Well. I was not expecting to make this post today!
Two weeks ago I got my early access to Hero Forge 2.0 Color Mini creator.
I applauded the interface and was very thrilled to see all the options that were already up and running.
I praised them for their successful use of Kickstarter to get up and running and to reward those that have supported them over the years.
I ordered my minis and was told that they would be delivered around mid-June. Sweet! Just in time for my birthday. Guess what I got in the mail yesterday?
That's a month and a half early. Now I am not saying everyone will get in this fast. I have a feeling I got mine before it got super busy. But still.
Let's look at these in detail. As I expected they are a bit paler than they appear in the software and a little less detail, but still, they look fantastic really. They are also a little bit heavier than previous prints.
Here is my iconic witch with different generations of the prints. The first, white one, is from their original Kickstarter. Not a lot of detail and kind of "sandy" feeling. The second in the newer and current plastic, painted by my wife. The third one is the new color 3D print. If you look really close you can see print lines, but you have to be looking for them. The last all blue one is an STL download and printed on my printer here at home using PLA.
Of course, I HAD to do Willow and Tara. These are the new color 3D mins and the slightly older premium plastic. Same poses. You can see that the bases on the color minis are larger.
You can feel the lines on the color ones and not on the premium plastic.
So if I ever get these painted it will be interesting to see the differences.
Comparing the prints:
To the images in the software:
You can see there is some loss of color and detail. BTW this is an older pic of Willow, I changed the color of her top when I went to have the print made.
But none of that is a deal-breaker for me. I am going to assume they will get better and better with more detail.
I included a figure of my Keribum version of Tara too. I wanted to see the size differences translated to 25mm.
I am very pleased with the results.
I think I might wait a bit before I get more. Partially to let others get a chance to get their's and partially to see what sort of upgrades they are planning.
You can get yours at https://www.heroforge.com/
Showing posts with label willow. Show all posts
Showing posts with label willow. Show all posts
Friday, May 1, 2020
Wednesday, April 15, 2020
HeroForge 2.0 Color
Crazy busy day today. This working and school from home has me working more than ever. Hell of a way to get job security.
I checked my email and I got my early access to the new HeroForge 2.0 with color, and I am happy to say that it really exceeds my expectations.
There are a lot of nice features, not all are in yet, but enough to make very, very happy I backed this Kickstarter and the original HeroForge Kickstarter.
You get a bunch of tools and textures to work with.
There are some pre-configured color themes that can really help get you started.
Not everything is ready just yet. Likely good or I'd be spending too much money now. This will likely be good for tattoos and designs. If we can upload our own designs then I have a few custom tattoos I am going to do.
While there are plenty of colors to work with you can use a standard RGB palette to adjust everything.
Here are a few I made tonight.
My superhero character Justice.
A new version of my iconic witch Larina. I love the shading on her hat.
Iggwilv and The Simbul from my War of the Witch Queens campaign.
Of course my two favorite witches. You may or may not be able to tell, but even Tara's fingernails and toenails are painted. That is the level of control you have.
And my two newest characters.
Asabalom and Maryah. These are my new druid and ranger characters for Old-School Essentials. They have made appearances in my Pumpkin Spice Witch book, in NIGHT SHIFT and other places. They have been my playtest characters for other things as well including a couple of Blue Rose adventures I have written. I am quite happy with how they turned out.
Maryah, in particular, is just fantastic looking. If you compare her and Justice to Willow, Iggwilv or Larina above you can see she has more musculature. Appropriate for a ranger and superhero respectively.
If you look you can see her eyebrow piercings are different metals, copper and two gold.
The minis are $45 each in the color plastic OR $145 to have someone paint it there. Frankly, I am not sure how they are going to make money at $145 to paint a mini given the amount they are going to do.
I am going to at least pick up four right away. Though it will likely be a couple of months before I see them.
Gonna have to sell more books to feed my mini addiction!
I checked my email and I got my early access to the new HeroForge 2.0 with color, and I am happy to say that it really exceeds my expectations.
There are a lot of nice features, not all are in yet, but enough to make very, very happy I backed this Kickstarter and the original HeroForge Kickstarter.
You get a bunch of tools and textures to work with.
There are some pre-configured color themes that can really help get you started.
Not everything is ready just yet. Likely good or I'd be spending too much money now. This will likely be good for tattoos and designs. If we can upload our own designs then I have a few custom tattoos I am going to do.
While there are plenty of colors to work with you can use a standard RGB palette to adjust everything.
Here are a few I made tonight.
My superhero character Justice.
A new version of my iconic witch Larina. I love the shading on her hat.
Iggwilv and The Simbul from my War of the Witch Queens campaign.
Of course my two favorite witches. You may or may not be able to tell, but even Tara's fingernails and toenails are painted. That is the level of control you have.
And my two newest characters.
Asabalom and Maryah. These are my new druid and ranger characters for Old-School Essentials. They have made appearances in my Pumpkin Spice Witch book, in NIGHT SHIFT and other places. They have been my playtest characters for other things as well including a couple of Blue Rose adventures I have written. I am quite happy with how they turned out.
Maryah, in particular, is just fantastic looking. If you compare her and Justice to Willow, Iggwilv or Larina above you can see she has more musculature. Appropriate for a ranger and superhero respectively.
If you look you can see her eyebrow piercings are different metals, copper and two gold.
The minis are $45 each in the color plastic OR $145 to have someone paint it there. Frankly, I am not sure how they are going to make money at $145 to paint a mini given the amount they are going to do.
I am going to at least pick up four right away. Though it will likely be a couple of months before I see them.
Gonna have to sell more books to feed my mini addiction!
Friday, July 12, 2019
Willow & Tara: 5e Modern variant
My Facebook friend Ron McNiel has been playing around with a 5e inspired modern game variant and he decided to do his own reboot of Buffy. It looks pretty fun, to be honest, and you can see all his details here. Looks like he is using this as a test run for his next campaign so looking forward to hearing what he does.
In the meantime here are his versions of Willow & Tara for his game, complete with new casting.
Tara Maclay, played by Violett Beane
Willow Rosenberg, played by Emily Rudd
This looks great! He has done the other characters, but these are my favorites.
You can see my own "reboot" of the series here:
In the meantime here are his versions of Willow & Tara for his game, complete with new casting.
Tara Maclay, played by Violett Beane
![]() |
| Click for larger |
Ron: I present you Tara Maclay (Violett Beane) - is a shy, quiet, and nervous person. She often finds her self stuttering when she speaks, especially when Willow is around. Not much is known about Tara, because she is afraid to open up to others because of her verbally abusive father and brother. She harbors a secret, a secret her father drilled into her, something about a family curse that was bestowed on the women of her family that would manifest on their 20th birthday. She began to believe her father about the curse, because her mom became ill. She has a small rebellious streak that she indulges from time to time, such as lying to her father and staying out all night. Being relatively new to Sunnydale High, having recently moved to Sunnydale (for the best care for her mother), she doesn't have much friends, until Willow introduces herself, which would spark something deep down inside of her.
Willow Rosenberg, played by Emily Rudd
![]() |
| Click for larger |
Ron: I present Willow Danielle Rosenberg (Emily Rudd) – is a consistently sweet, trusting, gentle, intelligent, and caring person. She is a somewhat naive, painfully shy nerd who has a hopeless crush on her best friend Xander. She is very friendly and understanding, though she is not afraid to be tough. While still having a easily nervous nature. She is incredibly loyal and supportive to her friends, especially Buffy and Xander as she almost never openly criticizes their decisions with hostility even when she disagreed, a factor in her understanding nature. She normally does not display fits of extreme anger toward those who done her wrong, even if they were her close friends, retaining a calm and receptive demeanor, never forgetting. She is often speaks in strange speeches and phrases, something she shares with her best friend Buffy, which could often confuse those around her who aren’t used to it. She is greatly emotional and prone to senseless babble when nervous (which is another similarity to Buffy). She is also very determined to get things done when she feels they are important. It is sometimes hard for people to change her mind, a sign of this being her "Resolve Face." She does not hold grudges against people. In fact, she is usually one of the first to forgive people for their mistakes, even if large ones, being incredibly forgiving. Another notable trait of hers is her remarkable ability to put aside grudges and personal feelings to get an important task done which she has done on numerous occasions. She doesn’t often let personal feelings cloud her judgment either, making her very responsible and level-headed. One of her amazing gifts is with computers and cracking codes. She also seems to be the only one out of the Scooby Gang that actually enjoys going to school and doing homework as well as tutoring, much to the confusion of Buffy and Xander.
This looks great! He has done the other characters, but these are my favorites.
You can see my own "reboot" of the series here:
- Plays Wells With Others: Dark Places & Demogorgons and Buffy the Vampire Slayer
- Willow & Tara: Survive This! Dark Places & Demogorgons
- Survive This! Dark Places and Demogorgons - Supernatural / Buffy Crossover
- Survive This! Dark Places and Demogorgons - Carmilla / Buffy Crossover
- Dark Places & Demogorgons: Buffy the Vampire Slayer and Charmed; How Soon is Now?
- Dark Places & Demogorgons: Buffy the Vampire Slayer and The Hex Girls; Bizzare Love Triangle
Monday, April 15, 2019
April TTRPG Maker, Day 15
Day 15: Favorite Tropes to Subvert?
Halfway there!
Favorite Tropes to Subvert? ALL OF THEM!
But seriously, a few come to mind.
You will never, ever see a "Women in Refrigerators" situation in one of my games. No woman will ever be killed to forward a male character's arc. Never.
You will never, ever see rape as a means of helping to build up a character as via a Rape-and-Revenge arc. As in when you take a character down to their lowest levels so they can be built back up into something more powerful. I guess the trope could be called the "I Spit on Your Grave" trope.
Most of all you will never, ever see a "Bury Your Gays" or a "Dead/Evil Lesbian cliché" in anything I publish. Ever.
