Showing posts with label unisystem. Show all posts
Showing posts with label unisystem. Show all posts

Friday, August 7, 2015

RPG a Day 2015, Day 7

Day 7: Favorite Free RPG

It wasn't free when I got into it, but it is free now.

CJ Carrella's WitchCraft
And you can get it for free at DriveThruRPG!
http://www.drivethrurpg.com/product/692/CJ-Carrellas-WitchCraft


It's not just the best free RPG, it is one of the best RPGs ever.


Tuesday, June 30, 2015

Why I Love RPGS: C. J. Carella's WitchCraft RPG

Note: This is part of the Dyvers Project on RPGs.  We are supposed to talk about RPGS we love and why we love them.  This is my second part.

RPGS I Love: C. J. Carella's WitchCraft RPG

WitchCraft is, hands down, my favorite game.  Period.  Picking up a copy of this book back in 1999 was just like picking up a copy of the Monster Manual in 1979.  Everything I ever wanted in a game was right there.
Everything.

WitchCraft had such a profound effect on my gaming that I can draw a rather clean line between what came before and what came after it.  Granted a lot was going on in 1999/2000 both gamingwise and personal that may have added to the this effect, it was an effect all the same.

Back in 1999 I was really burned out on D&D.   I was working on my own Witch netbook and reading a bunch of different games when someone, I forget where, must have been the old RAVENLOFT-L that TSR/WotC used to run, told me I really need to check out WitchCraft.  At first I balked.  I had tried Vampire a couple years ago and found I didn't like it (and I was very much out of my vampire phase then), but I was coming home from work and the my FLGS was on the way, so I popped in and picked up a copy.  This must have been the early spring of 2000.

I can recall sitting in my office reading this book over and over. Everything was so new again, so different.  This was the world I had been trying, in vain, to create for D&D but never could.  The characters in this book were also all witches, something that pleased me to no end, it was more than just that.  Plus look at that fantastic cover art by George Vasilakos. That is one of my most favorite, is not my favorite, cover for a game book. I have it hanging in my game room now.

WitchCraft uses what is now called the "Classic" Unisystem system.  So there are 6 basic attributes, some secondary attributes (derived), skills and qualities and drawbacks.  Skills and attributes can be mixed and matched to suit a particular need.

WitchCraft uses a Point-Buy Metaphysics magic system, unlike Ghosts of Albion's levels of magic and spells system.  Think of each magical effect as a skill that must be learned and you have to learn easier skills  before the harder ones first.    In D&D for example it is possible to learn Fireball and never have learned Produce Flame.  In WitchCraft you could not do that.  WitchCraft though is not about throwing around "vulgar magics".  WitchCraft is a survival game where the Gifted protect humanity from all sorts of nasty things, from forgotten Pagan gods, to demons, fallen angels and the Mad Gods; Cthulhoid like horrors from beyond.  WitchCraft takes nearly everything from horror and puts all together and makes it work.

The Eden Studios version was the Second Edition, I was later to find out.  The first one was from Myrmidon Press. I manged to find a copy of that one too and it was like reading the same book, from an alternate universe.  I prefer the Eden Edition far more for a number of reasons, but I am still happy to have both editions.

The central idea behind WitchCraft is the same as most other Modern Supernatural Horror games.  The world is like ours, but there are dark secrets, magic is real, monsters are real. You know the drill.  But WitchCraft is different.  There is a Rekoning coming, everyone feels it, but no one knows what it is.  Characters then take on the roles of various magic using humans, supernatuals or even mundane humans and they fight the threats.  Another conceit of the game (and one I use a lot) is that supernatural occurances are greater now than ever before.  Something's coming.  (dogs and cats living together, mass hysteria).

It is most often compared to World of Darkness, but there are things WitchCraft does that I just like better.  Unlike (old) Mage there is no war between the (good) Mages and the (evil) Technocracy.  There is a war certainly, but nothing so cut and dry.  Unlike new Mage there are rarely clean divisions between the factions.  Yes, yes Mage players, I am being overly simple, but that is the point, on the simple levels new Mage dives everything into 5 because that is how the designers want it.  There are factions (Associations) and there are different metaphysics for each, but also overlap, and sometimes no clear and defined lines are to be found or given.  It feels very organic.

In my opinion C. J. Carella may be one of the best game designers out there.  WitchCraft is a magnum opus that few achieve.  I took that game and I ran with it.  For 2000 - 2003 it was my game of choice above and beyond anything.  The Buffy RPG, built on the Cinematic Unisystem took over till I wrote Ghosts of Albion, which also use the Cinematic Unisystem.  I mix and match the systems as I need, but WitchCraft is still my favorite.

WitchCraft in fact is what got me into professional game design.

Back in the Spring/Summer of 2001 I started up a new game.  I had just purchased the WitchCraft RPG book about 16 months prior and I was looking for something new.  That something came to me in the guise of Willow and Tara.  I had been watching Buffy for a bit and I really enjoyed the character of Willow.  When she got together with fellow witch Tara I thought they were perfect.  I had become very involved in the online Willow/Tara fandom so I created a game, focusing on just them.

The game would focus on just these two, no one else from the show (which I would soon become an ex-fan of, but that is a different story).  Plus it gave me something to try out in a modern setting, something I have not done since my days with the Chill RPG.

The trickiest part of developing game stats of any fictional character that belongs to someone else is knowing how to strike a balance between the game's rules and the fictional pottrayal. A lot of "artisitc" license needs to be used in order to get a good fit. For example, how do you determine what some one's strength is when there is little to no on screen evidence? What spells would the girls have?

In the end I decided to play it a little loose, but I love where their stats ended up.  In many ways this is who Willow and Tara are to me, not the characters on TV or comics, but the ones that were my characters since that day back in May 2001 that I decided they needed their own chance to shine.

After this I went on to work on the Buffy the Vampire Slayer RPG.  It should be no suprise then that the Willow and Tara stats that appear there are not that much different than my own.  I can be quite vocal in play tests.  That got me the chance to write the Ghosts of Albion RPG. This also allowed me to meet, work with and remain friends with Christopher Golden and Amber Benson.

WitchCraft paved the way for so many other games for me, not just in terms of playing but in writing.  If it were not for WitchCraft then we would not have had Buffy, Angel or Army of Darkness.  Conspiracy X would have remained in the it's original system. There would be no Terra Primate or All Flesh Must Be Eaten and certainly there would be no Ghosts of Albion.  The game means that much to me.

But you don't have to take my word for it, Eden Studios will let you have it, sans some art, for free.
http://rpg.drivethrustuff.com/product_info.php?products_id=692&it=1&affiliate_id=10748

Download it.  If you have never played anything else other than D&D then you OWE it yourself to try this game out.

