my Swords & Wizardry White Box Witch.
She was so great to work with that I am now looking for any excuse to get to do it again!


It's a young Larina flying to her sabbat sky-clad.  She does some really wonderful stuff.


Her newest is "Yule".










You can buy all these prints from her Big Cartel or Etsy stores.

You can find her on the net at:
She is available for commissions as well.


Thanks so much Anna!

Wednesday, December 12, 2018

BlackStar: The Influence of Clark Ashton Smith

For the past month, I have been reading all the stories of Clark Ashton Smith in roughly chronological order.  In many ways, I like his works more than I do of H.P. Lovecraft's.  I find CAS easier to approach and his protagonists more relatable. '

Recently I just finished Marooned in Andromeda first of what is commonly called "The Captain Volmar Stories". The next one was A Captivity in Serpens and a third, which I have not gotten to yet, The Ocean-World of Alioth.  What struck me was how much they were like Star Trek.  Add in the Lovecraftian like horror of Marooned in Andromeda and you practically have a blue-print for what I want in BlackStar.

Indeed, the Trek connection has not gone unnoticed.  Ronald S. Hilger and Scott Connors the editors of the Night Shade collection in which all three stories appear make not of the similarities between Captains Volmar and Kirk.  Captivity in Serpens presages the Next Generation episode "The Most Toys" with it's crew member in captivity for a personal collection.

While doing some research this morning I came across the beginning of an adventure I had started back in the late 80s / early 90s for the then Next Generation version of FASA's Star Trek RPG.

I mentioned this last month as the adventure "Ghost Ship".  As time went on it was the Enterprise B (lost according to my notes in 2329, the Enterprise C was launched in 2332), but before that, it was the USS Excelsior.  In my document here it predates even that and it was the USS Necromancer.   Astute readers might recall that the NX-3113 USS Necromancer is one of the "Ships of the Line" of the Mystic Class.   The Necromancer seems to be a bit on the nose for this.  Instead given the writings of CAS and the main representative of his work in the OSR world,  Astonishing Swordsmen & Sorcerers of Hyperborea, it seems best to call the ship the NX-3102 USS Sorcerer.

I was thinking that maybe I could use the events of the CAS Capt. Volmar stories to give my Horror Universe a bit more of a backstory. Volmar's ship was called Alcyone.   The Alcyone system is about 445 light years from Earth, so not sure if I could say Volmar is from Alcyone. So I going to say that the Alcyone was his previous command.  His name is Howard Solomon Volmar since he has been compared to Robert E. Howard's creation, Solomon Kane.

There is so much more here too.

Seedling of Mars deals with an alien craft that lands in California in 1947 (the future from CAS' then perspective) that carries a group of scientist to Mars where it's one lifeform is a planet-wide hybrid of plant and animal that is near god like.  While CAS' martian is a benign entity, it does have the look of a Lovecraftian monster.  One could imagine a great Cthulhuoid beast in its place.  The deal that makes with humanity is less for their benefit and more Faustian in return.  Indeed in CAS' tale, the being wipes out much of the Earth's population but it's ok since those are the ones that were not scientifically minded.  The rest of humanity is relocated onto Venus. Still, while this story is more Science-Fantasy it just needs a nudge to push it out of the light and into the dark of Horror.

Clark Ashton Smith in My Games
It is fair to say that CAS has had more influence on my games than Lovecraft has, save for the effect Lovecraft had on CAS himself.
In my regular D&D 5 games (and before that) CAS has had a huge effect on my game universe as detailed here:


For these, I made a special effort to reread or in other cases re-read all the Averoigne stories to get a good feel of Medieval Horror.  It was great.

These days the Atlantis and Hyperborea tales of CAS are well handled by Astonishing Swordsmen & Sorcerers of Hyperborea.   Actually, I would love to use AS&SH as the system for a Zothique game.  I have already taken ideas from it for BlackStar and plan to have the PCs travel to Yamil Zacra: The Infernal Star.

Depending on how my BlackStar game goes I could conceivably pull another "Where No One Has Gone Before" and send the poor crew of the Protector to Earth, 250-300 Million years in the future.

