Tuesday, September 18, 2018

Fear of a Black Superman

Very, very few characters reach out and touch people in a profound way.  Life-changing or life-affirming when we get one of those characters then we tend to be fairly protective of them.

So in way, I understand the...well lack of a better word...anger surrounding the rumor (and that is all it is at the moment, rumor) that Michael B. Jordan would be cast as the next Superman. 

Frankly, I would love to see DC/Warner be so bold as to do this.  Plus if you have seen Creed you know that MBJ is a talented actor and he could pull this off.  He has the physique for it to be sure at 6'1" and only 31 years old. 


That is all fine.  Until you get online.  Then the so-called fans begin their bitching, whining an complaining.  Yes, it is overwhelmingly white and male that are doing the loudest wailing.

Superman/Kal-el/Clark Kent was created by two Jewish immigrants who wanted to tell the tale of another immigrant and how he could hold up the ideals of Truth, Justice and the American way.

So why then does he have to be white?

Well originally I am sure it never occurred to them he could be anything else.  And there is the practical reasons that a black superhero would have never sold comics back then.  Plus I am sure they wanted to see themselves in the comic.  We all do.

But to hear the "fans" you think this was a travesty, a crime worthy of a mob rule.
Or in other words, the masses being a bunch of dicks again.  More to the point a bunch of dicks who have never read a Superman comic before.

I mean we have had Val-Zod.


Calvin Ellis,


Steel,


And President Obama,


Ok. Maybe he doesn't really count here.


There are plenty of precedents (not just Presidents like Ellis and Obama) for a black Superman.

It's time for the fandom to grow up.  We as geeks are accepted like never before in mainstream society. It is time now for us to show mainstream society that we are still not a bunch of basement dwelling adolescents.

Monday, September 17, 2018

Dragonborn in Oerth

A few questions on the various Greyhwak and Oerth related groups on Facebook have prompted me to think a little more about Dragonborn and their place on Oerth.

This is something I began thinking about during the end run of my 3.x campaign, The DragonSlayers.  The be reveal was going to happen when I ran the old BECMI adventure M3 Twilight Calling.  Here the Carnifex were roughly analogous to orcs and to the Dragonborn's elves.
I am also going to use the Tom Moldvay article on the Seven Planets from The Dragon #38.  Which also includes Len Lakofka's updated AD&D 1st Ed stats for Tiamat and maybe the first Yellow Dragon.

But I still need to run that.

I did all the background work for that adventure and came up with some ideas of where to place the Red Mesa, which is a feature of the Dragonborn's homeland.

In Krynn it is pretty easy. Dragonborn are either replaced by or used instead of Draconians.  Though there are still many differences between the two races.
In the Forgotten Realms Dragonborn are godless warriors that have been enslaved by the Dragon Tyrants of Abeir, the lost "twin" world of Toril.  During the Spellplauge (cough*4thedition*cough) bit of Abeir and Toril combined and then split again during the Sundering (clearsthroat*5thedition) leaving some behind.
Other worlds do other things.

Mystara/the Known Wolrd has a thousand places for Dragonborn and any can work into the history.  But Oerth is different.  Let's check out some potential sites.
Again this falls into another debate...what is and what isn't a canon map of Oerth. I am going to stick with the more recent one since it serves my purposes best.

The Oerth
I am going to focus on the mostly undefined West since there a lot of good places to place the Dragonborn Empire (yes I am calling it an Empire, more on that in a bit).

Candidate #1: Fireland
Like many lands on this side of the world, there is very, very little known and even less that have been published.  Fireland, by its name, seems to be an area of volcanic activity or at least much hotter than expected.  Also given its name and its location I am also inclined to draw parallels to Iceland.
I like the idea of an island because it keeps the dragonborn remote and isolated. They could have been there for thousands of years and no one would have known.
Besides, who else would live on a volcanic island? Ok, lots of people do.

Candidate #2: Draconis Island
Another island and this time that really has a good "name claim".
Draconis Island is smaller and less remote but still has a good claim.  It is just about smack in the middle of the Celestial Sea, so maybe this is the home to dragons and/or dragonborn.   It is also closer to the Eastern and more well-known areas of Oerth, so having dragonborn suddenly show up can be readily explained.
Like Fireland there is a lot of appeal to me because it is an island.  I am planning on molding MY Dragonborn Empire on the Dragon Empire of Melniboné of the Elric Saga.  Instead of humans it will dragonborn and maybe not a cruel or decadent.

Candidate #3: The Draconic Imperium of Lynn
This is a big one. Not just in size (it is the largest of the three) but also the name.  The Draconic Imperium implies a Dragon Empire. Whether ruled by dragons or dragonborn or humans that worship dragons, well it's hard to say.
The only thing we know for sure about this area is there is a great city of Lynn and it is full of sea-farers and merchants.
This also seems to be a favorite of some places online as well.

