Showing posts with label old-school. Show all posts
Showing posts with label old-school. Show all posts

Monday, May 4, 2015

May the Fourth be With You

It's "Star Wars day".

I suppose you will be seeing this in a lot of places today, but I also want to increase the volume on this.  James Spahn has released his old-school Space Opera epic, White Star.
http://www.drivethrurpg.com/product/148169/White-Star-White-Box-Science-Fiction-Roleplaying-Swords--Wizardry


James and BRG has come a long way since putting out LL compatible classes for a buck.
This should be a hit for him.  It is already #1 at RPGNow.com


Wednesday, March 25, 2015

What are YOUR Favorite NEW Old-School Adventures?

For the longest time I go on and on (and on and on...) about my enjoyment of the many of the old school games.

But I am really doing my contemporaries a huge disservice.   So today I wanted to talk about some of my favorite old-school adventures published within the last few years; aka the OSR adventures.

The Hanging Coffins of the Vampire Queen
I have talked about this one a lot.  It's a meat grinder and just a crazy, gonzo adventure with tongue firmly planted in cheek.  It is great fun and you can read more of my experiences here, http://theotherside.timsbrannan.com/2014/10/into-lair-of-vampire-queen.html

The Shrine of St. Aleena
Another great intro module and a great intro to what Old School Gaming can be.
I also covered this one here, http://theotherside.timsbrannan.com/2013/10/review-shrine-of-st-aleena.html

Oak Grove Whispers
Another great intro module set outside of the City of Domvay (and included in the special edition print versions of the book). If The Shrine of St. Aleena works for you then give this one as a try.  This is more straightforward.

Dwimmermount
A lot can be said (and has been said) about this mega-dungeon/campaign, but one thing is for sure. Autarch really saved this project.  I am not a huge fan of mega-dungeons, but this really is a must have.  I think in the end what sells me on this project is it's vision. Sure it could be described (and has been) as a monumental act of hubris OR you could look at it as a commentary on how the OSR solidified 70s and 80s nostalgia into a post-millennial marketing tool.  It might not be the best at saying what we do, but it is an honest look.

Castle of the Mad Archmage
This might be the closest we will ever get to exploring Castle Greyhawk. Yeah it is not perfect, but the effort and work here is beyond reproach and it is a damn fun adventure.  This is also on the complete opposite end of the spectrum from Dwimmermount.  Like the other mega dungeon this is the vision of one man, in this case Joseph Bloch.  Though were Dwimmeromount received much hype CotMA just quietly got published with no drama.  When Bloch has done Kickstarters they have been on point, fast and he usually gets people their materials WAY before he promised he would.  This is also a good example of the OSR ethic.  There is still nostalgia here but it took a different path.

No Salvation for Witches
I will be honest. I find most of James Raggi's adventures to be unplayable.
Not due to content or anything like that. I just believe that the GMs job is to help characters to greatness, not stick them into an adventure where they have no chance of winning.   I don't mind a meat grinder now and then (see Vampire Queen above) but not a design philosophy centered around fucking with the players.  Tomb of Horrors was a one time deal, not a template for every adventure.
That being said I like No Salvation for Witches.  It still has the same art quality one expects from LotFP and the adventure still has buckets of gore, but author Rafael Chandler brings some of the same splatter-punk horror the he demonstrated in his own Teratic Tome (which would make a good add-in for this).  I like the setting and the plot is something taken out of the most salacious accounts of the witch trails. Well if those accounts were embellished a little by Clive Barker.
NSFW (cute) is set in LotFP's pseudo historical Europe, but frankly I would rather take it and set it in the world of Astonishing Swordsmen & Sorcerers of Hyperborea to give it that "older and colder" feel that AS&SH does so well.

