Showing posts with label witch. Show all posts
Showing posts with label witch. Show all posts

Tuesday, October 30, 2018

A Wicked Time. Glinda the Good Witch for Swords & Wizardry White Box

Today, October 30, 2018, marks the 15th Anniversary of the premiere of Wicked on Broadway.
It has gone on to be not just the longest-running Broadway musical, but also the most profitable.

But I am not going to talk about Wicked.  Instead, I want to focus on the stars, the Witches of Wicked. In particular Glinda the Good Witch.

Glinda is considered to be the most powerful witch in Oz, though we see more magic from the Wicked Witch of the West.
Here she is for Swords & Wizardry White Box for the White Witch Tradition.

Glinda, The Good Witch 
aka Glinda Arduenna Upland
10th level Human Female Witch,
White Witch Tradition

Strength: 11
Dexterity: 15
Constitution: 12
Intelligence: 17
Wisdom: 15
Charisma: 18

HP: 36
Alignment: Lawful
AC: 9 [10]
Saves Base: 6

Occult Powers
Familiar: Invisible Stalker (Spirit of the Air)
4th level: Herbal Healing
7th level: Create Magic Items
10th level: Coven* (I will argue that all the Cardinal witches are part of the same coven)

Spells 
Cantrips: (6) Alarm Ward, Animate Tool, Arcane Mark, Dancing Lights, Object Reading, Warm
First: (4) Animal Friend, Bright Blessings, Detect Danger, Speak with Animals
Second: (3) Augury, Barrier, Calm Emotions
Third: (3) Animal Summoning I (Ritual), Calm Animals, Fly
Fourth: (2) Cleanse, Plant Growth
Fifth: (2) Enchant Item (Ritual), Find the Path

Equipment
Wand

In other games, Glinda very well could be a dual-classed Witch/Magic-User since she was described as studying Wizardry as well as being a Witch.

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Don't forget the Witch for Swords & Wizardry White Box is now out! Featuring the White Witch Tradition.  It is 100% compatible with my other Swords & Wizardry witch books.  Each one with a new tradition, occult powers, magic items, spells, and rituals.  Many even include new monsters.

Monday, October 29, 2018

Charmed Season 1, Episode 3 "Sweet Tooth" (and Battle of the Network Witches)

It's a Charmed Halloween and we get a few more bits of Charmed lore.  First Maggie needs to win big with her sorority so she throws a party in the Vera Manor (which looks really big on the inside) and uses a Glamour spell to make the Halloween decorations extra special.  We learn from Harry that such uses of magic have consequences.   In the original series, the Charmed Ones could not use magic for personal gain as well, but the consequences were usually more immediate and pronounced.  in the new series Maggie has her magic spaz out on her.

Mel really wants to tell her girlfriend she is a witch.  We learn that Mel was always accepted as gay by her mother so she was never "in the closet" now having to hide that she is a witch is killing her.  She has also mastered some sort of spell akin to Eldritch Blast or Fireball that is dangerous to everyone around her when she casts.

Macy has to reveal a secret of her own. The demon of the week, the Harbinger, feeds on virgin blood.  So far she has eaten a Nun, a girl in charge of the "Purity Patrol", and a right-wing podcasting incel (ok, so two human and a community service kill).   While trying to cast a protection circle around the house they discover the demon is inside.  So to lure it out they need virgin blood.  Macy steps up as a potential source (we have seen Maggie and Mel already have sex). Macy claims she never got around to it.

The Elders still seem to be about as useless as always, but we learn that Harry had another witch he was protecting but she told someone she was a witch and ended up in a mental asylum.  He feels it is an honor to be able to serve the Charmed Ones.

The title comes from the notion that this demon can't digest sugar.  More of Macy's "there is science in this magic stuff."

I love how both Maggie and Macy commented on their mother's collection of hebs and candles and say how could the girls not known she was a witch?

--
Over on Netflix (though it has a solid CW feel thanks to having  Roberto Aguirre-Sacasa and Greg Berlanti as producers) we are getting The Chilling Adventures of Sabrina which is soooo good.  I am not going to get into it that much right now (have a post for later in the week) but I do want to comment on the Charmed connection.


In Episode 6 Sabrina wants to hold an exorcism of another's character's uncle (yes I am trying to avoid spoilers).  The episode is very, very reminiscent of The Exorcist, what was completely intentional.  We learn through that witches (at least these witches) can't and are not allowed to perform exorcisms.   Indeed even going through my own database of spells I don't have exorcism on the list.  As it turns out Sabrina's father had worked one out that does not rely on the power of the Catholic Church or the Christian God.
And it sounds really, really, really similar in tone to the Vanquishing ritual the Charmed Ones used to destroy the Source of All Evil and later Cole.






In every instance (I could not find a video for Sabrina) the witches gather and call upon the power of other witches to aid to defeat an evil.  In Charmed it is the witches of their family starting with Pru, their mother, grams and working backward.  In Sabrina, they invoke the names of Lilith, Aradia, Diana, Marie Laveau among many others.  I'll go back and rewatch it for all the names, it's like a witch's who's who.



How would this work in your games?
The spell has similar features to the Clerical/Divine Exoricsm and the Arcane Banish.

Banishment
Level: Cleric 6
Range: Creatures within visual range
Duration: Instantaneous
A banishment spell is a more powerful version of the dismissal spell. It enables the cleric to force extraplanar creatures out of their home plane. As many as 2 Hit Dice of creatures per caster level can be banished. The cleric can improve the spell's chance of success by presenting at least one object or substance that the target hates, fears, or otherwise opposes. For each such object or substance, the cleric gains a +2 bonus vs the creature’s saving throws. Note: a holy symbol is always assumed and does not add to the saving throw adjustment. For example, if the creature’s save is 13 and the cleric presents the appropriate symbols, say such a bell or candle then the creature’s save is now 15. Spell resistance (if applicable) is reduced by 5% per item.
Certain rare items might work twice as well as a normal item for the purpose of the bonuses each providing a +10% bonus against Spell Resistance and increasing the save by 3 or 4 depending on the Game Master.  Such rare items could be the relic of a Saint that opposed these creatures, an ancient weapon forged to destroy them or even a special time of day.
Any creature failing to save is sent back to the realms from which they came.
Material Components: At minimum a holy symbol and prayer book. Other items can be added.