My thing is I wish it was more popular than it is.  I love the game. If I was told I could only play one game for the rest of my life then WitchCraft would be in my top 3 or 2 choices.

Friday, February 27, 2015

Friday Night Videos: Sojourn in Hell

Welcome once again to Friday Night Videos!

Tonight I want to feature videos from the soundtrack "A Sojourn in Hell".  Never heard of it? No one has.  It was a collection of MP3s I listened to while I was working on the Buffy the Vampire Slayer RPG and then later when I was writing Ghosts of Albion.

Some of this music also fueled my playtests of Buffy with games that became part of The Dragon and The Phoenix, my alternate Season 7 of Buffy.

The Wallflowers were at the height of their popularity at the same time Buffy was. So I always associated this song with Buffy's last good season (season 5).   In my games I always wanted Buffy to fake her death so she could leave Sunnydale and start over.  Maybe with someone that looked like Jakob Dylan.



Around the same time we were hit with the death of a performer that actually meant a lot to me and my gaming life, Warren Zevon.  I mentioned in the very first FNV that "Werewolves of London" was one of my favorites and the album Excitable Boy was thrust into my hands by my DM with the instructions to listen to it before our next game.

Lawyers, Guns and Money was one of those songs that just stuck with me.  This version is not by Warren Zevon, but by his son Jordan with the Wallflowers (again).  Of course the lead singer is the son of Bob Dylan.  This is from the Warren Zevon tribute album, Enjoy Every Sandwich. A line that he gave to David Letterman when he learned he was dying of cancer. Sage advice really.




Linkin Park's Hybrid Theory was just one of those albums that came into my life and grabbed every bit of my attention.  I admit I have always enjoyed the mashup of hard rock and rap.  Public Enemy's Bring the Noise with Anthrax is still one of my all time favorite songs.

"In the End" was just one of the those songs and one of those videos that captured exactly what I wanted my games to sound like.



Spend anytime here and you know I LOVE old horror movies.  Especially sexploitation, Euro-sleaze. No one is better at than Jean Rollin and no appreciates this more than our next artist Rob Zombie.

Hellbilly Deluxe was an album I got for my 30th birthday and I listened to it on pretty much repeat for the next four years.  Living Dead Girl was what my group always thought would be Buffy's theme song, but really there is a lot here that also influenced Ghosts of Albion.  The Charlatan archetype, which didn't make it into the final book, is based on Rob Zombie's character in this video.
This was also one of the first MP3s I ever bought and I put it on the Sojourn in Hell disk.



In the early 2000s Chris Rea seemed to be everywhere for me.  I am not sure why a ten-year old album, Road to Hell, was so popular again, but it was.  For me the song "Road to Hell" was the title track of Sojourn in Hell at least in spirit.   One day I'll revisit this and maybe even talk about why it was called Sojourn in Hell.  But until then here is the title track and partial inspiration for my Buffy adventure Road to Hell.



Finally for this set we have the 2007 update of the 1994 Megadeth classic, "À Tout le Monde".  I have the 1995 Youthanasia version on the disk, but this version actually captures the feel so much better. A little faster, a little louder and 100% more Cristina Scabbia.  If there something I like more than rap with my metal it's Goth.  Not only is her French better than Mustaine's, she is a lot better looking too.



Ok. I lied.
I said Goth and immediately thought of this one.  Not Another Teen Movie is actually a send up of the teen movie tropes in the opposite direction than Buffy was.  Tainted Love of course was huge hit for Soft Cell back in the 80s and in the 2000s Manson made it his own.  I actually enjoy how he is not taking himself very seriously in this.  I mean really if the Rodney Dangerfield reference wasn't enough.  You can be dark, scary and all gothy but that doesn't mean you can't have a sense of humor about it too.

Saturday, February 14, 2015

Zatannurday: Traci Thirteen

Traci Thirteen is another member of the Homo-magi race and thus a distant relative to Zatanna.

http://dc.wikia.com/wiki/Traci_Thirteen_%28New_Earth%29
https://en.wikipedia.org/wiki/Traci_Thirteen
http://www.comicvine.com/traci-13/4005-46538/

I always liked the idea of Traci Thirteen.  I liked her "urban magic" and felt it was it fit in well with the gritty feel of the earl 2000s.  I have also always thought she would be great as a YA, Modern Supernatural book heroine;  a character somewhere in between Harry Potter and Harry Dresden.  Only female of course and give her a whole set of unique problems.  DC has demonstrated they can de-couple their worlds when it comes to magic (see Hellblazer) and still tell a great story.

While a "Young Zatanna" story would be fun, a Traci Thirteen one might actually be better. You could even include, or work up to, her boyfriend Jaime Reyes to current Blue Beetle. Plus Traci has a different outlook than Zee does and it might work to bring younger readers in.

Traci Thirteen
Cinematic Unisystem (Buffy/Ghosts of Albion)
Life Points
Drama Points 10

Attributes
Strength 2
Dexterity 3
Constitution 3
Intelligence 3
Perception 5
Willpower 5

Qualities
Attractiveness +2
Contacts (the Justice League) 2
Contacts (Supernatural) 3
Hard to Kill 1
Fast Reaction Time
Magic 4  (Homo Magi race)
Magical Family
Nerves of Steel
Occult Library (Impressive)
Resources 3
Situational Awareness
Supernatural Senses (the Sight)

Drawbacks
Adversaries 3
Honorable (Minimal)
Mental Problems (Fear of Commitment)
Obligation (mundane humans, Important)
Secret 1 (really uses magic)

Useful Information
Initiative +4
Actions 1/2
Observation 1d10 + 11
Lesser Sensing +14

Skills
Armed Mayhem/Getting Medieval 2
Art 6 (stage performance)
Athletics 2
Crime 1
Computers 2
Drive / Ride 1
Engineering 2
Fisticuffs/Kung-fu 2
Influence 4
Knowledge 3
Languages 3 (English, Cantonese, Latin)
Marksmanship 3
Notice 5
Occultism 5
Physician 2
Wild Card

Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry    +5 - Defense Action
Grapple +5 - Defense Action
Punch +5 4 Bash
Magic +14 per spell additional +1 to +3 with various artifacts
- Deflect +14 Special Deflects spell 45 degrees
- Hold +13 Special Deflects spell 45 degrees
- Dispell +11 Special Deflects spell 45 degrees



Traci and Zatanna
Traci and John

Flashpoint Traci

I should do some more writeups for her.  She looks like a really fun character.

