Showing posts with label Mystoerth. Show all posts
Showing posts with label Mystoerth. Show all posts

Saturday, August 15, 2015

RPG a Day 2015, Day 15

Day 15: Longest Campaign Played

I would have to say my Dragonslayers game which began with my oldest son around 2005 or so.  This year it will 10 years in.  Even my current Order of the Platinum Dragon game is a continuation of it.

Though technically it is a continuation of my Mystoerth game I began in 1980.

But let's just call it 10 years.



Monday, February 9, 2015

History of the Known World

A couple of great posts came up over the weekend.

Lawrence Schick posted "The “Known World” D&D Setting: A Secret History" over at Black Gate.  A nice history of how he and Tom Moldvay came up with the Known World for their own games and then ported it over to D&D Basic/Expert.  It is a fascinating read if, like me, you are a fan of the Mystara world.



+James Mishler takes this one further and provides the maps for the Moldvay/Schick known world on his blog, Adventures in Gaming.  James also provides a bit more information and some Hexographer files for them as well.

It is interesting how there are so many familiar names and even locations in different places. Like looking at a world you know, but through some sort of distorted lens.

But what is most interesting to me are the new lands.  Places and names that are entirely new to me.
Certainly gives me some names and places to help fill in some blanks I have for my own Mystoerth world.

Tuesday, November 18, 2014

Mystara 3001: A Wild Space Odyssey (PWWO: Calidar + Star Wars + d20)

Over the weekend I spent some time cleaning.  I was going through a bunch of "old" d20 books from the dawn of the d20 boom.  I have Dragonstar which I loved in theory but not exactly in practice.  I have d20 Star Wars, which I also enjoyed but I am not totally up on all the Star Wars lore by any stretch of the imagination. I also have d20 Future which gives me all the cool Star Frontiers races I really enjoyed.

I was looking at this stack and thinking that really, I have everything I need for a kick-ass Space Opera game.  Plus in my mind Star Wars and D&D are inextricably linked together.  Not just in terms when they both hit my consciousness but also in feel.   I have often said that the best "D&D movie" ever was Star Wars (A New Hope for the younger fans).

I figure I could also grab some ideas from Gamma World and even Spelljammer.

But what I have been lacking is a way to bring them all together.

Then +Bruce Heard's Calidar came into my life.

 

I have spoken about Calidar in detail already.  The crunch is Pathfinder, which is d20 really.  So mixing it with d20 Future and d20 Star Wars is really a no brainer.

Calidar helped me smooth out some of the rough spots in my ideas.  It also gave me backgrounds and character to use.  Plus Calidar is a more solid hook for "D&D in Space" than Star Wars was.  I don't want to play a Star Wars game, but I do want to play with some of the toys in the game universe.

Space ships could be a combination of Magic-craft  or technology (not sure which yet). I would include all the planets from Calidar, but I could also take a page or two from Spelljammer and Star Wars.  Maybe not exact planets from Star Wars, but if this is going to be space opera then there has to be a "Dune" like planet there somewhere.  Or even a Dune/Tatooine/Athas composite.  But not make it a central location.

In fact to steal another page from Dune I think I need to do something to make extra special about Calidar.  In the game now Calidar is where you start and venture out.  I think I will have Calidar the destination instead.  The characters leave their home world. Likely Mystoerth and then the come here.  If I am using the Mystara Calendar then the Gazeteers were all published in or around 1015 AC.  I would make this 3000 AC. Or 3001 just to be that way.

It might seem odd to want to go back to 3rd Edition, but honestly I think it would be a blast.  The multi-classes, the Prestige classes, all of it would work great here.

I could also steal heavily from Doctor Who, Star Trek and even the 80s Buck Rogers and have a "Draconian Empire" that would be my Klingon analogues. Use Dragonborn naturally.  In many ways I guess it would by my Mystoerth world writ-large.

Yeah. The Allied Human worlds (Oerth, Mystara, Krynn and Toril) discover the new world of Calidar, which is rich in some resource.  They get there only to meet a counter claim from the Draconic Empire.  Already there are colonies of Dwarves and Elves, stationed on the moons, and an indigenous population.  This could be a lot of fun.  Plus it would give me my sci-fi kick I have been wanting for so long.

Friday, October 10, 2014

Averoigne via Ravenloft

Chances are we are going to go see the new Dracula movie tonight.  But tomorrow I would like to get in some gaming.  My home group is nearly done with Castle Amber so given the season (and their levels) I want to segue right into Ravenloft.




For those that have played it you know that Stephen Amber send the party back to their own reality once they free him.  But what if he didn't? What if didn't have the power to do that since freeing him also meant letting go of all his power.  Stephen fades, Château d' Amberville crumbles to dust and the party is left standing in the mists.  Where are they to go?

Easy.

Castle Ravenloft.