For me though I am going with my Candidate #1, Fireland.
It seems like a better fit for what I want with Dragonborn and still have them in my world.
Speaking of which.  "My world" isn't even Oerth.  I am still happily using the merged Mystara/Oerth world of Mystoerth.

In my world, Fireland is very, very far west. So far in fact it wraps back around to the East.



I get a good sized island that is far enough away to be rumor and close enough that people have heard the rumors and believed them to be true.

Rise and Fall of the Draconic Empire
By human reckoning, there were no powerful civilizations more than 6000 years ago.  This is human arrogance.  When humans were still living hand to mouth as hunter-gather tribes and elves leaving their crystal cities of azure in the Feywild for the forests and wild places of the world the Dragonborn reigned supreme and unconquered.
In their history when the gods and primordials fought in the Dawn War; Tiamat and Bahamut fought their titanic battle in the skies.  As their blood fell to the ground the Dragonborn sprang into life.  Since none knew whose blood they came from they honored both gods as their own.
It is said that Tiamat fell from the skies and crashed into the Oceans.  Her blood and fire and body rose up to become the volcanic island known to humans as "Fireland"; though in the Draconic language it is known as Arkhosia or "Cradle".  Scholars are quick to point out the exact same word in old draconic means "Tomb".  It was here that they built their empire.  The great city of Aurix'ir (the "Golden City") was built. It featured the grand palace of the Emperor whose unbroken line can still be seen today and the even grander twin temples honoring Bahamut and Tiamat. Priest of both sects interacted here and were under strict oaths never to harm the other while in Aurix'ir.

Within the center of the island, surrounded by icy peaks and volcanos lay the legendary Red Mesa and within the Red Mesa was the even more legendary Dragons' Graveyard.

For the next 6000 years, the Dragonborn expanded their empire. Both Tiamat and Bahamut decreed that the riches in the Dragons' Graveyard would belong to the Draconic Empire and thus Emporer.

The wars of the Dragonborn were in the prehistory of Humankind, but would have been glorious for a human historian.

The First Great War was against the evil Carnifex. These lizard-men were the progenitors of Lizardfolk and Trogldytes and maybe scores others creatures.  They were old, even predating the Dragonborn, and they had a prior claim to the Dragonborn Island (though it did not exist till the dragonborn did).  The enemity between the two races was great; much like that between the elves and the orcs.  Indeed the similarity does not end there.  The Carnifex were the offspring of the great lizards known as dinosaurs and they represented a much different Oerth than what it was now.  A hotter place, filled with life from beyond the stars or from deep time.

The Second Great War, sadly was inventible as it was regretable.  The Dragonborn came up against the expanding elves time and time again.  Elves, with their ability to adapt nearly perfectly to their environment, were grabbing lands faster than the dragonborn could get their own people out into these new realms.   The conflict was brief, but global.  While both sides still hold long cultural memories of this war they have decided to work more towards peace, if not just a break from the hostilities.

The Third Great War was between the Dragonborn and the formerly human, now tiefling Empire of Bael Turath.  This was the war that would last 5 generations and destroy both empires.  In the case of Bael Turath it would wipe them from the face of the world and the dragonborn would return to their island and never interact with the outside world again until recently.
Some say the war began with a distarous first meeting between the two races, others say that war was always going to happen. In truth the war began in the Nine Hells when Asmodeus, always vying for more power, created the tieflings and cast Tiamat from Hell into the Abyss.  Offended beyond measure Tiamats clerics screamed for blood and in a rare case of ancestry overriding other concerns even the clerics of Bahamut, who still consider Tiamat their "grand mother", joined them in their cries for vengence.
Soon the lands, skies and seas were filled with battle.  Dragonborn sorcerers battled tiefling warlocks.  Paladins of Bahamut and Tiamat traded blows with hellknights of tieflings. Dragons attacked with mighty breath weapons while Olitiau, monstrous war-bats returned attacks with hypersonic shrieks. When the world could not contain their battles they spread to other realms and planes.  They spilled each other's blood in the sands of Athas. They fought in airships over Khorvaire.  On Krynn both sides were so bloody that all traces of both races were gone by the time of the Lance.  Emperors on both sides had been assassinated and capitals had fallen.  The war finally ended when the dragonborn finally broke the tiefling hold on Arkhosia and sent the tieflings fleeing.  It is said that remnants of this war still remain and great and terrible magics are to be had.  It is rumored that a tiefling spellbook from Bael Turath ended up in the have a wizard in the then young Suel empire.  It is believed that the spell that caused the Invoked Devastation that came upon the Baklunish was just a fragment of a spell found.  It would also seem the Baklunish had their own source of Turathi spells with the rain of colorless fire.
When the war ended no one was a live to have remembered it's beginning.  The animosty between the races today is one more of lazy hate.  They know each other's history but also the long history of what the recovery from that war entailed.