Tuesday, January 27, 2015

Bundle of Holding: Unisystem

Many  of you know about the Bundle of Holding.  Well the newest one features Unisystem powered games which are some of my favorites.

http://bundleofholding.com/index/current/name/Unisystem


Here are five games in the starter collection:

  • Conspiracy X 2.0 (retail $17.50): UFO conspiracy in the post-9/11 world. As an agent of Aegis, you're our best hope against the alien threat.
  • CJ Carella's WitchCraft (free): The magical Gifted have been persecuted for centuries. Now, join with your coven-mates to shape the modern world. WitchCraft was the first Unisystem game.
  • Armageddon: The End Times (retail price $15): The Apocalypse has arisen, but not the way anyone predicted. Play as an angel, a demon, or a mortal brave enough to challenge a god.
  • Ghosts of Albion (retail $5): Explore occult Victorian London in this complete RPG (widely regarded as the best version of the Cinematic Unisystem rules) inspired by the 2003 BBCi series co-created by Amber Benson.
  • Terra Primate: Savage adventure in a world where Man is the missing link.


I have gone on and on about my love for these games. Admittedly I am biased.

WitchCraft might just be my most favorite game of all time. In my mind WitchCraft is the perfect game, it has everything I have ever needed in a game.

Armageddon is a "sequel" to WitchCraft. It extends the myths and expands the system to include some greater supernaturals and more metaphysics.  Armageddon isn't a "post apocalyptic" game, you are in the middle of the Apocalypse right now and you have a chance to send the world in a completely new direction.

Conspiracy X 2,.0 updates 90s paranoia to a post 9/11 world. Written by Dave Chapman (of Doctor Who fame) it uses the same system as WC/Arm but presents a very different sort of world.

Terra Primate also uses the same Classic Unisystem rules as WitchCraft, Armageddon, Con X and All Flesh Must Be Eaten.  In this game though all the characters are (or can be) intelligent apes.  Think Planet of the Apes.  Really great and  underrated game.

Ghosts of Albion.  What else can I say about this game?  It's my baby, my magnum opus.  I love that they mention that is is "widely regarded as the best version of the Cinematic Unisystem rules".  If WitchCraft is my favorite game Classic Unisystem game then this is my favorite Cinematic Unisystem game.  In fact I have often said that Ghosts of Albion is my love letter to WitchCraft.

The bonus books are really, really awesome.

  • Conspiracy X Paranormal Sourcebook (retail $17.50): Alien vs. ghost -- who wins? With your luck, you'll be squaring off against them both.
  • Conspiracy X Extraterrestrials Sourcebook (retail $17.50): Planning a close encounter with alien invaders? This is the Conspiracy X sourcebook you need.
  • Mystery Codex (retail $11.50): New WitchCraft skills, powers, metaphysics, and, above all, vampires.
  • Abomination Codex (retail $8): More skills, powers, metaphysics, secret organizations, voodoo magic, and -- because the vampires weren't enough -- were-creatures.

The Con X source books will work with the WitchCraft/Arm ones and visa versa. You just have to figure out how to get the myths of both worlds to interact.
Mystery Codex and Abomination codex are also long out of print, so getting these PDFs is the only way you can get the books now.

So if you don't have these books yet now is a great time to check them out.

I give ALL of them my highest recommendations.
Plus 10% of your contribution goes to the American Cancer Society.  So there is that.

http://bundleofholding.com/index/current/name/Unisystem

Monday, January 19, 2015

Grimm

Have had a few colds or upper respiratory tract infections running through the house the last few days.  Not a big deal, but my efforts have been more focused on taking care of others rather than gaming.  But I did manage to get something fun in.
My wife, my youngest son and I have all been binge watching Grimm.  We burned through Season 1 and are not 3/4 ths of the way through Season 2.

It's great fun and my youngest (much like me at that age) loves all sorts of spooky, mystical stuff.

I was, as I typically do, working on some projects while watching.  I was also spending more time with my D&D 5 DMG.  It got me thinking about what sort of system would be the best for Grimm.

Typically if it is mystical or is modern monster hunting, then I first look to Unisystem; and Cinematic Unisystem at that.  After all, it is TV and I quickly figured out several Qualities and Drawbacks that the star Nick Burkhardt could have as a Grimm (Enhanced Senses, Honor, Increased Strength, Hard to Kill...and so on). It's not a difficult exercise.  But CineUnisystem, as much as I love it, is not really a perfect fit.
Despite some potions and some odd powers, there really is nothing along the lines (well yet) as magic as I defined it Ghosts of Albion or as was defined in Buffy/Angel.  Sure, Army Darkness might work but still not just right.

So I was thinking Chill and it's more modern cousins, Majus and Cryptworld.  I even know already there is a zombie episode coming up, so Rotworld is also in.
Why these games vs. the Unisystem line?  Well I believe that system strikes a tone with how you play.  Which is also why I ruled out Call of Cthulhu (despite how much I enjoy it).  People in the Grimm world are, well, regular people.   There are some monsters, some Wessen. But Cryptworld can deal with that. If I would opt to have Wessen as PCs then I can use some cues from Majus.

I thought about looking into the Fantasy Flight Games RPG "Grimm",  and it looks like it could work a little too.  But I don't own it and only know it through reputation.  Other than that there does not seem to be a Grimm tie in RPG.    I did a search and seems like most people would use Buffy/Angel/Ghosts of Albion, which does give me a bit of professional pride, even if I am not agreeing with them.

Does anyone watch the show? NO Spoilers please!  If so, what system would you use? What do you think about Chill vs. Unisystem.

Tuesday, December 2, 2014

Ghosts of Albion Black Friday...Week Sale

If you have ever wanted to try the game I call my "magnum opus", Ghosts of Albion, then now is your chance.

http://rpg.drivethrustuff.com/product/56971/Ghosts-of-Albion?affiliate_id=10748

The PDF is on sale for just under $5 now.


From the book:

“There are things in this world that do not belong here - evil things. Supernatural creatures that are neither myth nor legend. They are, in fact, quite real. These Enemies of Humanity would like to claim the world for themselves. Yet, in every corner of the globe, there are those who stand in their way - mystical guardians who protect the primeval essence of the Earth. The soul of England - its mystic spirit - is called Albion. Throughout the centuries it has had many champions - brave men and women who fought to maintain our freedom. For many decades, one man kept Albion's enemies at bay. Using magic and intelligence, Ludlow Swift protected England from the encroaching darkness.But change is in the air—”
- From the Journal of Tamara Swift, Protector of Albion

Join this epic struggle of Humanity vs. the agents of darkness with the “Ghost’s of Albion Roleplaying Game” from Eden Studios.

Set in London at the dawn of the Victorian age, players join in the fight to keep the ever-present forces of evil at bay. Whether fighting a demon prince or even a band of infant stealing faeries, the battle wages on. Characters can join the fight as normal humans, ghosts, mysterious faeries or even wield the magic of the Protectors themselves. All against a backdrop of Victorian England with a dark supernatural undercurrent.