I could combine this with the "Ghost Ship" idea above. Though that might be too much.
Alternately, I could alter my Starcrash on Hyperborea adventure idea to Starcrash on Zothique.  I kinda like that idea. Shades of "The Time Machine" here too.  It would also give the option of something I wanted to try in some other games.  I have wanted the PCs to run into their future-incarnations; their reincarnated souls as it were in new bodies.  The excuse I would give is that the Earth is so old now that old forms are being reused.

If I wanted to bring in some Atlantis I could just use some of my ideas for Doggerland.

The Black Gate ran a fantastic series on Clark Ashton Smith.  I won't link all of them here, just ones that are germane to this discussion, but they are all good.

Tuesday, December 11, 2018

Shrine of St. Aleena for 5e

In a very nice surprise this morning I was given the word that a conversion I did a bit ago is now live on DMSGuild.


The Shrine of St. Aleena, Small Niche Games and Pete Spahn's classic OSR adventure is now available for 5e thanks to yours truly.  Love the colorized cover!

You can read my review of the original on its product page.
The 5e version remains faithful and adds some new 5e features such as the Monastic Order of St. Aleena.  Now you can play a Monk dedicated to the service of this most revered saint.

I want to thank Pete for giving me a chance to play around in his world here for a bit.

At under 5 bucks this is a steal!

You can still the OSR version too.




Monday, December 10, 2018

Monstrous Monday: Frost Maiden

Woke up to freezing fog this morning.  That sounds totally made-up, but there is a thin sheet of ice everywhere.  Remind me again WHY I live in Chicago?

Today's little beastie is another one from the upcoming Winter Witch book.  It should feel familiar to any old-school gamer.

Frost Maiden
Hit Dice: 10
Armor Class: 3 [17]
Attack: Spell abilities or two fists (2d8x2) (giant size)
Saving Throw: 8
Special: Spell-like abilities, growth, immune to all cold.
Movement: 18 (can run without impediment over snow and ice)
Alignment: Chaotic
Number Encountered: 1
Challenge Level/XP: 12/2,000
Frost Maidens are related to both Frost Giants and Snow Elves.  It is believed that the first Frost Maiden was the offspring of a snow elf princess who was abducted by a Frost Giant Jarl.  The Princess was a powerful winter witch and she cursed her abductor and his family.  Now once every 100 or so births among frost giants will result in a frost maiden.  Due to the curse, the frost giants cannot abandon their frost maiden daughters and they usually rise to levels of importance and power.
These creatures stand some 5’ tall under normal conditions. Her skin is an unhealthy white or pale blue with white or platinum blonde hair. Their eyes are a piercing ice blue. They appear as a snow elf, but something is different about them.  They are unearthly beautiful with melodious voices and a coquettish smile. The often will appear wearing only the barest minimum to support modesty, but little else.  They are often barefoot.
Frost Maiden are all irredeemably evil. Their favorite game is to tease human males to point they are maddened with lust then they lead them to their deaths.  Usually in a blind canyon where they will bury them in an avalanche or trap them in a deep bit of ice.  They are also not above leading them into ambushes of winter wolves, worgs, or their frost giant brothers.   Some males they trick into acts of passion.  The resulting children are the same race as the father. Children of these unions have an additional +1 to saves against cold-based attacks.
The frost maiden can cast spells as a 7th level winter witch and can also once per day grow to three times her size (15’) to the size of a frost giant once per day.  She will revert to her normal size at sunrise.
Some sages say that the “snow elf princess” was actually the Snow Queen, the Faerie Lady of Ice and Snow and the “frost giant jarl” was no less a personage than Thrym, lord of the Frost Giants.  This is unconfirmed and both the Snow Queen and Thrym are loathe to discuss it. But it is known that many frost maidens serve the Snow Queen in her court.



I used this monster as a "side quest" after running G2 Glacial Rift of the Frost Giant Jarl.  The ice maiden in question was the daughter of the Jarl.  My players were quite surprised when the "snow elf" they were chasing starting using spells and became a 15' frost giant.

Thursday, December 6, 2018

Featured Artist: Larry Elmore

This one might seem something like a cheat or a dodge. I mean the idea behind Featured Artist is to share with you artists I enjoy and want you to know more about.  Let's be honest EVERYONE knows who Larry Elmore is.

