Showing posts with label community. Show all posts
Showing posts with label community. Show all posts

Sunday, November 22, 2015

Mythic Russia

There are tons and tons of great mythic stories in the world.  One of the ones I have always found to be interesting, though I know very little about them, are the Russian myths and fairy tales.  In particular Baba Yaga and Koschei the Immortal.  I found these pictures online from Amok Amokov.
https://www.instagram.com/amokrus/
https://www.facebook.com/amokanet

These pictures really capture what I think the Russian fairy tales should look like, or at least how they should be in my world.

Baba Yaga

Vasilisa the Beautiful

Vasilisa the Wise

Koschei the Immortal

Ilya Muromets

Alyonushka and Ivanushka
Elena the Fair
I certainly like this version of Elena the Fair, certainly worthy of the title Queen of Summer.

Monday, November 2, 2015

Diigo upgrade - Come join me!

I upgraded my Diigo account.  The "OSR Blogs" social bookmarking tool is now public.

Anyone can now add their own blog to the list.




If you want to add this code to your own website, just copy and paste.

<script type="text/javascript" src="https://groups.diigo.com/user_mana/link_roll_data?group_name=OSR-Blogs-Groups-and-sites&icon=true&width=350&count=20&title=Group%20OSR-Blogs-Groups-and-sites's%20best%20content&tags=&token=" ></script><noscript><a href="https://groups.diigo.com/group/OSR-Blogs-Groups-and-sites" >Group OSR-Blogs-Groups-and-sites's best content</a></noscript>

The red highlights are values you can change.

Join me and help increase this list.
I am also going to add more features as the week goes on.

Let me know what you think!

Edited to add: Adding another group to my "Witch Links" page.
http://theotherside.timsbrannan.com/p/witches.html.

Thursday, October 29, 2015

Organizing via Diigo

Doing some research for my day job and I came across Diigo.  It's a social bookmarking site that allows users to bookmark and share websites, pages, articles and so on.  There is more to it than that, but I am just getting going on it.

I thought it might be fun to create a group where we could all share various OSR and RPG blogs and sites.  There is very little RPG on Diigo so far (at least what I could find) so this would be helpful.

To that end I created a group and I am inviting everyone to join and link your sites or site you like.


Right now there is only me.
I am on a free account but I am likely to upgrade to a full professional account if this works half as nice as I hope.  Once I do that then the group will have some more features.

I have added some blogs. Mostly those from my own blogroll starting from the bottom up, but I would love it if you all added your own and commented on the ones added.  Just keep it nice, we are community here.




You can even add this to your own blog or website.

<script type="text/javascript" src="https://groups.diigo.com/user_mana/link_roll_data?group_name=OSR-Blogs-Groups-and-sites&icon=true&width=250&count=10&title=Group%20OSR-Blogs-Groups-and-sites's%20best%20content&tags=&token=03f4ad7c34cfe7a31674868e9a7499eb" ></script><noscript><a href="https://groups.diigo.com/group/OSR-Blogs-Groups-and-sites" >Group OSR-Blogs-Groups-and-sites's best content</a></noscript>


I know we have sites out there that list all of these blogs, but this is something we can all contribute to and help maintain.
Plus it is kind of fun.

Edited to add: I just discovered I can "auto-post" from Diigo to here. So as we add things an automated posting can go out say every Sunday.

Monday, September 21, 2015

Hero Press: Six of the Best

Over the weekend I was featured on Hero Press' "Six of the Best".
http://heropresstwo.blogspot.com/2015/09/six-of-best-other-side.html

Pop on over and read my answers to Tim's interview questions.

Wednesday, September 2, 2015

Social Contract Thing (again)

So. Yeah that DriveThruRPG/OneBookShelf / Tournament of Rapists thing happened.

I am not going to bore with the details, others have had more to say on it. But I do want to talk about the fallout.

Over the weekend and into this week I have seen some exceptionally bad and unprofessional behavior coming from all sides of this issue.  All sides.  And from people I expected better from, and sadly from people that played the part I totally expected them to play.

The result of this is now OneBookShelf will have a system of some sort for people to "report" on suspected witches communists offensive material.   So far it sounds like a button of some sort.  No idea if the person reporting the material actually has to read it first.

Personally I can't change any of that.  But here is what I will do.  Again this is a social contract thing, I expect to do X, Y and Z in return for certain expected behaviors A, B, and C.

1. Under no circumstances will I ever use this system of reporting material to DriveThruRPG. Never.  If I have a problem with your product I will email you.

2. I will not blast a product I have not read on social media or this blog.  If I talk about a product here it is usually because a. I like it or b. have read it or plan too.  If I hate something and I talk about it here then be assured I have read it and reread it to make sure my impressions of it are sound.  I then invite debate.  You are free to use your social media or my blog here to tell me why I am wrong.

3. I will not go to social media and rally support to blast/flag a product.  I have seen this from a number of industry professionals and frankly they should be ashamed.  Again, if I have an issue with your product enough to do something about it, expect an email.  