Based on Amber Benson and Christopher Golden’s wildly popular BBCi drama “Ghosts of Albion” and includes new material from the creators themselves, featuring new fiction and a complete, ready to run adventure.

The “Ghosts of Albion RPG” features the Eden “Cinematic Unisystem” game system, designed by award winning game designer C.J. Carella, and written by Timothy S. Brannan (previous work includes the “Buffy the Vampire Slayer RPG”).

“Ghosts’” Other features include:

  • New rules designed to fit the grittier Victorian age, but still compatible with other Cinematic Unisystem games from Eden.
  • Rules for playing everything from a street-side flower salesgirl to ancient ghosts, and inhuman faeries all united for the cause of Humanity and Albion.
  • Expanded rules on playing Faerie, Ghost and Vampire characters.
  • Full character write-ups for William and Tamara Swift, their ghostly cohorts and the various vampires, ferals, ethereals and demons that stalk the night.
  • Expanded magical rules for magical combat and battles.


This game is my pride and joy.  If I never write another game as long as I live I will be happy because I wrote this one.

Thursday, November 13, 2014

Cinematic Unisystem: Witches of East End

It really should be no surprise that I enjoy Lifetime's Witches of East End.

Yes it is a "chick show" and yes it is soap opera-y but really I don't care.  It is a a fun show and it has witches in it.  Plus I love Mädchen Amick and was drawn in because of her.

But a few surprising things happened.  First I was not prepared to walk away saying "wow Julia Ormond was really great in that!"  I NEVER liked Julia Ormond, I never liked her work.  Yet this show made me do a complete 180.  I think she is great in this and now I am wondering if I was just underestimating her as an actress.  OR I think she needed to mature a bit more (and maybe me too) so I could appreciate how good she is.
Rachel Boston and Jenna Dewan-Tatum are both great as the younger witches Ingrid and Freya respectively.

Honestly it is like the a crossover between "Charmed" and "Practical Magic".

Of course I was bummed out when Lifetime canceled it after Season 2.
Though there maybe hope yet. There is a massive campaign to get the show back and it seems to be making a lot of head way. Even William Shatner is Tweeting that it should not have been canceled.
Checking on the #RenewWitchesOfEastEnd hashtag on Twitter it seems to be gaining more and more ground.

Witches of East End for Cinematic Unisystem

My normal mode here is to use Classic Unisystem for books and Cinematic for TV shows.  Well Witches of East End is both.  For this posting I am going to focus soley on the TV show and do Cinematic Unisystem.  This is mostly Buffy/Angel stats, but a lot of Ghosts of Albion added in since it is a better fit for the show.
The Beauchamp witches are considered to be a supernatural race so they can choose some supernatural qualities and drawbacks normally denied to humans.

Joanna Beauchamp
Witch
Str: 2  Dex: 2 Con: 2 Int: 5 Per: 4 Wil: 7

Life Points: 39
Drama Points: 10

Qualities
Age 10, Attractive 1, Contacts 2 (occult), Control Weather 5, Hard to Kill 5, Healing Touch 3, Immortal, Magic 7, Nerves of Steel, Occult Library 3 (The Grimoire), TK 7, Unique Kill (Argentium)

Drawbacks
Adversary 5 (various witches, warlocks and members of Asgard that support her father),  Emotional Problems (must protect her girls above all else) 1, Honorable 2, Love (Tragic), Obsession (Find a cure for her family curse), Secret (is immortal from another world) 2

Skills
Acrobatics 1, Computer 1, Crime 1, Doctor 3, Driving 3, Engineering 1, Getting Medieval 3, Gun Fu 1, Influence 3, knowledge 6, Languages 4 (English, Latin, Greek, Asgardian), Notice 5, Occultism 8, Science 2, Sports 1

Spellcasting: +22
Deflect: +22

Joanna is the matriarch of the Beachamp witches.  She is sister to Wendy and mother to Ingrid and Freya.  Joanna is over 1,000 years old and has been living on earth in exile. She tries to maintain a low profile when she can in order to keep her girls safe.
She works as an art teacher in the small town of North Hampton

Wendy Beauchamp
Witch
Str: 3  Dex: 4 Con: 2 Int: 4 Per: 4 Wil: 5

Life Points: 54
Drama Points: 10

Qualities
Acute Senses 2 (night vision, smell), Age 9, Attractive 2, Contacts 2 (occult), Control Weather 4, Hard to Kill 8, Healing Touch 2, Immortal, Magic 6, Nerves of Steel, Occult Library 3 (The Grimoire), Supernatural Form (dual form, human and cat), TK 6, Unique Kill (kill all her nine lives)

Drawbacks
Addiction 1 (mild lechery), Adversary 4 (various witches, warlocks and members of Asgard that support her father),   Love (Tragic), Secret (is immortal from another world) 2

Skills
Acrobatics 3, Crime 2, Doctor 2, Driving 3, Engineering 1, Getting Medieval 4, Gun Fu 1, Influence 4, Knowledge 6, Languages 3 (English, Latin, Asgardian), Notice 6, Occultism 8, Science 2, Sports 3

Spellcasting: +19
Deflect: +19

Wendy is Joanna's younger sister. She is flighty and free spirited, but is fiercely devoted to her sister and nieces.  Wendy and Joanna were estranged for while when Wendy accidentally killed one of Ingrid's incarnations.

Ingrid Beauchamp
Witch
Str: 3  Dex: 2 Con: 2 Int: 6 Per: 4 Wil: 4

Life Points: 39
Drama Points: 10

Qualities
Attractive 2, Bookish, Control Weather 1, Hard to Kill 2, Healing Touch 2, Magic 3, Nerves of Steel, Occult Library 3 (The Grimoire), TK 3,

Drawbacks
Adversary 2 (various witches, warlocks),  Honorable 2, Love (Tragic), Secret (is a semi-immortal from another world) 2

Skills
Acrobatics 1, Computer 4, Crime 1, Doctor 3, Driving 3, Engineering 1, Getting Medieval 3, Gun Fu 1, Influence 3, Knowledge 6, Languages 3 (English, Latin, Greek), Notice 5, Occultism 5, Research 4, Science 5, Sports 1

Spellcasting: +12
Deflect: +12

Ingrid is the oldest daughter. She has only discovered that she is in fact a witch.  She spent most of her life as a rational skeptic.  She has similar powers to her mother but can also write new spells.
Ingrid currently works at the local East End library. She is also working on her dissertation on witches and witchcraft.