"But", you may ask "what if the story calls for it?"
Sorry, but no. Time to write a new fucking story then.
"But aren't you giving 'special treatment' to a certain group?"
No. And also fuck you, go write your own fucking games and don't buy mine if that is what you think.
These are my lines in the sand.
Halfway there!
Favorite Tropes to Subvert? ALL OF THEM!
But seriously, a few come to mind.
You will never, ever see a "Women in Refrigerators" situation in one of my games. No woman will ever be killed to forward a male character's arc. Never.
You will never, ever see rape as a means of helping to build up a character as via a Rape-and-Revenge arc. As in when you take a character down to their lowest levels so they can be built back up into something more powerful. I guess the trope could be called the "I Spit on Your Grave" trope.
Most of all you will never, ever see a "Bury Your Gays" or a "Dead/Evil Lesbian cliché" in anything I publish. Ever.
"But", you may ask "what if the story calls for it?"
Sorry, but no. Time to write a new fucking story then.
"But aren't you giving 'special treatment' to a certain group?"
No. And also fuck you, go write your own fucking games and don't buy mine if that is what you think.
These are my lines in the sand.
Thursday, March 28, 2019
Vampire Willow & Vampire Tara: Ubiquity / Leagues of Gothic Horror
I love Ubiquity. It's a great system that has the cinematic feel of Unisystem and the grit of Savage Worlds.
Leagues of Adventure, Leagues of Gothic Horror and Leagues of Cthulhu are Ubiquity powered games from Triple Ace Games. The Hollow Earth Expedition RPG is a Ubiquity powered adventure game from Exile Game Studios. All these games are compatible and together give us a world full of adventure and horror.
There is a new Kickstarter for Leagues of Gothic Horror RPG Expansions from Triple Ace Games. It looks like a bunch of fun (as all the LoGH books are).
So today though I wanted to come back to some characters near and dear to my heart.
The Vampire versions of Willow & Tara. In of particular use to us here is Leagues of Gothic Horror: Guide to Vampires and Guide to Black Magic.
Of course, everyone knows who Vampire Willow is. Vampire Tara appeared in the video game Chaos Bleeds and the related stories, all by Christopher Golden. They also appear in the Wish-verse comic One Soul.
I have also used Vampire Willow and Tara in my adventure Through a Glass Darkly. I stated up Vampire Tara for both Cortex and Unisystem. I always meant to do Vampire Willow, but never got around to it. Well, in truth Vamp Willow for Unisystem appears in one of the books (forget which one, I remember writing the stats) and I don't play Cortex anymore.
Here they are for Leagues of Gothic Horror, though for a modern age game.
Vampire Willow
Willow Danielle Rosenberg
Female Vampire Witch
Patron 3
Archetype: Vampire
Motivation: Mayhem, Protect Tara
Style: 5
Health 11*
Primary Attributes
Body 5, Dexterity 6, Strength 5, Charisma 6, Intelligence 6, Willpower 5
Secondary Attributes
Size 0, Move 11, Perception 11, Initiative 12, Defense 11, Stun 5*
Skills
Academics: Computers 7, Religion 3, Athletics 6, Brawl 6, Con 5, Diplomacy 4, Intimidation 7, Linguistics 5, Science 4, Survival 3
Talents
Attractive +3, Fearsome, Fearsome Attack, Magical Aptitude, Tough, Unarmed Parry (can block melee weapons), Well Educated
Resources
Contacts 2
Rituals
Empower, Fear, Greater Hex, Harm,
Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature), Lustful
Weapons
Bite 9L**, Punch 9N
Vampire Willow has less experience as a witch than her human counterpart. This is not a problem as Willow prefers to use her vampire powers to scare and intimidate.
Vampire Tara
Tara Ann Maclay
Female Vampire Witch
Patron 2
Archetype: Vampire
Motivation: Stay with Willow
Style: 5
Health 11*
Primary Attributes
Body 6, Dexterity 5, Strength 5, Charisma 6, Intelligence 4, Willpower 6
Secondary Attributes
Size 0, Move 10, Perception 10, Initiative 9, Defense 11, Stun 6*
Skills
Academics: Art 4, Religion 1, Animal Handling: Horses 4, Athletics 3, Brawl 5, Diplomacy 5, Empathy 4, Intimidation 7, Linguistics 4, Performance 3, Survival 3
Talents
Animal Affinity, Attractive +2, Danger Sense, Fearsome Attack, Magical Aptitude, Tough, Unarmed Parry (can block melee weapons),
Resources
Contacts 2
Rituals
Empower, Fear, Greater Hex, Harm, Lesser Hexr, Spirit Binding, Summon Animal
Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature), Danger Magnet
Weapons
Bite 9L**, Punch 9N
Tara was essentially the same witch she was in Season 4 prior to becoming a vampire.
* Vampires are immune to lethal and nonlethal damage except fire or holy objects.
** If Vampire Willow or Tara scores 3+ successes on her bite attack, she has latched onto her victim’s neck. Until she ceases feeding voluntarily or is forcibly removed (as per ending a grapple), the victim takes automatic damage equal to her Strength rating each round.
Decapitation/Piercing the Heart: This requires a Called Shot against a vital area. If the damage exceeds the Vampire’s Body rating, she is instantly killed, otherwise, the attack has no effect.
All in all good builds I think.
Make sure you check out the Kickstarter for Leagues of Gothic Horror Expansions.
Leagues of Adventure, Leagues of Gothic Horror and Leagues of Cthulhu are Ubiquity powered games from Triple Ace Games. The Hollow Earth Expedition RPG is a Ubiquity powered adventure game from Exile Game Studios. All these games are compatible and together give us a world full of adventure and horror.
There is a new Kickstarter for Leagues of Gothic Horror RPG Expansions from Triple Ace Games. It looks like a bunch of fun (as all the LoGH books are).
So today though I wanted to come back to some characters near and dear to my heart.
The Vampire versions of Willow & Tara. In of particular use to us here is Leagues of Gothic Horror: Guide to Vampires and Guide to Black Magic.
Of course, everyone knows who Vampire Willow is. Vampire Tara appeared in the video game Chaos Bleeds and the related stories, all by Christopher Golden. They also appear in the Wish-verse comic One Soul.
I have also used Vampire Willow and Tara in my adventure Through a Glass Darkly. I stated up Vampire Tara for both Cortex and Unisystem. I always meant to do Vampire Willow, but never got around to it. Well, in truth Vamp Willow for Unisystem appears in one of the books (forget which one, I remember writing the stats) and I don't play Cortex anymore.
Here they are for Leagues of Gothic Horror, though for a modern age game.
![]() |
| Vampire Willow |
Willow Danielle Rosenberg
Female Vampire Witch
Patron 3
Archetype: Vampire
Motivation: Mayhem, Protect Tara
Style: 5
Health 11*
Primary Attributes
Body 5, Dexterity 6, Strength 5, Charisma 6, Intelligence 6, Willpower 5
Secondary Attributes
Size 0, Move 11, Perception 11, Initiative 12, Defense 11, Stun 5*
Skills
Academics: Computers 7, Religion 3, Athletics 6, Brawl 6, Con 5, Diplomacy 4, Intimidation 7, Linguistics 5, Science 4, Survival 3
Talents
Attractive +3, Fearsome, Fearsome Attack, Magical Aptitude, Tough, Unarmed Parry (can block melee weapons), Well Educated
Resources
Contacts 2
Rituals
Empower, Fear, Greater Hex, Harm,
Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature), Lustful
Weapons
Bite 9L**, Punch 9N
Vampire Willow has less experience as a witch than her human counterpart. This is not a problem as Willow prefers to use her vampire powers to scare and intimidate.
![]() |
| Vampire Tara |
Tara Ann Maclay
Female Vampire Witch
Patron 2
Archetype: Vampire
Motivation: Stay with Willow
Style: 5
Health 11*
Primary Attributes
Body 6, Dexterity 5, Strength 5, Charisma 6, Intelligence 4, Willpower 6
Secondary Attributes
Size 0, Move 10, Perception 10, Initiative 9, Defense 11, Stun 6*
Skills
Academics: Art 4, Religion 1, Animal Handling: Horses 4, Athletics 3, Brawl 5, Diplomacy 5, Empathy 4, Intimidation 7, Linguistics 4, Performance 3, Survival 3
Talents
Animal Affinity, Attractive +2, Danger Sense, Fearsome Attack, Magical Aptitude, Tough, Unarmed Parry (can block melee weapons),
Resources
Contacts 2
Rituals
Empower, Fear, Greater Hex, Harm, Lesser Hexr, Spirit Binding, Summon Animal
Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature), Danger Magnet
Weapons
Bite 9L**, Punch 9N
Tara was essentially the same witch she was in Season 4 prior to becoming a vampire.
* Vampires are immune to lethal and nonlethal damage except fire or holy objects.
** If Vampire Willow or Tara scores 3+ successes on her bite attack, she has latched onto her victim’s neck. Until she ceases feeding voluntarily or is forcibly removed (as per ending a grapple), the victim takes automatic damage equal to her Strength rating each round.
Decapitation/Piercing the Heart: This requires a Called Shot against a vital area. If the damage exceeds the Vampire’s Body rating, she is instantly killed, otherwise, the attack has no effect.
All in all good builds I think.
Make sure you check out the Kickstarter for Leagues of Gothic Horror Expansions.
Monday, September 10, 2018
Dark Places & Demogorgons: Buffy the Vampire Slayer and The Hex Girls; Bizzare Love Triangle
This one time, at band camp...
Seriously. You can't have read ANY of this blog and not know that my obsessions are music and the 80s. So for me, an obvious build is the Hex Girls for my "Sunny Valley, OH" game set in the mid-80s for the Dark Places & Demogorgons game.
