Showing posts with label Larina. Show all posts
Showing posts with label Larina. Show all posts

Thursday, June 2, 2016

The Witch Queens Gather...

They are getting along now, but is War in their future?

Larina, Feiya & Iggwilv

This fantastic art was created by +Jacob Blackmon who has done tons of great RPG art including a lot of the art in the upcoming Strange Brew, which features Larina quite a bit.

If you like his work then pop over to his DeviantArt page, his Patreon page, Facebook or Tsū pages.

I am thinking of making this the "unofficial" cover of my War of the Witch Queens campaign. Which is fine given it is something I am just planning on doing in my home game and not publish.

I just need to do something cool enough to live up to the awesome in that picture.

Monday, August 3, 2015

Gen Con Haul

The BEST thing about taking my wife and kids with me to Gen Con other than having their company and dedicated gaming time is that I pretty much get to buy what I want under the guise of "it's for the family gaming nights!"  Well. It also happens to be true.

So here is this year's haul.



This is a cheat since I had already backed the Kickstarter.  But I got my book, dice and Martian princess figure.


Got these half-off because a Beyond the Supernatural game I was in was cancled.


My BIG buys.  Notice a theme?  Occult Adventures looks fun. Victoriana 3rd Edition is one I have been wanting for a while.  But the big win?  CHILL 3.0!!  OMG people this is such a cool book.



Mayfair D&D.  All of this for about 10 bucks.


Still loving Castles & Crusades.


AND an autographed print from Jacob Blackmon of my iconic witch Larina for "Strange Brew".

And last, but not least...although I didn't buy it at Gen Con, it came in the mail today.

My "Death Wand" from Magical Miscellany.  The newest endeavour by my friend Kim Pauley.
http://www.kimberlypauley.com/etsy-creations/




It is a real work of art!  I am going to need to stat this up!

Friday, February 6, 2015

Strange Brew: Art and Updates

Strange Brew is moving along.  Not as fast as I would have liked, but it is getting there.  Magic items are taking a lot longer than I anticipated.

But I do want to share a new piece of art from Jacob Blackmon.
My iconic Larina in flight.


I really love this one!

Sunday, January 11, 2015

Hero Forge Mini

Yesterday I got my Hero Forge mini in the mail.  Here is Larina!



The mini is nice but there is far less detail than I expected.  True I picked the "Strong" mini and not the "Ultra Detailed" one, so I think I need to try that one out.

Shipping took about 4 weeks, no idea what it would take now.
If I get the other characters I want I am going to be in the market for someone to paint them!

Thursday, December 11, 2014

Hero Forge: Meet Roryn, Xothia of the Rock

Next week is the premier of the last Hobbit movie.
When the first movie premiered I posted the Dwarven Witch,  the Xothia.

Well thanks to the magic that is Hero Forge I can now see Roryn come to life...er sorta.


She is complete with seer stone and laybrs.

I also did some of my iconic witch Larina.  I opted for the hat over her normal hood because, well I love pointy hats.  I might try one with her with a hood.



And her daughter and apprentice Taryn,


I am having way too much with this!

The best thing is making characters I might never have been able to get before.
Such as Justice,


It's not a perfect representation, but it is really, really close and I really like it.   I kind of dig the armor look vs. the tunic.  The pose and blindfold make it perfect.

I will post some pictures when my backer figure comes in.

Friday, August 8, 2014

#RPGaDAY Day 8, Favourite character

#RPGaDAY Day 8, Favourite character 

I have a number of favorite characters but currently it is my iconic witch Larina that occupies my time.

Larina by Jabob Blackmon



Larina Witch by Rick Hershey

Larina was my first witch character ever.  I have played her in every version of D&D I have ever played. Often times I start her over at level 1 and play her through various versions of the witch rules.  She is my "playtest" character in many cases.  I keep her stats the same and see how she plays through the different rules.  As I played her I would write notes on her sheets and ideas I had.  Spells that worked well were noted and spells that didn't work so well were also detailed. 