Vanquish
Level: Witch Ritual 8
Range: One Creature within visual range
Duration: Instantaneous
This ritual doesn’t just banish an extra-planar creature, it destroys it. However, to use this spell requires three or more witches to cast and even more witches to power.   Three or more witches will cast the spell focusing all their attention on the creature to be vanquished. The gathered witches now must call upon their ancestors, past witches of their coven or the names of powerful patrons to lend support to vanquishing of this creature.
Each witch beyond three adds a +2 bonus to the spell vs. a Saving throw (and +5% against any roll to overcome magic resistance, if used).
Certain rare items might work twice as well as a normal item for the purpose of the bonuses each providing a +10% bonus against Spell Resistance and increasing the save by 3 or 4 depending on the Game Master.  Such rare items could be the relic of a witch that opposed these creatures, an ancient weapon forged to destroy them or even a special time of day or place.
If the creature fails the save they are dead and no resurrection can bring them back.
Any creature failing to save is sent back to the realms from which they came.
Material Components: At the minimum the witch’s ritual tool and the names of the witches they are calling upon for power. Other items can be added.

Tonight we also get NBC's "A Very Wicked Halloween" for more Witchy Goodness.



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Don't forget the Witch for Swords & Wizardry White Box is now out! Featuring the White Witch Tradition.  It is 100% compatible with my other Swords & Wizardry witch books.  Each one with a new tradition, occult powers, magic items, spells, and rituals.  Many even include new monsters.

Thursday, October 25, 2018

Happy Birthday Larina!

Sort of.  I actually rolled the character up in July of 86 but I put her birthday down as October 25. It was one of those character quirks I gave her. She was born on the 25th but told everyone that her birthday was the 31st.  Yeah, a weird thing. We used real-world dates since we could never really liked the World of Greyhawk ones.

So for 32 years, she has been one of my favorite characters and my iconic witch for my books. She is also one of my favorite characters to get art of.   The most recent one comes from artist Hassly.

I discovered Hassly from his Patreon site with his Alice Kyteler, the "First" Irish Witch post.
My post was here and his is here.  I loved it.  She looked like, to me, that she could have been one of Larina's ancestors. I had to get a commission from him for my witch.

He posted his version of my witch today.
https://www.patreon.com/posts/larina-22225140


I love it. I wanted something that showed off her back tattoo and I am not disappointed.

So check out his Patreon, he has a bunch of other great pin-up style art.

I absolutely love getting art of my characters and love how every artist gives me something new. I have something REALLY special coming up next month.  Can't wait to share it with you all.

Wednesday, October 24, 2018

Which Witch is Which? Swords & Wizardry Edition

This month see the release of my version of the Witch for the Swords & Wizardry White Box.  If things go as planned I'll have the Winter Witch out this Yule and some others after that.

It has gotten some people asking if the books are all compatible (they are) and what features each book has to make it "Special".  I hope this help clears some of that up.

For starters, yes, there is some overlap.  The table of experience points and spells per level are all 100% the same.   There some spells in common.  For example, the 3rd level spell Bestow Curse appears in multiple books since a curse is so central to the archetype of the witch.  There is also a lot new material in each one.


The Witch for Swords & Wizardry White Box
  • The Witch class, levels 1-10
  • The White Witch Tradition
  • 76 unique spell (out of 183 total spells)
  • Monsters, treasures, and magic items

The Witch: Hedgewitch for the Hero's Journey RPG
  • New Race: The Gnome
  • New Professions
  • The Witch class, levels 1-10 
  • Hedge Witch Tradition
  • 80 spells new to The Hero's Journey
  • 15 new monsters
The Green Witch for Swords & Wizardry
  • The Green Witch tradition 
  • The Green Knight and Huntsman classes
  • New race for S&W Complete: Forest Gnomes
  • 200+ witch spells
    • 91 Druid Spells
    • 61 Magic-User spells
    • 43 Cleric spells
  • Places of Power for Witches and other Spellcasters 
  • Monsters
  • Magic Items
  • The Grand Coven of the Earth Mother for Witches and Druids
The Warlock for Swords & Wizardry

  • The Warlock class and Traditions
  • New race: The Tieflings
  • Rules for goblin, hobgoblin and bugbear warlocks
  • 160+ spells
  • 50+ Warlock invocations
  • New monsters including the Baalseraph, Calabim, Lilim and Shedim demon groups.
  • Animal Lords and Faerie Lords
  • New magic items

The Witch: Aiséiligh Tradition for Swords & Wizardry

  • The Aiséiligh witch Tradition
  • The Daughters of the Flame Coven
  • 70+, new to Swords & Wizardry spells including never before published spells.

The Witch for Swords & Wizardry Continual Light

  • The Witch for S&WCL
  • Three new Traditions, The Light, The Dark, and Twilight Witches
  • New Spells
  • Seven New Monsters

The Witch for Swords & Wizardry Light

  • The Witch for S&WL

Additionally, I have my other two OSR Witch books.

The Witch: A sourcebook for Basic Edition fantasy games
This book is designed with the "Basic" rules in mind.  So Holmes, Moldvay, or Mentzer or them modern clones like Basic Fantasy or Labyrinth Lord.  Largely compatible with my Swords & Wizardry line.  In includes:

  • The Witch Class
  • Six Traditions (Aquarian, Classical, Faerie, Family, Maleficia and Eclectic)
  • 381 New Spells
  • Monsters
  • Magic items

Eldritch Witchery for Spellcraft & Swordplay
Again this book is largely compatible with the S&W line, though in different ways than the Basic Witch is.  It includes.

  • The Witch and Warlock classes (slightly different than the ones above)
  • New Witch traditions, Craft of the Wise, Tradition of the Magna Mater,  Demonic, Faerie and Gypsy.
  • New Warlock Lodges, The Dark School of the Scholomance, Fraternity of the Bones, Goetic, The Hermetic Lodge and The Secret Masters of the Invisible College.
  • New Demons, the Calabim, the Shedim, the Lilim, and the Baalseraph.
  • 248 spells


So 17 Witch traditions and 761 total spells!



Currently in the works:

The Winter Witch. the Winter Witch tradition, the Pact of Winter for the Warlock. New monsters and magic items. Lots of new spells.  New races

The Black Witch.  A B/X dedicated witch, levels 1 to 13.  The Black Witch Tradition (no, it's not what you think it is), lots of new spells, new magic items and maybe some monsters. Hags as a playable race.

and finally The Complete Witch a book that combines all these books into one.  Maybe...have not decided yet.


Tuesday, October 23, 2018

Mary Poppins: The White Witch (Swords & Wizardry)

It is no shock or surprise, but the White Witch has it's roots in Disney as much as it does in D&D.

There is no one character I can point to and say "that is it, that's her!" but a lot that I can take aspects of.  It all gets jumbled up a bit to be honest as the same character can also inspire different interpretations. 

No one is a better example of that than Mary Poppins.
In grade school, I forget what grade, I remember my teacher taking us all out of the classroom and we went out to this atrium area that was large and domed outside of the library and she read Mary Poppins to us.  I remember being very interested in it once she mentioned Mary knew a girl from the Pleiades. 