This is what I see as being the biggest issue with the new system.  It is far too easy for a publisher to leverage their social media weight to get fans to tag or report a product that either they personally don't like OR because it is competition.

These are my expectations.  Granted I am under no illusions that people will abide by them, but at least I am putting these up here for those that might.

1. If something of mine is offensive you will email me first.  simple right?  No anonymous slack-tivism, no clicking on a button.  If you don't like something I have done then please have the courage of your convictions to tell me.  Don't want to confront me for some reason?  Fine. Have a friend email me on your behalf.

Simple right?  I promise to do three things, you promise to do one.

There is no reason why we can not act like professionals and adults here.

Monday, August 31, 2015

RPG a Day, James’ Appendix

+James Mishler also added some questions.

1. Best non-RPG property to licensed RPG you’ve ever played
Easy. Ghosts of Albion.

2. Best RPG you’ve ever read but never played
Keltia from Cubicle 7.  It looks amazing.

3. RPG core rulebook you would take with you on a desert island
Only one?  The D&D Rules Cyclopedia. One book, endless possibilities.
That or the WitchCraftRPG.

4. Favorite RPG vaporware.
I hate to throw another designer under the bus, so I won't mention the one I am thinking of.
So I will go historic.  I would have to say the B/X Companion from TSR.  There was a BECMI Companion and a couple of other B/X Companions, but the TSR one is the one I wanted back in the day.

5. Best houserule that ended up with the worst results
Using a d30 for anything.  I know they are fun looking, but damn a flat 1 to 30 range is nearly useless for most games.

6. Worst kerfluffle that ever ended an otherwise good, ongoing campaign
The biggest campaign killers for me have been time to meet.

Thursday, July 2, 2015

The Witches of the Witches' Nest

I get a lot of spam from people telling me about "real magic" and people that can cast spells for me.

Since I have been working on a group of evil/non-good witches I figured make the best of the resources handed to me. These characters have pretty much begged themselves into existence.

The names come from these posts:
And the idea of the Witches' Nest from this post:
They are going to be part of my "War of the Witch Queens" adventure path/campagin.
I haven't quite decided on the rule system, so here is a stab at using most of them.

Now I am generally very fond of all the other "OSR" witches, so I would like to present each one below in the most positive light possible. Designing the characters to take advantage of each of the class features in turn.
In each case their prime ability for being a witch or spellcasting is indicated with an asterisk*.


The Witches' Nest

The Witches' Nest, or more simply, The Nest, is a collection evil witches that operate outside of normal lawful society.
They are not above a little thieving of arcane literature, but mostly they will pass off others ideas as their own.  They are con artists, but each one it a powerful witch it their own right.  Their leader is a self-styled "doctor" Logan Zabaza.  Ozigididon is his second in command and in charge of "spiritual" aspects of their cult.    Each witch comes from a different tradition, but all serve the same goals and patron; they are all followers of Mammon.
A typical ruse will be to offer the party help, say magical or healing, to determine what they have and then steal anything that they can.  The prefer magical books over magic items, and magical items over gold. They will still steal gold if that is all that the party has.

Dr. Logan Zabaza
Male Witch, Malefic Tradition 13th level (The Witch)
Chaotic
Logan Zabaza is the defacto leader of the Nest only because he keeps the others in line with fear and intimidation.  He appears as a middle aged man with long black hair and olive complexion.  He prides himself on his looks and always dresses in the highest fashion for the occasion.  He carries a cane that contains his boline knife. He also uses this cane as his focusing implement.

Abilities
Strength: 10
Dexterity: 12
Constitution: 10
Intelligence: 14
Wisdom: 16
Charisma: 15*

Hit Points: 30
AC: 6 (talisman of protection)

Occult Powers
Familiar: Raven
7th level:  Evil's Touch
13th level: Devil's Tongue

Spells
Cantrips: Chill, Daze, Detect Curse, Object Reading, Open, Palm
First: Cause Fear, Fey Sight, Ghostly Slashing, Increase Sex Appeal , Sleep
Second: Agony, Blast Shield, Death Armor, Evil Eye
Third: Feral Spirit,Clairaudience/Clairvoyance, Tongues
Fourth: Dance Macabre, Intangible Cloak of Shadows, Very goodPhantom Lacerations
Fifth: Death Curse, Dreadful Bloodletting
Sixth: Death Blade, Mass Agony
Seventh:  Wave of Mutilation


High Priestess Ozigididon
Female Witch, Gypsy Tradition, 13th level (Spellcraft & Swordplay: Eldritch Witchery)
Chaotic Evil
Ozigididon was a gypsy priestess until she threw in with Zabaza.  She had been thrown out of her own family due to the darker aspects of magic she prefered and is now making an living as the "spiritual leader" of the Nest.