Given the dragon's proclivity to amass things I would say that Fireland/Arkhosia has the world's largest library on magic.  Spells of every description, level, and type.

Friday, September 14, 2018

Kickstart Your Weekend: Castles & Crusades Boxed Sets & Digest Books

My love of Castles & Crusades is deep and well known.  It scratches that 1st Ed AD&D itch AND still has enough modern elements that I like.
It really is what 3rd Edition AD&D could have been.

Regardless of what it is or what it could emulate it is a damn fine game and Troll Lords keeps giving us quality material.

Now they are giving us quality material, digest size!

https://www.kickstarter.com/projects/676918054/classic-castles-and-crusades-boxed-sets-and-digest

This is being hailed as "3 Kickstarters in 1"
Here are the details.

  • C&C Classic Basic Boxed Set: This digest-sized boxed set is an "old school" presentation of the game, in a white box just like the original D&D rules, with saddle-stitched booklets containing a complete, but streamlined version of the game, with four character classes, four races, and magic to take your game all the way to level 10. Plus, a complete introductory adventure module! This box will be different than the Advanced and it will not be exclusive to the Kickstarter, it will eventually land in retail shops.

  •  C&C Classic Advanced Boxed Set: A True Collector's set, this limited, signed and numbered set will include everything from the Basic set, plus two additional books of character classes, equipment, monsters and gods; a full set of dice; character sheets; a pencil and more. This box will be different than the Basic box, sporting  a wood grain cover similar to the original OD&D box. It will be available in this Kickstarter and any left over from the very limited print run will be put in our store.

  •  C&C Complete Digest Rulebooks: These are the complete rulebooks for our seven core books: the Player's Handbook, Monsters & Treasure, Castle Keeper's Guide, Codex of Aihrde, Player's Guide to Aihrde, Adventurer's Backpack, and Monsters & Treasure of Aihrde. Each is the complete rulebook, exactly as you'd see it in full-size hardcover, but shrunk to digest size, softcover and printed in black and white. You can build your own set or buy all 7. 
The digest rules are great on their own, but the Basic and Advanced sets?  Yeah, that sounds great.



Love the idea of Digest sized books. And I love I can add as many, or as few, as I like.

In my current games, I use some digest sized Player's Handbooks at the table for players to use.  So I might not get all seven books, but instead get 5 C&C PHBs!

The Advanced set also sounds great.  A woodgrain box?  Yes, please!

Troll Lords really captured the feel of D&D/AD&D well and I really believe that may be more than anyone they are spiritual inheritors of D&D.   Oh don't get me wrong, D&D 5 is great and a ton of fun.  But ever notice that there is a lot in D&D 5 that C&C did first?

There are some nice early bird specials, jump on this while you can!

Thursday, September 13, 2018

It's a GREAT time to be a fan of Witches...

My cup overflows with witch-related TV shows.

Let's have a look.

First up is the one everyone knows about, Charmed on the CW.




Over on FX we have American Horror Story Apocalypse, which is I gather a sequel to Season 1 Murder House and Season 3 Coven, or two of my most favorite seasons.



Not to be outdone Netflix is giving not just one show, but two!

First up, and just in time for Halloween is The Chilling Adventures of Sabrina!



And later The Witcher.  Heard the drama about the Ciri casting and I really could not care less. As long as the actress is good.   I am very curious who they will get for Triss though.

Over on Sci-fi (SyFy i guess) we will get Season 4 of Magicians.  Let me tell you, this is one insane show.  Think Hogwarts with a lot of sex, a lot of drugs and ... well there is no good way to describe it. Just watch it.



Over in respectable countries we are getting A Discovery of Witches. Based on the books.  I have a number of issues with these books, but maybe the TV show can improve on it.  I will say this, the casting brilliant.



And lastly, one still looking for a home.  Titled, simply enough, Witches.



Love the look of this one!  The website is also cool. http://www.witchestvseries.com/

Things are looking good!

Monday, September 10, 2018

Dark Places & Demogorgons: Buffy the Vampire Slayer and The Hex Girls; Bizzare Love Triangle

This one time, at band camp...

Seriously. You can't have read ANY of this blog and not know that my obsessions are music and the 80s.   So for me, an obvious build is the Hex Girls for my "Sunny Valley, OH" game set in the mid-80s for the Dark Places & Demogorgons game.

So what are the Hex Girls doing here?   We know the Hex Girls live in Oakhaven, MA so maybe the band trip seems to be the best choice. The girls are in for a competition.  This is a great time for me to let Oz shine.   A romance between Oz and Thorn?  Or better yet Oz and Luna, they have a lot more in common.