I have talked about Mary before.  I have even given stats for her as a witch and as a Time Lord.
My good friend and blogger Tim Knight over at Hero Press has a trailer up for the new Mary Poppins Returns and of course, he says she is a Time Lord.  I will admit I am very fond of that idea myself.

The new movie is coming out and I adore Emily Blunt. I can't think of a single thing I have seen her in that I didn't like and think she was the reason it was as good as it was.

So in the case of going back to my roots, here is Mary, as a White Witch.

Mary Poppins
10th Level White Witch Tradition
From Witch for Swords & Wizardry White Box

Strength: 10
Dexterity: 15
Constitution: 14
Intelligence: 16
Wisdom: 17
Charisma: 18

HP: 42
Alignment: Lawful
AC: 7 [12] (coat equal to leather)
Saves Base: 6

Occult Powers
Familiar: Jackdaw (Raven)
4th level: Herbal Healing (with a little drop of sugar)
7th level: Create Magic Items
10th level: Coven* (Mary gets the benefits of a coven when she is with a family)

Spells 
Cantrips: (6) Alarm Ward, Animate Tool, Dancing Lights, Ghost Sound, Object Reading, Warm
First: (4) Analgesia, Animal Friend, Detect Danger, Speak with Animals
Second: (3) Augury, Healing Broth, Raven Spy
Third: (3) Animal Summoning I (Ritual), Calm Animals, Fly
Fourth: (2) Cleanse, Joyous Tidings
Fifth: (2) Animal Summoning III (Ritual), Enchant Item (Ritual)

Equipment
Bag of Holding, Umbrella (serves as staff and witch's broom), Bowtie, Jaunty hat (witch's hat), tea-set.

Using Mary in Your Games
Mary, of course, works best when there are children about. If your game has younger children as the Player Characters then Mary practically, as she often does, invites herself in.
For me, I am planning on using her in various "flashback" episodes with the current characters.

Monday, October 22, 2018

Charmed Season 1, Episode 2 "Let This Mother Out"

Last night's Charmed episode felt like a "proper" Charmed episode in tone, but not one we would have ever seen on the Original Series. 


The girls, still grieving for their lost mother are also dealing with new sister issues.  While in the original series it took Piper a while to really accept Paige as her sister, since her and Prue were so close, here we see Mel as the one more reluctant to "replace" her mother with Macy.  Maggie, the empath, is the one that acts as the bridge much the same way Phoebe did.

Of course Original Charmed would not have used Grams or Patty in the same way they used Marisol here.  And in the case of Prue they really couldn't have done it nor I think would they have tried.  In this way, the New Charmed ups their horror game a little.  These are demons and they will play dirty; no one is off limits.

We also get some very-Charmed like shenanigans of the truth potion getting mixed up and Maggie hearing every thought whether she wants too or not.

Also, the plot here of not trusting the Whitelighter is something you not have seen in Charmed before.  Leo was immediately trustable. Plus I don't see Harry falling in love with any of the Charmed ones anytime soon.

I would call this one a step up from last week, though last week was still a good showing.  Last week's was Macy's spotlight (though all the girls shined) and this week was Maggie. 

Next week look downright scary!

RPG Applications
I figure if I am going to do Charmed reviews each week I might find something in every episode to use in my games. Here are a few things I was working on.

Veritas (Truth Spell)
Level: Witch 1
Range: Touch*
Duration: 1 hour per level
By means of this spell anyone touched by the witch will be forced to speak nothing but the truth for the duration of the spell.
Material Components: The south facing bark of a willow tree, the pin feathers of a migratory bird, and the moss from the north side of a stone.

Spirit Boards
These boards, sometimes known as spirit boards, witch borads, or even Yes/No or Yes/Yes boards, are used to contact the spirits of those departed. Using one a witch or other spellcaster gains a 5% or +1 to any roll that may be required or -1 or -5% on any roll used to oppose the contact.
There is always a chance that a trickster demon known as an Imposter will answer the call instead.

Trickster Demon, Imposter
Hit Dice: 3
Armor Class: 8 [11]
Attacks: 2 claw (2x1d4)
Saving Throw: 15
Special: unique kill, +1 better to hit.
Move: 12
Alignment: Chaos
Number Encountered: 1
Challenge Level/XP: 5/240
Trickster demons are notoriously chaotic and never appear the same way twice.  Imposters though are Tricksters that appear as a recently passed loved one.  Despite how they may look they are not undead. These demons usually find ways into our world via spirit boards.  (Trickster Demons that attach themselves to spirits coming through are known as Travellers.)
These demons are immune to all non-magical weapons.  The only way to permanently destroy these demons is to reduce them to 0 hp and then show them their own reflection.

--

Don't forget the Witch for Swords & Wizardry White Box is now out! Featuring the White Witch Tradition.  It is 100% compatible with my other Swords & Wizardry witch books.  Each one with a new tradition, occult powers, magic items, spells, and rituals.  Many even include new monsters.

Thursday, October 18, 2018

The Witch for Swords & Wizardry White Box

It's 13 days till Halloween.
What better way to celebrate than with



A complete set of rules for the witch class for the Swords & Wizardry White Box RPG.

Inside you will find:
  • The Witch Class (levels 1-10)
  • The White Witchcraft tradition
  • 183 witch spells
  • 76 brand new spells
  • 18 monsters 
  • New treasure and magic items

All for your Swords & Wizardry White Box old-school games!

And 100% compatible with all my Swords & Wizardry witch books/traditions.

Cover art by A.E. Short.
Some interior art by Anna Marine:



Available NOW in both PDF and Print on Demand formats.


Joyous Samhain and Happy Halloween!!

Monday, October 15, 2018

Charmed Season 1, Episode 1 "Pilot"

Last night the new Charmed appeared on our screens here in America (not sure when you are getting it overseas) and I thought it might be nice to talk about it.  So let's get to it!

Fair Warning 1:  This review/overview will contain some spoilers.  If you don't want to be spoiled, avoid this post.
Fair Warning 2:  If you thought Supergirl wore their politics on their sleeve...buckle up buttercup because Charmed wears their politics like a battle armor.
Fair Warning 3: I loved Charmed (1998). It is one of my favorite all-time shows and I will fight anyone in my claim it was better than Buffy.  So that is the point of view I come from.  So any show named Charmed has to fight that uphill battle for me.

The new Charmed takes place in Hilltowne (aka "Helltown") a college town in Michigan.  Ok, I like the move to the Mid-west already.  Also setting it in a college town gives them access to a wide variety of plots.  Already all the women of the new Charmed are associated with the College.