Abilities
Strength: 9
Dexterity: 11
Constitution: 12
Intelligence: 12
Wisdom: 15*
Charisma: 11

Hit Points:  35
Alignment: Chaotic Evil
AC: 5 (Ring of Protection +1)

Occult Powers
Familiar: Ancestral Spirit (follower of Mammon)
7th level: Prophesy
13th level: Evil Eye

Spells
First: Bless Growth, Charm Person, Light, Minor Curse, Read Magic, Silver Tongue, Spirit Dart
Second: Augury, Detect Invisible, Discord, Knock, Levitate, Magic Broom
Third: Bestow Curse, Bewitch III, Liar's Curse, Mind Rash, Slow, Wizard Lock
Fourth: Cloudburst, Elemental Armor, Instant Karma, Masque
Fifth: Break Enchantment, Death Curse, Endless Sleep
Coven: Death Blade, Greater Scry

Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment


Drodinaka
Female Witch 11th level, Chthonic Tradition (ACKS Players Companion, +Alexander Macris & +Tavis Allison)
Chaotic
Template: Dark Oracle

Drodinaka is a young, attractive woman with long blond hair.  She and Drodu pretend to be sisters since they have similar features.  She often pretends she is an acolyte of some benevolent but unnamed faith.  She often acts as Ozigididon's second in command.

Abilities
Strength: 11
Dexterity: 12
Constitution: 10
Intelligence: 12
Wisdom: 15*
Charisma: 12*

Hit Points:  28
AC: 4 (Ring of Protection AC 4)
Attack: 7+

Proficiencies: Seduction, Black Lore of Zahar, Prophecy, Performance (Storytelling)

Powers
1st level: Divine spellcasting
3rd level: Brew Potions
5th level: Magic Aura proficiency, Spell research
7th level: Charm Person (1/day), Scribe scrolls
9th level: Create magic items
11th level: craft magical constructs

Spells
First: Detect Undead, Cause fear, cure light wounds, detect magic, light, protection from good, read languages
Second: Spiritual Weapon, augury, bane, choking grip, enthrall, hold person, sleep
Third: Necromantic potence, Alter self, Bestow curse, cause disease, charm person, ESP, Mirror Image
Fourth: animate dead, clairvoyance, chimerical force, dispel magic, fly, nondetection
Fifth: command person, magic carpet, polymorph other, scry, true seeing

Magic Items
Ring of Protection AC 4, Dagger +1


Drogu Dudu
Female Warlock 9th level (Death Lady) (Astonishing Swordsmen & Sorcerers of Hyperborea+Jeff Talanian)
Chaotic Evil
Drogu is a little older than her "sister" Drodinaka, but like her she is attractive and has long blonde hair. She dresses the part of a warrior woman from the north but is in reality a stone cold spellcasting killer.  Drogu is the Nest's muscle.

Race: Hyperborean
Secondary Skill: Hunter

Abilities
Strength: 13*
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 12**
Charisma: 11

Casting Ability: 9
Fighting Ability: 9+1,  Attacks 3/2

Hit Points:  28
Alignment: Chaotic Evil
AC: 5 (leather armor)

Powers
1st level: Read Magic,
Mastery: Sword
4th level: Mastery: Morning Star
8th level: Mastery: Crossbow
9th level: Stronghold (2 apprentice warlocks)

Spells 
First: Black hand, Chill touch, shocking grasp
Second: Danse Macabre, Forest of bones, scythe of the reaper
Third: Exploding skull, infrared vision

Magic Items
Ring of Protection +1, Leather Armor +3, Sword +1/+3 vs. Paladins


Dr.  Ewan Brave
Male Witch 8th level "Secret Keeper" (Complete B/X Adventurer+Jonathan Becker)
Chaotic
"Dr. Ewan Brave" is the newest member of the Nest.  He has been responsible for finding new and valuable occult tomes.  He keeps back the most powerful for himself.

Abilities
Strength: 11
Dexterity: 12
Constitution: 13
Intelligence: 16*
Wisdom: 13*
Charisma: 11

Hit Points:  24 (d4)
Alignment: Chaotic
AC: 4 (Ring of Protection +1)

Languages: Common, Elven, Dragon

Special Abilities
1st: Book of Shadows, bind wounds (heal 1d4)
6th: Brew Potions

Spells
Maximum Spell Level: 3rd
Number of Spells known: 24
1st Level (6):  Detect Magic, Foretell, Hex, Read Languages, Speak with Animals, Witch Scribe
2nd Level (9): Cause Fear, Disguise, Eldritch Flame, ESP, Familiar Spirit, Hold Person, Levitate, Locate Object, Remove Fear
3rd Level (9):  Bestow Curse, Confusion, Haste, Hoodoo, Object Read, Speak with Dead, Spectral Knowledge, Wizard Lock


Lord Wakaman 
Male Half-orc Witch 7th level/Thief 7th level  (Adventures Dark & DeepThe Witch+Joseph Bloch
Chaotic Evil

"Lord" Wakaman as he is known to most began life living on the streets of the city, a bastard child of an orc thief and an  underage unwed mother.  His cunning and wits kept him alive when other children would have died.