But in truth, there might not be my witch class and thus not this blog had it not been for Larry Elmore.  Well. That might be overstating it since I was working on my witch rather early.  But it was his art that gave me inspiration.  I do know I would never have published my first "netbook" of witches had it not been for his art.

This week is my "anniversary week" and Elmore has had an inordinate influence on my writings. It seems only fair to give him his due here.

I have to be 100% honest.
I love his witches.


This witch appeared in the famous Dragon #114 version of the witch class and she was the "face" of my witch character ever since.  My goal is to get this as a print to put up in my game room.

Equally as influential was the Dragonlance character Laurana, which is not a great mental leap to my own Larina.  Though really only in name.  Laurana went from spoiled princess to warrior to one of the main heroes of the Dragonlance saga.



Though this next one was more influential.
"Early Snow" was one of my favorites. So much so that at Gen Con 2010 I bought the mini from Dark Sword and a signed print from Larry himself.


Larry admitted he loves drawing women and witches in particular.





He is pretty famous for his clerics too.


Aleena should have been working with Avalyne! She might still be alive.

And of course, there is this one, maybe his most famous painting ever.

But on Earth-2 they got this one as the cover.


I have to say, I like this one better.  Maybe not as epic as "one man vs. dragon" but it is more "D&D" with a fighter, magic-user and what could be an elf or halfling. I am going with halfling.

There is so much art out there that I could spend days talking about it and him.

You can find Larry on the internet at:

Wednesday, December 5, 2018

This is How I Die. New feature for Winter Witches

I often joke with my wife that I know exactly how I am going to die.  It's going to be an M.I. while shoveling snow one winter.  Statistically speaking given my age, health, previous heart issues and where I live this is a pretty safe bet.  So if I do, you heard it here first.

The trouble is shoveling snow gives me great ideas.  Pretty much the entire Winter Witch book came to me while digging out of one Chicago winter.

Foresee Death
The witches of the Winter Witch Tradition have a secret they almost never share with others, not even their sister witches.  Everyone knows of course and the secret is still kept.

Each Winter Witch knows exactly how she will die.

She may not know the details, and certainly not where or when but she knows as sure as she knows her own date of birth how she will meet her end.  Many know it will be via fire or violence. Rare is the witch that sees herself lying in a bed as a great crone surrounded by loved ones. No. The witch knows her end and she knows it will not be pleasant.
Some occult scholars believe that this is because the Winter Witch, like the Mara Witch, deals with aspects of the divine closer to death.  Winter is the month of death, but also of rebirth, the witch then learns how she will die so she may prepare for her own eventual reincarnation and rebirth.

Using Foresee Death in Your Games
For PC Winter Witches the player must jot down how she sees her witch character dying.  Emphasis on the dramatic or even maudlin is preferred.  The details can and should be light and simple.  "I will die in a fire" or  "I will die surrounded by my fallen enemies".  Something that makes a mental picture. A single scene of death; not a movie. 
The Player and the Game Master then should agree on this with the assumption that the character very likely will have a long life ahead of them.  Each then takes on certain responsibilities to the character.
The GM agrees NOT to create scenes purposefully to kill the witch character. The GM can have fires and enemies and everything that are in the Forsending of Death, but to let the dice fall where they may.
The Player agrees to play her character as normal knowing full well that the GM knows the situations of death and could use them.
Both agree to the following depending on the system used.

  • Old School D&D/OSR: The character is given a +3 bonus to any saving throw that might result in death that is NOT of the situation described.  If the situation is as described then the character gets a saving throw penalty of -7.
  • 3rd/Pathfinder or 4th Editions:  The save mods are the same +3 or -7, but apply to Fortitude saves/defense and Death saves.
  • 5th Edition:  The witch or warlock character has Advantage on all Death saves that do not fit the situation described or Disadvantage on all Death saves in situations that do.

If your game does not have Winter Witches then this can extend to other witches or to warlocks as the case merits itself.

The idea here is not to give the character a way to cheat death. Quite the opposite really. It is designed to let the character (and the player) know that death is always there, waiting, like a wolf in the winter.  If given the chance it will pounce on you. Knowing this doesn't change it.