The show begins with sisters Mel (Melonie Diaz) and Maggie Vera (Sarah Jeffery) living with their mother Marisol (Valerie Cruz).  Now Mel and Maggie look and act every bit like sisters, so kudos on the casting there.  Marisol is a professor of Women's Studies at Hilltowne College and currently leading the charge in a sexual harassment case against another professor.

With the girls out, Marisol begins to feel a strange presence and goes to her attic.  Here she begins casting a spell, but is attacked by crows/ravens.   Both girls get texts to come home right away.  When they get there they discover their mother has fallen from their attic to them patio beneath and is dead.

Three months later the girls are still no-where closer to learning about their mother's death.  Mel is angry all the time and Maggie just wants to be a college freshman and join the local sorority.

We are introduced next to Macy Vaughan, Ph.D. She is new to Hilltowne having received a grant and a job offer to work in Hilltowne College's lab.  She walks by the Vera Manor and gets a weird feeling.  Back in her lab she looks up the house and reads about Marisol's recent death.  She visits the sisters that night and shows them an old photograph of Marisol in front of the manor hold a baby. The baby is Macy.   Once the girls are in the same house their powers begin to awaken.

What we get next is almost a Cliffe Notes version of the Charmed universe.  We meet Harry their Whitelighter who is more Giles than Leo.  We encounter a demon dog (like it) and a possessed human with a Supernatural like demon (also a nice touch).  The big demon, who I supposed should be obvious, but I'll still keep quiet on, was very cool looking in a White-Walker sort of way.
Loved the Power of Three spell in the end to defeat him (need to go back a try to translate more of their pseudo-Latin later).

The episode ends with the girls all living under the same roof and getting along (I do hope there is a little more tension in the future) and a warning on their Ouija board not to trust Harry.

OK a lot to go over here.

The Vera Book of Shadows looks similar to the Halliwell book for the few seconds we see it.  What we do see is a picture of Melinda Warren in the first few pages.


The picture is of the same Melinda Warren of the Original Series.


So are the Vera witches of the same Warren bloodline as the Halliwell witches?  Could be.  I think it is likely.  There are anywhere from 11 to 15 generations of witches since Melinda (oh please let it be 13!).

There are a couple of other lines talking about why these witches are now the Charmed Ones.
The first had me dying, basically, Trump being president is a sign of the Apocalypse! Another sign though has me both concerned and intrigued.

The other sign is the death of many powerful witches.  Could the Halliwells all be dead?  I would hate to think so and the fans will revolt. BUT...think of the storytelling opportunities here. Think about it. What can be killing the most powerful witches in the world? (The Winchesters?) I have been considering something similar in my War of the Witch Queens.

The prophecy ends with the return of The Source of All Evil.  Now Charmed fans know, the Source isn't just a Big Bad. He is the Biggest Big Bad there is or has ever been. He killed Prue! He was only stopped by the Charmed ones, one of his chief lieutenants and his own demonic oracle.  Yeah, he is bad news.

So what if this is what is going on here?  The Halliwells, or at least most of the most powerful good witches are all dead and now the Vera line must take up the battle?  Maybe the Warren line of witches split into what would become the Halliwell lines and the Vera lines of witches?  They are cousins in a matter of speaking but have forgotten about each other.  Maybe twin witches born to Prudence Warren.  One set up the Halliwell line and the other the Vera line.  I can see this.

I also would like to point out that the fictional witches of the new Charmed would feel like good allies to the real actors of the old Charmed.  I think Mel has quoted Allysa Milano verbatim!  Well maybe not, but the feeling is there.

The Verdict?

How do I feel about the new Charmed?

Well for starters I like it.  I want to know more about what is going on in this world. Is this the same as the Halliwell's world? If so are they still in it?  What is the new Source going to be like? What other NEW things will we see?

For the sisters.  Right now Macy is my favorite.  I am not just saying that because she has a Ph.D. but because I think she a lot of potential.  I could see an episode (and maybe this is because I am a geek) of Macy working on something in her lab and "accidentally" using her powers to move an experiment along and suddenly she is in the spotlight and can't replicate the effects.  Now this one would have to be done with a humorous side to it.

All three lead actors are very good.  I need to see more of them to form a better opinion, but so far I like all three and think they will grow into their roles nicely.

Harry is interesting, but I am not 100% sold on him yet.  Leo I liked right away. Maybe that is the point. Harry is not Leo.  Also.  He is a Whitelighter, but where are his Orbs?  Ah well.  Minor thing really.

I am also not blind to the problems.  Look I LOVE the politics they have shown so far and if the snark like this keeps up then I am here every week!  But I see that it can also be a turn-off for some.

Also, this show hits on all the strengths that made the first Charmed so great.  All that is except for one.  The Original Charmed knew when to take themselves serious and more important they new when not too.   This show needs to make sure it does the same.

Looking back over the "Pilot" and comparing it to "Something Wicca This Way Comes" I see good and bad in both.  SWTWC was so raw and the actors were still grabbing on to their parts.  But all three were also very seasoned actors (hell, even in her early 20s Allyssa Milano has seen more work than most of her peers combined) so they had an edge.  The script to SWTWC was weaker but had elements that pulled you right in.  The Pilot for Charmed (2018)  knows more about their world, in large part due to the groundwork laid by SWTWC and the next 177 episodes, but also has the advantage of a more stable future than Charmed (1998) did its first season.

The bottom line for me is this: Encounter at Far Point.  You can't judge a show by its first episode.  Encounter at Far Point for Star Trek the Next Generation was not a good episode.  In fact, much of the first season was not good.  BUT the groundwork for later, much much better episodes was established here.  You can't get a "Best of Both Worlds", "Darmok" unless you wade through "Encounter at Far Point".

I want to see the girls struggle as sisters, as witches, and as college people. But I also want to see them come together.  Just like Marisol says "You're better together. Your differences are your strengths and nothing is stronger than your sisterhood."  Well said mom.

Also. For the love of broomsticks and pointy hats can we please get more Valerie Cruz on the show? Even as a ghost?

Next week does look fun.


Did you watch? What do you think?

Sunday, October 14, 2018

October Horror Movie Challenge: Burned at the Stake (1982)

If there were as many witches in "real" Salem as the Salem in movies and TV, the trials would STILL be going on.

Salem really was an important moment in American History Not the trial itself but as a test of this new country.  Personally, I think we would have ended up exactly where we are today, but we would lack some great stories.

Burned at the Stake, also known as "The Comming", covers the Salem trials in the same way a lot of movies do; as background with a lot of mistakes.  First off, no one was burned at the stake in Salem. They were either hung or in one case pressed to death and another died in prison.

Ok. That all aside. People died and we can get ghosts that way. Ghosts are what gives us this flick.