If I set this Pre-Tara (which I am loathed to do, BUT...go with me on this) this could be when Willow and Oz are still dating (I am a die-hard Willow/Tara shipper, but I like Oz and I don't undervalue the relationship they had).  Oz and Willow are dating, but something is not right (Willow is really gay) and along comes Luna.  Smart, musically talented and gorgeous as hell.  Plus I like the idea of Oz, the werewolf, being attracted to a girl named Luna.

It also allows me to use this as the title of the episode.

Bizzare Love Triangle
"The Hex girls are in town and they have awakened something in Oz and Willow both!"

The setup for this one will dirt-simple.  One of the bands in the competition is using magic to cheat by raising a ghost of a dead musician.  The cast needs to find the object that is the focus of the dead musician and destroy it before the ghost is successful in summoning more ghosts in order to "Get the Band back together".  Given the year I am going to say the living band who did the summons is a Bon Jovi rip off, and the "dead" band is a KISS/Glam Rock sort of deal.  Pay homage to the Scooby Doo roots of all these sources and make them like KISS.

OR better yet, just steal this Scooby-Doo Hex Girls episode and have everyone turn into zombies!





AND this gives you an excuse to use Bloat Game sister product, Survive This! Zombies! 2nd Edition.

If this Willow-Oz-Luna thing is happening, maybe I could play with a Buffy-Angel-Thorn thing.  Angel thinks Thorn is a vampire, and Thorn thinks he is just really into the goth scene.  This conflict though is quickly resolved.

Luna is busy with her Oz and Willow issue.  Thorn is dealing with Buffy, and Dusk...Dusk is doing her thing.

The trick now is figuring out what class(es) fit the girls best.

Thorn would make a convincing White Witch. But all are Goths.  I am going to say all are Goths, but they sacrifice a level of goth for a level or two of white witch.

For this episode, I will use the Core book, the Player Options & GM Guide (for White Witches) and the Werewolf Sourcebook (for Oz).


Thorn
AKA Sally McKnight
Class: Goth 2 / White Witch 2
Alignment: Good
Languages: English
Age: 15

Attributes
STR: 10 +0
INT: 14  +1
WIS: 15 +1
DEX: 10 +0
CON: 11 +0
CHA: 16 +2
SUR: 15 +1

AC: 11    HP: 17    Attack Bonus +1

Courage: 3
Critical: 3
Death: 4
Mental: 4
Poison: 2

Class Abilities
Can see spirits and ghosts.
2 Minor spells
Healing touch

Skills
Art & Music +4, Paranormal +4, Knowledge (local "Oakhaven, MA") +1, Knowledge (magic) +2,Intimidation +2, Hide +2, Toughness +2

Possessions
Goth clothing, fake teeth, guitar

Money: $25

Luna
AKA Kim Moss
Class: Goth 2 / White Witch 1
Alignment: Good
Languages: English
Age: 15

Attributes
STR: 11 +0
INT: 14  +1
WIS: 15 +1
DEX: 11 +0
CON: 10 +0
CHA: 17 +2
SUR: 15 +1

AC: 11    HP: 15    Attack Bonus +1

Courage: 3
Critical: 2
Death: 3
Mental: 3
Poison: 3

Background: Biracial

Class Abilities
Can see spirits and ghosts.
1 Minor spell
Healing touch

Skills
Art & Music +3, Paranormal +3, Knowledge (local "Oakhaven, MA") +1, Knowledge (magic) +2, Intimidation +2, Hide +1, Toughness +1

Possessions
Goth clothing, fake teeth, keyboards and bass.

Money: $40

Dusk
AKA Muffy St. James
Class: Goth 2 / White Witch 1
Alignment: Good
Languages: English
Age: 15

Attributes
STR: 12 +0
INT: 12  +0
WIS: 13 +1
DEX: 10 +0
CON: 14 +1
CHA: 16 +2
SUR: 15 +1

AC: 11    HP: 16    Attack Bonus

Courage: 3
Critical: 2
Death: 4
Mental: 2
Poison: 2

Class Abilities
Can see spirits and ghosts.
1 Minor spell
Healing touch

Skills
Art & Music +3, Paranormal +3, Knowledge (local "Oakhaven, MA") +1, Knowledge (magic) +2, Intimidation +3, Hide +2, Toughness +3

Possessions
Goth clothing, fake teeth, drums

Money: $100 (family is stinking rich)

I will have to play these versions to see how they work.

The Hex Girls win with the version of "Bizzare Love Triangle" sung like Frente!.  Note the singer, Angie Hart of Frente!, actually wrote most of the songs from Buffy's musical episode.

Friday, September 7, 2018

Urban Adventures: The Trial

I have talked in the past about my fondness for Urban and City base adventures.  Back alleys all the way up to court intrigue have been something of a rare-privilege of mine in my games.

With WotC coming out with their new D&D Waterdeep Dragon Heist adventure (which looks awesome by the way, "D&D meets Ocean's 11") I got to thinking about something I have never successfully fun.