I am not exactly sure where the name came from to be honest.  I have her very first sheet where she was a dual classed Wizard/Witch in AD&D 1.  Her background was she started out as a Wizard and wasn't very good at it because her "natural" magic was witchcraft.  I used the Dragon #114 version of the witch then, but had supplemented more and more of my own house rules.   On the back of her sheet I scribbled the following:  "Larina Nix was only six when she heard the Call of the Goddess".  The idea was she was witch from the start.

Since I have been playing in the same game world for ever each version of the rules represents another generation.  So Larina in 2nd Ed used my Netbook of Witches and Warlocks book and was the alternate version of the 1st ed Larina who got stuck Ravenloft.  I got very, very loose with the rules and had multi-class as one of my witches and as one of the Witches from the Complete Wizards Handbook.  She was quite powerful.

Right now Larina is a major NPC in my kids D&D 3.x game.  She is a 20th level Witch / 1st level cleric / 2nd level Witch Priestess.  Yeah, we are into the Epic levels now.  She is the reincarnation of the 1st ed Larina who was killed by a vampire.

Currently I have no plans (yet) to move her to D&D5.  Though I do have Pathfinder, C&C, Basic and D&D4 versions of her.

Wednesday, April 30, 2014

A to Z of Witches. Z

Z is for Zodiac

I was going to do Zatanna today, and really I should since my normal Zatannurday posts have been taking a hit for the A to Z.  But instead I want to talk about something else.

Growing up in the 70s I was exposed to what I like to call a lot of "left over hippy shit". One of those was Astrology.  Now I knew astrology was bullshit at a very early age, but I also grew up up when people would ask "what's your sign?".  As typical with anything from the 70s occult era, it somehow made it's way into my writings on the witch.  So witches, by my reasoning, are all very much into horoscopes and everything.

This manifests itself in my book The Witch as the Aquarian Witch.
The Aquarian Witch looks to the stars, planets and beyond to divine the secrets of the universe. The meaning each witch divines can vary from witch to witch and they will often disagree on what the signs and portents mean, but they all share a common belief; that a new astrological age is coming and the change will be profound. Whether this change will be good or ill is at present unknown.

The Aquarian Witch often serves as an astrologer, soothsayer and diviner of fortunes. They are learned in the ways of the motions of the stars, planets, sun and moon so there is a practical, even mundane, application of their skills.
So this looking to the stars is less Call of Cthulhu "when the stars are right" and more "Age of Aquarius".
I have always imagined my "iconic" Aquarian witch as a blonde, waify, looking hippy chick. Stereotypical? Yeah. I never claimed to be 100% original. For a while I had a couple different characters that fit this iconic image, top of that list was Megan Maclay nee O'Kelly from my Season of the Witch game.  But the best example might be Misty Day from American Horror Story: Coven.

What I really want to do with the Aquarian Witch is expand their beliefs and add more spells based on Zodiac signs.

I would stick with Classical Zodiac 12 signs like Gemini, Ares, and of course Aquarius. Though I might go with there common names like The Twins, the Ram and the Water Carrier instead.  I am also still debating on whether or not to use Ophiuchus, the Snake Handler, as the 13th.  I like 12 because there 12 hours on a clock and 12 months of the year.  Also I have 12-sided dice.  I like the idea of using "our" Zodiac as opposed to making one up. It gives me a lot different sources of materials to use and players can relate.  Sure I can use Chinese, Celtic, Hindu or other Zodiacs as well.

In truth there is a lot about Astrology I don't know.  Though for witch characters I will go online and input an approximate "birth date" and see what I come up with in terms of character traits.  Not be a slave to those traits, but play them up more often. I really have no clue what I am reading, but I pick and choose as I like or what I feel works for the character.

Let's pick my favorite witch, Tara Maclay, who I say was born on November 7, 1980.
Here is her natal chart.
While I can certainly see "brave" not so much the "popular".  But like I said, I'll pick and choose.

For my iconic witch Larina, I had to move to modern times, but that is easy.  Her natal chart I can make more use out of.

Has anyone out there tried this with their characters? Does it work? Are you happy with what you get?




Supernatural AtoZ

Tuesday, April 29, 2014

Strange Brew Kickstarter is back!

The new video for my Kickstarter is now up.