The plot is simple. Man from 1692 comes back in the 1980s to take revenge on the descendant of the one that accused his wife and daughter. 

I gotta admit despite the subject matter, I found the movie a bit dull.

Watched: 9
New: 5


Monday, September 24, 2018

Alice Kyteler, the "First" Irish Witch

But now wind drops, dust settles; thereupon
There lurches past, his great eyes without thought
Under the shadow of stupid straw-pale locks,
That insolent fiend Robert Artisson
To whom the love-lorn Lady Kyteler brought
Bronzed peacock feathers, red combs of her cocks.
-  William Butler Yeats, "Nineteen Hundred and Nineteen"

I love finding new things.  In this case, I found a new artist and a new (sorta) witch.

The artist is Neftali Hinojosa aka Hassly.  They have DeviantArt, Patereon, and Facebook pages, so there is plenty of chances for you to enjoy their art.

The witch is Alice Kyteler and she was the first woman to be tried for witchcraft in Ireland. Reading through her history she was a fascinating woman. Really a self-made woman who had made a small fortune and it appears as if she was targeted for her money.  Also, it is very likely she did kill her husbands.

Looking over Hassly's version of Alice I can't help but think she has to be some ancestor of my Larina.  Not one of the "good" witches to be sure, but all witches have a little good and bad in them, don't they?  They share the same hair color, eyes and taste in tattoos.

Reading over her trail there is a lot here to assume that she was a Demonic witch, but I am going to say this is just the populace spreading rumors.  There is a lot more to support her as a Venefica, or poisoning witch.  Her husbands were poisoned and she kept all sorts of jars of strange ingredients.
Plus I have not tried to make a Venefica in a while.

Alice Kyteler
Alice was the only daughter, and only surviving child, of Flemish merchants who settled in Ireland near Kilkenny.  She was married 4 times, but each husband died with poison being the prime suspected method. 
Dame Alice escaped her trial, but her chief servant Petronella de Meath  (Petronella of Meath) was burned in her stead.


Alice Kyteler (14th level witch)
The Witch

Strength: 12 Death Ray, Poison 9
Dexterity: 12 Magic Wands 10
Constitution: 16 Paralysis, Polymorph or Turn to Stone 9
Intelligence: 17 Dragon Breath 12
Wisdom: 16 Rods, Staffs, Spells 11
Charisma: 17

Hit Points: 41
Alignment: Chaotic (Evil)
AC: 6 (Tattoo of Protection, on her chest and back)

Occult Powers (Veneficia Tradition)
Familiar: Robin Artison / Robert, son of Art / Robertum filium Artis (Alchemical Familiar)*
7th level: Brew Love/Hate Potion
13th level: Manufacture Potions

Spells
Cantrips (6): Arcane Mark, Black Flame, Daze, Irritate, Object Reading, Sound

First (5+2): Bewitch I, Cause Fear, Charm Person, Command, Glamour, Increase Sex Appeal, Silver Tongue

Second (4+2): Ecstasy, Enhanced Familiar, Enthrall, Hold Person, Phantasmal Spirit, Twisting the Heartstrings II

Third (4+1): Bestow Curse, Clairaudience/Clairvoyance, Enlarge Familiar, Fly, Witch Wail

Fourth (4+1): Confusion, Intangible Cloak of Shadows, Masque, Neutralize Poison, Withering Touch

Fifth (3): Endless Sleep, Nightmare, Waves of Fatigue

Sixth (2): Mass Suggestion, Repulsion

Seventh (2): Foresight, Wave of Mutilation

*Alchemical Familiars are created by venefica witches. They are similar to homunculi but are given life by a familiar spirit.  In Alice's case, this familiar was a demonic spirit. She was accused of sexual relations with it.

Alice Kyteler, Green Witch
Some point out that Alice is believed to be evil only through the lens of her time.  Indeed if she did not kill her husbands then she very easily could have been a pagan caught up in a wave of new religion.  You can play her as you like in your games.

If you want to know more about Alice, she is all over the web (more or less).
Hassly can be found on Pateron.

Thursday, September 13, 2018

It's a GREAT time to be a fan of Witches...

My cup overflows with witch-related TV shows.

Let's have a look.

First up is the one everyone knows about, Charmed on the CW.




Over on FX we have American Horror Story Apocalypse, which is I gather a sequel to Season 1 Murder House and Season 3 Coven, or two of my most favorite seasons.



Not to be outdone Netflix is giving not just one show, but two!

First up, and just in time for Halloween is The Chilling Adventures of Sabrina!



And later The Witcher.  Heard the drama about the Ciri casting and I really could not care less. As long as the actress is good.   I am very curious who they will get for Triss though.

Over on Sci-fi (SyFy i guess) we will get Season 4 of Magicians.  Let me tell you, this is one insane show.  Think Hogwarts with a lot of sex, a lot of drugs and ... well there is no good way to describe it. Just watch it.



Over in respectable countries we are getting A Discovery of Witches. Based on the books.  I have a number of issues with these books, but maybe the TV show can improve on it.  I will say this, the casting brilliant.



And lastly, one still looking for a home.  Titled, simply enough, Witches.



Love the look of this one!  The website is also cool. http://www.witchestvseries.com/

Things are looking good!

Thursday, August 30, 2018

Sleeping Not Yet Dead

Well, nowhere near dead really and not sleeping either (no worries, I am going to doctor next week) but I can't help but use a Jefferson Starship quote.

I might not be posting as much, but be assured I am busy.
In fact here is a bit of teaser. No here are two.
Coming Halloween 2018



Coming Winter 2018

I have lost track of how many new spells, magic items, occult powers and monsters I have written for these two. 

I am hoping to open 2019 with some new fun stuff, like my love letter to 80s horror, Völlig Losgelöst and Space Truckers.

Wednesday, August 15, 2018

The Witch of Loch-Durnan

One of the things I love about GenCon are the booths selling cheap games.  There are lots books from the dismal 90s and a ton from the dawn of the d20 boom.

The Witch of Loch-Durnan was from the d20 dawn published by Mystic Eye Games who had a lot of cool books back then, some I still use.

This book though has vexed me.
First look at that Jhoneil Centeno art.  I can't recall seeing his work before or since.

Then I could never find it online at a decent price and there is no PDF to be had for money or love.

The 72-page adventure was written by Andrew Thomson. It is for four characters 5th to 7th level for the 3.0 flavor of the d20 system. There are some new monsters or more to the point a system of generating new mutations of monsters like scorpion dogs and goat men.

Then there is the eponymous witch herself.


Mellie, is the witch of Loch-Durnan.  She is also the central figure of this adventure.   Reading this makes me realize that this might in fact be the missing piece of my War of the Witch Queens adventures.  She certainly is worthy to join their ranks.