So what are the Hex Girls doing here? We know the Hex Girls live in Oakhaven, MA so maybe the band trip seems to be the best choice. The girls are in for a competition. This is a great time for me to let Oz shine. A romance between Oz and Thorn? Or better yet Oz and Luna, they have a lot more in common.
If I set this Pre-Tara (which I am loathed to do, BUT...go with me on this) this could be when Willow and Oz are still dating (I am a die-hard Willow/Tara shipper, but I like Oz and I don't undervalue the relationship they had). Oz and Willow are dating, but something is not right (Willow is really gay) and along comes Luna. Smart, musically talented and gorgeous as hell. Plus I like the idea of Oz, the werewolf, being attracted to a girl named Luna.
It also allows me to use this as the title of the episode.
Bizzare Love Triangle
"The Hex girls are in town and they have awakened something in Oz and Willow both!"
The setup for this one will dirt-simple. One of the bands in the competition is using magic to cheat by raising a ghost of a dead musician. The cast needs to find the object that is the focus of the dead musician and destroy it before the ghost is successful in summoning more ghosts in order to "Get the Band back together". Given the year I am going to say the living band who did the summons is a Bon Jovi rip off, and the "dead" band is a KISS/Glam Rock sort of deal. Pay homage to the Scooby Doo roots of all these sources and make them like KISS.
OR better yet, just steal this Scooby-Doo Hex Girls episode and have everyone turn into zombies!
AND this gives you an excuse to use Bloat Game sister product, Survive This! Zombies! 2nd Edition.
If this Willow-Oz-Luna thing is happening, maybe I could play with a Buffy-Angel-Thorn thing. Angel thinks Thorn is a vampire, and Thorn thinks he is just really into the goth scene. This conflict though is quickly resolved.
Luna is busy with her Oz and Willow issue. Thorn is dealing with Buffy, and Dusk...Dusk is doing her thing.
The trick now is figuring out what class(es) fit the girls best.
Thorn would make a convincing White Witch. But all are Goths. I am going to say all are Goths, but they sacrifice a level of goth for a level or two of white witch.
For this episode, I will use the Core book, the Player Options & GM Guide (for White Witches) and the Werewolf Sourcebook (for Oz).
Thorn
AKA Sally McKnight
Class: Goth 2 / White Witch 2
Alignment: Good
Languages: English
Age: 15
Attributes
STR: 10 +0
INT: 14 +1
WIS: 15 +1
DEX: 10 +0
CON: 11 +0
CHA: 16 +2
SUR: 15 +1
AC: 11 HP: 17 Attack Bonus +1
Courage: 3
Critical: 3
Death: 4
Mental: 4
Poison: 2
Class Abilities
Can see spirits and ghosts.
2 Minor spells
Healing touch
Skills
Art & Music +4, Paranormal +4, Knowledge (local "Oakhaven, MA") +1, Knowledge (magic) +2,Intimidation +2, Hide +2, Toughness +2
Possessions
Goth clothing, fake teeth, guitar
Money: $25
Luna
AKA Kim Moss
Class: Goth 2 / White Witch 1
Alignment: Good
Languages: English
Age: 15
Attributes
STR: 11 +0
INT: 14 +1
WIS: 15 +1
DEX: 11 +0
CON: 10 +0
CHA: 17 +2
SUR: 15 +1
AC: 11 HP: 15 Attack Bonus +1
Courage: 3
Critical: 2
Death: 3
Mental: 3
Poison: 3
Background: Biracial
Class Abilities
Can see spirits and ghosts.
1 Minor spell
Healing touch
Skills
Art & Music +3, Paranormal +3, Knowledge (local "Oakhaven, MA") +1, Knowledge (magic) +2, Intimidation +2, Hide +1, Toughness +1
Possessions
Goth clothing, fake teeth, keyboards and bass.
Money: $40
Dusk
AKA Muffy St. James
Class: Goth 2 / White Witch 1
Alignment: Good
Languages: English
Age: 15
Attributes
STR: 12 +0
INT: 12 +0
WIS: 13 +1
DEX: 10 +0
CON: 14 +1
CHA: 16 +2
SUR: 15 +1
AC: 11 HP: 16 Attack Bonus
Courage: 3
Critical: 2
Death: 4
Mental: 2
Poison: 2
Class Abilities
Can see spirits and ghosts.
1 Minor spell
Healing touch
Skills
Art & Music +3, Paranormal +3, Knowledge (local "Oakhaven, MA") +1, Knowledge (magic) +2, Intimidation +3, Hide +2, Toughness +3
Possessions
Goth clothing, fake teeth, drums
Money: $100 (family is stinking rich)
I will have to play these versions to see how they work.
The Hex Girls win with the version of "Bizzare Love Triangle" sung like Frente!. Note the singer, Angie Hart of Frente!, actually wrote most of the songs from Buffy's musical episode.
Seriously. You can't have read ANY of this blog and not know that my obsessions are music and the 80s. So for me, an obvious build is the Hex Girls for my "Sunny Valley, OH" game set in the mid-80s for the Dark Places & Demogorgons game.
So what are the Hex Girls doing here? We know the Hex Girls live in Oakhaven, MA so maybe the band trip seems to be the best choice. The girls are in for a competition. This is a great time for me to let Oz shine. A romance between Oz and Thorn? Or better yet Oz and Luna, they have a lot more in common.
If I set this Pre-Tara (which I am loathed to do, BUT...go with me on this) this could be when Willow and Oz are still dating (I am a die-hard Willow/Tara shipper, but I like Oz and I don't undervalue the relationship they had). Oz and Willow are dating, but something is not right (Willow is really gay) and along comes Luna. Smart, musically talented and gorgeous as hell. Plus I like the idea of Oz, the werewolf, being attracted to a girl named Luna.
It also allows me to use this as the title of the episode.
Bizzare Love Triangle
"The Hex girls are in town and they have awakened something in Oz and Willow both!"
The setup for this one will dirt-simple. One of the bands in the competition is using magic to cheat by raising a ghost of a dead musician. The cast needs to find the object that is the focus of the dead musician and destroy it before the ghost is successful in summoning more ghosts in order to "Get the Band back together". Given the year I am going to say the living band who did the summons is a Bon Jovi rip off, and the "dead" band is a KISS/Glam Rock sort of deal. Pay homage to the Scooby Doo roots of all these sources and make them like KISS.
OR better yet, just steal this Scooby-Doo Hex Girls episode and have everyone turn into zombies!
AND this gives you an excuse to use Bloat Game sister product, Survive This! Zombies! 2nd Edition.
If this Willow-Oz-Luna thing is happening, maybe I could play with a Buffy-Angel-Thorn thing. Angel thinks Thorn is a vampire, and Thorn thinks he is just really into the goth scene. This conflict though is quickly resolved.
Luna is busy with her Oz and Willow issue. Thorn is dealing with Buffy, and Dusk...Dusk is doing her thing.
The trick now is figuring out what class(es) fit the girls best.
Thorn would make a convincing White Witch. But all are Goths. I am going to say all are Goths, but they sacrifice a level of goth for a level or two of white witch.
For this episode, I will use the Core book, the Player Options & GM Guide (for White Witches) and the Werewolf Sourcebook (for Oz).
Thorn
AKA Sally McKnight
Class: Goth 2 / White Witch 2
Alignment: Good
Languages: English
Age: 15
Attributes
STR: 10 +0
INT: 14 +1
WIS: 15 +1
DEX: 10 +0
CON: 11 +0
CHA: 16 +2
SUR: 15 +1
AC: 11 HP: 17 Attack Bonus +1
Courage: 3
Critical: 3
Death: 4
Mental: 4
Poison: 2
Class Abilities
Can see spirits and ghosts.
2 Minor spells
Healing touch
Skills
Art & Music +4, Paranormal +4, Knowledge (local "Oakhaven, MA") +1, Knowledge (magic) +2,Intimidation +2, Hide +2, Toughness +2
Possessions
Goth clothing, fake teeth, guitar
Money: $25
Luna
AKA Kim Moss
Class: Goth 2 / White Witch 1
Alignment: Good
Languages: English
Age: 15
Attributes
STR: 11 +0
INT: 14 +1
WIS: 15 +1
DEX: 11 +0
CON: 10 +0
CHA: 17 +2
SUR: 15 +1
AC: 11 HP: 15 Attack Bonus +1
Courage: 3
Critical: 2
Death: 3
Mental: 3
Poison: 3
Background: Biracial
Class Abilities
Can see spirits and ghosts.
1 Minor spell
Healing touch
Skills
Art & Music +3, Paranormal +3, Knowledge (local "Oakhaven, MA") +1, Knowledge (magic) +2, Intimidation +2, Hide +1, Toughness +1
Possessions
Goth clothing, fake teeth, keyboards and bass.
Money: $40
Dusk
AKA Muffy St. James
Class: Goth 2 / White Witch 1
Alignment: Good
Languages: English
Age: 15
Attributes
STR: 12 +0
INT: 12 +0
WIS: 13 +1
DEX: 10 +0
CON: 14 +1
CHA: 16 +2
SUR: 15 +1
AC: 11 HP: 16 Attack Bonus
Courage: 3
Critical: 2
Death: 4
Mental: 2
Poison: 2
Class Abilities
Can see spirits and ghosts.
1 Minor spell
Healing touch
Skills
Art & Music +3, Paranormal +3, Knowledge (local "Oakhaven, MA") +1, Knowledge (magic) +2, Intimidation +3, Hide +2, Toughness +3
Possessions
Goth clothing, fake teeth, drums
Money: $100 (family is stinking rich)
I will have to play these versions to see how they work.
The Hex Girls win with the version of "Bizzare Love Triangle" sung like Frente!. Note the singer, Angie Hart of Frente!, actually wrote most of the songs from Buffy's musical episode.
Tuesday, August 7, 2018
Dark Places & Demogorgons: Buffy the Vampire Slayer and Charmed; How Soon is Now?