There will be more in my upcoming book, The Winter Witch Tradition.



Coming December 20th.

Tuesday, December 4, 2018

10 Years (sorta) of The Other Side!

It's December and I am celebrating 10 years here at the Other Side.

Willow & Tara join the Justice League Dark by Jacob Blackmon
Sort of...

My first post called intelligently enough First Post, was made on April 27, 2007. But I didn't do much with my blog at all in 2007.   My next real post of substance was not till December 23, 2008.  In that post, I talked about some projects I was working on at the time.
Project #1 never came to pass, the IP owners pulled out.  BUT I am happy to say that the adventure I wrote for it then is now in the hands of a new editor and I hope to say something more about that soon.   Project #2 of became Eldritch Witchery.   Since that time I have gotten 25 or so books out and appeared in a few others.

In any case, I figure December should be the 10 year anniversary of this blog.  It has been a crazy ten years too.  Yesterday was my 10 year anniversary on Facebook too, so I hit Social Media big in 2008.

This blog started out as an extension of my then website, also called The Other Side.  But the site got hacked so many times I dropped it.  I was growing tired of Message Boards where I could talk about Game A, but not Game B or I could talk about Games A and B but not Topic X.  I wanted more freedom to talk about the games I loved and the topics I cared about.  That site and this blog gave me that freedom.

What has the Other Side seen in 10 years?  Well as of right now, I have had 3,744,607 visitors which averages out to about 1,024 hits/visits a day.  I have made 3,848 posts and only 663 have overtly been about witches.

I have spilled a lot of digital ink (electrons? photons? photons) on witches, vampires, witches, Willow & Tara, Zatanna, the OSR, superheroes, my favorite games, witches, games I have written, sometimes about my hardcore left-leaning liberal politics, witches and games I played with my kids.

With this blog, I have participated in blogathons, blog carnivals, and blogfests.   Reading challenges, post-a-day challenges and theme posts.  I have seen a lot of great blogs come and go and a lot of my contemporaries still posting right along beside me.  I have made some good friends and some people I love to work with.

To memorialize this anniversary Jacob Blackmon (my first Featured Artist) created what might be the ultimate "Other Side" image:  Willow and Tara being welcomed into the Justice League Dark by Constantine and Zatanna.   Pretty much captures everything this blog has done in 10 years!

What next?  More Featured Artists, more Black Star, the return of This Old Dragon and One Man's God (OMG).  I hope to bring even more.  So let's get on that next 10 years, shall we?

Thanks, everyone!  You are what makes posting here worthwhile and I hope to keep being a place you can come too for your RPG and pop culture entertainment.

Monday, December 3, 2018

Monstrous Mondays: Blood Trees of Yule

Honestly. I couldn't resist.


Blood Trees of Yule
Hit Die: 3
AC: 8 [11]  (hardness)
Attack: 1 branch (1d6), blood drain 1d6 hp
Saving Throw: 14
Special: Cold resistance, fire vulnerability, Grab on natural 20 of 1d4 Con loss in blood
Move: 0 (see below)
Alignment: Chaotic
Number Encountered: 1d3 or 2d6
Challenge Level/XP: 4/120

The Winter Solstice, also known as Yuletide, is a time of rebirth amidst the surrounding chill of night, winter and death.   Witches of all traditions celebrate the return of the sun and rebirth of the Summer Lord who will reign until Midsummer.  People of all sorts stop and turn to each other and say "Well done. You made, half-way through the dark."

But not all Yuletide is celebrations. There are reminders that death still walks the lands.  Such are the Blood Trees of Yule.  Created by a powerful but evil and jealous witch these trees lure revelers to their death.  Once a creature, medium-sized or smaller is within a foot of these trees they will lash out with a branch to impale the unsuspecting victim. Impalement happens on a critical roll of a natural 20. Once so impaled they pull the victim into their branches where they are drained of all blood, 1d4 Con points per round.  The victim can be freed only on a successful Save modified by Strength.

These trees possess a rudimentary intelligence. They cannot move but they can bend and sway as much as 5 feet from their stationary position. The redder the tree the more evil and dangerous they are.