I am re-kicking off "Strange Brew: The Ultimate Witch & Warlock" again soon.  This is going to be the ultimate book of witches, warlocks and pretty much everything I have been doing for the last 13 years.

But here, let me tell you about it.


This book with be for the Pathfinder Roleplaying Game.  It would be compatible with any 3.x d20 game you choose to play.

We have taken some time to trim the book down a bit, but it will still be a huge book.  I have a ton of material and I am not alone in this project.

What I want to do here is the same thing that was done for Wizards in Deep Magic and Psychics in Ultimate Psionics.  These are also massive books at 378 pages and 452 pages respectively.  So a book on witches, warlock, their prestige classes and spells will come in around the same size.

Also everything is written.  We have some careful editing to do to get down to our target size, but really if you have liked my work in the past then this will like this one too.

I plan on getting more video up, but vloging is really not my thing.

We are getting some great art and here is one of our firsts, the iconic witch Larina and her familiar Cotton.



This is going to be a great book!

Monday, September 16, 2013

Review: Superbabes the Femforce RPG

Superbabes was always one of the games that seemed to exist out there in the periphery for me, but I never knew if anyone actually played it.   I was able to pick up a copy a while back and it has been sitting in my collection, unused and unread.  Recently I have been doing some more research on the game and found it had a small bu loyal following.  I knew I had to give it a try.



The first disclaimer about the game. Superbabes is billed as the Femforce RPG.  Not a Supers RPG or even a comic RPG but a very specific comic, Femforce.  Femforce was created in 1985 and is still running in some form today.  The comic is based on number of public domain and original female super-heroes.  Based on the "good girl" art of the the pulp era.  This is an important distinction.   Don't go into Superbabes expecting angst, or shades of grey.  There won't be any cases of the heroes getting into sexual situations that would besmirch their character. Sure they can be curvy, sexy and maybe have the occasional wardrobe malfunction.

Superbabes came out in 1993 (also something to keep in mind).  The first edition was part of a boxed set that included 132 page rulebook, two Femforce comics, a poster, cut out miniatures and more. My box had more sheets and some maps too.


The game was written by Marc Schezzini and Cameron Verkaik, art comes from the various artists from the comics.

Superbabes starts out pretty much like all RPGs, introduction, where to get dice are RPGs evil... typical drill.  The tone of the book is somewhat tongue in cheek.  Some of the language can sound snarky or even condescending, but I actually think that is part of the humor of the game.

Characters begin with an Origin (which can cost Creation Points). Some are easy to figure out, Extraterristrial, Biological quirk, Supernatural and Adventuress.  Adventuress is the interesting one since it doesn't cost any points, but your are limited in how high your Attributes can go.  This is the "Batman" er rather "Batwoman" option.

You start out with 600 Creation Points to build your superbabe. Your abilities are bought on a 2 CP for 1 point of ability option.  The abilities are roughly equal to the D&D standard. They include Muscles, Health, Moves, Brains, Will, Personality and Looks.  Human normal is between 1 and 20 with average at 10.  The charts go to 1,000.  The levels have numbers (17-18) and titles (Peak Performer for Muscles for example). Some are silly, but others I used as an idea of what to rank various characters.  Secondary abilities are then calculated.  All the primary ones adjust HTK (hit points) in some way.  Interestingly enough the better looking you are the LESS HTK you have.  But before you create the female version of Dogg the Bounty Hunter,  Looks also help your Fame.
You start at Level 0 and then as soon as you get 1 XP you go to Level 1.  You gain 50 CP for every level you go up.

You can buy superpowers, gizmos and skills with your remaining points.   Both are very much taken from the AC Femforce comics.  So no Death Touch powers.  People looking for a full Super RPG might want to look elsewhere OR spend some time with the Game Master making the powers you like.  But I think that defeats the purpose of this game.  There are no "drawbacks" to give you extra CP; remember these are good girls.

Skills cover the basics with some "professions" that bundle skills.
Gizmos are devices that hold powers and can be ranked as obvious or not.  Vehicles and bases though are not gizmos. So they are bought with cash and not CPs.   Stuff are also not Gizmos, but things that can be made by anyone.  This includes the amazing Span-XX material.  All costumes are made from this and can stretch and grow with the character.