The Buffy crossover I did with Supernatural was so much fun I thought I would try something similar only this time for my favorite genre show of all time, Charmed.
Of course, this is not the first time I have done a Charmed / Buffy crossover. Back in the days of my Willow & Tara games, I had an episode/adventure "Semi-Charmed Life".
This one though is different. This one needs to live in the world of "Sunny Valey, OH". Thankfully, while transporting the cast of Buffy to 80s requires some tweaks, I can transport the entire cast of Charmed to the mid 80s (let's say 1986) with barely a change.
Ok, what do we need to know about Charmed in 1986 for a Dark Places & Demogorgons game?
Well. For starters, the girls are all young. Their mother, Patty, has been dead now for 8 years and they are being raised by their grandmother, Penny. Penny, or Penelope Halliwell has blocked their powers to keep a warlock from feeding on them. When Patty died she kept the power block in place to keep the girls safe. Penny was no witch to mess with either. While originally a peace-loving hippie witch, she soon learned that the only way to deal with demons and warlocks was to kill them.
Leo, the girls' Whitelihter and Piper's future husband, would also be watching the girls at this point.
We have a rule in writing Willow-centric adventures. Try to avoid having her spells go awry. It is lazy writing and unbecoming of someone that is supposed to be one of the most powerful witches in the world. BUT. This Willow isn't that yet is she? She is young. She is eager to learn. So let's say that one day she finds a spell to summon a witch teacher (this is a spell I actually use in my D&D games). She takes the spell to Tara, who advises caution but can see nothing wrong with it. There isn't until Willow casts the spell and asks not for a witch tutor, but the most powerful witches in the world. She is a little shocked when she gets three girls just a few years younger than herself.
For an adventure, I would have the Charmed girls either be NPCs to the regular cast OR as PCs if there are new people.
I see Pru as being angry at first that she was transported here, then angry at grams for hiding their powers. Pru comes up with the idea of blocking grams and Leo. Pru also enjoys going on patrol with Buffy (a nod to their real-life friendship).
Piper would be the most out of sorts and the angriest. I can see her having the most interactions with Willow; the both have issues with witchcraft to work out.
Phoebe would find this to be a great adventure and, this is 100% Phoebe, she is the one that learns Tara is in love with Willow.
Grams will scry for the girls, not get them, yell for Leo then yell at him. She will eventually find them, 100% safe and sound. I would not be too surprised if she didn't have a word or two with Willow.
Now my first Buffy/Charmed crossover has such a great title. What should I call one from the mid-80s?
Episode Title: How Soon is Now?
Pru Halliwell
Born: 10/28/1970
Age: 15*
(assuming early in Season 2, 1986)
Class: White Witch Level: 5 (temp)
Alignment: Good
Languages: English
Attributes
STR: 11 +0
INT: 17 +2
WIS: 16 +2
DEX: 14 +1
CON: 11 +0
CHA: 17 +2
SUR: 16 +2
AC: 10 HP: 22 Attack Bonus +0
Courage: 6 +3
Critical: 5
Death: 5
Mental: 4
Poison: 3
Background
Lives with an overprotective grandmother. Acts as stand-in mother for Piper and Phoebe.
Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 8/day, heal at double rate, summon light, see in darkness, advantage on saves, immune to fear, talk to animals and plants, create potions
Skills
Art +5, Math +1, Science +1, Knowledge (History) +5, Paranormal +4, Botany +3
Possessions
(none)
Money: none
Spells
Minor (4), Major (1)
Power: Telekeniss.
Piper Halliwell
Born: 08/07/1973
Age: 13
(assuming early in Season 2, 1986)
Class: White Witch Level: 3 (temp)
Alignment: Good
Languages: English
Attributes
STR: 10 +0
INT: 13 +1
WIS: 13 +1
DEX: 12 +0
CON: 11 +0
CHA: 12 +0
SUR: 12 +0
AC: 10 HP: 12 Attack Bonus +0
Courage: 5 +3
Critical: 4
Death: 3
Mental: 4
Poison: 3
Background
Lives with an overprotective grandmother. Acts as peacemaker for Piper and Phoebe.
Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 5/day, heal at double rate, summon light, see in darkness, advantage on saves, immune to fear, talk to animals and plants
Skills
Cooking +3, Math +1, Science +1, Paranormal +3, Botany +3
Possessions
(none)
Money: none
Spells
Minor (4), Major (0)
Power: Molecular destailazation.
Phoebe Halliwell
Born: 11/02/1975
Age: 10
(assuming early in Season 2, 1986)
Class: White Witch Level: 1 (temp)
Alignment: Good
Languages: English
Attributes
STR: 8 -1
INT: 12 +0
WIS: 10 +0
DEX: 12 +0
CON: 10 +0
CHA: 14 +1
SUR: 12 +0
AC: 10 HP: 5 Attack Bonus +0
Courage: 3 +3
Critical: 4
Death: 3
Mental: 4
Poison: 3
Background
Lives with an overprotective grandmother.
Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 5/day, heal at double rate, summon light, see in darkness
Skills
Atheletics +2, Math +1, Science +1, Paranormal +2, Botany +2
Possessions
(none)
Money: none
Spells
Minor (1), Major (0)
Power: Premonitions.
My god, these characters look fun! I should do this with more Charmed characters.
Take us home Morrissey!
Of course, this is not the first time I have done a Charmed / Buffy crossover. Back in the days of my Willow & Tara games, I had an episode/adventure "Semi-Charmed Life".
This one though is different. This one needs to live in the world of "Sunny Valey, OH". Thankfully, while transporting the cast of Buffy to 80s requires some tweaks, I can transport the entire cast of Charmed to the mid 80s (let's say 1986) with barely a change.
Ok, what do we need to know about Charmed in 1986 for a Dark Places & Demogorgons game?
Well. For starters, the girls are all young. Their mother, Patty, has been dead now for 8 years and they are being raised by their grandmother, Penny. Penny, or Penelope Halliwell has blocked their powers to keep a warlock from feeding on them. When Patty died she kept the power block in place to keep the girls safe. Penny was no witch to mess with either. While originally a peace-loving hippie witch, she soon learned that the only way to deal with demons and warlocks was to kill them.
Leo, the girls' Whitelihter and Piper's future husband, would also be watching the girls at this point.
We have a rule in writing Willow-centric adventures. Try to avoid having her spells go awry. It is lazy writing and unbecoming of someone that is supposed to be one of the most powerful witches in the world. BUT. This Willow isn't that yet is she? She is young. She is eager to learn. So let's say that one day she finds a spell to summon a witch teacher (this is a spell I actually use in my D&D games). She takes the spell to Tara, who advises caution but can see nothing wrong with it. There isn't until Willow casts the spell and asks not for a witch tutor, but the most powerful witches in the world. She is a little shocked when she gets three girls just a few years younger than herself.
For an adventure, I would have the Charmed girls either be NPCs to the regular cast OR as PCs if there are new people.
I see Pru as being angry at first that she was transported here, then angry at grams for hiding their powers. Pru comes up with the idea of blocking grams and Leo. Pru also enjoys going on patrol with Buffy (a nod to their real-life friendship).
Piper would be the most out of sorts and the angriest. I can see her having the most interactions with Willow; the both have issues with witchcraft to work out.
Phoebe would find this to be a great adventure and, this is 100% Phoebe, she is the one that learns Tara is in love with Willow.
Grams will scry for the girls, not get them, yell for Leo then yell at him. She will eventually find them, 100% safe and sound. I would not be too surprised if she didn't have a word or two with Willow.
Now my first Buffy/Charmed crossover has such a great title. What should I call one from the mid-80s?
Episode Title: How Soon is Now?
Born: 10/28/1970
Age: 15*
(assuming early in Season 2, 1986)
Class: White Witch Level: 5 (temp)
Alignment: Good
Languages: English
Attributes
STR: 11 +0
INT: 17 +2
WIS: 16 +2
DEX: 14 +1
CON: 11 +0
CHA: 17 +2
SUR: 16 +2
AC: 10 HP: 22 Attack Bonus +0
Courage: 6 +3
Critical: 5
Death: 5
Mental: 4
Poison: 3
Background
Lives with an overprotective grandmother. Acts as stand-in mother for Piper and Phoebe.
Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 8/day, heal at double rate, summon light, see in darkness, advantage on saves, immune to fear, talk to animals and plants, create potions
Skills
Art +5, Math +1, Science +1, Knowledge (History) +5, Paranormal +4, Botany +3
Possessions
(none)
Money: none
Spells
Minor (4), Major (1)
Power: Telekeniss.
Born: 08/07/1973
Age: 13
(assuming early in Season 2, 1986)
Class: White Witch Level: 3 (temp)
Alignment: Good
Languages: English
Attributes
STR: 10 +0
INT: 13 +1
WIS: 13 +1
DEX: 12 +0
CON: 11 +0
CHA: 12 +0
SUR: 12 +0
AC: 10 HP: 12 Attack Bonus +0
Courage: 5 +3
Critical: 4
Death: 3
Mental: 4
Poison: 3
Background
Lives with an overprotective grandmother. Acts as peacemaker for Piper and Phoebe.
Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 5/day, heal at double rate, summon light, see in darkness, advantage on saves, immune to fear, talk to animals and plants
Skills
Cooking +3, Math +1, Science +1, Paranormal +3, Botany +3
Possessions
(none)
Money: none
Spells
Minor (4), Major (0)
Power: Molecular destailazation.
Born: 11/02/1975
Age: 10
(assuming early in Season 2, 1986)
Class: White Witch Level: 1 (temp)
Alignment: Good
Languages: English
Attributes
STR: 8 -1
INT: 12 +0
WIS: 10 +0
DEX: 12 +0
CON: 10 +0
CHA: 14 +1
SUR: 12 +0
AC: 10 HP: 5 Attack Bonus +0
Courage: 3 +3
Critical: 4
Death: 3
Mental: 4
Poison: 3
Background
Lives with an overprotective grandmother.
Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 5/day, heal at double rate, summon light, see in darkness
Skills
Atheletics +2, Math +1, Science +1, Paranormal +2, Botany +2
Possessions
(none)
Money: none
Spells
Minor (1), Major (0)
Power: Premonitions.
My god, these characters look fun! I should do this with more Charmed characters.
Take us home Morrissey!
Thursday, June 28, 2018
Willow & Tara: Survive This! Dark Places & Demogorgons
Yesterday I took the entire Buffyverse and dropped them into 1984 Ohio and found it works rather well. Today I want to continue that thought but also do a deep dive into the three witch classes that DP&D has to offer. And I know of no better way to do this.
So for reasons that work for the game, I am going with Dark Places & Demogorgons: Player Options & GM Guide for the witch classes. A White Witch for Willow and a Nature Witch for Tara. So far I have no reason to assume that Willow will need a Black Witch. The two realities are connected, but also different.
Willow D. Rosenberg
In 1984's Sunny Valley Willow is a mathematical genius who is the only person, quite likely in the whole town, that knows how to use a computer for more than just video games. She has been best friends with Alex Harris since kindergarten and has been friends with Daniel "Oz" Osbourne since Junior High. Oz is obviously rather fond of Willow, but he suspects there is something holding her back.
During her summer job at the local library, Willow discovered a locked room. Normally one to follow every rule, this room called to her. One day she found a key (after several weeks of searching she would later admit) and opened the door. Inside books on the occult, summoning demons and more importantly magic. She has been reading them and trying to master them. Though she has help from a fellow witch and honest to the goddess wiccan in Tara.
Willow Rosenberg
Class: White Witch Level: 5
Alignment: Good
Languages: English, Hebrew, Latin, Greek
Age: 14
Attributes
STR: 9 +0
INT: 18 +3
WIS: 16 +2
DEX: 11 +0
CON: 11 +0
CHA: 17 +2
SUR: 16 +2
AC: 10 HP: 19 Attack Bonus +0
Courage: 6 +3
Critical: 5
Death: 5
Mental: 4
Poison: 3
Background
Parents are rarely at home.
Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 8/day, heal at double rate, summon light, seen in darkness, advantage on saves, immune to fear, talk to animals and plants, create potions
Skills
Computers +5, Art +1, Math +5, Science +5, Knowledge (Magic) +5, Paranormal +4, Botany +3, Electronics +4
Possessions
Bike, Home Computer,
Money: $40
Spells
Minor (4), Major (1)
Charm, Glammerd Appearance, Magical Insight, Burning Ash hands,
Firebolt
Tara A. Maclay
Tara attends Sunny Valley Community High School on the southside of town. She lives in a trailer with her father and brother. Her mother Megan died from cancer just last year. Having a rough time with that and struggling with being the "known gay" in school she was picked on quite a bit. It was not till the arrival of Faith did things change. Faith protected Tara because she felt something of a connection to her. When Elizabeth Summers died north of town Faith became the new Slayer. Elizabeth came back (thanks to Alex) and soon Tara and Faith joined the Northsiders on their nightly fight against vampires, zombies and other undead menaces. While Faith has been drawn more and more to Elizabeth and their shared mystery. Tara has been getting much closer to Willow.
Tara Maclay
Class: White Witch Level: 4
Alignment: Good
Languages: English, French, Latin
Age: 15
Attributes
STR: 12 +0
INT: 16 +2
WIS: 18 +3
DEX: 9 +0
CON: 12 +0
CHA: 16 +2
SUR: 12 +0
AC: 10 HP: 16 Attack Bonus +0
Courage: 5
Critical: 4
Death: 3
Mental: 5
Poison: 3 +4
Background
Mother is dead, Father is super-strict
Class Abilities
Toughness: Nature/Weather +4, Empathic w/ Animals, Create Potions, Control Animals.
Skills
Botany +4, First Aid, Knowledge (magic) +4, Outdoorsmanship +2, Paranormal +4, DAnce +3, Horsemanship +4,
Possessions
Bike,
Money: $40
Spells
Minor (3)
Blind, Charm, Magical Insight
If this were an 80s show then Willow and Tara would have had (implied) sex but then Tara would have been killed and Willow sent on an "evil lesbian" rampage only end the show crying in the arms of some man. Really, who wants to see some shitty after-school special cliché like that?
I think these classes work great, to be honest. I would like to reorganize their powers a bit to fit my concepts of these characters. Normally I would let Willow have access to some Dark spells and Tara should be the one to heal by touch.
This also brings up an interesting dilemma. Should Willow be a multiclassed Kid Scientist 1/Witch 4? DP&D, like a lot of OSR games, has no Multiclassing rules. To me though I like the idea of a multiclassed Willow. She starts off as a Kid scientist and then moves to White Witch and maybe Black Witch IF we follow the original series. Tara can start as a Nature Witch then move to White after a bit.
These are great. This really captures what I wanted from this game quite well.
So for reasons that work for the game, I am going with Dark Places & Demogorgons: Player Options & GM Guide for the witch classes. A White Witch for Willow and a Nature Witch for Tara. So far I have no reason to assume that Willow will need a Black Witch. The two realities are connected, but also different.
Willow D. Rosenberg
In 1984's Sunny Valley Willow is a mathematical genius who is the only person, quite likely in the whole town, that knows how to use a computer for more than just video games. She has been best friends with Alex Harris since kindergarten and has been friends with Daniel "Oz" Osbourne since Junior High. Oz is obviously rather fond of Willow, but he suspects there is something holding her back.
During her summer job at the local library, Willow discovered a locked room. Normally one to follow every rule, this room called to her. One day she found a key (after several weeks of searching she would later admit) and opened the door. Inside books on the occult, summoning demons and more importantly magic. She has been reading them and trying to master them. Though she has help from a fellow witch and honest to the goddess wiccan in Tara.
Willow Rosenberg
Class: White Witch Level: 5
Alignment: Good
Languages: English, Hebrew, Latin, Greek
Age: 14
Attributes
STR: 9 +0
INT: 18 +3
WIS: 16 +2
DEX: 11 +0
CON: 11 +0
CHA: 17 +2
SUR: 16 +2
AC: 10 HP: 19 Attack Bonus +0
Courage: 6 +3
Critical: 5
Death: 5
Mental: 4
Poison: 3
Background
Parents are rarely at home.
Class Abilities
+1 to saves involving magic, +3 to courage saves, healing touch 8/day, heal at double rate, summon light, seen in darkness, advantage on saves, immune to fear, talk to animals and plants, create potions
Skills
Computers +5, Art +1, Math +5, Science +5, Knowledge (Magic) +5, Paranormal +4, Botany +3, Electronics +4
Possessions
Bike, Home Computer,
Money: $40
Spells
Minor (4), Major (1)
Charm, Glammerd Appearance, Magical Insight, Burning Ash hands,
Firebolt
Tara A. Maclay
Tara attends Sunny Valley Community High School on the southside of town. She lives in a trailer with her father and brother. Her mother Megan died from cancer just last year. Having a rough time with that and struggling with being the "known gay" in school she was picked on quite a bit. It was not till the arrival of Faith did things change. Faith protected Tara because she felt something of a connection to her. When Elizabeth Summers died north of town Faith became the new Slayer. Elizabeth came back (thanks to Alex) and soon Tara and Faith joined the Northsiders on their nightly fight against vampires, zombies and other undead menaces. While Faith has been drawn more and more to Elizabeth and their shared mystery. Tara has been getting much closer to Willow.
Tara and her best friend Faith
Tara Maclay
Class: White Witch Level: 4
Alignment: Good
Languages: English, French, Latin
Age: 15
Attributes
STR: 12 +0
INT: 16 +2
WIS: 18 +3
DEX: 9 +0
CON: 12 +0
CHA: 16 +2
SUR: 12 +0
AC: 10 HP: 16 Attack Bonus +0
Courage: 5
Critical: 4
Death: 3
Mental: 5
Poison: 3 +4
Background
Mother is dead, Father is super-strict
Class Abilities
Toughness: Nature/Weather +4, Empathic w/ Animals, Create Potions, Control Animals.
Skills
Botany +4, First Aid, Knowledge (magic) +4, Outdoorsmanship +2, Paranormal +4, DAnce +3, Horsemanship +4,
Possessions
Bike,
Money: $40
Spells
Minor (3)
Blind, Charm, Magical Insight
If this were an 80s show then Willow and Tara would have had (implied) sex but then Tara would have been killed and Willow sent on an "evil lesbian" rampage only end the show crying in the arms of some man. Really, who wants to see some shitty after-school special cliché like that?
I think these classes work great, to be honest. I would like to reorganize their powers a bit to fit my concepts of these characters. Normally I would let Willow have access to some Dark spells and Tara should be the one to heal by touch.
This also brings up an interesting dilemma. Should Willow be a multiclassed Kid Scientist 1/Witch 4? DP&D, like a lot of OSR games, has no Multiclassing rules. To me though I like the idea of a multiclassed Willow. She starts off as a Kid scientist and then moves to White Witch and maybe Black Witch IF we follow the original series. Tara can start as a Nature Witch then move to White after a bit.
These are great. This really captures what I wanted from this game quite well.
Tuesday, May 29, 2018
Willow and Tara: Amazing Adventures, 2018 update
In many ways I still associate Tuesdays with Buffy.
Hard to believe, but five an half years ago I posted Amazing Adventures stats for Willow and Tara. The idea then, and now, was to experiment with different types of Arcanists. Willow is a very typical Intelligence-based spell caster while Tara was always a more Wisdom-based one. I have also done a Charisma-based Aracanist, in the form of Rachel Morgan.
As you can imagine I am trying to replicate my C&C Witch in a modern format.