Liberation of the Demon Slayer
Venger As’Nas Satanis has a reputation comparable to James Raggi. Liberation of the Demon Slayer does nothing to change this.  Also this adventure is something I might like to run under Astonishing Swordsmen & Sorcerers of Hyperborea.  There is a mix of demons, devils and Lovecraftian beasts/gods that somehow feels right for that world.  There is a lot of the author's advice for running and some of his house rules. Normally I might ignore these, but they seem central to his design philosophy that maybe, just for this adventure, they should be used.
If you, like me, love eldritch abominations and dark magic then this the adventure for you. The adventure itself "sounds" simple enough. Retrieve a demon killing sword from the caves to stop the demons attack your village. Easy peasy.   Trouble is that the author grew up when dungeons-as-meat-grinders were a thing.  This adventure though is closer in tone and danger to the Hanging Coffins of the Vampire Queen than it is to most Lamentations of the Flame Princess products.  With the right DM this could be a great and dangerous adventure where the party could live. Sure they could all easily die too. One can read this and imagine that all of the author's games are a bit like it.
Actually I have known the author for a number of years and yeah this is exactly the kind of things I expect in his games.  I think the difference here with this adventure and some of his earlier material is there is a maturity here to accept the absurd.  This adventure can be played straight or with a dash of dark humor.  Think of it as a horror movie, even the scariest have a touch of humor to them; it sets you up for the bigger punch later down the road.
Curiously enough in my own games I do have an epic weapon for killing demons. In my current world state this sword is lost and a quest is needed to recover it.  Maybe this is what I need.  If so then the value of this adventure just increased ten-fold for me.   I am going to have to spend some quality time with it and a pencil to see if it can be recrafted into something that fits my world a little better.

The Snake's Heart - A Lost Age Adventure
This is my newest one. The overall feel of this one is like an action movie. Maybe more like a horror-action movie, but you get the idea.  The adventure is hard core old school. It is compatible with S&W: White Box but like most of the OSR adventures it can be used with just about any rules.   The file is a pretty simple affair; 19 pages, line art. So nothing too fancy, but the aesthetic is very, very old school.  It looks like something your older brother's friend who was the first kid in the neighborhood to play D&D might have made; only a lot better.
The adventure itself starts with a simple set up and encounter (I like adventures that make the players DO something right away) and then that simple encounter leads to a confrontation with an evil cult. Shenanigans ensue. The adventure takes a few cues from more modern adventures and separates encounters. The effect this has is to keep the action flowing.  If this were a movie it would be Raiders of the Lost Ark or, more aptly, The Temple of Doom.  At just under $2.00 it is also perfect for an afternoon when you want to play something but don't have an adventure ready to go.  
For myself I might make some minor changes here and there.  Snake Goddesses are fun and all but what if I need a Wolf Goddess or a Centipede one?  It make a great introduction for some characters that have already been through one adventure and are their way to the larger plot brewing.   I say grab this one and use it this weekend.

Hmm...maybe there is a campaign here.

What are your favorites? What have I missed that I should be playing.

Thursday, March 5, 2015

I am a Dungeon addict.

Hello. My name is Tim Brannan and I am a Dungeon! addict.

It started out simply enough in 1981.  I got a Dungeon board game for Christmas along with the D&D Basic Set. I played that game for hours and hours.  I even made little version of my own D&D characters on Dungeon cards to run them through.  Yup my first game conversion.

At some point I lost that game along with a lot of my Basic/Expert and Advanced stuff.  But I never forgot it.
I have bought other Dungeons in the past, but none really measured up to that first one with the color in dice and little grave counters.

Well. I fixed that!

Presenting my newest acquisition!


Just like my original.




Here is a close up of the dice and the Erol Otus art.



And more of my expanding collection.






Yeah.

I might need professional help.

But in my defense we do play these games, they are not sitting on  shelf collecting dust.

Thursday, October 16, 2014

Working Here...What is your Favorite OSR adventure?

Hey.

So between working on Strange Brew, the Horror Movie Challenge and oh yeah the Day Job, I kinda feel like I have been phoning it in lately.

Well today is no different!!

Actually though there is something you all can do to REALLY help out.  I will post the reasoning tomorrow as part of a larger post.



But what I would like to know today is this.

What is your favorite OSR adventure module?

By this I mean a new adventure, published say since 2007 (I am flexible on that date), by a third party publisher for use with one of the OSR* rulesets or the Original Rules (OD&D, BD&D, AD&D).

(*I guess unless that is a tautology above I am saying that the "R" in OSR does not mean "Rules".  That's about as close as a definition as you are going to get around here.)

I would prefer stand alone adventures, but a trilogy is also fine.

Tell me what it is and why you like it.

Myself I am rather fond of some of the Dragonsfoot Adventures, but mostly I like the ones from Troll Lords' Castles & Crusades line.

Post in the comments below or on Google+.

Thanks!

Tuesday, July 22, 2014

Review: James Mishler Games

+James Mishler is having a big sale on all his Olden Lands products and they are worth checking out.
James runs a great blog over at http://jamesmishlergames.blogspot.com/ and Google+ Group where he posts tons of great old-school material for the price of a click.
I am partial to his works since the Mystoerth map I use is based on his work.  One day I really, really need to chat with him about this map and how he runs/ran his combined Mystara/Greyhawk world and see if was similar to how we did it back in 86.
Anyway check out his products.