The Courtroom Drama.

I REALLY want to do a courtroom drama in a game.  Especially a D&D game.

You know as well as I that Players and Characters will do something that will end them up on the wrong side of the law and they are going to need lawyers and a trial.

I briefly covered this in a post WAY back when in Lawyers, Guns, and Money. But that was for a modern age and a quirky bunch of characters/lawyers.

What I am looking for is a great court-room drama. Life and death stakes;  bribe, graft, witness tampering, surprise witnesses, hostile opposing counsel, mysterious deaths.  All of that.

I have yet to figure out HOW to do it.

The great thing is once I do figure it out I can drop it into any campaign.
Because like I said back then "sooner or later, your characters are going to get into trouble and they are going to need a lawyer".

Anyone ever try this? I am even willing to try the old trope of a "celestial court".

Love to hear what have all done.

Oh. You better believe that there will be someone in the whole deal that's a stand-in for Warren Zevon.  Cause that is just the way my games work.

Thursday, September 6, 2018

This (Not so) Old Dragon...

I plan to get back to regular posting, including This Old Dragon.

But in the meantime you can get your Dragon goodness from my friend Rachel Ghoul as she looks at some newer copies of Dragon Magazine.

https://the-avocado.org/2018/08/31/lets-read-dragon-april-2004/

She is just filling in, but let's hope we get to see more of this.



Wednesday, September 5, 2018

Seasons in The Abyss

A while back I talked about how my players in the Order of the Platinum Dragon are splitting off for one level (14 to 15) to do something different with each of their characters.  We have jokingly referred to as a "vision quest" but in the Mythos of my game world it would be more appropriate to call them "Secret Journies".

They are trapped in the Abyss and each one will visit a different demon world before they hook back up on the Demonweb.  I have no issues with them finding each other across the Abyss; they just will.  A random encounter with a Chaos Stone has them all linked with a minor form of telepathy.

In one case one of the Paladins and the Fighter will be visiting Liberation of the Demon Slayer. The sorcerer will be going to Têhom, the Abyssal layer that had belonged to Tiamat.  Likely he will bring her back to life.  And the others... I have no clue yet.
I know I need one that is a savage world, maybe one with Dragon-lords.

So I dove into my archive at DriveThruRPG to see what might work.

Liberation of the Demon Slayer
The adventure is six levels and 70 pages. VS suggests using 3 0-level characters per player and let everything work out, or a large party of 1st level characters. Nothing is mentioned on how many players, but I am guessing 6 to 8.

There is some background given about the world this adventure lives in. They are all optional, but it does set the mood for the rest of the book. I found the bits about Snake-men and elves to be interesting. The adventure is steeped in a lot of Lovecraftian tropes and we are introduced to some of the "Old Ones" here, albeit with different names.

If you, like me, love eldritch abominations and dark magic then this the adventure for you. The adventure itself "sounds" simple enough. Retrieve a demon-killing sword from the caves to stop the demons attack your village. Easy peasy. Trouble is that the author grew up when dungeons-as-meat-grinders were a thing and everyone was afraid the big bad devil was going to get you. This adventure though is closer in tone and danger to the Hanging Coffins of the Vampire Queen than it is to most Lamentations of the Flame Princess products. With the right DM this could be a great and dangerous adventure where the party could live. Sure they could all easily die too. One can read this and imagine that all of the author's games are a bit like it.

I have known the author for a number of years and yeah this is exactly the kind of things I expect in his games. I think the difference here with this adventure and some of his earlier material is there is a maturity here to accept the absurd. This adventure can be played straight or with a dash of dark humor. Think of it as a horror movie, even the scariest have a touch of humor to them; it sets you up for the bigger punch later down the road.

In my own games I do have an epic weapon for killing demons. In my current world state this sword is lost and a quest is needed to recover it. Maybe this is what I need. If so then the value of this adventure just increased ten-fold for me. I am going to have to spend some quality time with it and a pencil to see if it can be recrafted into something that fits my world a little better.

Lair of the Demon Princess
38 pages. Full color.
This is an older adventure designed for D&D 3.0/d20.
Part 2 of 2 adventures it can easily be run on it's own.  The positive features of this adventure are some new monsters, and use of old monsters in interesting ways.  In fact one of the things I liked most about this was the creative use of use of a Vrock and a Succubus as the main bad guys.  This adventure reminds us that demons need to be played as an intelligent monster.  Bloodthirsty agents of rage and destruction, but intelligent.
The adventure is fine, I think it might be a bit easy for the listed levels of 8-12.  The layout of the module could use a little more work and some the art comes out as blurred or pixelated.