The Amazing Adventures of Willow & Tara, 2018
Recently I have been using Amazing Adventures as a modern game as opposed to a pulp game. So instead of thinking about Tommy Guns and the like I am more interested in smart phones, computers and GPS. The shift has been an interesting one. Thankfully Amazing Adventures is based on a core of d20 so finding extra material is very easy.
So what have my witches been up to?
Given what I have been doing with the characters for the last few years I would have to say they have been largely retired. So taking the reunion staged by Entertainment Weekly, I would say something pulled them out of retirement. Maybe a horrible orange monster threatening to take over the world. Or something. Of course I do want to figure out an adventure to pull all my favorite supernatural shows together in one mega-episode crossover.
Willow Danielle Rosenberg-Maclay
Arcanist (INT) 12
Human Female, Lawful Good
Age: 37, Ht: 5'3", Hair: Red, Eyes: Green
hp: 45
MEP: 114
AC: 12 (locket of protection)/ 15 (when in physical contact with Tara)
Move: 30'
STR: 9 (0)
DEX: 11 (0)
*CON: 11 (0)
*INT: 18 (+3)
WIS: 16 (+2)
CHA: 17 (+2)
Languages: English, Latin, Hebrew, French* (extra language)
Background: Computers +4 (+2 initial, improved at 5th, 10th level), Science +2
Traits: Spellgifted (offensive),Reckless
Skill: Knowledge (Arcana)
Spells per Level 9/6/6/5/3/2/1
0: Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Message, Open/Close, Prestidigitation
1: Arcane Bolt, Burning Hands, Identify, Read Magic, Shocking Grasp, Sleep
2: Bullet Proof, Darkness, Enhance Attribute, Invisibility Scare, Shatter
3: Blink, Clairaudience/Clairvoyance, Fly, Lightning Bolt, Magic Circle
4: Confusion, Locate Creature, Scrying,
5: Telekinesis, Telepathic Bond
6: Chain Lightning
Willow's class is Arcanist, but her backgrounds are computers and science. She does have increased knowledge skill in Arcana. It is also likely that Willow has bought off her Reckless by now. Compared to my earlier version, I have dropped the unneeded Gadgeteer level.
Tara Ann Rosenberg-Maclay
Arcanist (WIS) 11
Human Female, Lawful Good
Age: 38, Ht: 5'5", Hair: Blonde, Eyes: Blue
hp: 42
MEP: 100
AC: 12 (locket of protection)/ 15 (when in physical contact with Willow)
Move: 30'
STR: 12 (0)
DEX: 9 (0)
CON: 12 (0)
INT: 16 (+2)
WIS: 18 (+3)
CHA: 16 (+2)
Languages: English, Latin, Gaelic, Japanese (bonus free language)
Background: Historian +4 (+2 initial, improved at 5th, 10th level), Artist +2
Traits: Spellgifted (defensive), Polite
Skill: Knowledge (myth and legend)
Spells per Level 9/6/6/5/3/2
0: Blinding Flash, Detect Evil, Detect magic, First Aid, Know Direction, Light, Purify Food & Drink, Message, Prestidigitation
1: Animal Friendship, Command, Cure Light Wounds*, Protection from Evil, Remove Fear, Shield of Faith
2: Aid, Darkness, Delay Poison, Hold Person, Lesser Restoration*, Speak with Animals
3: Cure Serious Wounds, Dispel Magic, Magic Circle against Evil, Remove curse, Spiritual Weapon
4: Dismissal, Restoration*, Wall of Force
5: Dispel Evil, Scrying
*Tara still retains her healing touch divine powers from when she was brought back from the dead.
To fit my general idea of Tara more I would like to up her MEP to the maximum amount. She might not have a lot of different spells, but she has a lot of power.
So for me it has been nearly 10 years since I used these characters in these incarnations.
What have they been doing? Well in the Dragon and the Phoenix/Season of the Witch timeline they moved to Boston, been married for years. Willow owned a software security firm ("RedWitch") that she later sold making millions. Tara has degrees in art history and counseling. She teaches at a school for young magicians and witches (no not Hogwarts). They have two daughters Brianna 12 and Chole 9.
Reading over this I think what I really need to try is to start these characters over again at 1st level and see what it is like to run them under AA. It makes perfect sense if you think about it.
Buffy = Demon Hunter
Xander = Hooligan
Willow = Arcanist (Int)
Tara = Arcanist (Wis)
Cordelia = Socialite
Giles = Occultist
Oz = Werewolf
Angel, Spike = Vampire
I could be a lot of fun.
Hard to believe, but five an half years ago I posted Amazing Adventures stats for Willow and Tara. The idea then, and now, was to experiment with different types of Arcanists. Willow is a very typical Intelligence-based spell caster while Tara was always a more Wisdom-based one. I have also done a Charisma-based Aracanist, in the form of Rachel Morgan.
As you can imagine I am trying to replicate my C&C Witch in a modern format.
The Amazing Adventures of Willow & Tara, 2018
Recently I have been using Amazing Adventures as a modern game as opposed to a pulp game. So instead of thinking about Tommy Guns and the like I am more interested in smart phones, computers and GPS. The shift has been an interesting one. Thankfully Amazing Adventures is based on a core of d20 so finding extra material is very easy.
So what have my witches been up to?
Given what I have been doing with the characters for the last few years I would have to say they have been largely retired. So taking the reunion staged by Entertainment Weekly, I would say something pulled them out of retirement. Maybe a horrible orange monster threatening to take over the world. Or something. Of course I do want to figure out an adventure to pull all my favorite supernatural shows together in one mega-episode crossover.
Willow Danielle Rosenberg-Maclay
Arcanist (INT) 12
Human Female, Lawful Good
Age: 37, Ht: 5'3", Hair: Red, Eyes: Green
hp: 45
MEP: 114
AC: 12 (locket of protection)/ 15 (when in physical contact with Tara)
Move: 30'
STR: 9 (0)
DEX: 11 (0)
*CON: 11 (0)
*INT: 18 (+3)
WIS: 16 (+2)
CHA: 17 (+2)
Languages: English, Latin, Hebrew, French* (extra language)
Background: Computers +4 (+2 initial, improved at 5th, 10th level), Science +2
Traits: Spellgifted (offensive),
Skill: Knowledge (Arcana)
Spells per Level 9/6/6/5/3/2/1
0: Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Message, Open/Close, Prestidigitation
1: Arcane Bolt, Burning Hands, Identify, Read Magic, Shocking Grasp, Sleep
2: Bullet Proof, Darkness, Enhance Attribute, Invisibility Scare, Shatter
3: Blink, Clairaudience/Clairvoyance, Fly, Lightning Bolt, Magic Circle
4: Confusion, Locate Creature, Scrying,
5: Telekinesis, Telepathic Bond
6: Chain Lightning
Willow's class is Arcanist, but her backgrounds are computers and science. She does have increased knowledge skill in Arcana. It is also likely that Willow has bought off her Reckless by now. Compared to my earlier version, I have dropped the unneeded Gadgeteer level.
Arcanist (WIS) 11
Human Female, Lawful Good
Age: 38, Ht: 5'5", Hair: Blonde, Eyes: Blue
hp: 42
MEP: 100
AC: 12 (locket of protection)/ 15 (when in physical contact with Willow)
Move: 30'
STR: 12 (0)
DEX: 9 (0)
CON: 12 (0)
INT: 16 (+2)
WIS: 18 (+3)
CHA: 16 (+2)
Languages: English, Latin, Gaelic, Japanese (bonus free language)
Background: Historian +4 (+2 initial, improved at 5th, 10th level), Artist +2
Traits: Spellgifted (defensive), Polite
Skill: Knowledge (myth and legend)
Spells per Level 9/6/6/5/3/2
0: Blinding Flash, Detect Evil, Detect magic, First Aid, Know Direction, Light, Purify Food & Drink, Message, Prestidigitation
1: Animal Friendship, Command, Cure Light Wounds*, Protection from Evil, Remove Fear, Shield of Faith
2: Aid, Darkness, Delay Poison, Hold Person, Lesser Restoration*, Speak with Animals
3: Cure Serious Wounds, Dispel Magic, Magic Circle against Evil, Remove curse, Spiritual Weapon
4: Dismissal, Restoration*, Wall of Force
5: Dispel Evil, Scrying
*Tara still retains her healing touch divine powers from when she was brought back from the dead.
To fit my general idea of Tara more I would like to up her MEP to the maximum amount. She might not have a lot of different spells, but she has a lot of power.
So for me it has been nearly 10 years since I used these characters in these incarnations.
What have they been doing? Well in the Dragon and the Phoenix/Season of the Witch timeline they moved to Boston, been married for years. Willow owned a software security firm ("RedWitch") that she later sold making millions. Tara has degrees in art history and counseling. She teaches at a school for young magicians and witches (no not Hogwarts). They have two daughters Brianna 12 and Chole 9.
Reading over this I think what I really need to try is to start these characters over again at 1st level and see what it is like to run them under AA. It makes perfect sense if you think about it.
Buffy = Demon Hunter
Xander = Hooligan
Willow = Arcanist (Int)
Tara = Arcanist (Wis)
Cordelia = Socialite
Giles = Occultist
Oz = Werewolf
Angel, Spike = Vampire
I could be a lot of fun.
Friday, December 8, 2017
Willow & Tara: Mighty Protectors
Willow and Tara are a couple of serious powerhouses in my games. If you look at the most recent "canonical" versions of them from Armageddon they can do some serious supernatural smacking down.
For their Mighty Protector's versions I toned it down a bit, but still set them at over 200 CP. These are very similar to their Villains & Vigilantes 2.1 counterparts which I have put at around 12-13th level.
Now I can easily dump more CPs into powers and "spells". I truthfully want to tweak them both a bit to see how well my magic rules work. That is the real test of any character I would normally want to play.
Willow Rosenberg
Willow has a lot of spells and I can swap them out as needed. Willow and Tara share a psychic bond to allow them to communicate with each other regardless of distance. Willow also has increased wealth due to selling off her software firm.