I guess the first thing that needs to be said is that all these products are designed to be used with any Old-School game.  They are overtly labeled for Labyrinth Lord and some dual-stated for Castles & Crusades, but really you could pick up anything from the *D&D family and play these.

The look of the books is certainly Old-school with the Souvenir/Soutane font.
Most of these books lack art, but I don't think that is an issue here. They do fine with out it.

Castle Adlerstein and Environs Map Pack
8 maps. Pay What You Want
The maps are all hires PNG files.
Features the hex area around Castle Adlerstein which is to be detailed in the future. Again at present it is avery sandboxy and can be used with anything.  8 maps (7 maps and a grid) and PWYW make this a great deal.  It will be a better deal when the rest of it comes out too.

Chronicles of Mhoriedh Map 00 Olden Lands Continent
7 maps and a guidebook. Pay What You Want.
The maps are all hires PNG files.
The guidebook lists various monsters and resources of the areas. No descriptions of the lands or anything else.  That is all coming in the in the Gazetteer of the Olden Lands.  But it works as a huge sandbox and I was already mentally placing it in my own world. Easily worth the price of a look and throwing a few bucks into James' hat.  Easily more things to do here than I can put down on paper (pixels?) now.  IT really recalls that feel that getting the original Expert Set box and seeing the maps.

Gods, Demi-Gods, and Cults #1: Chaos Queen of Ants
This 21 page (cover, OGL, and 19 pages) book is the first of the GODS,DEMI-GODS, AND CULTS series.  This one features Khraliche Karinkhamür the Chaos Queen of Ants.  Presented here is plenty of detail about the cult, the sub cults and the important figures.  Worshipers are detailed and discussed. We also get some new spells for both Wizards and Clerics and some new monsters.
What I like most about this is that it can be easily added to any game world.  The feel is overwhelming old-school and sandbox, but that is great.

Hercynian Grimoire #1
46 pages (cover, OGL, 44 pages).
The first of hopefully more books in this series as well.  This is also the first of the Olden Lands and the Chronicles of Mhoriedh line.   The book is divided into a recognizable "Men & Magic", "Monsters & Treasure", "Underworld & Wilderness" and a newer, but still recognizable "Gods & Demi-gods".  So needless to say I am hooked so far.
First up a great few of pages on Gnolls and their human-half breed kin the Gnoles.  I never gave gnolls a second thought but this is some good stuff.
Another feature that you see the d66 table. Roll two d6s like percentile dice and get 36 outcomes.  Like Traveler used to do.
Next up is a section on spells. What I love about this and can get 100% behind is that Magic-user/Wizard spells are also labeled as "Intelligence", Cleric spells as "Wisdom" and Witchcraft spells as "Charisma". It is like it is custom made for my Witch class!
There is a Gnoll encounter table, a random faerie table.
The next section is a collection of new magic items.
About half-way we get to a monster manual like section.  Plenty of new hyena types and more.  All monsters are dual stated.
Following some more tables we talk about some of the Olden Lands.  Up first, the Realm of Alspadia and it's major settlements.
This is a pretty packed book at 46 pages. Lots of things to use to be honest and all can be added to your current game with no troubles.

Ogres of the Olden Lands
Ogres are the boogeymen of the Olden Lands. Or at least that is how they are depicted here.  I love what James is trying to do with the ogres here. Give them something more of the supernatural. It works to be honest and for how little this book costs you have no excuse not to be using this to spice up the ogres in your own game. Ok though, I do plan on using this information for goblins instead!  The random ogre feature tables for both Ogre and Ogre Magi is just great.
Though the STAR of this book is the Half-Ogre as a player character.  Gamers of A Certain Age (like James and myself) grew up on a steady diet of fantasy and the half-ogre is the result of that.  Either from the pages of Dragon magazine or the pages of Piers Anothony, the half-ogre was something that was sure to show up in someone's game in the early 80s.  This half-ogre does that memory justice.
As a bonus we get the lands of the ogre and full color maps!

Vampires of the Olden Lands
The Olden Lands is James' in house campaign the Chronicles of Mhoriedh. All the books in this series are dual stated with Labyrinth Lord and Castles & Crusades stats. This appeals to me on a number of levels. I like that he went through the effort to do this and the nice effect is that between these two sets of stats you can play this under any old school version of D&D you like. There is also plenty in this book that work with any other game as well.
We start out with some common protections against vampires. We follow with 8 very different sorts of vampires including living, dead and spirit. All dual stated. There is a new race to play, The Dhamphir. I have seen a lot of "Dhampirs" over the years, but this one is one of the best so far just in terms of simplicity.
All in all a really nice take and these vampires are not like the Dracula-Lestat-Edward clones that can populate so many other games.