Mellie - The Witch of Loch-Durnan
for The Witch: A sourcebook for Basic Edition fantasy games

Female Half-elf
Witch 4th-level, Chaotic Neutral
White Witch* Tradition
Flock of the Moon Sisters Coven

Abilities
Strength: 14
Dexterity: 14
Constitution: 10
Intelligence: 10
Wisdom: 16
Charisma: 17

Saving Throws
Death Ray: 13
Magic Wands: 14
Paralysis or Turn to Stone: 13
Dragon Breath: 16
Spells: 15

+2 to magic based saves

Hit Points: 12
AC: 8
To hit AC 0: 19

Occult Powers
Familiar:

Spells 
Cantrips (5): Dancing Lights, Detect Magic, Ghost Sounds, Mend Minor Wounds, Message
First (2+2): Charm Person, Mend Light Wounds, Protection from Spirits, Speak with Animals
Second (2+2): Augury, Evil Eye, Knock, Mind Obscure

*The White Witch is a type of witch featured int he Hunt the Rise of Evil campaign from Mystic Eye Games.  It is pretty much what you think a white witch is. Non-evil, focused on healing, protection, and divination magic.

Pretty close to her d20 counterpart.  I like it! Can't wait to use her as a Witch Queen!




Tuesday, August 7, 2018

Dark Places & Demogorgons: Buffy the Vampire Slayer and Charmed; How Soon is Now?

The Buffy crossover I did with Supernatural was so much fun I thought I would try something similar only this time for my favorite genre show of all time, Charmed.


Of course, this is not the first time I have done a Charmed / Buffy crossover.  Back in the days of my Willow & Tara games, I had an episode/adventure "Semi-Charmed Life".

This one though is different. This one needs to live in the world of "Sunny Valey, OH".  Thankfully, while transporting the cast of Buffy to 80s requires some tweaks, I can transport the entire cast of Charmed to the mid 80s (let's say 1986) with barely a change.

Ok, what do we need to know about Charmed in 1986 for a Dark Places & Demogorgons game?
Well. For starters, the girls are all young. Their mother, Patty, has been dead now for 8 years and they are being raised by their grandmother, Penny.  Penny, or Penelope Halliwell has blocked their powers to keep a warlock from feeding on them.  When Patty died she kept the power block in place to keep the girls safe.  Penny was no witch to mess with either.  While originally a peace-loving hippie witch, she soon learned that the only way to deal with demons and warlocks was to kill them.
Leo, the girls' Whitelihter and Piper's future husband, would also be watching the girls at this point.

We have a rule in writing Willow-centric adventures.  Try to avoid having her spells go awry.  It is lazy writing and unbecoming of someone that is supposed to be one of the most powerful witches in the world.  BUT.  This Willow isn't that yet is she?  She is young. She is eager to learn.  So let's say that one day she finds a spell to summon a witch teacher (this is a spell I actually use in my D&D games).  She takes the spell to Tara, who advises caution but can see nothing wrong with it.  There isn't until Willow casts the spell and asks not for a witch tutor, but the most powerful witches in the world.  She is a little shocked when she gets three girls just a few years younger than herself.

For an adventure, I would have the Charmed girls either be NPCs to the regular cast OR as PCs if there are new people.

I see Pru as being angry at first that she was transported here, then angry at grams for hiding their powers.  Pru comes up with the idea of blocking grams and Leo.  Pru also enjoys going on patrol with Buffy (a nod to their real-life friendship).

Piper would be the most out of sorts and the angriest.  I can see her having the most interactions with Willow; the both have issues with witchcraft to work out.
Phoebe would find this to be a great adventure and, this is 100% Phoebe, she is the one that learns Tara is in love with Willow.
Grams will scry for the girls, not get them, yell for Leo then yell at him. She will eventually find them, 100% safe and sound.  I would not be too surprised if she didn't have a word or two with Willow.

Now my first Buffy/Charmed crossover has such a great title. What should I call one from the mid-80s?

Episode Title: How Soon is Now?


Pru Halliwell
Born: 10/28/1970
Age: 15*
(assuming early in Season 2, 1986)

Class: White Witch  Level: 5 (temp)
Alignment: Good
Languages: English

Attributes
STR: 11 +0
INT: 17 +2
WIS: 16 +2
DEX: 14 +1
CON: 11 +0
CHA: 17 +2
SUR: 16 +2

AC: 10     HP: 22    Attack Bonus +0

Courage: 6 +3
Critical: 5
Death: 5
Mental: 4
Poison: 3

Background
Lives with an overprotective grandmother.  Acts as stand-in mother for Piper and Phoebe.

Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 8/day, heal at double rate, summon light, see in darkness, advantage on saves, immune to fear, talk to animals and plants, create potions

Skills
Art +5, Math +1, Science +1, Knowledge (History) +5, Paranormal +4, Botany +3

Possessions
(none)

Money: none

Spells
Minor (4), Major (1)

Power: Telekeniss.

Piper Halliwell
Born: 08/07/1973
Age: 13
(assuming early in Season 2, 1986)

Class: White Witch  Level: 3 (temp)
Alignment: Good
Languages: English

Attributes
STR: 10 +0
INT: 13 +1
WIS: 13 +1
DEX: 12 +0
CON: 11 +0
CHA: 12 +0
SUR: 12 +0

AC: 10     HP: 12    Attack Bonus +0

Courage: 5 +3
Critical: 4
Death: 3
Mental: 4
Poison: 3

Background
Lives with an overprotective grandmother.  Acts as peacemaker for Piper and Phoebe.

Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 5/day, heal at double rate, summon light, see in darkness, advantage on saves, immune to fear, talk to animals and plants

Skills
Cooking +3, Math +1, Science +1, Paranormal +3, Botany +3

Possessions
(none)

Money: none

Spells
Minor (4), Major (0)

Power: Molecular destailazation.

Phoebe Halliwell
Born: 11/02/1975
Age: 10
(assuming early in Season 2, 1986)

Class: White Witch  Level: 1 (temp)
Alignment: Good
Languages: English

Attributes
STR: 8 -1
INT: 12 +0
WIS: 10 +0
DEX: 12 +0
CON: 10 +0
CHA: 14 +1
SUR: 12 +0

AC: 10     HP: 5   Attack Bonus +0

Courage: 3 +3
Critical: 4
Death: 3
Mental: 4
Poison: 3

Background
Lives with an overprotective grandmother.

Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 5/day, heal at double rate, summon light, see in darkness

Skills
Atheletics +2, Math +1, Science +1,  Paranormal +2, Botany +2

Possessions
(none)

Money: none

Spells
Minor (1), Major (0)

Power: Premonitions.