Freya Beauchamp
Witch
Str: 3  Dex: 2 Con: 3 Int: 4 Per: 4 Wil: 3

Life Points: 37
Drama Points: 10

Qualities
Attractive 3, Control Weather 1, Hard to Kill 1, Healing Touch 1, Magic 3, Nerves of Steel, Occult Library 3 (The Grimoire), TK 3,

Drawbacks
Adversary 2 (various witches, warlocks),  Honorable 2, Love (Dash, Killian), Secret (is a semi-immortal from another world) 2

Skills
Acrobatics 2, Computer 2, Crime 2, Doctor 3, Driving 3, Engineering 1, Getting Medieval 3, Gun Fu 1, Influence 3, Knowledge 5, Languages 1 (English), Notice 4, Occultism 4, Research 3, Science 2, Sports 2, Wild Card (Making Potions) 3

Spellcasting: +10
Deflect: +10

Frey is the youngest and usually the first to fall in love.  She is not as strong in her magic as her sister or mother, but has a special affinity for making potions.  She is also the daughter that gets along the best with Aunt Wendy.
Freya has calmed down a lot since her "wild child" days (which also makes her Wendy's favorite) to get married to a man named Dash. Though she falls in love with his brother, Killian.  Both brothers are warlocks though.   Freya currently works as a bartender.

Personally I think they would work great in any Cinematic Unisystem game.

I'd love to see more of this show (and so would the rest of the fans).

If you feel so inclined, send a Tweet to @Lifetime with the hashtag #RenewWitchesOfEastEnd.
I would consider is a personal favor.

Also if you are so inclined then please check out this petition.
http://www.ipetitions.com/petition/renew-witches-of-east-end

Wednesday, August 27, 2014

#RPGaDAY Day 27, Game You’d like to see a new / improved edition of…

#RPGaDAY Day 27, Game You’d like to see a new / improved edition of…

That's easy.

C.J. Carella's WitchCraft RPG

There have been two editions so far. 1st Ed was from Myrmidon Press.


The more popular 2nd edition was from Eden Studios.


I would love to see (or better yet write!) a new 3rd Edition.

For a 3rd Edition I would like to see the course creation more streamlined. Like you see in the Cinematic Unisystem books.  Make the base rules the same as Beyond Human and add in some material from Armageddon (which looks very dated now).

I would also increase the number of Lesser Supernaturals you could play and bring the Bast under that group.   I would also provide an appendix for adding Cinematic style Drama points to the Classic game.

As much as I love the magic system in Ghosts of Albion I would keep the Essence based metaphysics of WitchCraft.  But I think I would also include the Ghosts/Buffy system as a lesser form of spell casting.

Though I will admit a 3rd edition is a hard sell.  Currently Eden gives WitchCraft away for free (sans art).
And in truth it would be very, very hard to top that cover.

Saturday, August 23, 2014

#RPGaDAY Day 23, Coolest looking RPG product / book

#RPGaDAY Day 23, Coolest looking RPG product / book

Not really sure.  There have been so many.

I loved BESM 3.0 when it first came out. Colorful and really captured the feel I wanted.



I loved the way the Dresden Files RPG looks too.


But for my money the coolest RPG books are still WitchCraft and the 1st Ed. Monster Manual.



These two books fill me with all sorts of geek-related joy.


Thursday, August 21, 2014

#RPGaDAY Day 21, Favourite Licensed RPG

#RPGaDAY Day 21, Favourite Licensed RPG

Is this even a question? ;)


Ghosts of Albion is my baby. I will write other games, I might even write batter ones, but Ghosts was like nothing else.

I also enjoy Buffy, Elric, Call of Cthlhu (that is sorta licensed), the various DC Comics RPGs and more.
I'll also admit that d20 Star Wars is my favorite version of that game, but I like all versions of Star Trek.

Tuesday, August 19, 2014

#RPGaDAY Day 19, Favourite Published Adventure

#RPGaDAY Day 19, Favourite Published Adventure

I would almost have to say my favorite is I6: Ravenloft.


There is so much about that run counter to what everyone thought D&D was or should be, but it had a huge impact on the game and my games especially.  I have ran it maybe half a dozen differ times over the years and I still enjoy it.


Of course I do have to mention my own published adventure for the Buffy the Vampire Slayer RPG, The Dark Druid.

Monday, August 18, 2014

#RPGaDAY Day 18, Favourite Game System

#RPGaDAY Day 18, Favourite Game System

Oh, so many I really love.

But when it comes right down to it my favorite is still Cinematic Unisystem.


I am also fairly partial to the various versions of "Basic" D&D out there.

Friday, August 15, 2014

#RPGaDAY Day 15, Favourite Convention Game

#RPGaDAY Day 15, Favourite Convention Game

I have had the amazing luck to have played in some really great games at Cons.

Running Ghosts of Albion: Obsession is one of my favorite things to do in fact.
But I have a couple of games that bring me great memories.

Back in 2012 at Gen Con I took my kids and we started our 1st Ed AD&D game.  We played in the lobby of our hotel and it was a blast.  Of course we kept getting interrupted by people walking by and telling us how awesome it was that we were all playing 1st Ed AD&D.  We went through module B1 and had a great, great time.

Another one where I was the player in a Buffy/Charmed/Supernatural crossover.  The game was using Cinematic Unisystem (Buffy/Angel) rules so I went into it knowing I was going to have fun.  Well I had an absolute blast.  I played Piper, one of my favorite witches ever. In the course of the game I burned through about 5 drama points but I also had earned 6 for role playing. Course having seen every Charmed episode gave me an advantage.  I wish I had remembered the GMs/Director's name because I would have easily gone to one of her other games.

--
BTW Tonight is the night I learn if I won an ENnie or not.
Win or Loose it was an honor to be nominated and I thank everyone that voted for me!

Tuesday, July 22, 2014

Magical Tattoos for Unisystem

Note: This is something I did a while back and have been meaning to redo for old-school D&D.  But this works well enough on it's own and I never could get it to jell just right for D&D games.

Magical Tattoos
One of the oldest forms of art is decorating the human body. Consequently one of the earliest forms of magic was decorating the human body to achieve supernatural effects. Whether to aid in battle or to connect more closely with the natural or supernatural world, body art and modification was amongst the first magics performed.

Inscribing a Tattoo
A sorcerer, witch or magician usually learns their magic from learned masters, ancient tomes or some other supernatural agent. Magical tattoos are not that much different, but the ways of inscribing the magic is very different. Often words are not used as most magical tattoos pre-date written language; instead the secret language of symbols, shapes and often color is needed.
Learning to inscribe a tattoo is a dying art. While once used the world over now only a handful the world over know the art. Directors then can rules that the Cast do not have access to the knowledge to learn how to make these and must seek out a Master.

To inscribe a magical tattoo is much like casting a spell. To learn how to do it the Master must match or exceed in Success the power level of the tattoo to be learned. This is usually a Perception + Art + Occultism (not Magic) roll. To cast or inscribe the tattoo is a Willpower + Art + Magic roll.