All in all these are great additions to my game library and something I plan on using in my own game world.
I hope to see a LOT more of this world to be honest.  I would also love to see how people are using it in their own games.  For me, I am planning to set Dolmvay in the Olden Lands somewhere.

Plays Well With Others
I could not help but notice that there are lot of references to a Witch class in these books.  This class is left undefined for the most part (outside of it being a Charisma based spell caster) and is really meant to be any kind of witch.  I can't help but notice how perfect this fits with my own Witch class.  So if you liked my class and have the book, then grab these too, but especially grab Hercynian Grimoire since it has witch spells in it that would be perfect.

--
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Let me know by voting for me for "Best Blog" in the 2014 ENnies.
http://www.ennie-awards.com/vote/
Go to Best Blog and put a "1" next to "The Other Side". Thanks so much!

Wednesday, July 16, 2014

Biggest List of Retro-clones I have seen

This list was posted to my Facebook feed today.
http://taxidermicowlbear.weebly.com/dd-retroclones.html

It is easily the biggest list of Retro-clones, near clones and other Old-School games I have ever seen.

Do yourself a favor and check it out.
The website's owner is also the author of Full Metal Plate Mail and Grey Six.
Grey Six includes an interesting take on the Warlock class and uses a lot of my OGC witch spells.


Friday, July 11, 2014

30 Years Later The White Queen's Revenge


Got my copy of Gygax #4 in the mail the other day. Most striking of course is the cover by Den Beauvais.
Den contributed to some of the best covers for Dragon including the series of Chess themed covers that this is the fifth part of.


 

 

While exciting and full of great geek-fueled nostalgia, I fear that Gygax Magazine runs the risk of been only compared to early to mid 80s Dragon.

Sure. I enjoyed Dragon then. I still like picking up issues for then and rereading them looking for something I missed the first time.   While Gygax is new and covers new games it hasn't really done anything to pull it away from it's roots.

And maybe that is fine.  I enjoy Gygax Mag for the same reasons I enjoyed Dragon back in the day.
I think though now with the first four quarterly issues out it is a good time for Gygax to find it's own voice. Do something extra to make this their own.


Gygax Magazine #1
Gygax Magazine #2
Gygax Magazine #3
Gygax Magazine #4

Tuesday, July 1, 2014

Best of the Best

I am very pleased to have replaced my lost Best of The Dragon vol. 1.


As you see my Vol. II is a little worse for the wear.

I loved these growing up. Even though some of the articles were only a few years old when they got into these "Best of"s they seemed like some lost artifact of a bygone age.

Gygax's first details of what has come to be known as the Great Wheel cosmology was and still fascinating reading.  Sure I had already seen it a 1000 times in the Player's Handbook but here and in color no less was a rare treat.

The famous (or infamous) "How Green was my Mutant" was the article that got me interested in Gamma World more than anything else.

Here are also reprints of the first versions of the Illusionist and the Witch.  Not to mention a different version of the Bard class and the original version of the Ranger.

I am struck with the overall feel of the magazine. It reminds me what I loved the most about old-school gaming and gaming back in the day; the complete DIY feel of everything.   Granted there was a lot more undefined areas back then.

Still. I love reading this old stuff. I love my Dragon magazine CD-Rom set, but holding on to the actual old mags is really nice.

Friday, June 20, 2014

Skylla: Adventures Dark & Deep witch

I had planned on doing a Skylla write-up today, but for a different system.  But given that +Joseph Bloch is running a sale this weekend, I think it would be better to use his witch.

I reviewed his witch a while back and I enjoyed it even if there are couple things I didn't like about it. But it is still a fun class and I have enjoyed it.

So here is Skylla using The Darker Paths 2: The Witch and the Adventures Dark and Deep RPG.