Tara Maclay
Tara retains her ability to heal that she gained as an ascended witch. She shares Willow's psychic bond. I likely could have dropped the CP cost for both since it would work fine if only one had it.
Both have TK, a holdover from the Buffy RPG rules and both magical senses, aka "Lesser Sensing" from Ghosts of Albion. The real tweaks for these two characters would be their magic and spells. Given that I have them in semi-retirement I would not expect some of their powers, and certainly not their Basic Characteristics, to get better. Though one could argue that Willow's IN could be higher.
Also I could raise their Energy by a lot really. Somewhere in the MP book it mentions the amount of CP/XP I can expect and I have seen online a rough V&V Level to MP CP conversion. So if I come back to these two I can dump those extra points somewhere.
But all in all I am pretty happy with these builds.
For their Mighty Protector's versions I toned it down a bit, but still set them at over 200 CP. These are very similar to their Villains & Vigilantes 2.1 counterparts which I have put at around 12-13th level.
Now I can easily dump more CPs into powers and "spells". I truthfully want to tweak them both a bit to see how well my magic rules work. That is the real test of any character I would normally want to play.
Willow Rosenberg
Willow has a lot of spells and I can swap them out as needed. Willow and Tara share a psychic bond to allow them to communicate with each other regardless of distance. Willow also has increased wealth due to selling off her software firm.
Tara Maclay
Tara retains her ability to heal that she gained as an ascended witch. She shares Willow's psychic bond. I likely could have dropped the CP cost for both since it would work fine if only one had it.
Both have TK, a holdover from the Buffy RPG rules and both magical senses, aka "Lesser Sensing" from Ghosts of Albion. The real tweaks for these two characters would be their magic and spells. Given that I have them in semi-retirement I would not expect some of their powers, and certainly not their Basic Characteristics, to get better. Though one could argue that Willow's IN could be higher.
Also I could raise their Energy by a lot really. Somewhere in the MP book it mentions the amount of CP/XP I can expect and I have seen online a rough V&V Level to MP CP conversion. So if I come back to these two I can dump those extra points somewhere.
But all in all I am pretty happy with these builds.
Wednesday, June 14, 2017
Willow & Tara: Blue Rose 2nd Edition
Yesterday I posted the first part of my conversion of the Buffy the Vampire Slayer universe to Blue Rose. Today I want to post the second part. In this post, I'll look at Blue Rose versions of my two favorite witches, Willow & Tara.
I had posted some conversions for these two using the Blue Rose/True 20 system, but those were modern versions of what I call the "Dragon and the Phoenix" timeline. They were not Aldean versions of the characters. Honestly given their treatment in the main continuity, they will be more respected in Aldea than in Sunnydale.
Like with Bethan I am starting with what is the essence of the characters and adapting that to a Aldean/Blue Rose background. So I am pleased to introduce Helyg (Willow) and Brynn (Tara).
Helyg & Brynn, Rose Adepts
In my games, and in much popular fan fic, Willow and Tara have been reincarnated many times and in each life they have been lovers.
Helyg, Adept of the White Rose
Helyg was born to a not-very-rich merchant and his University schooled wife. She had expected she would join the service of the Church of Pure Light in Jarzon like so many other intelligent, but not wealthy, girls living in Jarzon. Helyg knew though she was different. Very different.
She knew the thoughts of others, even when she didn't try. She could "see" when things were about to happen and avoid them. As her magical power grew so did her realization that she also was caria daunen and preferred other girls. She had been in a relationship with boy who was a childhood friend because this was expected of her. When she was with him she could avoid the questions her mother had, but only voiced in her mind. Helyg planned to escape to Aldis where she could, at least, be away from a country that did not approve of her love or her magic. Somehow she managed to convince her parents, and to this day she believes she used Arcana to do this, to allow her to attend University in Aldis.
Here she met the Darkfiend Slayer, Bethan and learned of her battles.
She also met Brynn.
When she met Brynn she felt a deep connection to her from the start. She thought at first it was because she had met another young adept and a potential "study buddy" and friend. It was not till they touched, physically and mentally, that she learned the truth. Helyg and Brynn had been part of each other's Eternal Dance since the dawn of time. Always together, always finding each other. Thousands of lives and names. Names like Bodhmal and Liath, Sallie and Teamhair, Will and Tamara, Willow and Tara, flooded their minds. Sometimes the love was romantic, other times familial, but always in love. They knew they were Anamchara.
They have had no time to reflect on this though. They have encountered a new Shadowgate and more Darkfiends pour out. Helyg and Brynn have also learned that they might be the first Rose Adepts in nearly one-hundred years.
Combat
AR 0
Defense 12
Health 32
Weapon Groups: Brawling, Staves
Staff, Attack 3, Damage 1d6+1
Athame, Attack 1, Damage 1d6
POWERS, TALENTS, AND SPECIALIZATIONS
Armor Training: None
Talents: Arcane Training: Shaping (J), Psychic (N)
Mundane Talents: Lore (N), Linguistics (N)
ARCANA
Psychic: Psychic Contact*, Psychic Shield, Second Sight
Shaping: Move Object, Arcane Weapon, Wind Shaping, Wind Walking
Persona
Calling: The Adept, Mastery of the Arcane
Destiny/Fate: Seven of Chalices, Practical/Deluded
Goals: Keep Brynn safe, help Bethan, Learn the secrets of the Rose Adepts.
Corruption: None, but she thinks she might have unduly influenced her parents with Psychic Arcana. This is something she has only shared with Brynn.
Relationships
Brynn (4). She is the love of my life. My soulmate, my anamchara. I see a better version of myself in her eyes and she makes me want to be that person. I will always find her.
Bethan (2). She is my best friend. To everyone else, she is the indestructible Slayer but we have shared fears, sorrow, and happiness. I know the true Bethan.
Gwawr (2). She is my best friend's sister. I sense power from her, but she doesn't know it yet herself. She loves Brynn so much I can't help but be protective of her.
Brynn, Adept of the White Rose
Living in the great forests of the Pavin Weald is not an easy life. Living under the shadow of sorcery makes it much tougher. Brynn grew up in such an environment. Her father and brother were both stern military men that took the point of view that women need to remain at home. He wanted to rais his daughter the same way, her mother, Meghan, would have nothing to do with that. While many girls in this part of the Pavin Weald did not bother to learn to read, Brynn was taught by her mother. She also learned that she, her mother and grandmother, were all part of a great legacy of Reznan Witches. Her father, Riobard, had rescued Meghan from a Darkfiend attack many years ago. Riobard always felt it was the trace of Vata blood in Meghan, her mother and now in Brynn that had attracted the Darkfiends. After Meghan had died Brynn learned that a sizable sum of money had been saved for her to attend University in Aldis.
She left her home and entered the wide world for the first time.
She also met Helyg.
When she met Helyg she felt a deep connection to her from the start. She knew Helyg had power, she had felt the same around her mother and grandmother. It was not till they touched, physically and mentally, that she learned the truth. Helyg and Brynn had been part of each other's Eternal Dance since the dawn of time. Always together, always finding each other. Thousands of lives and names. Names like Bodhmal and Liath, Sallie and Teamhair, Will and Tamara, Willow and Tara, flooded their minds. Sometimes the love was romantic, other times familial, but always in love. They knew they were Anamchara.
They have had no time to reflect on this though. They have encountered a new Shadowgate and more Darkfiends pour out. Helyg and Brynn have also learned that they might be the first Rose Adepts in nearly one-hundred years.
Combat
AR 0
Defense 12
Health 35
Weapon Groups: Brawling, Staves
Staff, Attack 3, Damage 1d6+1
Athame, Attack 1, Damage 1d6
POWERS, TALENTS, AND SPECIALIZATIONS
Armor Training: None
Talents: Arcane Training: Psychic (J), Healing (N)
Mundane Talents: Animal Training (Horses) (N), Medicine (N)
ARCANA
Psychic: Psychic Contact*, Psychic Shield, Second Sight, Calm, Sense Minds
Healing: Cure, Sleep
Persona
Calling: The Moon, Discovery of Secrets
Destiny/Fate: Six of Rods, Confident/Apprehensive
Goals: Protect Helyg from Corruption, help Bethan and Gwawr, Learn the secrets of the Rose Adepts.
Corruption: None.
Relationships
Helyg (4). She is the love of my life. My soulmate, my anamchara. I see a better version of myself in her eyes and she makes me want to be that person. I will always find her.
Bethan (1). She is Helyg's best friend and she treats me like I am family. If I can help her in anything I will.
Gwawr (2). She is my best friend, even though she is younger. She also has powerful psychic potential, but it is untested. I will protect her as my mother protected me.
*When using Psychic Contact between each other, neither Helyg nor Brynn suffer fatigue. Contact is made at +5 to their rolls.
WOW. I am so, so pleased with these stats. I can't wait to play these two!
Anamchara
“The only thing more frightening than meeting a Celt in battle is meeting a Celt in battle with his wife at his side.”
- Attributed to Pliny the Elder, 1st Century CE
Anamchara (“on-um-kor-ah”), or soul-mate, is the Gaelic term used to describe a deep and powerful bound shared between two people. This goes beyond mere companionship and even beyond love; the souls of the two people are connected at a deep and fundamental level. Some occult scholars even speculate anamchara share one soul between two physical people.
The anamchara (singular and plural) are often aware of each other on a preternatural level. While this not a full blown telepathy or even empathy it is beyond what the normal senses would allow. This manifests itself in mundane ways as two lovers humming the same song at the same time with no outside influence, husband and wife completing each others sentences, separated twins living parallel lives, or even one sibling knowing her other sibling is about to walk into a room before the event happens.