I have for years talked about the similarities between Château d' Amberville and Castle Ravenloft and the connections between Mystara and the Demi-Plane of Dread.  It is likely that this is all taking place in the Demi-plane of Dread (Ravenloft) or the Dimension of Nightmares (Mystara) where even the Immortals fear to go.

Why do this?

I was thinking about the Doctor Who Series 2 episodes "Rise of the Cybermen" and "Age of Steel".  The Doctor, Rose and Mickey (who had not traveled with them before except for one episode) get stuck in an alternate universe.  Mickey stays behind.
The pay off on this is when we get to the Series 2 Finale and Mickey is back, and not just back, but since he traveled through "the Void" he and Rose are saved from being killed outright by the Daleks and it was Mickey who passed on his time travel energy (or void energy) to the Genesis Ark.

What's the point of this?  Well the reason they went to the parallel universe were not apparant at the time, but paid off in the finale.  From a story arc they all, including and especially Mickey, needed to go to that parallel universe when they did.

My players are in Ravenloft because they have to be.  They needed to free Stephen Amber and stop the Amber family because that gets them to Castle Ravenloft which in turn gets them the Sunsword and the Holy Symbol of Ravenkind.   They are going to need those in the coming darkness.

Sunday, February 9, 2014

D&D40 Bloghop: Day 9

Day 9: First campaign setting (homebrew or published) you played in.

The Known World for the Cook/Marsh Expert Set was my first world.
Later I would end up playing a lot in the World of Greyhawk a lot as well.

Around 1986 or so my then DM and I had this idea to merge our worlds into one.  So one half was Oerth and the other half was Mystara.

The map we came up with was no where near as good as this one, but the idea was the same.





I have detailed all of this on my Mystoerth page.

Tuesday, January 21, 2014

GAZ 3: The Principalities of Glantri

One of my all time favorite books in the GAZ series and maybe even the entire Basic D&D line is out today at DnDClassics.com.

GAZ 3 The Principalities of Glantri.
http://www.dndclassics.com/product/16975/GAZ3-The-Principalities-of-Glantri-%28Basic%29?affiliate_id=10748


Even today I go back to this book.  I loved Glantri and made it "my" country for years.  The School of Magic, the Necromancers, the Witches and more.  Just a treasure trove of great stuff.



I recently picked up a "new" copy of the dead tree version, but having the PDF will be great.

Monday, December 16, 2013

To Stranger Skies

I have been watching, but not participating in (yet, see below) Bruce Heard's World of Calidar Kickstarter.
http://www.kickstarter.com/projects/ambreville/world-of-calidar

I will be honest, it looks fantastic and it should be a lot of fun.  But I was going to wait for the PDF since I never feared that he would get to his goals.  Plus I am trying to cut back on my Kickstarter addiction.

Bruce is a great guy and I have been a fan of his work since the Glantri Gazetteer first came out.  So I know this is going to be a good one.  Thorfinn Tait is doing the maps. If you don't know Thorf, well he has been doing maps for Mystara's fan community for decades; going all the way back to the MYSTARA-L list on MPGN.net.



I changed my mind this past weekend.  I was going through a stack of old notes and sheets for a different project that I found my old Spelljammer characters.  I say Spelljammer, but we never quite got that far.  The idea was loosly based on Star Trek and they characters all started on ship that would eventually get to the stars.  All the characters were officers  so even the 1st level wizard began as a 3rd level fighter.  It was going to be something very, very different than what I had done in the past.  But the realities of college life got in the way and we never got all that far with it.  I have no idea if my DM at the time even did anything else with it.  I think he did.  The game was going to be predominantly on the shared Mystoerth world my DM and I had.

There had been games that have arisen in the past that made me think back to that old game, but this is the first that has made want to try it out again.

World of Calidar is set up to be "edition neutral" so really I could use anything with it.
So I am going to support this one. I'll look for a good edition to try it with too.  I'll admit I am tempted to do this with 2nd Ed AD&D or Adventures Dark & Deep.

Tuesday, October 1, 2013

Threshold #1 is out

It is no great secret that I love Mystara.

So imagine my joy to discover that Threshold, a Mystara Fan-zine has published issue #1.



And it is a big one.

Thanks to everyone that made this possible.  I have often said that the online Mystara groups have been the most consistent in terms of their fandom and their creative ways of keeping their "dead" world alive and well.

Tuesday, July 23, 2013

Dream of the Blue Orcs

I had the oddest dream the other night.  I am blaming all the allergy drugs. And the Absinthe I had on Sunday.

So the the other night I dreamed about this giant orc with a blue face. Not sure if it was painted blue or was blue.  It was wielding a giant axe, but one that looked like it was more chopping word than necks.  He was screaming and running at "me".  He was also wearing a kilt.

Now a lot of this can be explained away.  I have been reading a lot of Tolkien of late and his orcs are more, for a lack of better word, demonic than the typical D&D Orc or even the typical "new" Orc as first given to us by John Wick. I have talked about orcs before and how they fit into my world and the various sub-races.
I was also at the Bristol Ren Faire that day, so that explains the axes and even the kilt.