Against the Cult of the Bat God
A while back my players ran into the Demon Bat-God Camazotz.  He managed to get away with the what he thought was the heart of the Sun God (it was his liver).  Since then my players have been itching for a rematch against him.  This adventure might just be the thing.
While the creature here is listed as "Servant of the Bat God" a little tweaking and I could make this into a coastline being terrorized by the Bat God himself.
The characters have three days to complete their task, so it's a nice tight adventure, exactly what I want, and it weighs in at just under 60 pages.
In any case there is a lot of good stuff here to use.

B1 Journey to Hell
I bought it on a whim based solely on level and "hell". First off you get a lot of adventure for your buck. 45 pages of adventures and maps (granted it is the same adventure twice, but still). The artwork is great, coming primarily from sources like The Inferno. This is quite fitting given that the adventure itself is quite reminiscent of Dante's great tale. It does include some art from the Larry Elmore CD that was out years ago, but doesn't properly cite it in their OGL page. It is dual stated for the OSRIC and Altus Adventum Role-Playing Game, always a plus in my book, but it can be played with any number of OSR systems or their fore-bearers.

Gods, Demi-Gods, and Cults #1: Chaos Queen of Ants
After dealing with the Queen of Spiders, maybe the Queen of Ants would be fun.
This 21 page (cover, OGL, and 19 pages) book is the first of the GODS,DEMI-GODS, AND CULTS series. This one features Khraliche Karinkhamür the Chaos Queen of Ants. Presented here is plenty of detail about the cult, the sub cults and the important figures. Worshipers are detailed and discussed. We also get some new spells for both Wizards and Clerics and some new monsters.

BTL005: Brave the Labyrinth - Issue #5
An OSR Zine, but filled with more useful content than some books.
We get a new Elvish-Demon Lord, some elf-sub races and a castle to adventure in.  I immediately decided that all of these are connected and the Demon Lord, Erebus has these elves in his castle.
There are some patron saints of Good. Some magical tools and some new lycanthropes.

Going Through Forbidden Otherworlds
Going Through Forbidden Otherworlds, or GTFO (cute huh) is again a case of me getting something that is exactly what I need.  While I am not going to play it as-is, there is a tweak mentioned in the book itself that works perfectly for me.  In fact, a lot of this book works perfectly for me and my next set of adventures.  I can't believe I am saying this, but I will turn up the gore factor in this Lamentations product for my needs.
Not a real fan of the art inside but I see why it works for this.


There are plenty more.  I just need a few.   One for the cleric/paladin and fighter, one for the Dragonborn paladin, one for the Dragonborn sorcerer, one for the two elves (a thief and ranger) with maybe the half-pixie NPC (Brave the Labyrinth is looking like a good choice for them).

This is going to be a fun winter!

Thursday, August 30, 2018

Sleeping Not Yet Dead

Well, nowhere near dead really and not sleeping either (no worries, I am going to doctor next week) but I can't help but use a Jefferson Starship quote.

I might not be posting as much, but be assured I am busy.
In fact here is a bit of teaser. No here are two.
Coming Halloween 2018



Coming Winter 2018

I have lost track of how many new spells, magic items, occult powers and monsters I have written for these two. 

I am hoping to open 2019 with some new fun stuff, like my love letter to 80s horror, Völlig Losgelöst and Space Truckers.

Friday, August 24, 2018

Kickstart Your Weekend: Code of The Savage RPG

Spend anytime here and you know I love the 80s.   I am also a fan a video games, even if I don't talk about them much.

This game though looks like a lot of fun and worth mentioning here.

Code of The Savage RPG


https://www.kickstarter.com/projects/2106227726/code-of-the-savage-rpg

It looks like a lot of fun and I like the NPC option to have yourself as an NPC in the game.

They are in their final hours, so check them out.

Wednesday, August 22, 2018

Saturday, August 18, 2018

#RPGaDAY2018 DAY 18: Art that inspires your game.

Day 18, Second Weekend.


DAY 18: Art that inspires your game.

There is a lot of art out there that inspires what I do.

For starters, I LOVE old woodcut artwork and early prints dating from the witch craze.


Something about them really transports me back in time.  Yeah it's the junk-art of it's day but something really grabs about it.

I also love the 1970's Occult Revival. While most of that are photographs, but there is still look here I want to capture in my own games.


 Among the "names" of this time is Rosaleen Norton, the Witch of King's Cross.



And at last.   The 80s with Larry Elmore.








Friday, August 17, 2018

#RPGaDAY2018 DAY 17: Describe the best compliment you've had gaming.

What do we have today?


DAY 17: Describe the best compliment you've had gaming.

I have had some FANTASTIC experiences while playing games.

I used to run Ghosts of Albion games at Gen Con a lot.  Every year I would get the same group playing my games.  They told me, and others have as well, that would play ANY game I would run.
I thought that was a nice compliment.  These guys came from thousands of miles it was my games they enjoyed the most.