Encountering one such tree is usually the sign of some nearby corruption, the use of dark magics.  Encountering three or more is the sign malign witchcraft.  Encountering up to a dozen is a sign of the darkest, most evil form of witchcraft known.  The foulness of such trees is eclipsed only by the foulness of the witch that created them.

--
Speaking of blood.

This happened over the weekend:


I have not always been a fan of Lamentation of the Flame Princess, but James Raggi does do good work and I AM a fan of Elizabeth Chaipradikul.  She did the fantastic WITCH Fated Souls and the forward to my Green Witch book.
The book in questions above is She Bleeds.

James mentions that the warehouse in question could have destroyed copies they paid for, so he is looking into it now.  But the destruction of a book, any book, is anathema to me.

So show Liz your support. Pick up a copy of one of her books.  I can only imagine how this must feel to her.

Friday, November 30, 2018

Kickstart Your Weekend: Final Call!

I have a bunch of Kickstarters making their ways in the RPG/Geeky world and a lot of them are ending soon.  So here's your chance to get a last look in.

HYPERBOREA: Players' Manual, Referee's Screen, and more!


I love AS&SH. It's a great game.  But look at this beast:


That is a lot of book.  And not all of it is good for the players to have (or need).  This Kickstarter gets you a slimmer version of just information for the player.  You can also get a GM's screen and Players folder.

Never Going Home: World War Occult Role Playing



Described as "Eldritch Horror Role Playing in the Trenches of World War One" it looks like a great game.

I also have a couple from the comics world.

Legend of the Shaders - Harp Twins Comic!


Nordic harp-bard twins and their enigmatic cat discover that the Shader creatures of legend might not be myth after all.

Created by local girls Camille and Kennerly Kitt, aka the Harp Twins.  Normally known for their harp versions of Heavy Metal songs the girls are in their own comic adventure.  I have to admit, I am curious to see what this is all about.

And of course my most recent Featured Artist,

WILLOWBROOK #1



I think this one will be great too!

Thursday, November 29, 2018

Featured Artist: Emma Kubert

Something a little different today.  I have been talking with Emma Kubert about her Kickstarter for Willowbrook and in the process found some really fun and wonderful art!

So for today's Featured Artist, I will give you some art and an interview with Emma about her Kickstarter and art.



The Other Side: Tell everyone who you are and a bit about your art.
Emma Kubert: I am Emma Kubert, I recently graduated from the Kubert School! I have been drawing ever since I could hold a pencil, but I didn’t seriously get into comic art until I started at the Kubert School. From this educational experience, I found that I don’t just have a love for traditional superhero comics. I can create any kind of story I want with any kind of medium, which is really quite exciting!

TOS: Kubert School of Art.  That can't be a coincidence, right? ;)
EK: It is no coincidence! :) I am the daughter of Andy Kubert, niece of Adam Kubert and granddaughter of Joe Kubert.

TOS: So this gives you a bit of solid art history.  Is everyone in your family artistic?
EK: Not everyone in my family is artistic. I think what sets us Kubert’s apart from other families isn’t being artistic, but having a relentless determination, pursuing what we want to do with our lives and doing it well. Some of us just happened to fall in love with art and others are successful in other ways.

TOS: Now tell us about Willowbrook.  I love the idea and the art grabbed me right away.
EK: Willowbrook is about a small fictional town in upstate New York, where magical creatures run amuck, and the main character is now on a track to go and find them to protect the people of the town. It is a young adult fantasy comic, but fun for all ages!



TOS: Tell me more about Eliza Anderson.  What little I have read and seen of here she sounds like a great character.
EK: Eliza Anderson is a teenager who grew up away from regular social norms and studied magic. She is very positive, goofy, wacky, and incredibly curious about normal teen stuff, but doesn’t quite understand it, so this is where her ignorance for regular human interaction can be humorous!


TOS: And Willbrook, the town itself?  Looks like a fun place if you like weirdness (and I do!)
EK: Willowbrook has that backwoods, small town, you only stumble upon it if you are lost, kind of feel to it. The place is scattered with magical creatures that have escaped from an unfound portal that leads to other worlds. Eliza’s job is to rid this town of said creatures :)

TOS: What is the future for Willowbrook?
EK: Right now, we are about to end our Kickstarter for the first issue. My hope is to send it to publishers and hopefully make it into a long ongoing series, but for now, we focus on the first introduction issue, so people get a good feel for the project.