Skylla
CE Female Human
Witch 7

Abilities
STR: 9
INT: 11
WIS: 15
DEX: 11
CON: 10
CHA: 12* (initial)/5 current

Saving Throws
Paralyzation, Poison, Death: 7
Petrification, Polymorph: 10
Rod, Staff, Wand: 11
Breath Weapon: 13
Spells: 12
+1 to Magical attack saves

Special Abilities (class)
Spell casting
Create Magic Items
Bell, Book & Candle
Brew Poison
Call Familiar (Quasit)
Charisma degradation
Limited to 13th level
Wisdom Bonus Spells (2 1st, 1 2nd)

Secondary Skills
Alchemy

HP: 13
AC: 6 (Bracers)

Spells
1st: Charm Person or Mammal, Detect Magic, Infravision, Protection from Good, Witch Shot, Wither
2nd: Blight Field, Command, Magic Broom, Misfortune, Wizard Lock
3rd: Bestow Curse,  Hand of Glory, Magic Missile
4th: Polymorph Self, Sleep
5th: Season of the Witch

Skylla is a good fit for his style of witch i think. I would have to play more to be sure.  Limiting her to 13th level might the fit the narrative I have for her. She would later go on to take more mage classes.

Friday, May 23, 2014

PWWO: The Basic Illusionist

Time for another edition of Plays Well With Others.

The one thing you can say about the entire OSR Gestalt that despite it all there is still a sense of community and of giving back.  Case in point, The Basic Illusionist.

The Basic Illusionist is the brain-child of +Nathan Irving and was first seen during the S&W Appreciation Day Blog Hop.

Go to his blog now and grab a copy.  Oh. Did I mention it was 100% free?
http://secretsoftheshadowend.blogspot.com/

Before I delve into the book itself. Lets take a moment to look at this cover.
Seriously. That is a cool ass cover. I am not sure what made Nathan Irving choose this piece ("Beauty and the Beast" by Edmund Dulac) but I love it.  The title works in seemlessly, like they were meant for each other.  The woman in foreground is no longer the "beauty" but she is now an Illusionist.

Ok.  So the book is overtly for Swords & Wizardry, but there isn't anything here keeping you from using any Original of Basic inspired system.  I know it works out well in Labyrinth Lord and Basic D&D and it really should work well in ACKS, Spellcraft & Swordplay or any other system.  Astonishing Swordsmen & Sorcerers of Hyperborea might be a trick, but they have an Illusionist class already (more on that later).

Getting into the book now we have 34 pages (with cover) on the Illusionist class. The book starts off with a helpful FAQ.  Personally I think Nathan should also put that FAQ on his blog as a page so every knows why they should get this.  The Illusionist class itself is in S&W format, but the only thing keeping you from using this in any other Basic or Advanced Era game is a table of Saving Throws.  Copy over what ever the Wizard or Magic-user is using in your game of choice and give them -1 bonus to saves when it comes to illusions.
The Illusionist gets a power or feature every odd level, but nothing that is game breaking when compared to the wizard.  The Illusionist trades flexibility for focus in their magical arsenal. There is even an Illusionist variant class called the Mountebank.  Which is more of a con-artist.  Not sure how it compares to other classes of the same name.

One of the best features of the book is a guideline on illusionist magic and how to play with illusions.  Great even if you never play the class.

What follows next is over 150 Illusionist spells.  Many we have seen before and come from the SRD.  That is not a bad thing. Having all these spells in one place and edited to work with the class is a major undertaking.  I for one am glad to see them here.  Spells are alphabetical instead of sorted by level.
A list of conditions ported over from the SRD is also included. I like that personally.  We all love how the older games and the clones play, but in our zeal we tend to forget that 3.x and later games did in fact have some good innovations and ideas; this is one of them.

We end with a couple of monsters and a two page OGL statement.

Really, this is a fantastic piece of work and really should be the "go to" document if you ever want to play an illusionist.

Playing Well With Others
The design of the Illusionist class (and the book) is such that adding it to any game should really be a breeze.  Adventurers enter a new land and discover a new brand of wizard.  Compared to other custom wizards out there the illusionist is more powerful than his counterpart in 1st Ed. AD&D.  This is not power creep in my opinion, I think Nathan has has actually fixed the classic Illusionist and brought it more in line with the Wizard.

Magical Theorems & Dark Pacts
+Dyson Logos' Magical Theorems & Dark Pacts is an excellent book for playing all sorts of wizard types.  That is oddly enough except Illusionists.  This however is not issue; The Basic Illusionist fits in quite nicely here.  The Enchanter from MT&DP would have some spells that might be good for the Illusionist as well.

Theorems & Thaumaturgy
Another great free product. Theorems & Thaumaturgy comes to us from +Gavin Norman and introduced his Vivmancer class.  Vivimancers and Illusionists are about as different as one can get really.  But Theorems & Thaumaturgy does have some things that the Basic Illusionist can use.  For starters there some more Illusionist spells in T&T that the Basic Illusionist could use.  Both books make the assumption that Illusionists should have access to 8th and 9th level spells.  If you are going to play a Basic Illusionist then it is worth your time and effort to get a copy of Theorem & Thaumaturgy.
Nathan, I would talk to Gavin and see if you can use his spells if you ever expand your Illusionist book. Maybe toss over some elementalist spells his way if you have them.