Abilities
Strength: 12
Intelligence: 13
Wisdom: 16*
Dexterity: 16 (-1 initiative adj.  -2 to AC)
Constitution: 13
Charisma: (12)

Special Abilities (witch class)
Magic bonus
Spell casting
Create Magic Items
Affect Undead
Bell, Book & Candle
Brew Poison
Call Familiar: Crow
Charisma degradation

Special Abilities (thief class)
Back Stab
Pick Pockets: 55%
Open Locks: 62%
Find and Remove Traps: 55%
Move Silently: 55%
Hide in Shadows: 43%
Listening at Doors: 30%
Climb Walls: 99%
Read Languages: 25%
Thieves' Cant

Special Abilities (race)
Infravision 60'
Languages: Common, Orc, Gnome, Elven

HP: 26
AC: 6 (Bracers)

Spells
First: Affect normal fires, charm person or mammal, control face, direct gaze, push, witch shot
Second: Change self, command, fascinate, misfortune, trip
Third: Bestow curse, fear, hand of glory
Fourth: fiery breath, ill luck
Fifth: improved pass without a trace

Monday, June 22, 2015

Quick one and emails from me

Nothing ready for today yet.  Work has me pretty busy.

- I was at FreeRPG day, got some great books.
- Went to my local public library and got a box full of 70s and 80s fantasy book for $5.00.  Cant' wait to get into that.

Also an issue came up that I don't know how to solve. Mostly because I am not sure what the problem is.

So how many of you are getting email notifications from me about posts?

Does anyone know how this is set?  I'd prefer NOT to clutter your inbox every single time I post.

Please let me know.

Friday, June 19, 2015

The Witch Queen of Summer

Note: I am also submitting this as my entry to the RPG Blog Carnival.  Since the topic of June is Summer, this is a perfect post for me.

I have been reading a lot of adventures of late.  Having a lot of fun even if I don't get a chance to play these (but it is looking more and more like I will!).  So here is what I have so far.

A3 Wicked Cauldron (C&C)
B7 - Rahasia (Basic D&D)
Drmg083 (AD&D_1e)
Fane of the Witch King (3.0/d20)
Irrisen - Land of Eternal Winter (Pathfinder)
Night of the Spirits (C&C)
No Salvation for Witches (LotFP)
Reign of Winter Players Guide (Pathfinder)
Saga of the Witch Queen (DCC)
The Baleful Coven (Pathfinder)
The Dancing Hut of Baba Yaga (AD&D_2e)
The Ruins of Ramat (S&W)
The Stealer of Children (LL)
The Witch Queen's Revenge (Pathfinder)
The Witchwar Legacy (Pathfinder)
The_Manor_Issue_6 (OSR)
Witch of the Tarriswoods (OSR)
Witches Court Marshes (AD&D_ish)

So a lot really to work with.

One of the things I noticed right away that there are LOT of Witch Queens associated with winter.   I have talked about Witch Queens many times before.  I even have a Pathfinder/d20/3.x Prestige Class and converted one over from another game.
But the one thing I don't have and what no one seems to have is a Witch Queen of Summer.

Well with Summer coming up this weekend I thought why not cover the Witch Queen of Summer.
Given the adventures above I wanted someone with a bit history, a bit of gravitas and if I can manage it, someone that is a "daughter" of Baba Yaga.

Thankfully everything I need is in Dragon Magazine #83.
This issue featured one of the early versions of Baba Yaga's Dancing Hut as an adventure.   Among other things it also featured two daughters.  Natasha, the evil one, who was also "Tasha" of "Tasha's Hideous Uncontrollable Laughter" fame and "Elena the Fair" a Lawful Good wizard.
If Natasha can become Iggwilv, the Witch Queen of Perrenland then Elena the Fair can become Elena the Witch Queen of Summer.

Of course there are tales of Elena the Fair from Russian folk tales.  I see no reason why those tales can't be true and she still became the Witch Queen of Summer.

Elena the Fair
Witch Queen of Summer
Witch (Daughter of Baba Yaga Tradition) 24th level

Strength: 11 Death Ray, Poison 5
Dexterity: 16 Magic Wands 6
Constitution: 10 Paralysis, Polymorph or Turn to Stone 5
Intelligence: 17 Dragon Breath 8
Wisdom: 17 Rods, Staffs, Spells 7
Charisma: 18

Hit Points: 50
Alignment: Lawful (good)
AC: 1 (Ring of Protection, Garter of Defence)

Occult Powers (Daughter of Baba Yaga Tradition)
Familiar: Mouse
7th level: Kitchen Witchery
13th level: Detect Bloodline
19th level: Boon (instead of Curse)