The idea of a blue orc is a cool one, so I looked for them online.  I see there are blue orcs in Heroscape and they have sabre-toothed tigers. That is a cool idea.  The axe makes me think northern climes and the kilt, well Scottish.  I have a "White Orc", but I was thinking that these Orcs would be south of the artic areas, but still northern and cold.  Think Canada.

Given my world's population they could even  be another offshoot of the Green Orcs, like the White.   Culturewise they are not much different than the Green.  Maybe more savage and certainly more tribal.   Wars with the Green and White keep their numbers in check.   To continue the metaphor, if Blue Orcs live in Canada then the Green live in the US and the White only the most northern places.  Greenland, Iceland, Siberia and Alaska.

Blue Orcs do not differ significantly from the other strains/sub-races of Orc in terms of stats.  Though if anything I would give them a bit better survival skills in colder climates.  Though this also reminds me of the Cailleach Bheur, the hag of Winter.    Maybe Blue Orcs worship the Cailleach as some sort of Goddess figure.  Pagan Orcs...the idea has some possibility and different than the other orcs.  Perhaps they believe that their Goddess carved them from ice and stone and then breathed on them to bring them to life.

The more I think about it the more I like it.  I'll have to use these guys soon.
Plus it gives me a chance to come up some Blue Orc witches.

Tuesday, June 18, 2013

For those that say Mystara is dead

There is this, http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/20130618#87045

Ok, so yeah, it's not the same as having a game world or new product but it does show that Wizards is still interested in the IP and they still use it.

Either way I'll be buying this.

Thursday, June 13, 2013

UGH. Do we have to do this one again?? IP theft, Part 2

Here is a comparison of the map from Tracey Alley's book and the map from the Expert set.



Tracey's map


The Known World from the Expert Set


And both at 50% opacity.

So not just redrawn, but maybe even traced.

In better news I am going to pick winners later tonight!

UGH. Do we have to do this one again?? IP theft

Before I go too deep here if you want to wish me a happy birthday and win a prize, go to this thread.  If you want to see me rage against the machine some more stay here.

Still with me?  Ok.

For the record I want you to know that I was not setting out to do this. I just wanted a nice little novel about Mystara and witches to read.  Been on a great Mystara kick all week.

So I treated myself to a bunch of books on my Amazon wishlist for my birthday.  Three of them were the "Witchcraft Wars" series.  I am not sure how I found them but all I knew about them that they dealt with the rise of Witchcraft in the Mystara game world.  So perfect for me right?
The cover art looked a little off from other Mystara books, but they were new and I thought that maybe WotC was trying something new.

That's not the case.

I was so excited that the first book was free for the Kindle that I grabbed it and the next two books.
You can get it too so you can see what I mean.
http://www.amazon.com/Erichs-Plea-Book-Witchcraft-Wars/dp/1453600973/ref=sr_1_1?s=books&ie=UTF8&qid=1371123885&sr=1-1

There was a map inside. I was quite excited to see it to be honest. I saw Glantri..right next to Karameikos and way north of Alfheim (on the coast)


Wait. What??

I then noticed that the publisher was NOT Wizards of the Coast or Mirror Stone but "Amazon Publishing Services".

A closer dig into the other books from this author, Tracey Alley, revealed more books and two with some pretty blatant art theft.

Here are the books in question:
The Witchcraft Wars, Book 1, Book 2 and Book 3
A Very Hairy Adventure - A Kaynos History Tale with Clyde Caldwell art from a WW Werewolf game.
An Unholy Encounter (The History Tales of Kaynos) with art from an October 1988  issue of Dragon magazine.

There is a long discussion about it that I started last night over at the Facebook Mystara group.
https://www.facebook.com/groups/mystara.reborn/584320224945880/?notif_t=group_comment

But here are my point.  I bought all three books because 1. they were set in Mystara and 2. they were well reviewed. So I do feel a little like I was ripped off. I thought these were something like those "Dragon Codex" books from Mirrorstone; novels that take place in Krynn but are not part of Dragonlance (but still published by Wizards).
I mean really. A novel set in Mystara about the rise of Witchcraft? Why not just call it "Tim Read This Damn book Now!"
If you ignore the map it reads like a Mystara book. She has a Vestlander that used to be a Monk and is now a Druid. There are half-orcs that speak Hill giant. There are elves and dwarves, The writing isn;t bad, it's not great either, but I didn't mind paying whatever I paid for them BECAUSE I thought I was sending a message to WotC that Mystara books are a good idea.
Thankfully Amazon let me return the last two books of the series for a full refund.

I have started to reach out to people at Wizards, but no response yet (no surprise it's like 6:00am there now).  This is not how I wanted to spend my birthday.

