Showing posts with label dragon. Show all posts
Showing posts with label dragon. Show all posts

Tuesday, January 24, 2012

Here There Be Dragons...Year of the Dragon

"I love it when a plan comes together." - Hannibal Smith

Liam and I (well, mostly Liam) have been working really hard on "Here There Be Dragons..."

Early this year we sat down and went through every monster book I own and what Liam liked the best was the classic Monster Manual from 1st Ed AD&D.  Can't blame him, that book is what got me hooked.
We decided after gaming one day that HTBD should be stated out for OSRIC to capture that same feel.

Well here is the part where I take my own advice.

April 17, 2012 WotC will as you all know by now re-release the classic hardcover AD&D books.
April 23 is St. George's Day, the patron saint of England and of Dragon Slayers (ok that last bit I made up).

So given that this is the Year of the Dragon, I think it makes sense for Liam and I to double down and get this thing done.

I know I have other projects in the works and they are moving along.

There is a ton to do on it.  We have a few score new dragons lined up, some art.  Maybe some spells.
It is not going to be a big book.  No cover art as of yet. No publisher either.
But this is pure old-school DIY.  My son loves dragons and wants to see more of them in his game.

I hope we can make the deadline and get you "Here There Be Dragons..." in time for the 1st Edition releases.

Monday, January 23, 2012

Quintessential D&D for D&D.Next

Remember my idea back from the late Summer, the one I was calling Quintessential D&D where there are five linked adventures that used all the rules of all D&D?

Here are the links to bring you all back up to speed.
http://timbrannan.blogspot.com/2011/08/quintessential-d-half-baked-ideas.html
http://timbrannan.blogspot.com/2011/08/half-baked-adventure-idea.html
http://timbrannan.blogspot.com/2011/08/so-building-off-of-my-half-baked.html

With me?  Ok good.
It dawns on me that with what I am hearing about D&D5/D&D.Next that this is the perfect segue into the new rules.

So the characters play through the worlds, they collect the Three Great Books of Gax, fight the dragon guardians and reset the universe.  Reset it to what though?  Easy, reset it to 5th edition.

With the new change in the rules I am not 100% sure I am going to finish up my 4e game.  Or if I do, it will be largely altered to fit into the kinda game I want to run (I still want Drama Points in D&D.)

Stepping away from this for a bit it occurs to me that this would also make a great play-test platform for D&D5.

In the mean time here is an interesting retrospective bit on "Could WotC Support ALL D&D".  What a difference seven months can make.

Saturday, January 7, 2012

Here There Be Dragons...update

Working with my son right now on his dragon book.  He has a lot of cool ideas and I like how the book is shaping up.

After going around a couple times on the system we wanted to use, we decided today that the book will be stated up for 1st Edition Advanced rules.

We felt there are a ton of books out there for 3e.  We were not really interested in doing it for 4e though either.  Basic was my original choice since it can be translated well.  We even very, very briefly considered Savage Worlds (his new favorite).

I need to read over the OSRIC license IF I want to indicate compatibility with OSRIC (no idea if I want too or not yet).  Of course there is the Labyrinth Lord "Advanced Edition Companion" and that is also a good candidate.  They both represent the same era of play and are largely compatible with each other.

I think this is a good way to go to be honest.  His ideas are very much n the mindset of the earliest days of the hobby; when everything was permitted and no one said you couldn't have a blue dragon that had ice cold fire as a breath weapon.  HTBD will be a new point of view on these creatures, something I think we could all use after nearly 40 years.

Not sure on the deadline or when it will be out.  But the author is working on it when it is his turn to use the homework computer.

Wednesday, November 9, 2011

Delays

Hey everyone.

I know. I am late with a few projects.
Not to get into too deeply, but have had some illnesses and surgeries at home (everyone is fine, except for me and I have a bad cold) and work has been really, really busy.

So without further ado here is the status of various projects.

Eldritch Witchery
Done.  In the hands of the editor now.  There might be rewrites.

The Witch
85-90% done.
I am working on some of the spells and had to redo how I do ritual magic in Basic Eras games.
This one I am going to hold off on till Dec. 22.  The release will include blog posting on Befana, The Christmas Witch.

Vampire Queen Adventure
Done.  Need to get it typed up and sent off.

Here There Be Dragons...
Slower progress here.  But we have a lot of ideas and have been working on it a lot.
Bought some more art yesterday for it too.
We are hoping to release it on April 23, 2012; St. George's Day.