Spells
Cantrips (7): Alarm Ward, Daze, Detect Curse, Object Reading, Open, Spark, Warm
First (7+2): Bewitch I, Burning Hands, Command, Drowsy, Faerie Fire, Far Sight, Minor Fighting Prowess, Sleep, Handfasting (Ritual)
Second (7+2): Alter Self, Biting Blade, Blast Shield, Ecstasy, Enthrall, Fever, Hold Person, Phantasmal Spirit, Rose Garden
Third (6+2): Astral Sense, Bestow Curse, Cleanse Air, Continual Fire, Feral Spirit, Fly, Mind Rash, Imbue Witch Ball (Ritual)
Fourth (6+1): Air Walk, Betwitch IV, Elemental Armor, Grandmother's Shawl, Moonlit Way, Neutralize Poison, Spiritual Dagger
Fifth (5): Anti-Magic Candle, Bull of Heaven, Dream, Primal Scream, Song of Discord
Sixth (5): Control Weather, Find the Path, Heroes' Feast, Moonbow, True Seeing
Seventh (4):  Ball of Sunshine, Breath of the Goddess, Etherealness, Serpent Garden
Eighth (4): Astral Projection, Creeping Doom, Greater Mislead, Mystic Barrier

As the Queen of Summer one of Elena's duties is to guard the gates of the Summerlands.  This is the afterlife of the Witches and where their spirits go for rest prior to being reincarnated to their next life.

She is also the Protector of Midsummer and sees to it that all witches are protected on the night of Mid-Summers' Eve.

Tuesday, June 9, 2015

Why I Love RPGS: Moldvay Basic

Note: This is part of the Dyvers Project on RPGs.  We are supposed to talk about RPGS we love and why we love them.  This is my first part.

RPGS I Love: Moldvay D&D Basic

Christmas 1981 will forever go down in my memory as the one where everything changed.  I was in Junior High and had been playing D&D for a about two years, off and on.  I had read the Monster Manual and I had a copy, badly xeroxed, of the Holmes Basic set.  Christmas though was the turning point. I got two box sets that year; the Ballantine Books boxed set of Lord of the Rings and the "magenta" Basic Set.
Inside was finally my own book, not a copy of someone else's book. I had my own dice (finally!) and a complete adventure.
I devoured that book. Cover to cover. Every page was read and read over and over.

A lot of people talk about "the Red Box". My Red Box was magenta and had Erol Otis on the cover.  For me this was the start of what became "my" D&D. Not someone else's game, but my own.

In 1981 I felt fairly proficient D&D. But with Holmes D&D I always felt like there was something I was missing. I only learned later of the "Little Brown Books" and how "Basic" actually came about.

The Moldvay Basic set had almost everything I ever needed for a game.  Plenty of classes and races.  More monsters than I expected (it had dragons!!) and what then felt like tons of spells.  I made dozens of characters, some that saw actual game play, but I didn't care, for me it was the joy of endless possibilities.
And that was just in the first couple of dozen pages.

Everything I know about exploring a dungeon, checking for traps, carrying holy water and 10' pole began here.  I learned that ghouls can cause paralysis (unless you were an elf!) and that zombies always attacked last in the round.  I learned Thouls were a magical cross-breed between a hobgoblin troll and ghoul. No I still have no idea how they are made. I got to meet Morgan Ironwolf herself.
There was a sample adventure in the book, but I never really looked over. I don't think anyone did. It was called the Haunted Keep by the way.

This magenta colored box with strange art on the cover also had other prizes. There inside was my first set of real D&D dice.  No more raiding board games for six-siders, though I learned that they were properly called "d6s".  I had a set of blue dice with a white crayon to color them in.  They are not great dice, even then I knew.  But they were mine and that is all that mattered.

I want to pause here a second and come back to that art.  Lets look at the cover again.  A woman casting a spell, a man with a spear. Fighting some sort of water dragon (that didn't even appear in the rules!). But look how awesome it is. Do you need to know anything else? No. They are fighting a dragon! That box is the reason so many gamers fell in love with the art of Erol Otis.  Inside are some equally important names; Jeff Dee, James Roslof, David LaForce and Bill Willingham.  They gave  this D&D a look that was different than AD&D.  I love that art in AD&D, but in this book that art was just so...timeless. It was D&D.

In that box was also the Keep on Borderlands. I don't think I need to go into detail there. We have all been to the keep. We have all taken that ride out along the road that would take us to that Caves of Chaos.  Nevermind that all these creatures, who should by all rights be attacking each other, never really did anything to me.  They were there and they were "Chaotic" and we were "Lawful". That was all we needed to know back then.

What treasures in such a small box!

The Moldvay Basic set was more than just an introductory set to D&D. It was an introduction to a hobby, a lifestyle.  The rules were simply written and organized. They were not simple rules, and re-reading it today I marvel that we all conquered this stuff at age 10-11.  It may have only covered the first 3 levels of character growth, but they were a quality 3.

I picked up the Expert Set for my birthday in 1982. Bought it myself, and for the longest time that was all I needed.   Eventually I did move on to AD&D. I also discovered those Little Brown Books and even picked up my own real copy of Holmes Basic. I love those game and I love playing them still, but they never quite had the same magic as that first time of opening up that box and seeing what treasures were inside.
I did not have to imagine how my characters felt when they had discovered some long lost treasure. I knew.