Here are some links.
Her website/blog, http://traceyalley.weebly.com/novels.html
Amazon page, http://www.amazon.com/Tracey-Alley/e/B003OVMKFU/ref=ntt_athr_dp_pel_1

I should just stick with reading witch books where the witch gets pregnant by her lesbian lover.   After all, I have a reputation to maintain.

ETA: Part 2 is here.

Sunday, June 9, 2013

Ravenloft / Glantri connection

This post might not be all that interesting (I know the WRONG way to start a post) but I have been digging up some old information on an old campaign I ran at the end of the 2nd ed era.




Many, many years ago while I was still deeply involved in the online Ravenloft community I postulated that Barovia, the home of Strahd in Ravenloft, is a domain taken from the Known World of Mystara, and Glantri in particular.
I was very active on the old MYSTARA-L and RAVENLOFT-L listservs.

Here is a post from 2001 where I talk about it.  This might be the first time I even mention it.
http://oracle.wizards.com/scripts/wa.exe?A2=ind0108a&L=mystara-l&P=5201

Hold on a sec I have my combined Ravenloft-Mystrara-Greyhawk Time line here.

Now keep in mind that Ravenloft has funky time.  So Ravenloft uses the
Barovian Calendar (BC) and the present day is 751 (according to the books)
or 753 (according to the kargatane).  That would make it 1,346 AC.  On *my*
time line.
This also coincides with 1,370 DR in the Realms (but who cares about that!).

I am correlating my dates based on the "fact" that the two Blackmoors are
the same in Greyhawk and Mystara and were destroyed at the same time,
possibly splitting Mystara and Oerth (and D&D from AD&D!).  Then I use
Azalin from Ravenloft since we know when he entered the mists and when he
was a king on Greyhawk.

Barovia is founded in "an unknown world" in year 1 BC, or 596 AC.  So what
areas were still ripe for conquest or settlement then?
Strahd is born in 299 BC (894 AC)
The "Tergs" invade Barovia 320 BC (915 AC)
Strahd pushes them back 321 BC (916 AC)
Strahd kills his family, Barovia is "cloned" and sucked into the demi plane
351 BC (946 AC).

So the world that Barovia is from, never knows it is gone since an exact
copy with out people is left behind.  Well, some of Strahd's family remains.

800 AC to 1000 AC is a fairly well documented period of time.

Castle Amber (X2) has some amazing "Ravenloft like" elements.  After all,
Old Averoigne *IS* from Gothic Earth! ;)
As does the Glantri Gazetteer.
Other modules from Mystara also have a very heavy Ravenloft feel to them,
more so than other worlds ("Death's Ride" anyone?)

There is an adventure where the character go to the Prime Material Barovia
around 740 BC (or 1,335 AC). Barovia of this time and place is rules by a
"King Strahd".

If I go with my "Holy Lands of Glantri"  future Time line, 1,335 is a blank
period of time for me. A time between the "true" kings in which a regent sat
on the throne.  It was an attempt by the mage guild to bring back the rule
of the Princes.  They had assassinated the true king and his heirs, but one
escaped not to be "discovered" again till 1,496 AC.

SO, given my time line, I'd say Barovia is/was a principality of Glantri.
Granted this is not conclusive evidence, but it fills the holes I have.

What else do we have?

Warlock.
--
Web Warlock,
Author, the Netbooks of Witches and Warlocks
The Other Side: http://www.rpghost.com/WebWarlock
The DnD Community Council: http://www.dndcommunitycouncil.org/~nbownw
Yeah I was still going by "Web Warlock" online all the time is a vain attempt to keep my academic persona (Timothy S. Brannan) seperate from my gamer geek one.  Finally I said screw it and embraced my inner and outer geek.

There is more here and elsewhere.  With James Mishler online now I should ask him what his theories were.

Here is something I posted years ago that I can't find the original of online anymore.  Though it was quoted at Dragonsfoot.  I have the original Word doc here at home still.
Barovia is from Mystara
While Ravenloft may be my favorite game world, it is not my first. No that (dubious) honor belongs to Mystara. So here is how I have used my two worlds together. We really don't know what world Strahd's homeland came from. Other lands are clearly defined as being from Oerth (Greyhawk), Toril (Forgotten Realms), Athas (Dark Sun) or Krynn (Dragonlance). That leaves both Barovia and Mystara obvious by their absence. So. I speculate that Barovia is a darker version of one the Principalities of Glantri. Of course this long before the Princes ruled. We know that from the adventure "Roots of Evil" that the original Barovia still remains on it's home world. Well Glantri has a principality called Boldavia that is surprisingly like Barovia. It is possible that they were nieghbors, but when Strahd and his Barovia was pulled into the mists, the lord of Boldavia took over the unprotected Barovia.

There are plenty of other clues of a Ravenloft-Mystara link.

The classic module, X2 Castle Amber, takes place in Glantri and the module reads like a proto-Ravenloft setting complete with mists and lands being pulled into demi-planes. X2 was based on the writings of Clark Ashton Smith, one of Lovecraft's inner circle, and both writers have contributed a lot to what makes up D&D and Ravenloft today.