In the meantime Ghosts of Albion should be out in stores by the end of this month!

Friday, September 9, 2011

Here there Be Dragons: Aži Dahāka, 3.5/Pathfinder

Here is a stab at Liam's big dragon, Aži Dahāka.  I used a couple of different tools and then manually tweaked them.

More details on his monster here soon.  Right now I want to know how these stats look to you.

Aži Dahāka
Dragon, Great Wyrm Fiendish
CR 28 XP 3,100,000
Chaotic evil Colossal Dragon
Init +4; Senses Blindsense, Darkvision 60; Listen +53; Spot +53

DEFENSE
AC 41, Touch 2, flat footed 41 (+ No Armour, + Shield, none)
(+39 Natural, -8 size)
hp 660 (40d12+400);
Fort +32, Ref +22, Will +32
Damage reduction 20/magic, Immunity to fire, Spell Resistance 32, Resistance to cold and fire 10

OFFENSE
Speed 40, fly 200ft.
Melee
Single Attack Bite +50 (4d8+17)
Full Attack
Bite +50 (4d8+17)
2 Claw +47 (4d6+8)
Crush +47 (4d8+8)
Tail +47 (4d6+8)
2 Wing Slap +47 (2d8+8)
Space 30ft.; Reach 20ft.
Special Attacks
Breath Weapon DC(40) 24d10 Fire 60ft cone, Frightful Presence DC(38) , Sorcerer 19,
Spell-like Abilities Sorcerer level 19,
Smite good 1 per day add extra damage = to HD total

Spell-like Abilities
Spell-like Abilities (CHR) 3rd DC(21) Locate object 11/day
Spell-like Abilities (CHR) 3rd DC(21) Suggestion 3/day
Spell-like Abilities (CHR) 6th DC(24) Find the path 1/day
Spell-like Abilities (CHR) 8th DC(26) Discern location 1/day

Spells Known:

Spells  (will choose these later)
Level 0 (6) DC 18
Level 1 (8) DC 19
Level 2 (8) DC 20
Level 3 (8) DC 21
Level 4 (8) DC 22
Level 5 (7) DC 23
Level 6 (7) DC 24
Level 7 (7) DC 25
Level 8 (7) DC 26
Level 9 (4) DC 27

STATISTICS
Str 45, Dex 10, Con 31, Int 26, Wis 27, Chr 26
Base Attack 40 Grapple 73
Feats
Alertness: +2 listen +2 spot,
Blind-fight: Re-roll miss chance for concealment,
Cleave: Get extra attack if kill monster,
Flyby Attack: Can make standard action during move,
Great Cleave: Can make extra attacks if kill opponent ,
Hover: Can Hover,
Improved Initiative: +4 Initiative checks,
Iron Will: +2 on will saves,
Multiattack: Secondary Attacks are at -2 instead of -5,
Power Attack: Subtract from to hit add to damage,
Snatch: Snatch prey in mouth or claw,
Weapon Focus: +1 to attack rolls,
Widen Spell,
Wingover: Can change directions quickly while flying
Skills Appraise 28, Bluff 44, Concentration 46, Diplomacy 51, Hide 14, Intimidate 49, Know Arcana 41, Know Geography 41, Know History 41, Know Local 41, Know Nobility 47, Knowledge (any one) 41, Listen 53, Move Silently 39, Search 51, Spot 53, Swim 47
Languages Abyssal, Aquan, Common, Draconic, Infernal, Undercommon

ECOLOGY
Environment Deserts
Organization Unique
Treasure Standard x 3

Tuesday, August 23, 2011

Here there Be Dragons: Turquoise Dragon

Here is one of the first dragons that Liam came up with.

I am releasing the following text as Open under the Open Gaming License.
Turquoise Dragon is copyright 2011, Liam Brannan

Turquoise Dragon
Armor Class: 0 [19]
Hit Dice: 10d8+5** (50 hp)
No. of Attacks: Claw (x2), Bite
Damage: 1d6 / 1d6 / 5d6
Special: Breath weapons, special
Movement: 90' (30') / Fly 180' (60').
No. Appearing: 1 or mated pair (2)
Saves As: Fighter 10
Morale: 9
Treasure: As a Blue Dragon
Alignment: Neutral
XP: 3,500

Turquoise dragons are a very old breed of dragon and many are no longer seen these days. Due to their coloration they are often confused at a distance with blue dragons. Though the turquoise dragon is not evil and sometimes found in the company of a gold dragon, whom they consider friends.