Today I still go back to Tom Moldvay's classic Basic book.  It is my yardstick on how I measure any OSR game.  Almost everything I need it right there.  Just waiting for me.

Time to roll up some characters and play.

Wednesday, June 3, 2015

More Content Theft. They "Stole" My Content

I don't even know what to say or think about this one.

So I was doing some more research today and I discovered this site using some art from my witch book and a similar name.  So I checked it out.
Sure enough it was one of my posts.

But the translation was so poor and so haphazard that I could barely tell what it was supposed to be about.
Anyway here is my original:
http://theotherside.timsbrannan.com/2012/11/witch-traditions.html
and here is their copy:
http://witchnest.blogspot.com/2014/10/witch-traditions.html

And that is not all.
Mine:
http://theotherside.timsbrannan.com/2010/01/what-should-osr-witch-do-or-be.html
Their copy:
http://witchnest.blogspot.com/2013/08/what-should-osr-witch-do-or-be.html

This one is great. The screwed up the picture and since they are adding these things at random and back filling dates their copy actually predates the TV I was posting about.
Mine:
http://theotherside.timsbrannan.com/2012/04/zatannurday-y-is-for-young-justice.html
Their (really bad) copy:
http://witchnest.blogspot.com/2010/03/zatannurday-y-is-for-young-justice.html

I mean seriously?  It's like it was translating into Klingon then into German over to Chinese and then back to English.  And this is all supposed to be a "witch" site.  But the articles are a schizophrenic bunch.



I mean really.  I am trying to figure out the logic of this site (and the related ones linked out) and damn if I can.

Oh. And I am not alone.  +Joseph Bloch and +James Maliszewski also get a couple of articles in.

http://greyhawkgrognard.blogspot.com/2012/03/banknotes-in-greyhawk.html
http://witchnest.blogspot.com/2014/04/banknotes-in-greyhawk.html

and

http://grognardia.blogspot.com/2011/01/dwimmermount-sessions-60-61.html
http://witchnest.blogspot.com/2009/01/dwimmermount-sessions-60-61.html

I love how they were playing in Dwimmermount two years before James himself was!

There might be more.
At first I was thinking of emailing them to get them to take it down, but I dismissed it just as fast.
No one would listen and frankly I don't care.
Maybe they copied you too!

Friday, May 29, 2015

What Are You Good at GM's Challenge

A new GMs Challenge has been issued by the blog Barking Alien.  I figure I will join in.

What genres, settings, or games in general do you GM best? Which ones do you think you  totally rock? 

My Top Five:
1. Cinematic Unisystem
2. Dungeons & Dragons (circa 1980s is my best)
3. Horror games
4. Convention games. I have had many people tell me my Gen Con games rock.
5. Games for kids

Which games could you use to work on? That is, if your group wants to play one of these games, you yourself would probably recommend a different GM.

Tougher one. I am usually always the one in the GMs seat.

My Bottom Three:
1. World of Darkness
2. Anything historical, but not Victorian. (I do Victorian well).
3. anything Palladium

What elements of Gamemastering do you do best? What aspects do you nail more often than not?

My Top Five:
1. Engaging plots
2. memorable NPCs
3. Flexibility.  Years of teaching have taught me to stay light on my toes.
4. Fairness.
5. Fun.  Keep it fun.

Which elements are still a work in progress? Name some things that you don't do as well as you'd like.

My Bottom Three:
1. Newer D&D.  Don't quite have the rules mastery I would like.
2. Time management. Games tend to run over the time I have alotted and I never get as far as I would like.
3. Knowing when to shut up and let the players do their thing.  I get excited and want to gabber on, and on (and on).  I need to take more of the "Dave Arneson" style and let the players do the talking and work.


How about you?




Wednesday, May 27, 2015

Petty Gods in Print

I got my print copy of Petty Gods in the mail today.
It's a big book.



It's going to take me a while to go through it all.

Really proud to have been a part of this.

Wednesday, May 20, 2015

Guidebook to the Duchy of Valnwall

I know I have been going on and on (and on) about this one, but we are in the final hours now.

Guidebook to the Duchy of Valnwall
https://www.kickstarter.com/projects/665143704/guidebook-to-the-duchy-of-valnwall?ref=card



So much great stuff is going into this book and another 100 bucks would be great to get more authors.

Check it out, support or at the very least pass it on to others.


Tuesday, May 19, 2015

Petty Gods: Nox and Syla

In case you have not heard.  Petty Gods is now out.
http://savevsdragon.blogspot.com/2015/05/now-available-petty-gods-revised.html



CASEWRAP HARDBACK
(sold at cost for $22.47 USD through Lulu.com)
Click Here

PREMIUM SOFTCOVER
(sold at cost for $13.22 USD through Lulu.com)
Click Here

PDF - without watermark!
(FREE through RPGNow)
Click Here


I have a couple of entries in this book, Nox the Petty Goddess of Twilight and the near dark and her chief servant Syla.
Here is a bit of history of this project from my point of view:
http://theotherside.timsbrannan.com/2013/04/petty-gods.html
http://theotherside.timsbrannan.com/2014/04/a-to-z-of-witches-n.html
http://theotherside.timsbrannan.com/2015/01/witch-spells-for-nox.html

Of course is was my thrill to see the art from this book featuring my two characters.