Astonishing Swordsmen & Sorcerers of Hyperborea
+Jeff Talanian's fantastic Astonishing Swordsmen & Sorcerers of Hyperborea also has an Illusionist class. Like all the classes in the book it is limited to 12th level.  I had a quick glance over the spell lists last night and there wasn't anything that jumped out at me; the spells are drawn from similar sources.  There is is information though that owners of either could use. Obviously the Basic Illusionist cover many more spells but more importantly it has the guidelines for covering how illusions in the game work.

The Witch
Of course I want to mention my own book. Witches and Illusionists share the ability to cast various figments and charms/mind affecting spells.  I would say that in any game that has both classes that Illusionists should be limited to charm spells up to 5th level and witches any type of figments up to 5th level.  Illusionists then get all (or most) of the Illusion spells and witches get all the curses.

What I Would Want Next
I know. I sound greedy.  Nathan Irving works his butt off on this, puts it together and gives it away for free and I am over here saying "yeah, but do you have any more?"
But my motives are pure.

I would love a print version of this. It would really be awesome.  At 34 pages it is a bit smallish for print, but that is easily fixed.  Add a few more spells (plenty of OGC), some illusion based magic items, a couple more monsters (not a lot) an appendix for using this class in different retro-clones (LL, OSRIC, ACKS) and maybe even stats on adding gnomes as player characters.  Call it "The Complete Illusionist" sell it for a couple of bucks on DriveThru and get a print copy made.  OR Keep it free as a PDF and have print copies up on Lulu.  In any case it would look good on my "OSR" shelf. There is enough OGC out there now to do all of this in fact.  There is enough OGC in the 4 books mentioned above!

Bottom Line:  This is a great book. I loved the awesome art and the fact that it is free. Though I would have gladly paid for it.

Saturday, March 29, 2014

David Trampier

Many of you by now have heard about Dave Trampier's death.

I am really at a loss of what to say here.

So I guess instead I will leave this here as my testament to a person I never knew, but whose art had a profound impact on my life.

Friday, March 28, 2014

Kickstart Your Weekend!

So next week I am getting my Kickstarter for Strange Brew: The Ultimate Witch and Warlock up and running again.




But there are couple of other Kickstarters I'd like to draw your attention to first.

City State of the Invincible Overlord
https://www.kickstarter.com/projects/judgesguild/city-state-of-the-invincible-overlord?ref=card

Judges Guild is back with the book that made them the most famous.  Ah the times I spent adventuring here in the early 80s.  It also became "the evil empire" in my AD&D games.  So looking forward to seeing this one hit the shelves.

Crone: A Tabletop Roleplaying Card Game
https://www.kickstarter.com/projects/erikthebearik/crone-a-tabletop-roleplaying-card-game

A new one from +Erik Bernhardt and it looks great. I mean serious how could I not love this?
There is a lot going on in this game and I really want to try it out.

Is it a bad idea to promote other people's Kickstarters and potentially take away bakers to my own?  No idea, but in truth I like these projects and I would like to see them do well.


Tuesday, March 18, 2014

Building a Shared World

There are so many cool projects and products out now that fly under the loose banner of OSR.

It occurs to me that there might be enough to fill an entire campaign world.

For locations there is Dolmvay, Gamington, The Shrine of St. Aleena, Dunsmouth (and more from LotFP), Blackmarsh, Castle of the Mad Archmage, Dyson Delves I and IIThe Majestic WilderlandsVerloren, and  Vornheim,

For monsters (important to give the world a nice unique feel) we have, The Big book of SpidersThe Cartographer's Guide to the Creatures of EiraRealms of Crawling Chaos, Teratic Tome,

There are even campaign worlds with built in rules (visa-versa) like Astonishing Swordsmen & Sorcerers of Hyperborea and Adventurer Conqueror King System.

Plus all the material from James Mishler Games and others.

This is just the stuff I know about.  What else is out there?
Has there been enough published "OSR" material to populate an entire campaign guide ala the Forgotten Realms or Greyhawk?

Has anyone tried fitting it all together?

Thursday, December 19, 2013

The Odyssey

No. Not Homer's epic exactly.  Well. there is an epic here. But let me get to that.