My god, these characters look fun!  I should do this with more Charmed characters.

Take us home Morrissey!



Thursday, July 19, 2018

DC in the News

So I remain, despite a box-office trouncing, a devoted DC fan.

Few things are cooking in the DC Universe that will make me happy this fall.  Lets start with a big one and move on to EVEN BIGGER ONES!


We already knew that Kate Kane, AKA Batwoman will be featured in the Fall sweeps 4-Episode Arrowverse crossover (I guess that also means no tying in Black Lightning just yet).

Now it seems they want to use that as a backdoor pilot for a Batwoman series for 2019-20.
They are currently looking for an out lesbian/queer actress of any ethnicity to play Batwoman.

I commend them on this.

There is nothing about Batwoman's background that says she has to be white, or black, or Asian, or Algonquin, or Hispanic.  There are three things though that immutable about the character.

1. Kate is a Soldier. She lives to serve. Just now she wears the uniform of the Bat.
2. Kate is a Lesbian. Even in her earliest interactions, this is something she knows about herself and we know about her.
3. Kate is Jewish.  This informs how she sees life, how she approaches everything she does. The colors of her uniform.

In Comics Dark seems to be the new Black.

The Witching Hour will be a 5-comic arc featuring Wonder Woman, JL Dark and the plot revolves around Hecate and Witches!


I mean read this:
Part one, WONDER WOMAN AND JUSTICE LEAGUE DARK: THE WITCHING HOUR #1, with art by Jesus Merino, sets the tone for the Wonder Woman-centered event. In this 48-page debut one-shot, Hecate, the witch-goddess of magic, always knew a day would come when the monsters she stole her magic from would return. Now she must activate the Witchmarked, humans within whom she secreted vast stores of power. This hits Justice League Dark especially hard: one of the most powerful of the Witchmarked turns out to be Wonder Woman! WONDER WOMAN AND JUSTICE LEAGUE DARK: THE WITCHING HOUR #1 is on sale October 3.
Those aren't tears in my eyes.  No. Not at all....Shut up, you're crying.

And just when my poor heart couldn't take anymore.



Holy Shit!  Robin just said "Fuck Batman" and that Raven!  That is the Raven I have been waiting nearly 38 years to see on my screens.  Even Dove and Gar look great.

So yeah.  You can have your Infinity Wars and your snappy Thanos (who is a rip-off of Darkseid anyway). I know where my action is going to be this fall.

Right?


That's so Raven!

Thursday, June 28, 2018

Willow & Tara: Survive This! Dark Places & Demogorgons

Yesterday I took the entire Buffyverse and dropped them into 1984 Ohio and found it works rather well.  Today I want to continue that thought but also do a deep dive into the three witch classes that DP&D has to offer.  And I know of no better way to do this.


So for reasons that work for the game, I am going with Dark Places & Demogorgons: Player Options & GM Guide for the witch classes. A White Witch for Willow and a Nature Witch for Tara.  So far I have no reason to assume that Willow will need a Black Witch.  The two realities are connected, but also different.

Willow D. Rosenberg
In 1984's Sunny Valley Willow is a mathematical genius who is the only person, quite likely in the whole town, that knows how to use a computer for more than just video games.  She has been best friends with Alex Harris since kindergarten and has been friends with Daniel "Oz" Osbourne since Junior High.  Oz is obviously rather fond of Willow, but he suspects there is something holding her back.


During her summer job at the local library, Willow discovered a locked room.  Normally one to follow every rule, this room called to her.  One day she found a key (after several weeks of searching she would later admit) and opened the door.  Inside books on the occult, summoning demons and more importantly magic.  She has been reading them and trying to master them.  Though she has help from a fellow witch and honest to the goddess wiccan in Tara.

Willow Rosenberg
Class: White Witch  Level: 5
Alignment: Good
Languages: English, Hebrew, Latin, Greek
Age: 14

Attributes
STR: 9 +0
INT: 18 +3
WIS: 16 +2
DEX: 11 +0
CON: 11 +0
CHA: 17 +2
SUR: 16 +2

AC: 10     HP: 19    Attack Bonus +0

Courage: 6 +3
Critical: 5
Death: 5
Mental: 4
Poison: 3

Background
Parents are rarely at home.

Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 8/day, heal at double rate, summon light, seen in darkness, advantage on saves, immune to fear, talk to animals and plants, create potions

Skills
Computers +5, Art +1, Math +5, Science +5, Knowledge (Magic) +5, Paranormal +4, Botany +3, Electronics +4

Possessions
Bike, Home Computer,

Money: $40

Spells
Minor (4), Major (1)
Charm, Glammerd Appearance, Magical Insight, Burning Ash hands,
Firebolt

Tara A. Maclay
Tara attends Sunny Valley Community High School on the southside of town.  She lives in a trailer with her father and brother.  Her mother Megan died from cancer just last year.  Having a rough time with that and struggling with being the "known gay" in school she was picked on quite a bit.  It was not till the arrival of Faith did things change.  Faith protected Tara because she felt something of a connection to her.  When Elizabeth Summers died north of town Faith became the new Slayer. Elizabeth came back (thanks to Alex) and soon Tara and Faith joined the Northsiders on their nightly fight against vampires, zombies and other undead menaces.  While Faith has been drawn more and more to Elizabeth and their shared mystery. Tara has been getting much closer to Willow.


Tara and her best friend Faith

Tara Maclay
Class: White Witch  Level: 4
Alignment: Good
Languages: English, French, Latin
Age: 15

Attributes
STR: 12 +0
INT: 16 +2
WIS: 18 +3
DEX: 9 +0
CON: 12 +0
CHA: 16 +2
SUR: 12 +0

AC: 10     HP: 16    Attack Bonus +0

Courage: 5
Critical: 4
Death: 3
Mental: 5
Poison: 3 +4

Background
Mother is dead, Father is super-strict

Class Abilities
Toughness: Nature/Weather +4, Empathic w/ Animals, Create Potions, Control Animals.

Skills
Botany +4, First Aid, Knowledge (magic) +4, Outdoorsmanship +2, Paranormal +4, DAnce +3, Horsemanship +4,

Possessions
Bike,

Money: $40

Spells
Minor (3)
Blind, Charm, Magical Insight

If this were an 80s show then Willow and Tara would have had (implied) sex but then Tara would have been killed and Willow sent on an "evil lesbian" rampage only end the show crying in the arms of some man.  Really, who wants to see some shitty after-school special cliché like that?

I think these classes work great, to be honest.  I would like to reorganize their powers a bit to fit my concepts of these characters. Normally I would let Willow have access to some Dark spells and Tara should be the one to heal by touch.