The artist, Mona Dowie did a fantastic job with these.
I am particularly pleased because I think she captured both characters so well.

Nox
I love how Nox's hair sort of blows away and merges into the background.  I never pictured her as barefoot, but now that is the ONLY way I can see her.  Plus I love how she did her eyes.  Some how she managed to capture what I was thinking.   I love all the Fyre Fae around her too.

Syla
Syla is perfect.  I love the pointy shoes and the designs on her dress.  Those are the details I admire the most.

I am really, really thrilled this is the art next to my characters.  I could not have asked for better.

You can find Mona on the web on her Facebook page and her DeviantArt Page.
Her husband's site is here: Ramblings of a Great Khan

Excellent work.

Monday, May 4, 2015

A to Z Challenge 2015 Reflections Post

I survived another A to Z blogging challenge.


I was so unprepared this year.  I know what vampire I was going to talk about each day, but often not much more than that.
By the numbers Vampires are much more popular than Witches or Demons.

Despite there being fewer participants in the challenge this year I did not get a chance to visit everyone.  That is too bad really, visiting new and interesting blogs is one of the highlights.
Though with the fewer blogs there were more that seemed in it to really enjoy it.

I actually had a lot more fun this year than last.  So that is something.
I did miss not participating in a mini-hop like I did last year.

This challenge would not be possible without our hosts:
Arlee Bird @ Tossing it Out
Ninja Captain Alex J. Cavanaugh
Jeremy @ Hollywood Nuts
Nicole Ayers @ The Madlab Post
Author Stephen Tremp
Heather M. Gardner
AJ Lauer
Pam @ An Unconventional Librarian
Matthew MacNish @ The QQQE
Zalka Csenge Virág @ The Multicolored Diary
S. L. Hennessy @ Pensuasion
C. Lee McKenzie @ The Write Game
Joy Campbell @ The Character Depot
Susan Gourley @ Susan Says
John Holton @The Sound of One Hand Typing



I'd also like to thank the Ambassador's Team that I worked with this year:
Arlee Bird, Rob Z Tobor, J Lenni Dorner, Jenny Pearson, and Jeffrey Bushman.
You are all a great bunch!

Anyway in case you are curious here are the vampires and their country or myth or origin.

Letter
Vampire Country / Myths
A
Aswang Philippines
B
Berbalang Philippines
C
Camazotz Central America
D
Dearg-Due Ireland
E
Estrie Jewish Folklore
F
Farkaskoldus Hungary
G
Gierach Eastern Prussia / Poland
H
Hsi-Hsue-Kue China
I
Impundulu South Africa (Zulu & Xhosa)
J
Jigarkhwar India
K
Kyuuketsuki Japan
L
Lilith Ancient Mesopotamia
M
Moroi Rumania
N
Nosferatu Germany
O
Ovegua Guinea, Africa
P
Pĕnanggalan Malaysian
Q
Vampire Queen Modern
R
Rolang Tibet
S
Soucouyant Trinidad
T
Tenatz Eastern Europe
U
Upierczi Poland
V
Vrykolakas Greece
W
Wurdalak Russia
X
Xiāng-shī (殭屍) China
Y
Yara-ma-yha-who Australia
Z
Zburător Rumania

Other Vampire Posts

Vampire
Country / Myths
Baobhan Sìth Ireland
Dracula Novel
Elizabeth Bathory History / myth
Lilith, as a demon Ancient Mesopotamia
Lilith, as a witch Ancient Mesopotamia
Strigoi Eastern Europe


I have NO idea what to do for next year! Any requets?

Friday, May 1, 2015

Kickstart Your Weekend: Valnwall UPDATE

I want to update you all on a Kickstarter I shared last week.

Guidebook to the Duchy of Valnwall is set in the same Duchy as the Guidebook to the City of Dolmvay.

https://www.kickstarter.com/projects/665143704/guidebook-to-the-duchy-of-valnwall



This project will detail the Duchy of Valnwall and the surrounding areas.

It is the stretch goals that are really the interesting features of this book.

Each stretch goal will include an adventure or content by some of the best in the OSR.
Check these names out.

Stretch Goal #1: ($1250)  MET
A mini-adventure by James M. Spahn of Barrel Rider Games.

Stretch Goal #2: ($1,500)  MET
A mini-adventure by Jason Paul McCartan of Infinibadger Press and OSRToday.

Stretch Goal #3: ($1,750)  MET
A mini-adventure by Tim Shorts of Gothridge Manor.

Stretch Goal #4: ($2,000)  SOOO CLOSE
A mini-adventure by Joe Johnston of Taskboy Games.

Stretch Goal #5: ($2,250)
A mini-adventure by Tim Brannan of The Other Side Blog.

Stretch Goal #6: ($2,500)
A mini-adventure by author Paul "greyarea" Go.