This Odyssey is an epic through the generations of video gaming consoles.
You can read more about over the Trollish Delver blog (also home of Trollish Delver Games).

In Odyssey you travel through the history of the gaming consoles, so each level is the next generation. The graphics get better and better and more difficult.


I played it a bit this morning instead of getting my Pathfinder post ready. It is fun and addictive.
But what I really liked was it's sense of history.  Like old RPGs I also like old technology.  One of my side projects is to get this older computer I am calling Son of Frankencomputer up an running and putting on a bunch of old computer and console emulators.

Odyssey is really a bit like a retro-clone.  It emulates earlier modes of play, it just does it one step better than the OSR crowd by progressively getting better/more detailed.  Though one could argue that while computer and console software has demonstrably gotten better over the years, RPGs maybe not as much.  D&D Next for example might become the biggest "retro-clone" on the market.

In any case Odyssey captures the same spirit of the Old-School movement and for me that is enough.
It also happens to be fun. Which is important to me at least.  It is epic in the sense that you have to pass through all the levels of video game generations to get to your goal.

Terrible time though for me to find a new video game. I need to be ready for Spring term by the end of this week!

Tuesday, December 17, 2013

Cancer Fundraiser for RetroRoleplaying

I have long been of the frame of mind that gamers, in general, are some of best people when it comes to helping others.  Is it because our hobby is one of pure social interaction? Is it because we learn the value of helping each other out in the game very early one?  Not sure why, I can only say I have seen it work.

One only needs to look no further than the fundraisers at DriveThruRPG for various disasters or even the Bad Myrmidon fundraiser.  I have raised a little money myself for various charities.

So I wanted to let you know about another one that I think is worthy and not really getting the attention it deserves.

Randall over at RetroRoleplaying is raising some money to help treat his wife's cancer.
He is asking for donations, but he is giving away an absolute trove of treasures from the early days of gaming.  It's insane the stuff he is parting with, but I would do the exact same thing.

So please. Go to his site. Donate what you can. It's Christmas after all.
How about this.  Instead of that large coffee you get before work today or while doing your last minute Christmas shopping, you donate $5 to Randall's wife.  Make her life a little better, and hopefully a little longer. Not trying to sound overly maudlin here, but this community has given so much for lesser reasons (myself included and especially) that maybe this also something we should do.

If everyone that reads this blog here, via Facebook or even Twitter gave something, well that would be great.

Start here:
http://blog.retroroleplaying.com/2013/11/holiday-2013-cancer-fund-drive-with.html
http://www.retroroleplaying.com/content/retroroleplaying-cancer-fund-special-downloads
http://blog.retroroleplaying.com/2013/12/holiday-cancer-fund-drive-17-away-from.html

I can't promote this one enough.

Monday, December 9, 2013

Return of the Dragon

So I got this in the mail the other day.



I had this poster when it first came out.  I honestly have no memory of how I got it except that it was something I had to send off for.
I had it till college and had it hanging on my wall in typical college fashion.  That is till my idiot roommate got mad at me one day and ripped it down.

Ever since then I have wanted one.  Well thanks to magic that is eBay I finally got another one.
I am not going to tell you what I paid, save it was more than most people would have been willing to part with, but enough that I am happy. It was still rolled up in the original tube in fact!  

The poster is actually in very, very good shape for being 30 years old.

The timing is great since the Dragonslayers (my kids group) need something from a "rainbow dragon" to finish their quest.

Friday, December 6, 2013

TBBYANR: Old School Edition

I have not done one of these in a long time so I thought this might be a good occasion.  There are a few old-school blogs out there I follow and really enjoy.  I think you should add them to your reading list.

Halls of the Nephilim
http://punverse.blogspot.com/
I have talked about Justin Issac's blog in the past.  He recently hit 200 posts so he has been chuggin along doing his thing for a little bit now.  Justin spends his time looking for a good Old-School game to play, currently he is trying out the home team favorite from Elf Lair Games, Spellcraft & Swordplay and Pathfinder.  He is know currently working through the 30 days of Dungeons & Dragons, so that will be interesting. Other topics that come up are Doctor Who, Mutants & Masterminds and one of my favorites Succubus Sunday.
If you enjoy my blog then check out Halls of the Nephilim. Justin is doing a lot of cool things.