Like spells some tattoos have durations and some may be of limited use. Other may require a sacrifice of life force (Quality Points) or even Magic Levels to be able to use.
Unlike spells magical tattoos are never quick-cast. Typically it takes 1 to 2 hours per Power Level to inscribe. Any interruptions render the tattoo useless.

Anti-Magic Tattoo
Power Level: 2 to 5
Requirements: recipient looses 1 level of Magic per level of Tattoo
Inscribing Time: 1 hour per PL
Effects: This powerful and rare tattoo is one of the most sought after all of magical tattoos. The application renders the recipient immune to magic. They are immune to any offensive spell below the Power Level of the tattoo (ie. a PL 3 tattoo protects against PL 1 or 2 spells). It can also negate up to PLx10 Life Point in damage per supernatural attack (say the fire breath of a demon).
If the Ghosts of Albion magical combat rules are used then the PL of the tattoo is treated as the defenders level in Magic. They may not however attack back.
The cost for this protection is high. The recipient also cannot be effected by any magic including healing from a spell or other beneficial supernatural effects (such as rapid healing). The recipient must also sacrifice 1 level of Magic (Sorcery) per PL of the Tattoo in order to gain its protection. The recipient of the tattoo can no longer cast magic themselves.
Example: Eric the Witchhunter gets an anti-magic tattoo. He has 3 levels of Magic and finds a master that will give him a PL 3 Anti-Magic tattoo. He looses his 3 levels and nearly six hours later he has his tattoo. If he wishes to get a PL 4 Anti-Magic tattoo then he must first earn another level of Magic before he can do so. While he is doing so he can not of course even use them due to his own tattoo negating them.

Celtic Battle Tattoo
Power Level: 1 to 5
Requirements: Special woad paint from the British Isles
Inscribing Time: 1 hour per PL
Effects: This special tattoo requires special woad paint found only in the British Isles and a master at applying the tattoos. Once inscribed the tattoo provides an armor value equal to the PL of the tattoo +1. The tattoo must be exposed and visible in order to provide this protection. Once active the tattoo is treated like thick hide or leather. Weapons, even bullets, seem to bounce off the user. They still suffer from environmental exposure however. A naked painted blue Celt might have enough protection to be bullet-proof, but will still freeze to death.
A user may have multiple tattoos, but the protections are from the most powerful one (highest PL) only. Each additional tattoo regardless of PL provides only an extra +1 to the armor value. The tattoos, as the name implies, are permanent and only come into their magical effect when the user enters battle.
The maximum protection in any combination is +6.

--
Like what I do here?
Let me know by voting for me for "Best Blog" in the 2014 ENnies.
http://www.ennie-awards.com/vote/
Go to Best Blog and put a "1" next to "The Other Side". Thanks so much!

Monday, July 14, 2014

Jackson De La Croix for WitchCraft

I wrote this up for a WitchCraft game I was running a few years ago.  Jackson never made an appearance, but I will certainly want to use him for my Spirit of '76 game. Cerri and Brigh were two Wicce characters I had created as NPCs.  Similar to the layout in Chill Vampires the dossier is a collection of reports, news clippings (in this case printouts) and written reports.

Jackson De La Croix, or Jackson Jammer, was one of my favorite vampires from the Chill Vampires book. Here is my attempt to bring him into Unisystem and the 21st century. I am going with 2nd Edition Chill here even though it states that Van Helsing began to tour in 1979 (left over from 1st Ed to be sure). If you want to use 1st Edition Chill, subtract 10 years.  For my game I am going to have Van Helsing start around 74-75.

SAVE Report compiled 01-15-2006 by Cerriweden nic Brigandu, Special Envoy
Note: Cerriweden "Cerri" nic Brigandu is a member of the Daughters of the Flame coven. Born in Boston to Irish immigrants, Cerriweden has served not only as a valued and trusted Special Envoy to SAVE, she is also a top notch rock critic. She has been following the career and exploits of Jackson "Jammer" De La Croix since the death of Pablo "Bubba" Rodriguez in 1992.  She first encountered the vampire in Boston while visiting the Daughters of the Flame sanctuary there.
(incl: Include photo of Cerri and Brigh with Robert Plant and Jimmy Page from the 1994-5 Page/Plant tour).
Quote:
News item: May 17th, 1996. Raleigh, NC. Jammer Jackson, Dead at 27.
Legendary guitarist Jammer Jackson (news:sear) was found dead this morning in his hotel room in Raleigh, NC. His band Van Helsing had been performing last night (see related story in Arts, page 1D) in Raleigh. Cause of death was not immediately known, but corners office has not ruled out death due to drugs.
Van Helsing had been in the news quite a bit recently due to the often public arguments of its lead singer, Anton Van Helsing (news:sear), and Jackson. Van Helsing's last album failed to chart a Top 100 hit leaving many critics to wonder if the band was a relic of the late 80's
Quote:
May 18th, 1996. New Orleans, LA. Jackson Death Ruled Natural Causes.
A representative of the Raleigh County NC corners office has ruled that Jammer Jackson's death was due to natural causes. A family spokesman has released a statement that due to religious observances Jackson's body was claimed by his family before an invasive autopsy could be performed. Toxicology results revealed no presence of drugs.
Quote:
May 19th, 1996. New Orleans, LA. Fans Bid Farewell to Jammer
A simple wooden coffin baring the ashes of Jammer Jackson was laid to rest today. Several celebrities and members of the music business joined with fans, friends and family to say goodbye to what many considered to be a modern legend. Often compared to Jimi Hendrix in style and looks, though Jackson himself likened his style more to blue legend Robert Johnson. Jammer had recently become friends with another gone before his time musician, Kurt Cobain. The inevitable comparisons between all these great musicians cannot be understated.
Quote:
June 13th, 1996. Los Angeles. Van Helsing, Dead at 31.
Anton Van Helsing the once flamboyant front man of the eponymous band Van Helsing was found dead in his hotel room today. Police are still questioning his long time girlfriend, Astra, in connection to drug paraphernalia found in the hotel. Van Helsing's death comes less than a month after the death of his bands lead guitarist Jammer Jackson.
Quote:
Website: The Johnson-Hendrix-Jackson link, circa 2001
I know this sounds crazy but Johnson and Jackson shared more than dying young, listen to the cover of Crossroads (the Eric Clapton song for you born after 69, the Robert Johnson song for the rest of us) on Van Helsings 6th album. If you slow it down to 1/16th speed you can hearI mean why did we never see his body! I am telling you that just like Elvis and Morrison, Jammer Jackson is still alive.
Quote:
November 7th, 2004 Fresh Faces, New Orleans, LA.
You have to living under a rock for the last Summer not to have heard the infectious grooves of the New Orleans hottest club band De La Croix. A spicy Cajun blend of hip-hop, rap, and good old fashioned blues driven rock, De La Croix is ready to take on the world. Whether you are a fan of vocalist Joaquin Esperanza's politically charged lyrics or the rap styling of co-frontman DLC, the one thing everyone agrees on is the shear talent of the band's 20 year old guitarist J.J. It has even lead some to speculate that J.J. is none other than the son of Jammer Jackson, last seen as a 10 year-old, standing by his fathers coffin so many years ago.