Glantri has a very European feel to it. It is higher tech and higher magic than most of the other lands on Mystara and there is definantly a darker edge to it. Since Ravenloft also uses psuedo-European cultures, the ties fit rather nicely.

Demi-Plane or World
Ravenloft is a demi-plane. Or so they tell us. But this has never been a satifactory world for me. In my mind this only emphasizes the "weekend in Hell" feel of the world. So. With the latest edition of the Ravenloft rules, I have decided that Ravenloft is in fact it's own world. Granted it is a haunted world, but not much different than the "World of Darkness" of White Wolf. This has certain advantages for me. Worlds are easier to deal with. I can have a place that can seem real to it inhabitants and give me a reason to have native players. Plus if I want, I can use my Call of Cyhulhu, White Wolf, or Witchcraft RPG stuff to modernize the world, or give it a future. This is what I liked best about Gothic Earth. With 3E Ravenloft I could do a Gothic Mystara or a Gothic Oerth.

Personally I rather move the lot to Earth. But that is a topic for another time.

Plus this helps bring other ideas from the Ravenloft-list into line for me. Ravenloft has a mostly human population, but there are monsters. So a world can support a larger ecosystem. Monsters can run about. Another idea is move the mind flayers, Illithids, to the moon. This give them a more alien feel and ties in very nicely with Lovecraft. Plus I have the new d20 Call of Cthulhu book sitting on my self next to my Ravenloft one. So I am sure I can get something from their unholy union.

Another idea to flesh out this "world" is to use some of the new d20 products out there. Sword and Sorcery studios has some great books, like the Creature Collections and Relics and Rituals. The Scarred Lands of those books has the dark and gritty feel I like to inject into my games. I also have a few good official Wizards of the Coast products that also make a nice addition. Monsters of Faerun is a good example.

The Dark Powers
Who or what are the dark powers and what do they wnat? That is question that has been bugging players and DM of Ravenloft for a long time. We have had some clues. They could be evil outsiders, or gods. Or they could be Good and Ravenloft is a prison. Or maybe they started out as good and became evil. Who knows. The truth be told. I don't deal with them much in my games. While I dislike the idea of Ravenloft being a giant roach motel of evil, I also like to keep the players and the Dark Lords in check.

Plus there are the Dark Lords. Very powerful, not very mobile. I like to use a bit more flexibility with my Dark Lords and Powers. Granted this has not always worked out as well as I would have liked. But I'll keep experimenting. Normally I like to take a page out of the Masque of Red Death and not have Dark Lords at all. Or rather, they are there, but they are significantly weaker when they leave their area of control.

No Dragons?
How is it there are no dragons in Ravenloft, a Dungeons and Dragons game? Well I have added them. Yes they are evil and there is even a Dragon dark lord. The realm is Draconis, and it is also from Mystara. It is currently an island. It too has it's roots in Glantri. You can download it from PlanetADnD.com. Draconis.

If I continue the world metaphor then there are plenty of places for Dragon Dark Lords and Dragons. While Draconis is based on Glantri, it has it roots in the mystical "Dragon Isle" of so many fantasy stories, including the tales of Michael Moorcock's Elric.

BTW I still have Draconis laying around here somewhere.  I reused large portions of it for my Dragon Ilse in my kids 3.x game.

I'll have to see what else I have laying around.

Wednesday, June 5, 2013

Threshold Mystara Magazine

I am a big fan of Mystara, aka The Known World from the "Basic" versions of D&D.

So I am very pleased to see on the Piazza that there will be a Mystara fan-zine.
http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=10361 and
http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=10610&start=0



Details on Threshold are here:
https://docs.google.com/file/d/0B9ThpIUzMhtLRF85WFJNNnpqZW8/edit

Don't know if I have anything yet I want to contribute, but I'd love to find something uniquely Mystara.

Saturday, March 23, 2013

Chronicles of Mystara? Yes Please!

I was just thinking the other night I really need a video game to help my D&D itch late at night when I want to game but everyone else is asleep.

This might just be what I need.

http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/20130322#85749
http://www.capcom-unity.com/gregaman/blog/2013/03/22/announcing-dungeons-dragons-chronicles-of-mystara

It's Mystara on the Xbox.  How can that be bad?


Ok. So it is not going to replace D&D or even Skryim or even Minecraft in my house. But it will be fun and that is all that counts.

Out in time for my birthday.

Wednesday, June 1, 2011

New Review: Northlands

Northlands

The Northlands is a very cool campaign setting for a Norse/Viking like area for use with Pathfinder. Not a setting by itself, it is designed to be easily inserted into your game world. Though there is nothing stopping you from just using this book all by itself.

In its 110+ pages you will find a area ready for adventure. There are new classes, skills, feats, weapons and spells. There are rules for variant races (humans and Dwarves) and new races from the bestial Trollkin to the Hyperborean. Everything is given a new look to reflect the cold lands of the north. The culture here is a very different one. It’s not just colder, the people (and thus the characters) are different.