Turquoise dragons coloration begins as a pale green as a wrymling, deepening in blues till it's ancient adulthood. They have long serpent like bodies with great fan like wings. Their tails are spiked and they have overly large incisors. The female turquoise dragon fangs can produce poison when she protecting her young. The poison causes weakness and sleep (failed save). Unless magical means are used the victim suffers a burning fever that last a number of days equal to 20 minus their CON score. The females have smaller teeth.

The breath weapon of the turquoise dragon is a bright spark they “cough” up. The spark flies forward towards their target and on contact explodes. The damage of blast is similar to that of a fireball at 10d6 points of damage, save vs Breath Weapon for half. The spark may travel up to 90' in a straight line.

They find their homes on great plains and other area where plant life and plant eating herd animals are plenty. They will sometimes swoop down on cattle and carry one off to eat. Turquoise are not malicious, merely hungry. If they know certain cattle belong to humans or demi-humans then they will leave that cattle alone.

Despite this farmers enjoy having a turquoise dragon around since the scare away other predators and the action of their wings flapping is rumored to cause storms.

Turquoise Dragons may cast the following levels of Wizard (Magic-user) spells, 5 (1st level), 4 (2nd level) and 4 (3rd level).

Tuesday, July 26, 2011

Here there Be Dragons: Aži Dahāka

We have the first monster we want to show off for Liam's book "Here There Be Dragons". This one has roots in ancient myths, and also something we have wanted to use for a while.

BTW we are not 100% set on what version of the game system we want to use.  I opted for Basic tonight since I have been in a Basic mood.  Liam wants 3.5.

I am releasing the following text as Open under the Open Gaming License.
Aži Dahāka, the Demon Dragon is copyright 2011, Liam Brannan

Aži Dahāka
Armor Class: -5 [24]
Hit Dice: 22d8+21** (120 hp)
No. of Attacks: 3 bites or Breath Weapon or Claws
Damage: 3d6 / 3d6 / 3d6
Special: Claw Attack, Breath weapons, Poison
Movement: 60 ft. / Fly 120 ft.
No. Appearing: 1 (Unique)
Saves As: Fighter 24
Morale: 11
Treasure: Fx3
Alignment: Chaotic
XP: 10,000

Aži Dahāka is believed to be the offspring of the Mother of All Dragons and the Prince of Demons. Certainly his heritage is evident in his form. He has three dragon heads, each of red, blue and black dragons. He has a long black, serpent like body with two tails and four wings.

Aži Dahāka is a unique creature and has been worshiped as a god in the past. He has divine parentage but is wholly a mortal beast and can be slain, though with difficulty.

Aži Dahāka is not the smartest of dragon- or even demon-kind, he is however a very clever combatant and knows how to take advantage of many situations. If he is out numbered he will attempt to reduce the opposition with his breath weapons.

Bite: The primary attack of Aži Dahāka is his massive bite. He may attack with all three heads per round on separate targets. On a roll of a natural 20 Aži Dahāka bites the victim whole and swallows.
Aži Dahāka has a second set of teeth in his throat that can automatically do 1d8 points of damage per round unless the victim is freed.

The bite of Aži Dahāka also includes a very deadly poison. Each successful hit that causes at least 1 point of damage will require the victim to make a saving through vs. Poison.

Breath Weapons: Aži Dahāka as appropriate has a breath weapon for each head. Though the chaotic nature of his birth has gifted the black head emits an electrical blast, the blue head breathes fire and the red one spits acid. Each head will do 2d10 (2-20) hitpoints of damage per attack. Aži Dahāka may attack with two heads simultaneously per round.

Claw Attack: Aži Dahāka can rear up on his hind legs to make a claw based attack. This is the only attack he can make in that round. He can rise up and attack with both claws. The attacks do 1d10 points of damage each and can hit creatures normally immune to normal attacks, i.e. requiring magic to hit.

Aži Dahāka is a strong fighter, but knows the value of retreat if the combat is going against him. If forced to retreat, he can alter his skin color like that of a octopus and blend into the background. This gives him 95% invisibility. Since this is a natural effect, See Invisible or Detect Magic will not locate him.