TOS: Finally, a question I always ask here at the Other Side.  Who is your favorite witch/wizard and why?
EK: Oh wow that is a tough question! There are so many to choose from! I obviously love Willow from Buffy the Vampire Slayer (if you couldn’t tell) but I am a huge fan of Melissa Joan Hart’s Sabrina in Sabrina the Teenage Witch. I also love Ginny Weasley and Lily Potter from the Harry Potter books. Sorry, couldn’t just choose one! :)



You can find Emma's Willowbrook #1 Kickstarter here: https://www.kickstarter.com/projects/emmakubert/willowbrook-1

It looks like a lot of fun and I can't wait to see it out.

And elsewhere on the net:







Wednesday, November 28, 2018

Black Star: The Conqueror Worm

"There is no evidence of avifaunal or crawling vermicular lifeforms on Jouret Four."
- Data, Star Trek the Next Generation, Best of Both Worlds, Part 1

I had a Black Star post ready to go today, but this one grabbed my imagination a lot more.  I am currently reading "The Door to Saturn: Collected Fantasies of Clark Ashton Smith, Book 2" in it is a story, “The Kingdom of the Worm”, about an ancient evil kingdom of the dead and the giant charnel worm that rules there.  This reminded me of another one of my favorite Clark Ashton Smith tales, "The Coming of the White Worm", which I need to re-read soon.

While reading I could not help but think of all sorts of worms and how they have been used to terrify us. Edgar Allen Poe's "The Conqueror Worm" comes to mind, which also leads me to the Stephen R. Donaldson short story (from "Daughter of Regals and Other Tales") of the same name, though that one is about a centipede. Which of course made me think of the Sand Worms of Dune and then the Sand Worms of Saturn from Beetlejuice and of course the Sathar of Star Frontiers.

It is that last one that gave me the idea explosion that this post is.

Black Star is if nothing else, about exploring the horror that is space. Space is dark, I am just adding Eldritch Dark to it.

It got me thinking that a great adventure would be to have our crew check in on a planet, much like TNGs Jouret 4, that the entire population is gone.  They discover that they have all been eaten by worm-like creatures, maybe even the Sathar.  Of course they are nothing compared to the towering monstrosity that is Mordiggian, the Charnel God.  I had used Mordiggian and his ghouls once before in a Buffy/WitchCraft/Willow & Tara game which also gave me the spell "Lend Me Your Fire" (to appear in a witch book someday!)

In this adventure, the colony (shades of  LV-426 to be sure) is wiped out by the millions and Starfleet is sent to investigate.  There is evidence that everyone died pretty close to each other in time and there is a lack of bodies.  The Sathar have been consuming the dead, which is not typical behavior, and they are worshipping Mordiggian as their God of Death.  The real big bad here is Mordiggian.

The horror aspects here are of course the death of millions and the natural squeamishness many people seem to have about worms, maggots, and other eaters of the dead.  "Wormfood" is an evocative image for a reason. Also, there is the notion that Mordiggian is here and maybe he is a god maybe he is not, but did he come to our notice now because of the use of the new Triberyllium Warp-13 drive has opened our dimension to that of the Cthulhoid mythos creatures.

For sci-fi this is my chance to square the circle of merging Star Frontiers' United Planetary Federation and Star Trek's United Federation of Planets.

SATHAR (for WhiteStar)
ARMOR CLASS: 6 [13]
HIT DICE: 2
HDE/XP: 3/75
SAVING THROW: 16
TOTAL HIT BONUS: +1
MOVEMENT: 12
SPECIAL: Keen Senses (vision, smell)
ATTACK: by weapon

Sathars are long, worm-like creatures. Their bodies are divided into segments, like an earthworm's. They do not have a skeleton. Instead, they support their bodies hydrostatically, by pumping liquid into the segments so they become hard. A shiny, clear slime coats their skin. Federation scientists believe they are warm-blooded, but no live specimen has ever been studied. Their eyes are placed near the sides of their heads and contain double pupils giving them extraordinary vision.  They smell through two pits in front of their eyes.