The magic chapter is very cool, with new spells, and new types of magic such as grudge magic and runic magic.

The lands are detailed in both chapter 2 and chapter 5. So there is plenty to work from here. The chapter on monsters contains quite a nice number of creatures and they are not for the faint of heart.

The author capture not only the rules of playing in these lands but the feel as well. Author Dan Voyce obviously has a love for this setting and their real world counterparts that show through the writing. This is a well researched book.

The art is equally fantastic and even though it is spare and black and white, it adds to the overall feel of the book. The cover is one of the best I have seen in a very long time.

The legends of the Scandinavian countries are ripe for adventures and part of the very fiber that makes up the core of the FRPGs. The Northlands helps bring these tales to life.

I originally grabbed this because my local Pathfinder group is called "the Northlands Group" and I thought this might be a cool thing to have.  But once I got it and started reading it I realized I wanted to keep it all for myself! I plan to use it for the areas in my Mystoerth games, specifically the areas right around my version of Hyborea.

Now this Northlands has nothing to do with the Frog God games Northland Saga for Pathfinder and Swords & Wizardry.  But they are not incompatible.

I enjoyed it and I think you all might too.

5 out of 5 stars!

Tuesday, May 24, 2011

Post 666

I have reached a momentous milestone here at the Other Side.  This is my 666th post.  I feel compelled (by the Power of Satan!) to post about something devilish.

I have talked about Hell before and some of it's inhabitants and some potential inhabitants.  If I follow this logic then devils would be the ultimate foe for the elves.  Not that I don't mind this idea at all. But I think I might focus it a bit more.   Combine the story of Dante's Inferno, Milton's Paradise Lost and Lolth's shunning/betrayal and I can paint a pretty detailed idea of what Hell is in my world.

Hell is the ultimate prison for the fallen.  Gods, Angels and other powers are cast out and into hell.

Let's start with a couple of Goddess that give me some problems.

Tiamat is a Goddess and Queen of all evil dragons.  She has always been listed as having a domain on the first level of Hell.  I have never really liked that to be honest.  Tiamat is in Babylonian myth primal Chaos.  If anything she should be in the Abyss.  Using the new 4e cosmology that would place her in the Elemental Chaos, which is really the perfect place for her.  In Dragonlance her home was always called "the Abyss".  In my games I always called her realm Tehom, which means Abyss in Hebrew and is associated with the mythical Tiamat.  So she really has no place in Hell.  Who should replace her?

Lolth on the other hand is better fit.  Her story is more in line with the casting out of the Angels into Hell.  Though I am not sure I want her in Hell proper, maybe more of the Ante-chamber to Hell, near the Underdark. This would be similar to the first level of Hell that Dante claimed the Pagans went too.  So I am trading a giant dragon for a giant spider.   For a bit of tongue in cheek continuity I would make Tiamat and Lolth allies.  They have different goals and motivations, but I see them as felling they have a common history so if it benefits them to share an alliance, then they would. Lolth's realm is still called the Demonweb and she still has a number of demons in her employ.

Devils in my Game
Demons are easy.  They are evil, chaotic outsiders bent on destruction of everything.  Devils are much more complicated.  I say in my game Devils are only Fallen Angels.  That means there are a finite number of them and once they are gone, that is it.  There are a lot of creatures that are called devils, but most of them are demons pressed into service.  Since they have been forced into service by the Devils they have changed, they can evolve into greater forms.  Pit Fiends are those fiends that have reason up in ranks.  The True Devils still look down on them.

Since I started this post, Dreams of the Lich House posted a bit about using Satan/The Tempter in your games.  It is a good read.  It also ties in nicely with the Milton/Dante-ish cosmology I want to use for Hell.  I would keep the 9 layers.  The top most being the "Ante-Chamber of Hell" and the rest each ruled by an Arch Duke.  Also each Arch Duke is responsible for one of the Seven Deadly sins.

Layer Name Arch-Duke Deadly Sin
1 Avernus none na
2 Dis Dispater Envy
3 Minauros Mammon Greed
4 Phlegethos Belial Sloth
5 Stygia Geryon Wrath
6 Malbolge Glayssa Lust
7 Maladomini Baalzebul/Beelzebub Gluttony
8 Cania Mephistopheles Pride
9 Nessus Asmodeus *

Glayssa was given Lust, Asmodeus' old sin since he is now in charge.  His though is the sin of betrayal.
In the 4e cosmology Asmodeus was the angel guarding the prison that Tharizdun was held in.  Tharizdûn corrupted him and Asmodues and his angels all fell.  I have decided that Tharizdun is still chained, but the greatest deceit is that he is not where all the gods think he is.  He is in fact buried deep in Hell where Asmodeus taps his power. This is how he has been elevated to near Godhood.  Of course this might be Tharizdun plan to to trap Asmodeus in his thrall even more.