Anamchara can be, and often are, lovers, but they are not limited to that alone. Some anamchara can also be very close siblings or very deeply devoted friends. Sometimes the connection can be forged in battle, giving rise to a “brothers-in-arms” effect. The Anamchara can also have a deep connection resulting from life times of being together, often both having been in the Eternal Dance together for centuries.
The only prerequisites for this are the two characters must love each other, as represented by a relationship intensity of 3 or greater.
I had posted some conversions for these two using the Blue Rose/True 20 system, but those were modern versions of what I call the "Dragon and the Phoenix" timeline. They were not Aldean versions of the characters. Honestly given their treatment in the main continuity, they will be more respected in Aldea than in Sunnydale.
Like with Bethan I am starting with what is the essence of the characters and adapting that to a Aldean/Blue Rose background. So I am pleased to introduce Helyg (Willow) and Brynn (Tara).
Helyg & Brynn, Rose Adepts
In my games, and in much popular fan fic, Willow and Tara have been reincarnated many times and in each life they have been lovers.
Helyg, Adept of the White Rose
Helyg was born to a not-very-rich merchant and his University schooled wife. She had expected she would join the service of the Church of Pure Light in Jarzon like so many other intelligent, but not wealthy, girls living in Jarzon. Helyg knew though she was different. Very different.
She knew the thoughts of others, even when she didn't try. She could "see" when things were about to happen and avoid them. As her magical power grew so did her realization that she also was caria daunen and preferred other girls. She had been in a relationship with boy who was a childhood friend because this was expected of her. When she was with him she could avoid the questions her mother had, but only voiced in her mind. Helyg planned to escape to Aldis where she could, at least, be away from a country that did not approve of her love or her magic. Somehow she managed to convince her parents, and to this day she believes she used Arcana to do this, to allow her to attend University in Aldis.
Here she met the Darkfiend Slayer, Bethan and learned of her battles.
She also met Brynn.
When she met Brynn she felt a deep connection to her from the start. She thought at first it was because she had met another young adept and a potential "study buddy" and friend. It was not till they touched, physically and mentally, that she learned the truth. Helyg and Brynn had been part of each other's Eternal Dance since the dawn of time. Always together, always finding each other. Thousands of lives and names. Names like Bodhmal and Liath, Sallie and Teamhair, Will and Tamara, Willow and Tara, flooded their minds. Sometimes the love was romantic, other times familial, but always in love. They knew they were Anamchara.
They have had no time to reflect on this though. They have encountered a new Shadowgate and more Darkfiends pour out. Helyg and Brynn have also learned that they might be the first Rose Adepts in nearly one-hundred years.
Name:
|
Helyg |
|---|---|
Race:
|
Human
|
Background:
|
Jarzoni (living in Aldis)
|
| Class: | Adept | Level: | 3 |
|---|
ABILITY
|
Score | Focus |
|---|---|---|
ACCURACY
|
3 |
|
COMMUNICATION
|
2 | Psychic |
CONSTITUTION
|
2 | |
DEXTERITY
|
2 | |
FIGHTING
|
2 | |
INTELLIGENCE
|
5 |
Historical Lore, Arcane Lore |
PERCEPTION
|
2 | |
STRENGTH
|
1 | |
WILLPOWER
|
4 |
Combat
AR 0
Defense 12
Health 32
Weapon Groups: Brawling, Staves
Staff, Attack 3, Damage 1d6+1
Athame, Attack 1, Damage 1d6
POWERS, TALENTS, AND SPECIALIZATIONS
Armor Training: None
Talents: Arcane Training: Shaping (J), Psychic (N)
Mundane Talents: Lore (N), Linguistics (N)
ARCANA
Psychic: Psychic Contact*, Psychic Shield, Second Sight
Shaping: Move Object, Arcane Weapon, Wind Shaping, Wind Walking
Persona
Calling: The Adept, Mastery of the Arcane
Destiny/Fate: Seven of Chalices, Practical/Deluded
Goals: Keep Brynn safe, help Bethan, Learn the secrets of the Rose Adepts.
Corruption: None, but she thinks she might have unduly influenced her parents with Psychic Arcana. This is something she has only shared with Brynn.
Relationships
Brynn (4). She is the love of my life. My soulmate, my anamchara. I see a better version of myself in her eyes and she makes me want to be that person. I will always find her.
Bethan (2). She is my best friend. To everyone else, she is the indestructible Slayer but we have shared fears, sorrow, and happiness. I know the true Bethan.
Gwawr (2). She is my best friend's sister. I sense power from her, but she doesn't know it yet herself. She loves Brynn so much I can't help but be protective of her.
Brynn, Adept of the White Rose
Living in the great forests of the Pavin Weald is not an easy life. Living under the shadow of sorcery makes it much tougher. Brynn grew up in such an environment. Her father and brother were both stern military men that took the point of view that women need to remain at home. He wanted to rais his daughter the same way, her mother, Meghan, would have nothing to do with that. While many girls in this part of the Pavin Weald did not bother to learn to read, Brynn was taught by her mother. She also learned that she, her mother and grandmother, were all part of a great legacy of Reznan Witches. Her father, Riobard, had rescued Meghan from a Darkfiend attack many years ago. Riobard always felt it was the trace of Vata blood in Meghan, her mother and now in Brynn that had attracted the Darkfiends. After Meghan had died Brynn learned that a sizable sum of money had been saved for her to attend University in Aldis.
She left her home and entered the wide world for the first time.
She also met Helyg.
When she met Helyg she felt a deep connection to her from the start. She knew Helyg had power, she had felt the same around her mother and grandmother. It was not till they touched, physically and mentally, that she learned the truth. Helyg and Brynn had been part of each other's Eternal Dance since the dawn of time. Always together, always finding each other. Thousands of lives and names. Names like Bodhmal and Liath, Sallie and Teamhair, Will and Tamara, Willow and Tara, flooded their minds. Sometimes the love was romantic, other times familial, but always in love. They knew they were Anamchara.
They have had no time to reflect on this though. They have encountered a new Shadowgate and more Darkfiends pour out. Helyg and Brynn have also learned that they might be the first Rose Adepts in nearly one-hundred years.
Name:
|
Brynn |
|---|---|
Race:
|
Human (some Vata heritage)
|
Background:
|
Forrest Folk (living in Aldis)
|
| Class: | Adept | Level: | 3 |
|---|
ABILITY
|
Score | Focus |
|---|---|---|
ACCURACY
|
3 |
|
COMMUNICATION
|
2 | Psychic |
CONSTITUTION
|
3 |
|
DEXTERITY
|
2 | |
FIGHTING
|
1 | |
INTELLIGENCE
|
4 |
Natural Lore, Arcane Lore |
PERCEPTION
|
2 | |
STRENGTH
|
2 | |
WILLPOWER
|
5 |
Combat
AR 0
Defense 12
Health 35
Weapon Groups: Brawling, Staves
Staff, Attack 3, Damage 1d6+1
Athame, Attack 1, Damage 1d6
POWERS, TALENTS, AND SPECIALIZATIONS
Armor Training: None
Talents: Arcane Training: Psychic (J), Healing (N)
Mundane Talents: Animal Training (Horses) (N), Medicine (N)
ARCANA
Psychic: Psychic Contact*, Psychic Shield, Second Sight, Calm, Sense Minds
Healing: Cure, Sleep
Persona
Calling: The Moon, Discovery of Secrets
Destiny/Fate: Six of Rods, Confident/Apprehensive
Goals: Protect Helyg from Corruption, help Bethan and Gwawr, Learn the secrets of the Rose Adepts.
Corruption: None.
Relationships
Helyg (4). She is the love of my life. My soulmate, my anamchara. I see a better version of myself in her eyes and she makes me want to be that person. I will always find her.
Bethan (1). She is Helyg's best friend and she treats me like I am family. If I can help her in anything I will.
Gwawr (2). She is my best friend, even though she is younger. She also has powerful psychic potential, but it is untested. I will protect her as my mother protected me.
*When using Psychic Contact between each other, neither Helyg nor Brynn suffer fatigue. Contact is made at +5 to their rolls.
WOW. I am so, so pleased with these stats. I can't wait to play these two!
Anamchara
“The only thing more frightening than meeting a Celt in battle is meeting a Celt in battle with his wife at his side.”
- Attributed to Pliny the Elder, 1st Century CE
Anamchara (“on-um-kor-ah”), or soul-mate, is the Gaelic term used to describe a deep and powerful bound shared between two people. This goes beyond mere companionship and even beyond love; the souls of the two people are connected at a deep and fundamental level. Some occult scholars even speculate anamchara share one soul between two physical people.
The anamchara (singular and plural) are often aware of each other on a preternatural level. While this not a full blown telepathy or even empathy it is beyond what the normal senses would allow. This manifests itself in mundane ways as two lovers humming the same song at the same time with no outside influence, husband and wife completing each others sentences, separated twins living parallel lives, or even one sibling knowing her other sibling is about to walk into a room before the event happens.
Anamchara can be, and often are, lovers, but they are not limited to that alone. Some anamchara can also be very close siblings or very deeply devoted friends. Sometimes the connection can be forged in battle, giving rise to a “brothers-in-arms” effect. The Anamchara can also have a deep connection resulting from life times of being together, often both having been in the Eternal Dance together for centuries.
The only prerequisites for this are the two characters must love each other, as represented by a relationship intensity of 3 or greater.
| ANAMCHARA STUNTS | |
|---|---|
| SP | Stunt |
| 5 | I Will Always Find You. This acts like a mild form of Empathy or Awareness that extends only to their anamchara. This grants +2 to locate their anamchara via mundane, magic or psychic means. This also gives each anamchara a broad sense of the other’s health and well being. |
| 5 | I’ll Stand By You. When anamchara are together even dire situations do not seem as grim. With a soothing word or even a knowing look a character can grant her anamchara +5 on any one test. Best of all, she can do it after the player has already made this test. The granting character spends her Action explaining she is doing this to aid her beloved. This can only be done once per game session per character. |
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