A Sathar moves by slithering across the ground with the first meter of its body raised. They also can coil like a snake, raising 1.5 meters of their bodies from the ground.
The color of Sathar skin varies from yellow to brown. The tentacles are the same as the body, but with a slight greenish tint. The underbelly is pale pink. A pattern of dots, speckles, and stripes decorates the back of the head. These patterns are natural on some Sathar, but are tattooed on others.

Some survivors of Sathar attacks have reported that Sathars are not effected by electrical shocks, phasers set to stun or stun grenades, but these reports have never been confirmed.

Sathars are highly intelligent and have a space-faring culture found on the Frontiers of Federation Space.  They are considered dangerous even if very little else is known about them

Source: http://starfrontiers.wikia.com/wiki/Sathar

So, Black Star: The Conqueror Worm (Star Trek + Star Frontiers + The Kingdom of the Worm + Aliens + Tremors + The Charnel God).

Monday, November 26, 2018

Monstrous Mondays: The Almas

I am back from Thanksgiving break only to have the worst blizzard in two-three years hit the Mid-West.  My kids schools are closed and my office is even closed!  With all that snow outside it is a PERFECT day to do some more work on my Winter Witch book.

Today I want to feature a monster that has some significance to me.  The Almas is a cryptid that dates back at least to the 15th century.  I featured the almas as suspected antagonists, but later turned allies in the Ghosts of Albion adventure "Almasti". Here a tribe of Almas has come to London to stop the plans of the evil god Chernbog. 

For the Winter Witch I wanted something a little different, but close enough that it was obviously the same creature.

Almas
Hit Dice: 3 (4 for Shaman)
Armor Class: 7 [12]
Attacks: 2 fists (1d6) or by weapon type
Saving Throw: 13
Special: Fly, immune to cold, spells
Move: 12 / 24 fly
Alignment: Neutral
Number Encountered: 1d8
Challenge Level/XP: 6/400

Almas are the smaller, more intelligent cousins of the Yeti. Due to their smaller size, they do not have the yeti’s hug attack.  For every group of six almas, one will be a shaman who has the spellcasting ability of a 2nd level winter witch.  With the aid of the shaman, an Almas can fly on the boreal winds, but only after the sun has gone down.

They are immune to normal and magical cold.  Almas speak their own language and that of giants.

--

Working hard to get the Winter Witch to you in time for the holidays. 
Until then check out the Cyber Monday sales at DriveThruRPG. All my Swords & Wizardry witch books are on sale.

Tuesday, November 20, 2018

Happy Thanksgiving

Headed out to various Thanksgiving celebrations.  See you all next week!

Monday, November 19, 2018

Monstrous Mondays: Wind Wraith

Interestingly enough this monster came up while playing Pokémon GO with my wife and kids at Gen Con this past summer.  Also based on some other ideas I have had over the years.

Wind Wraith
Hit Die: 5
AC: 1 [18]
Attack: 1 touch (1d6 + con drain)
Movement: - (Fly 24)
Save: 12
Alignment: Chaotic
Challenge Level/XP 9/1,100
Special: drain 1 point of Constitution with hit, magic or silver weapon to hit, ignores non-magical AC.

Wind wraiths are the spirits of mortals that die in one of the elemental planes and become hopelessly lost and can't move over to the other side.  They return to the Mortal Plane to haunt others and steal their lifeforce (as represented by constitution points).
The successful touch of a wind wraith will cause 1d6 points of damage and drain 1 point of Constitution.  A saving throw is allowed to prevent this drain, but the damage is always taken.
More horribly the wind wraith ignores all but magical armor.  The foul creature's clawed hand will pass through the hardiest plate mail as it does through leather or cloth.  All are treated as having an AC of 9.
If the armor is magical then the magical enchantment can be added to the character's AC, but not the armor itself.  So +1 Plate mail would confer an AC of 8 while +3 leather armor would be treated as an AC of 6.
Wind Wraiths appear as they did in life from the torso up. Their lower halves fade into mist and vapor.  They typically haunt areas of strong magic in hopes to find a way to a permanent death.  They are also found in the elemental planes.
They can be turned as Spectres.