Chances are good that the Dragonslayers will run into the cult of Tharizdun sometime soon.  I just need something to do with them.

I am not planning on the Dragonslayers going to Hell anytime soon, so this all might be for nothing.

Tuesday, February 8, 2011

Orcs of Mystoerth

I have been wanting to write more on the creatures that inhabit my game-world of Mystoerth.  I thought maybe I'd go with the classic nemesis, the Orc.

I have talked about the Desert Orcs of the Zakhara Desert and their allies the Desert Elves.  I also plan to use Harvard's more bestial Orcs of Blackmoor for my Blackmoor area (north pole).

Sure my Orcs have a lot in common with Tolkien's Orcs, but I also borrow a lot from Shadowrun, Orkworld and other games.  I also like to think of orcs as some sort of human predecessor/off-shot. Almost like the gods were trying to make humans (or maybe the elves were) and the orcs were their disastrous first draft.  That would put more emphasis on the human-orc wars than the orc-elven ones. Unless there are some good reasons for the elves to be involved.

My write-up on Goblins can be read here, in case you were curious.

History of the Orcs

Orcs began as one of the first experiments of creating life by the elves.  It is said that the greatest sin is that of hubris. In this hubris, feeling they were equal to the gods that had made them, the first elves, nearly immortal beings of great power, created the first orc through their magic.  They wished to instill the sturdiness of the dwarves (a race created at the same time as the elves), the tenacity of the goblins and the adaptability of this new race known as human.  Though to their horror what they created were the Orcs; a word that means "horror" in the elf tongue.  The elves did not know what to do with there creations, so they hid them away in dark mountains, and underground and anywhere where the clime was harsh hoping that nature could do what they could not, kill their creations.  But nature didn't instead she took iron of the Orcs and tempered it into steel.  The orcs flourished and when the other races discovered what had been done it was too late to stop the orcs.

The hatred of the orcs and elves comes from this point.  Orcs see elves and are reminded of what they are not, elves see orcs and are reminded of the failures of their own race.  Even if the true knowledge of the elves and orcs has been lost to all but the most learned scholars, the racial memory runs deep.

If orcs just fundamentally hate elves, their hatred of dwarves is more pragmatic.  Dwarves and orcs are often found in the same locales fighting over the same resources.  So far the only race orcs have seen as worth enough to be considered equal foes are humans.

Background

All orcs have a number of qualities in common.  They are typically much stronger than humans and elves, have bestial or "primitive" features.  Orcs will cross-bred with anything, but favor goblins, hobgoblins, humans, and ogres.  Orcs have interbred with trolls and some hill giants in the past which has re introduced some randomness into their genetic makeup.  Though it should be stated that orcs do not prefer this.  Orcs are extremely proud of their heritage and consider themselves to be the best of all species as they are the only species to live in every part of the world.  Though they are dimly aware that their success is due in part of their adaptability and ability to interbred with others.

Orcs give birth to 1-2 young at a time.  The gestation period for an Orc is 4 months.  A feamle orc can produce as many as 4 to 6 young per year, but only half will survive their first year. Orcs grow fast, with babies able to walk within months and eat meats by 1 year old.  Orcs also reach sexual maturity at age 10 and are considered adults soon after.  Female orcs choose mates based on their physical size and their ability to gain meat for the family unit.  Males must show prowess in battle and kill any rivals for the female's attention.   All orcs have a sense of honor, but it only applies to other orcs.  Though they have been known to extend the same code to humans; a race they see as a worthy adversary.

Some orcs do enjoy the taste of human flesh, but they typically only eat human (or demi-human) flesh as a means to strike fear into foes or as part of a shamanistic ritual.  Orcs are omnivores, though most prefer only meat.  Elk, caribou and reindeer are the chief staples of their diet (depending on territory).   No matter what though orcs will not eat the flesh of another orc.  That is one taboo they will not break.

Grey Orcs - these are the common orcs of the "Oerth" part of my world.  These are the brutish, violent orcs of most D&D worlds. They are found through out the Flanaess. These orcs extend far to the north where they are the original stock of the Blackmoor Orcs.  Some scholars believe that these are orcs are the offspring of the Uruks and generations of interbreeding with goblinoids.  These orcs are fond of raiding human villages for food and supplies.  Some of these orcs have skin tone that is almost pinkish in hue, but they are still called Grey orcs.  The largest concentration of Grey orcs are located in the Pomarj region. Here the Empire of Turrosh Mak still reigns as it has since CY 584 (the current CY in my game is CY915).  The line of Turrosh Mak greatly favors the Uruk ancestry found in the Grey Orc line. The current orc emperor is Turrosh Bane XIV who came to power after murdering his father and brothers.  Bane is devious, intelligent and violent in the extreme.