Jackson De La Croix Today, Cerriweden nic Brigandu
Jackson did fake his death, but the tiff with Van Helsing's leader was real. Anton wanted to hit the big time, Jackson wanted to remain small and anonymous. Anton used drugs, while Jackson didn't. So Jackson decided to die. He allowed a doctor to examine him to sign the papers, but he hired a single mother to portray the grieving widow. In a rare occurrence of generosity, Jackson gave away almost all his earthly possessions and a fair sum of money to this woman and her son in return for their silence. Attempts to locate the woman have failed and no record of her exists after 1997.

Jackson did in fact kill Anton Van Helsing, but that was a mere technicality. Anton had been slowly dying of drug addiction. Jackson also later killed Anton's longtime girlfriend Astra, though no newspaper reported her death.

Jackson's whereabouts between 1996 and 2004 are unknown, but all reliable sources point to a long period of inactivity. It has been long speculated (see page 212 of the Rodriguez dossier) that Jackson has a hiding place in the ruins of the Belle Marche Plantation.

It is certain that the guitarist for De La Croix, J.J., is in fact Jackson De La Croix. What is curious is that in the hundred or so shows observed by SAVE, no deaths that meet Jackson's former MO have been noticed. In fact no deaths at all have been recorded outside of random stabbing in the same bar after the show.

Physical Appearance: As usual he appears to be a medium-complexion African American man in his early 20s. The same penetrating stare is there and it gives you the impression that he does not blink enough.  He looks much like he did when he was the lead guitarist of Van Helsing.

Jackson De La Croix, WitchCraft RPG Stats

Strength: 5 Intelligence: 4
Dexterity: 8 Perception: 7
Constitution: 4 Willpower: 6

Life Points: 55 Endurance: N/A
Essence Pool: 97 Speed: 24

Skills: Play Instrument (guitar +9, all other stringed instruments +8 ) , Hand gun 3, Streetwise 6, Occult Knowledge 2
Qualities and Powers: Vampyre, Artistic Talent (guitars), Bard, Become Mist/Fog, Charisma 1, Contacts (Music industry), Hard to Kill, Increased Essence 6, Resources 4, Status 2, Semblance of Life, Time Stop
Drawbacks and Vulnerabilities: Aversions (Mint, Religious Symbols, Salt), Bloodthirst, Minority

Punch Damage: D4(2) x Strength
Kick Damage: D4(2) x (Strength+1)
Large Knife Damage: D4(2) x Strength. Damage Type: Slashing/Stabbing
Handgun, .22 caliber Damage: D4 x 2(4). Range: 3/10/20/60/120. Capacity: 8-10

Become Mist/Fog: One of Jackson more amazing powers is the ability to become mist or fog. Anytime he drops below 0 Life Points or below 5 Essence Points (or when he feels threatened) he can become a thick low-lying mist that moves at twice his normal speed. Jackson will then attempt to escape to a safe location. He has several plain wooden coffins stored away in safe houses in New Orleans, Nashville and Savannah, as well as one or two in smaller locales. He has a coffin in his standard gear, but knows that is the first place anyone will look. He disguises it as a crate to carry gear.

Note: Where did this Power Come From?
Not much is known about origin of this power. We do know from Rodriguez's research that Jackson's mother was a powerful Mambo and we do know there are reported, but undocumented, elemental powers among the Legbans. Was this a power Jackson had before becoming a vampyre or was something he developed later? Could this be an evolution of the Greater Shifting power? Further, careful, investigation is needed.

Religious Symbols: Jackson does not cower or flee from religious symbols like other vampyres, but he cannot come within 2.5 (1 meter) from them. He has the same reaction to Mint leaves (but not artificial mints) and Garlic. None of these have attracted any attention in a world where rock musicians will trash a room based on whether or not they got enough green M&Ms in their rooms.

Holy Burial: To permanently destroy Jackson one must perform a variation of the Holy Burial ritual described in the Mystery Codex. A wooden stake needs to be driven through Jackson's heart. His body must be placed in a plain wooden coffin (no other material will suffice) and taken to a crossroads by pallbearers. At the crossroads the coffin must be spun around at least three times. If one piece of the ritual is not done properly or is missing, Jackson will remain dead until the stake rots and he will then rise again to continue his façade of humanity. If every part of the ritual is followed to the letter then Jackson's spirit will pass to the Death Realms, never to return.

Essence Vampirism and Bloodthrist: Jackson De La Croix regains most of his essence during his concerts (has the Bard quality). Over the years he has perfected his performances to cause his audience to release almost imperceptible amounts of Essence (usually only one or two points per), but given that he plays to hundreds, even thousands, at a time, he can absorb a full two weeks worth of Essence per show. Of course Jackson will turn around and use Essence to power-up his performance, attract young ladies (usually several) to his dressing room, or typically enjoy the high that holding on to Essence gives. While in his Jammer days, De La Croix would go for the limelight and shun the backstage antics, as J.J. he provides a solid performance but remains an unknown element on the stage. His backstage antics are often sorid tabloid fodder. It is of course a ruse. De La Croix plays up this persona to distance himself from his previous ones. It also allows him to hide in plain sight as it were, no one thinks twice of some rock musician sleeping all day if he is rumored to be engaging in amorous activity with young groupies all night.

His Time Stop power is actually a Supernatural Quality/Power that causes a localized distortion of time perception, similar in many ways to the Mirage power. It costs 15 Quality/Power Points and 5 Essence Points for the first subjective minute and 2 Essence Points per subjective minute after that. So the drain someone in 5 minutes, Jackson spends 13 Essence Points.
Of course one might ask why he goes through the effort of using this power when he has better ways of getting Essence. Simply put Jackson enjoys the hunt. He has a taste for blood, particularly that of young females, and he enjoys the thrill of picking one girl out of the crowd to drain and doing it in front of everyone. Plus if Jackson does not feed at least once every two weeks he begins to loose Essence.
Like Mirage, this power ineffective against other supernatural creatures and those that can see Essence patterns.

Wednesday, May 14, 2014

The Downside of a Big Kickstarter Project

I am so pleased to report that in the first 36 hours the Strange Brew Kickstarter has reached a third of it's potential funding.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war

I am quite excited about this. And a bit overwhelmed!  So I have been working on the 1000 or so spells for the book and deciding what to keep and what to get rid of.  No small task.  This is after all the "Ultimate" book and I just don't want a rehash of my Witch book or Eldritch Witchery. Those are fine book but the Pathfinder system requires different things.