This also brings up an interesting dilemma. Should Willow be a multiclassed Kid Scientist 1/Witch 4?  DP&D, like a lot of OSR games, has no Multiclassing rules.  To me though I like the idea of a multiclassed Willow.  She starts off as a Kid scientist and then moves to White Witch and maybe Black Witch IF we follow the original series.  Tara can start as a Nature Witch then move to White after a bit.

These are great.  This really captures what I wanted from this game quite well.

Friday, June 8, 2018

Kickstart Your Weekend: Runewild

This one just came to me today and it looks so cool I have to share.

https://www.kickstarter.com/projects/matthewjhanson/the-runewild-a-fey-themed-5e-sandbox-campaign?ref=theotherside



A dark, fey themed 5e adventure sandbox featuring 12 different witch covens?
It sounds like someone has been reading my Christmas list!

160+ pages and we get:

  • A history of the Runewild and its surrounding settlements. 
  • 100 detailed encounter areas for player characters to explore. 
  • New optional rules for exploring and resting 
  • Advice for running a sandbox campaign 
  • A new feat: Fey-Touched 
  •  13 unique magic items (like witch embers and the staff of clarity and confusion) 
  • 32 new monsters (including clockwork dwarves, fey lions, giant forest sloths, and the terrifyingly beautiful Golden Bodach). 
  •  Detailed descriptions of the histories, motivations, and weaknesses of the witches of the Runewild, including the Whitebone Sisters; Missus Switch, the swine hag; Korthsuva, the Witch of Hours; and the hag-queen Griselda, Mother of Ogres. 

Seriously.  Let's get this one backed and funded so we can have all this great stuff.

Plus it looks like the book is already done, just minus some art and layout.

Looks great.

Tuesday, May 29, 2018

Willow and Tara: Amazing Adventures, 2018 update

In many ways I still associate Tuesdays with Buffy.

Hard to believe, but five an half years ago I posted Amazing Adventures stats for Willow and Tara.  The idea then, and now, was to experiment with different types of Arcanists.  Willow is a very typical Intelligence-based spell caster while Tara was always a more Wisdom-based one. I have also done a Charisma-based Aracanist, in the form of Rachel Morgan.

As you can imagine I am trying to replicate my C&C Witch in a modern format.

The Amazing Adventures of Willow & Tara, 2018

Recently I have been using Amazing Adventures as a modern game as opposed to a pulp game.  So instead of thinking about Tommy Guns and the like I am more interested in smart phones, computers and GPS.    The shift has been an interesting one.  Thankfully Amazing Adventures is based on a core of d20 so finding extra material is very easy.

So what have my witches been up to?

Given what I have been doing with the characters for the last few years I would have to say they have been largely retired.  So taking the reunion staged by Entertainment Weekly, I would say something pulled them out of retirement.  Maybe a horrible orange monster threatening to take over the world. Or something.  Of course I do want to figure out an adventure to pull all my favorite supernatural shows together in one mega-episode crossover.

Willow Danielle Rosenberg-Maclay
Arcanist (INT) 12
Human Female, Lawful Good

Age: 37, Ht: 5'3", Hair: Red, Eyes: Green

hp: 45
MEP: 114
AC: 12 (locket of protection)/ 15 (when in physical contact with Tara)
Move: 30'

STR: 9 (0)
DEX: 11 (0)
*CON: 11 (0)
*INT: 18 (+3)
WIS: 16 (+2)
CHA: 17 (+2)

Languages: English, Latin, Hebrew, French* (extra language)
Background: Computers +4 (+2 initial, improved at 5th, 10th level), Science +2
Traits: Spellgifted (offensive), Reckless
Skill: Knowledge (Arcana)

Spells per Level 9/6/6/5/3/2/1
0: Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Message, Open/Close, Prestidigitation
1: Arcane Bolt, Burning Hands, Identify, Read Magic, Shocking Grasp, Sleep
2: Bullet Proof, Darkness, Enhance Attribute, Invisibility Scare, Shatter
3: Blink, Clairaudience/Clairvoyance, Fly, Lightning Bolt, Magic Circle
4: Confusion, Locate Creature, Scrying,
5: Telekinesis, Telepathic Bond
6: Chain Lightning

Willow's class is Arcanist, but her backgrounds are computers and science. She does have increased knowledge skill in Arcana.  It is also likely that Willow has bought off her Reckless by now.  Compared to my earlier version, I have dropped the unneeded Gadgeteer level.

Tara Ann Rosenberg-Maclay
Arcanist (WIS) 11
Human Female, Lawful Good

Age: 38, Ht: 5'5", Hair: Blonde, Eyes: Blue

hp: 42
MEP: 100
AC: 12 (locket of protection)/ 15 (when in physical contact with Willow)
Move: 30'

STR: 12 (0)
DEX: 9 (0)
CON: 12 (0)
INT: 16 (+2)
WIS: 18 (+3)
CHA: 16 (+2)

Languages: English, Latin, Gaelic, Japanese (bonus free language)
Background: Historian +4 (+2 initial, improved at 5th, 10th level), Artist +2
Traits: Spellgifted (defensive), Polite
Skill: Knowledge (myth and legend)

Spells per Level 9/6/6/5/3/2
0: Blinding Flash, Detect Evil, Detect magic, First Aid, Know Direction, Light, Purify Food & Drink, Message, Prestidigitation
1: Animal Friendship, Command, Cure Light Wounds*, Protection from Evil, Remove Fear, Shield of Faith
2: Aid, Darkness, Delay Poison, Hold Person, Lesser Restoration*, Speak with Animals
3: Cure Serious Wounds, Dispel Magic, Magic Circle against Evil, Remove curse, Spiritual Weapon
4: Dismissal, Restoration*, Wall of Force
5: Dispel Evil, Scrying

*Tara still retains her healing touch divine powers from when she was brought back from the dead.
To fit my general idea of Tara more I would like to up her MEP to the maximum amount. She might not have a lot of different spells, but she has a lot of power.

So for me it has been nearly 10 years since I used these characters in these incarnations.

What have they been doing?  Well in the Dragon and the Phoenix/Season of the Witch timeline they moved to Boston, been married for years. Willow owned a software security firm ("RedWitch") that she later sold making millions. Tara has degrees in art history and counseling. She teaches at a school for young magicians and witches (no not Hogwarts). They have two daughters Brianna 12 and Chole 9.

Reading over this I think what I really need to try is to start these characters over again at 1st level and see what it is like to run them under AA.  It makes perfect sense if you think about it.

Buffy = Demon Hunter
Xander = Hooligan
Willow = Arcanist (Int)
Tara = Arcanist (Wis)
Cordelia = Socialite
Giles = Occultist
Oz = Werewolf
Angel, Spike = Vampire

I could be a lot of fun.