Green Orcs - The common orc of the "Msytara" side of my world. Like the greys these orcs are violent and brutish.  These orcs though also have an bit higher intelligence than their grey cousins and are bit better organized, they constantly fall prey to clan fighting among lesser Green Orc chieftains. Unlike the Greys and the Uruk there is no one leader to try to unite these orcs.   These orcs are common to much of the Empire of Thyatis and can also be found in the deep southern jungles of of Pelatan.  The largest collection of Green orcs can be found in the Broken Lands outside Glantri.

White Orcs - These are green orcs that have adapted to the frozen wastes north of Hyborea and Norwold.
In the Northwest corner of Brun there is Hyborea and here the White Orcs have interbred with the Animalistic Orcs of Blackmoor to produce a breed of orc that is both strong, violent and smart. These orcs though seldom organize enough to become more of a threat outside of a raiding party.  Due to the inherent adaptability of the orcs, these orcs have skin that is bone white.  Better to hide in the frozen wastes they call home.

Blackmoor Orcs - These orcs are much more bestial in appearance and manner.  Their sizes vary considerably and many have pronounced horns, claws, fur and other "animalistic" features. It is believed these orcs have been the results of the the strange experiments that were common to Blackmoor before the great explosion.  These orcs have also interbred so much with goblins and bugbears that within Blackmoor it is nearly impossible to tell the two races apart.

Uruks - Also known as High Orcs or even Black Orcs, these orcs consider themselves to be the pinnacle of the orc race.  Their skin is dark and they stand nearly a head taller than men.  They are thickly muscled, often with pronounced tusks in their lower jaw and they are fiercely intelligent.  While, maybe not more so than humans, but they have a cunning that makes them a horror in battle.  Their mortality rate is very high so that they never produce great numbers.  Their society is ordered, militaristic and violent.  They have a single leader, currently a charismatic chieftain, that can control thousands of these orcs.  If the Uruks ever decide to go to war with humanity then it will be a war that engulfs the world.

Desert Orcs - an off-shoot of the Greens.  They live in a land where they are at peace with the elves.  In fact Desert orcs and desert elves consider each other to be brothers.  This relationship was forged thousands of years ago when the rose up together to fight of the evil of the Necromancer Kings.  Living under the harsh desert sun has turned the orcs complexion to more of a brown color.
More detail has been posted here, Desert Elves and Orcs.

Half-Orcs - Most times when an orc inter-breeds with another species the result is an orc. The orc may have certain qualities that are similar to their non-orc parent (Goblin-Orcs are smaller, Ogre-Orcs are larger).  Though there are often times individuals that seem to posses the better qualities of both parents.  These half-orcs can often find a place for themselves in the human lands or the orcs.  Half-orcs are more common among the Green and Grey orcs, though all orc sub-species have produced a half-orc one time or another.

Monday, December 27, 2010

How much Fantasy in your FRPGs?

I am still thinking about world building in my game and I was thinking about Oerth, the Greyhawk world.  In Greyhawk the sun goes around the world, as it did in some dark ages beliefs.

Now here is the thing.  Or two rather.  First, in today's age we tend to think of ourselves as very progressive and smart and forget that a lot of the things we know now, people also knew then.  Sure there are some "fantasy" style beliefs.  After all the Greeks knew a lot about Astronomy and even knew the size of the Earth (and the fact that it was round) as far back as the 4th century BC.  Sure today some people still think the world is flat or created by magic, but for the most part people are and were smart.
Secondly I like my universe to make some sort of sense.  Afterall I still would like to play a Greyhawk 3000 game someday and that might be harder if  my sun is really just a burning mountain going around a flat earth.

So yeah, I like magic, vampires and ghosts in my games, but draw the line at Earth-centered cosmologies.
Maybe I can have parallel cosmologies.  If one goes to the sun via magic, they find the realm of Pelor there, but if you launch a probe, it is just a ball of nuclear fusion.

What do you all do in your FRPGs?  Do you even bother?   What is your cosmos like?

Tuesday, November 9, 2010

Mapping Software or Mappers

I have talked about my world in the past.  Basically it is a combination of Mystara/Urt(Urth) (from Basic D&D) and Greyhawk/Oerth (from AD&D 1st ed) that I have called Mystoerth.  This lets me have all sorts of fun and is basically the world I have been using since the late 80s.

Along the way I have added more to it.  Blackmoor, which was the common element of both worlds is here as sort of a Shangri-la sort of land beyond the North pole in a valley heated by geo-thermal vents.  I have a Hyborea as well to support my old-school street cred a bit.  I pulled down my 1st Ed Oriental Adventures to build up my Kara-Tur a bit and I have a spot for it.

Now I want to expand.  I want to add Ansalon as a southern continent and I want to add the Nentir Vale from the new D&D4 material.  Both are pretty small and will fit almost anywhere.

What I don't have are skills.

Does anyone know of or can suggest a map making tool?  Part of me thinks I can just trace everything.  After all that was good enough for the old days!  Another part of me wants to make high quality maps.

Any and all advice and tips are appreciated.