So it is off to work (day job) now and editing spells tonight.

In the meantime here is my new favorite dice bag.  I picked it up from BlessedBe Garden.



Ready to go for my Unisystem games.

Monday, April 21, 2014

Ghosts of Albion Review

RPG Reviewer extraordinaire Dan Davenport took some time to review my baby, Ghosts of Albion.

Please read his review here:  http://gmshoe.wordpress.com/2014/04/18/review-ghosts-of-albion/

As I posted on Facebook, I am stunned and completely speechless with the praise he gives me and my book.

Here are some of my favorite bits.

From the Magic Chapter (Chapter 4)
Given the focus on magicians, you’d probably expect this game to this game to have more extensive magic rules than those found in Buffy. You’d be right. What you might not expect is to find a magic system so refined and slick that it sings.
From the History Chapter (Chapter 5)
This could have been a horrifically dry chapter. Instead, I daresay it’s the best chapter of its sort I’ve read in an RPG.
From Monsters (Chapter 6)
Every entry drips with flavor, and many creatures have access to nasty powers unavailable to PCs. As a bonus, the chapter discusses both the realm of the dead and of the faeries, both Seelie and Unseelie, in broad but fascinating terms.
Style
Extensive use of period artwork and text that sounds vaguely archaic while maintaining total clarity makes this game positively drip with verisimilitude, while the format will be instantly familiar to fans of previous Cinematic Unisystem games. I saw no obvious errors.
And, as is true with all good RPG texts, it includes an index.
Conclusion
This game not only masterfully emulates the source material, but also could serve as the solid basis for a magic- and/or monster-heavy Cinematic Unisystem game set at any time from the 19th century and earlier. Given the excellent refinements to the magic system and the vast flexibility of the supernatural powers, I’m happy to declare this the finest incarnation of Cinematic Unisystem to date.

I am blown away by this. Really. I have had a lot of people come up and tell me how much they loved the game and it always surprises me.  I am humbled and incredibly honored by this.

Sunday, March 23, 2014

March Madness OSR Challenge! Part 4

I want to thank Tomb of Tedankhamen for hosting this.

Here is part 4 of my list.  Hope you enjoy!

23 What is the most broken game that you tried and were unable to play?
The Bram Stoker's Dracula RPG.  It's just awful really.  This one is an easy choice.  But the question remains, is it broken or just bad?

24 What is the most broken game that you tried and loved to play, warts and all?
Broken is sometimes a matter of opinion.  I personally think the Skills and Powers books for 2nd Ed AD&D are broken.  The World of Synibarr is broken and bad, and yet there is something appealing about it.  It's just so crazy it went past bad right into crazy ass gonzo.  I have seen people say (and complain) that AD&D is broken.  It might be, but it is still fun.

25 Which game has the sleekest, most modern engine?
Cinematic Unisystem.  There isn't anything that it can't do well. Or maybe more to the point there isn't anything I can't do with it.  I am sure others think the same thing about GURPS, d20 and/or Savage Worlds. For me CineUnisystem is a perfect fit.

26 What RPG based on an IP did you enjoy most? Give details.
At the risk of sounding vain, Ghosts of Albion. Based on Amber Benson and Christopher Golden's novels and animations.  Written by myself. ;)  But seriously those have been some of the most fun games I have ever played.  Outside of that then the Buffy or Angel games.

27 What IP (=Intellectual Property, be it book, movie or comic) that doesn’t have an RPG deserves it? Why?
Charmed. I am dead serious.   I have been wanting to write a Charmed game for years and honestly I think I could not only do it justice but get people to play it that never watched the show.  One of the most fun times I ever had at Gen Con was playing Piper (a witch from Charmed) in a Charmed/Buffy/Supernatural crossover game.  I would love to do it as a Cinematic Unisystem game.  And it would rock.

28 What free RPG or what non-English RPG did you enjoy most? Give details.
For free I would have to say Basic Fantasy.  It really is a great game and really represents what I feel is the best ideals of the OSR.  Plus it is that sweet spot of how I was playing in the early 80s; a mix of Basic and Advanced D&D.

29 What OSR product have you enjoyed most? Explain why.
Wow. There are so many to be honest.  Nearly half of this blog is dedicated to OSR products I enjoy.  One of the things I like most about the OSR are the products that don't give me things I already have, but things I have always wanted or never knew I needed.
Here are some of my favorites.
B/X Companion - it gave me a book I have been waiting nearly 30 years for.  I had left B/X years ago, but I always felt a little longing for the Companion rules (levels 14-36) that we never got.
Labyrinth Lord - The Basic version of D&D that opened up the OSR world to me.  While in some respects I prefer Basic Fantasy, Labyrinth Lord is still one of my favorites.
Adventures Dark and Deep - Joesph Bloch's magnum opus. A "what if" book, so not a "retro-clone" really.  Something new based on history.  This book is AD&D 2nd ed if Gygax had not left TSR.  Is it "exactly" like what Gygax would have done? No. But this is the closest I think we will ever get.  Joe based this one the reading of all Gygax's letters and things he had mentioned in the pages of Dragon magazine and elsewhere.  It is also a perfectly enjoyable game in it's own right.
Spellcraft & Swordplay - Another "what if" game.  This one takes the SRD and uses the original combat mechanic found in OD&D (not the alternate d20 one we all now use).  It also streamlines a number of things and gives you a really nice, very gritty, old-school game.  One of my favorites.
Another favorite is Astonishing Swordsmen & Sorcerers of Hyperborea which I have talked about a lot here.

30 Which non-D&D supplemental product should everyone know about? Give details.
Chill Vampires. If you ever want to use vampires in any game then I suggest you get this book. If you can get the Pacesetter, 1st Edition version then do so, otherwise the Mayfair, 2nd Ed. version is good too, it is just missing a couple of the vampires I really found interesting.  It really is a great book on how vampires can go from being just another monster to an enemy that needs to be studied and understood before fighting.

31 What out-of-print RPG would you most like to see back in publication? Why?
Castle Falkenstein.  Not only is it a fun game, but Mike Poundsmith is one of the best game designers out there.  The premise is cool but the game design blew me away. If you have only ever played D&D or it's direct clones/offspring then you owe it to yourself to play this.  It is available in PDF but I would love to have it in print.

Friday, April 5, 2013

E is also for Evil Dead!

The new Evil Dead is out tonight!
Are you going to go see it?

Well the game based on the original Evil Dead movie, Army of Darkness is now on sale.

Army of Darkness

It is 100% compatible with my game Ghosts of Albion.

Pick them both up today!