Interestingly enough, after I stopped running Ghosts (to enjoy the con more with my family) I played in a Buffy/Supernatural game.  The same guys were that too.
In that game, I got praise from the GM for playing the best Piper she ever had.

Kickstart Your Weekend: 5th Edition Players Guide to Aihrde

I want to feature this one again because it just looks like so much fun.

5th Edition Players Guide to Aihrde


https://www.kickstarter.com/projects/676918054/5th-edition-players-guide-to-aihrde?ref=otherside

I LOVE Castles & Crusades.  I Love 5th Edition. But right now all I can get people to play is 5e.  So this feels like a good compromise.

Plus there are still plenty of stretch goals to unlock!

Thursday, August 16, 2018

#RPGaDAY2018 DAY 16: Describe your plans for your next game.

What do we have today?


DAY 16: Describe your plans for your next game.

The Order of the Platinum Dragon are going to be split up in the Abyss and need to work to get back to each other.   One of the characters, the Dragonborn Paladin will actually be sent back in time to Abier the lost world of the Forgotten Realms to fight the Dragon lords.  It should be a lot of fun.

I am working with the players now to figure out where each of their characters go. Someplace nasty to be sure!

Can't wait to do my Year in the Abyss!


Wednesday, August 15, 2018

The Witch of Loch-Durnan

One of the things I love about GenCon are the booths selling cheap games.  There are lots books from the dismal 90s and a ton from the dawn of the d20 boom.

The Witch of Loch-Durnan was from the d20 dawn published by Mystic Eye Games who had a lot of cool books back then, some I still use.

This book though has vexed me.
First look at that Jhoneil Centeno art.  I can't recall seeing his work before or since.

Then I could never find it online at a decent price and there is no PDF to be had for money or love.

The 72-page adventure was written by Andrew Thomson. It is for four characters 5th to 7th level for the 3.0 flavor of the d20 system. There are some new monsters or more to the point a system of generating new mutations of monsters like scorpion dogs and goat men.

Then there is the eponymous witch herself.


Mellie, is the witch of Loch-Durnan.  She is also the central figure of this adventure.   Reading this makes me realize that this might in fact be the missing piece of my War of the Witch Queens adventures.  She certainly is worthy to join their ranks.

Mellie - The Witch of Loch-Durnan
for The Witch: A sourcebook for Basic Edition fantasy games

Female Half-elf
Witch 4th-level, Chaotic Neutral
White Witch* Tradition
Flock of the Moon Sisters Coven

Abilities
Strength: 14
Dexterity: 14
Constitution: 10
Intelligence: 10
Wisdom: 16
Charisma: 17

Saving Throws
Death Ray: 13
Magic Wands: 14
Paralysis or Turn to Stone: 13
Dragon Breath: 16
Spells: 15

+2 to magic based saves

Hit Points: 12
AC: 8
To hit AC 0: 19

Occult Powers
Familiar:

Spells 
Cantrips (5): Dancing Lights, Detect Magic, Ghost Sounds, Mend Minor Wounds, Message
First (2+2): Charm Person, Mend Light Wounds, Protection from Spirits, Speak with Animals
Second (2+2): Augury, Evil Eye, Knock, Mind Obscure

*The White Witch is a type of witch featured int he Hunt the Rise of Evil campaign from Mystic Eye Games.  It is pretty much what you think a white witch is. Non-evil, focused on healing, protection, and divination magic.

Pretty close to her d20 counterpart.  I like it! Can't wait to use her as a Witch Queen!




#RPGaDAY2018 DAY 15: Describe a Tricky RPG experience you enjoyed.

Here we are, the half-way mark!



DAY 15: Describe a Tricky RPG experience you enjoyed.

Back in my later college days, my old High School DM had moved down to my own.  We were not gaming together at this point; I was working on getting into grad school and he had a new girlfriend if I remember right.
But anyway he invited me over to help him run the "Nightmares of Barovia" adventure option found in I10: Ravenloft II House on Gryphon Hill.

He introduced me to his group and we began.  I ran Ravenloft II and everytime they characters fell asleep he would pick up with the same characters in Ravenloft I6.

We had to keep track of various things that players were totally oblivious too.

We played it at a marathon session over a Halloween Weekend.  This was back when my school (SIU) through some pretty notorious Halloween parties, but the city had shut it all down the university was send everyone home.

The adventures were great, individually.  Together...welll I don't think anyone at TSR actually ran the "Nightmare" option.   But it was great.  Though by hour 36-38 I was done.

Still it was hard, lots of juggling and so, so much fun as a DM.  I would do it again in the drop of a hat, but I'dd need someone that whose style would be a good match for this.  Plus we would need to meet ahead to discuss how to handle things not covered in the two adventures.

I'd also need a group of players that know of Strahd, but never played anything with him in it.  Or at least never played I6 or I10.