Dark Corners Of Role Playing
http://darkcornersofrpging.blogspot.com
Eric Fabiaschi runs this and Swords & Stitchery - Old Time Sewing & Table Top Rpg Blog.  Both are great, but I want to focus on his Dark Corners blog today.  DC is a great resource for anything vaugly D&D-pulpy.  The blog mostly focuses on the Astonishing Swordsmen & Sorcerers of Hyperborea RPG.  Maybe it is my new-found love of this game, but everything posted here is brilliant. Recently he has posted links to a number of out-of-print pulp mags for use in your games. Also a good number of new monsters, all with a pulp-D&D feel to them.  Sure they are all 100% compatible with any Basic-era D&D clone of your choice, you miss a bit not using AS&SH.
Eric is right around 230 posts or so, but there is a lot great stuff; so a high signal to noise ratio.

Both of these blogs are great resources and both are currently tackling a lot of the same topics that interest me.  So there is more value there too.

My advice is to take some time and go over both blogs. Read their past posts and comment.
But most importantly add them to your reading lists!

Special Note: If you are looking for other blogs to read Dyvers has a huge list of gaming blogs he has linked to and reviewed. Go there and check it out! http://dyverscampaign.blogspot.com/2013/12/the-great-blog-roll-call.html

Tuesday, December 3, 2013

Skylla: Astonishing Swordsmen & Sorcerers of Hyperborea

My love affair with Astonishing Swordsmen & Sorcerers of Hyperborea continues. Please don't tell my other games.

Given that I was thinking about an AS&SH witch yesterday and in light of their sale that it might be a good idea to give Skylla a try.  Also I would like to compare this Skylla to the Dragon Magazine and Eldritch Witchery versions since I think thematically they will be the closest.

In many ways the Witch from AS&SH really captures the concept I have of Skyll very, very well.  Not just in terms of being a witch, but as something half forgotten out of a misty past.  AS&SH Skylla might be the most dangerous one yet.

Skylla in Astonishing Swordsmen & Sorcerers of Hyperborea 
As with the other write-ups I am going with 7th level.  I will try to find similar spells, but when the option arises to take a "witchier" spell, I'll take that.

If I had to name a Tradition for her it might be something like a Cthonic or even a Hyperborean one.
Abilities with an asterisk are her prime abilities. In this case, Intelligence and Charisma.

Skylla, 7th Level Witch (AS&SH)
Race: Common (but could be Atlantean or Hyperborean)
Secondary Skill: Scribe

Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 11
Charisma: 12*

Casting Ability: 7
Fighting Ability: 3

Hit Points:  20
Alignment: Chaotic Evil
AC: 4 (Ring of Protection +1)

Powers
1st level: Brew Potions (x3), Read Magic, Scribe Scroll, Familiar (small demon - raven)
3rd level: Brew Love Philtre
5th level: Dance of Beguilement, Effigy
7th level: Animate Broom

Spells 
First: Charm Person, Detect Magic, Light, Sleep, Shocking Grasp
Second: Detect Invisibility, Levitate, Locate Object, Ray of Enfeeblement
Third: Phantasm, Witch Fire
Fourth: Shock Wave

Magic Items
Ring of Protection +1, Dagger +1, Broom

More powers and a wider variety of spells. Plus in these rules she gains bonus 1st and 2nd level spells due to her high intelligence.  The powers are most similar to the Dragon #20 witch which is no surprise; we are all pulling from the same sources.  I honestly was not expecting huge differences here.

Looking over the spells and some of the magic items I can see how you can get a whole lot of play out of just 12 levels in this game.

Other Skylla writeups

Monday, November 11, 2013

Swords & Wizardry Complete

Frog God Games has announced that it is giving away Swords & Wizardry Complete.
Not a no-art version or even limited version, but the entire game free of charge.

You can go to their website and grab a free PDF (print still costs you).
http://froggodgames.org/swords-wizardry-complete-rulebook
or you can also get it here (from my downloads).

You can also get copies of their other rule sets based on it for free as well.


While not my go-to game, it is a lot of fun and great set of rules for old-school gaming.

Though I do have to admit that Erol Otis cover is rather cool.

If you have The Witch or Eldritch Witchery then you can download my S&W conversion guide to play a Swords & Wizardry Witch.

Friday, November 1, 2013

Eldritch Witchery Print Proof

Got a preliminary print proof of Eldritch Witchery.


It's not the final proof yet, but it is close! And I am pleased as hell with it.


EW with the Spellcraft & Swordplay core rules.


Core rules and boxed set.


Eldritch Witchery and The Witch


Eldritch Witchery with some of my other favorite old-school games.  No indication of compatibility is implied.


And my two most recent games.  No indication of compatibility is implied here either, but they are awfully fun together!

I hope to get the print versions out to you very, very soon.