Stretch Goal #7: ($2,750)
A mini-adventure by cartographer Matt Jackson.

Stretch Goal #8: ($3,000)
A mini-adventure by Jeff Sparks of Faster Monkey Games.

Stretch Goal #9: ($3,250)
A mini-adventure by Erik Tenkar of Tenkar's Tavern.

Stretch Goal #10: ($3,500)
A mini-adventure by Pete Spahn of Small Niche Games.

Not a bad crowd to be included with!

I promise I have something special planned for this, but only if the stretch goal is made.

Like this? Share with others!

Saturday, February 28, 2015

Blogger's New Adult Policy, Part 2

I was looking up some stuff for our Castles & Crusades game today and I discovered this:

An update on Blogger porn content policy

In a nutshell Google/Blogger is going back to the policy it had all this time.

So we can all go back to worrying about what color that damn dress is.

Tuesday, February 24, 2015

Blogger's New Adult Policy

Google is sending out emails to some bloggers on the Blogger platform about their new Adult policy that becomes effective in one month.

https://support.google.com/blogger/answer/6170671?p=policy_update&rd=1

Basically if you have an "adult" blog you were emailed and have 30 days to remove said content (though they are  vague on what that content is) or have your blog turn to "Private".

This basically means if people are not invited to read your blog they can't see it.

I am not sure what this means for the majority of the bloggers here.
Will my blog get tagged because of Eldritch Witchery later on?  No idea. Likely not.

Though I suppose this is a good time to start thinking of what your blogger exit plan is. I am sure it will not be around forever.



Tuesday, January 27, 2015

Bundle of Holding: Unisystem

Many  of you know about the Bundle of Holding.  Well the newest one features Unisystem powered games which are some of my favorites.

http://bundleofholding.com/index/current/name/Unisystem


Here are five games in the starter collection:

  • Conspiracy X 2.0 (retail $17.50): UFO conspiracy in the post-9/11 world. As an agent of Aegis, you're our best hope against the alien threat.
  • CJ Carella's WitchCraft (free): The magical Gifted have been persecuted for centuries. Now, join with your coven-mates to shape the modern world. WitchCraft was the first Unisystem game.
  • Armageddon: The End Times (retail price $15): The Apocalypse has arisen, but not the way anyone predicted. Play as an angel, a demon, or a mortal brave enough to challenge a god.
  • Ghosts of Albion (retail $5): Explore occult Victorian London in this complete RPG (widely regarded as the best version of the Cinematic Unisystem rules) inspired by the 2003 BBCi series co-created by Amber Benson.
  • Terra Primate: Savage adventure in a world where Man is the missing link.


I have gone on and on about my love for these games. Admittedly I am biased.

WitchCraft might just be my most favorite game of all time. In my mind WitchCraft is the perfect game, it has everything I have ever needed in a game.

Armageddon is a "sequel" to WitchCraft. It extends the myths and expands the system to include some greater supernaturals and more metaphysics.  Armageddon isn't a "post apocalyptic" game, you are in the middle of the Apocalypse right now and you have a chance to send the world in a completely new direction.

Conspiracy X 2,.0 updates 90s paranoia to a post 9/11 world. Written by Dave Chapman (of Doctor Who fame) it uses the same system as WC/Arm but presents a very different sort of world.

Terra Primate also uses the same Classic Unisystem rules as WitchCraft, Armageddon, Con X and All Flesh Must Be Eaten.  In this game though all the characters are (or can be) intelligent apes.  Think Planet of the Apes.  Really great and  underrated game.

Ghosts of Albion.  What else can I say about this game?  It's my baby, my magnum opus.  I love that they mention that is is "widely regarded as the best version of the Cinematic Unisystem rules".  If WitchCraft is my favorite game Classic Unisystem game then this is my favorite Cinematic Unisystem game.  In fact I have often said that Ghosts of Albion is my love letter to WitchCraft.

The bonus books are really, really awesome.

  • Conspiracy X Paranormal Sourcebook (retail $17.50): Alien vs. ghost -- who wins? With your luck, you'll be squaring off against them both.
  • Conspiracy X Extraterrestrials Sourcebook (retail $17.50): Planning a close encounter with alien invaders? This is the Conspiracy X sourcebook you need.
  • Mystery Codex (retail $11.50): New WitchCraft skills, powers, metaphysics, and, above all, vampires.
  • Abomination Codex (retail $8): More skills, powers, metaphysics, secret organizations, voodoo magic, and -- because the vampires weren't enough -- were-creatures.

The Con X source books will work with the WitchCraft/Arm ones and visa versa. You just have to figure out how to get the myths of both worlds to interact.
Mystery Codex and Abomination codex are also long out of print, so getting these PDFs is the only way you can get the books now.

So if you don't have these books yet now is a great time to check them out.

I give ALL of them my highest recommendations.
Plus 10% of your contribution goes to the American Cancer Society.  So there is that.

http://bundleofholding.com/index/current/name/Unisystem