It would be fantastic!

Tuesday, August 14, 2018

#RPGaDAY2018 DAY 14: Describe a failure that became amazing!

Day 14, We are at the two-week mark!

Click for Larger
Today is day 14 and the question is Describe a failure that became amazing!

Hmm. That's a cool question really.

We have all had failures and some of mine have been spectacular failures!

One of mine was this old combat simulator we were working on for the Tandy Color Computer in BASIC.   The first big run a black dragon attacked my ninja, basically pulping him in the first attack and then spending the next 400 hp of damage in attacks on my poor dead ninja!

It was quite amusing to watch.

Another great failure was the first magic system of Ghosts of Albion.  I had been challenged with improving on the already great magic system from the Buffy game.  Version 1.0 was not it.  Version 1.0 had some additional rolls and other effects but it was all noise.  More to the point in the playing these extra fiddly bits slowed down play to a breaking point.
My playtesters were gleeful.  But, I did tell them to break it, and they did.

I went home with the tattered bits of my game and my pride and sat in front of my monitor, clueless about what to do next. When it hit me it was like lightning!  I trimmed it down and made it faster. And now the magic system is the jewel in the crown of Ghosts!




Monday, August 13, 2018

#RPGaDAY2018 DAY 13: Describe how your play has evolved

Lucky Day 13!

Click for Larger
My play has evolved?

Well for starters as a GM I no longer try to memorize rules.  Instead, I go for ease of play and general rulings.  For modern games that is pretty easy to do. D20 systems are all d20 + mods compare to a TN.  Unisystem is similar.

So I try to be more relaxed and let the game flow.  If that also means that the game goes in interesting places I had not planned, cool! Let's see where we are going.

I guess too I work more with the players than against them



Sunday, August 12, 2018

#RPGaDAY2018 DAY 12: Wildest Character Concept

Day 12!

Click for Larger
So for wildest Character concept.  Hmm.

Wild is relative I think.  But the oddest mix is one of my current characters, Rowan.  She is a dual classed Warlock and Paladin.  Now you might not think those work together, but they do in the Old Faith.  Her paladin part is a Paladin of the Old Faith. Her warlock pact is a fey Pact of the sword.
She is like a witch guardian or a green knight.

So far she is working out great!

Saturday, August 11, 2018

#RPGaDAY2018 Day 11: Wildest Character Name

Day 11!

Click for Larger
So for wildest Characters name.  Hmm, hard to judge what "wildest" means here or for anyone else

But the odd name I like the best belongs to my youngest son's gnome bard "Erky Timbers".
Great name for a great character.

Friday, August 10, 2018

Kickstart Your Weekend: Domina Magica - A Magical Girl RPG

Back from Gen Con so lets look into a game you might be playing next year!

And it looks like fun.

Domina Magica - A Magical Girl RPG


https://www.kickstarter.com/projects/1445739002/domina-magica-a-magical-girl-rpg#

The game has all the tropes expected with a Magical Girl game, so that is great, but it also just looks so damn cool.

The character sheet is also damn near fantastic.  A major trope in Magical Girl anime is the transformation sequence.   Well, this captured in the real world by this cool character sheet that you flip over for your Normal or Magical form (you will need to provide your own them music).

Sheet not final


The Cootie Catcher, the Dark Energy Circle...it is obvious that designer Emily Reinhart is in real life a Magical Girl herself.  I hope she does not get into trouble with whatever powers gave her her powers.  Co-designer James McClure also proves that unlike Tuxedo Mask he is an important part of the team.   Both come to the table with enough street cred to make this a hit.  Indeed since I first heard of this and now it has been funded.

The art looks great and there are some fantastic stretch goals too.

So do yourself a favor and check it out.
https://www.kickstarter.com/projects/1445739002/domina-magica-a-magical-girl-rpg#





#RPGaDAY2018 Day 10: How has gaming changed you?

Day 10 and I see we are not going light on the questions.

Click for Larger

The question today is, How has gaming changed you?

Wow. Where to even start on this one.  There are friends I have made over the years, many life-long good friends.  There are the skills I have picked up and then later perfected; degree in statistics, a job in instructional design that is not all that different than game design.

RPGs have helped me improve my writing, my math skills (or at least keep them from withering away) and my online social skills.  I used to be pretty introverted.

I have been playing for so long that it would be difficult to extract a non-RPG-player version of me from myself.

One thing is for sure I do think I am better off with RPGs in mylife.

Thursday, August 9, 2018

#RPGaDAY2018 Day 9: How has a game surprised you?

Today is Day 9 and the question is How has a game surprised you?


I don't get too many surprises anymore, but occasionally something happens.

I am usually surprised when a system or game can capture the feel of a setting well. Like Call of Cthulhu or Dark Places and Demogorgons.

It's the little things I guess I look for,