The remainder of the book is dedicated to combat, vehicle  chases and the normal things you find with supers games.   There is also a starting adventure.

What sets this game off from the rest, outside of subject matter, is the use of the Bimbo Points.  Like Hero Points, Bimbo points allow you to change the outcome or situation you character can find herself in.  The difference here is you are trading a success now for some GM controlled mishap later.  So you could take a Bimbo Point to avoid some damage in a fall, but then expect to have something go on later.  What?  Well there is a huge table for it.  Things like "Character linked to Public Figure in Tabloids" or "Men's Magazine publishes compromising photos of character". So are embarrassing, others could cause your character to loose Fame and others are pure plot device.   It is actually a nice little mechanic and even neater given when it came out.

There are a lot of similarities between this game and Villains and Vigilantes.  Outside of both being level-based supers, characters take damage to Power Points before their HTK points.  In fact there is a general tone of both games that makes them feel rather close.

The other game this is likely to invoke is Macho Women with Guns.  Both feature female centric characters and both exist to bust stereotypes.  Where MWWG attempts to do this with over the top humor and embracing the cliche head on, Superbabes attempts to subvert it.  While there is plenty of what we might call fanservice in the game and the comics, you can also play it straight.  If Superbabes in Good Girl Art, then MWWG is Bad Girl Art.

At the end of the day there is nothing wrong with Superbabes. It is a fun little game with an interesting premise and history.  You could do the same sort of game with any number of other games, but I think some of the charm would be lost. Certainly some of the innocence.

Building a Character
There are other reviews out there for Superbabes if you want more details.  There is a particularly good on over at RPG.Net and another in Dragon Magazine #208.  What I like to do when putting a system through the ropes is build a few characters.

"Teen Witch" is one of my Supers characters that I never get a chance to play.  Well...that isn't entirely true. I have played her in a low powered M&M game (PL 5) and in Marvel Super Heroes/FASRIP.  I also stated her up for BESM 3.0 but never got to play her there.
She is a teen that discovers she has magic. She is also my "embracing the stereotype" character.  She has a talking cat named Mojo and her "supers" outfit includes a broom, black pointy hat and striped leggings.  In this case I figured she was at least 2nd level now. So that gave me the ability to buy a flying broom as a gizmo.

Character: Teen Witch
Secret ID / AKA: Taryn Nichols
Age: 15   Apparent Age: 15
Origin: Supernatural Pupil (50cp)
50 CPs

Ok so first we have her origin.  Since the Teen Titans were such a big influence on super hero gaming I am making her a teen.  She is the daughter of my regular witch character Larina so supernatural pupil seems right.

Primary Stats
Muscles: 9 (she is just a young kid with some super powers), Max Press: 180
Health: 14  Regen, Combat: - Regen, At rest: 1pp/5rds  HTK/Day: 2d6
Moves: 10  Bonus to hit: - Movement: 4" Hittability:Initiative Bonus: 1
Brains: 15  Mental Attack Bonus: +1 Mental Hittability: 5
Will: 14  Regen Rate: 1pp/10rds HTK Regen/Day: 1d6
Personality: 16 (Likable)
Looks: 14 (Cutie)
184 CPs

Since she is a teen I don't feel I need superpowered stats just yet.  I might improve them over time since that is also how I get more PP.  Very much like WitchCraft in that respect, that the Primary Abilities/Stats sum up to your Power Points.  I am in for 184 Creation points here.

Secondary Stats
PP: 92
HTK: 14
Fame: 2 (mostly unknown)
Bimbo Points: 2 (Taryn is due for some embarrassing moments)
XP: 1002 (just hit level 2)
Level: 2 ("Junior Heroine")
CPs: 16 more to spend

These are derived, more or less, from the Primary Stats.

Powers
Magic Spells (spells cost twice the CP as powers)
- Blast 5d6 (60cp)
- Flight 10 (80cp)
- Super Senses: Sensitive Touch (20cp)
Super Senses: See Magic 20cp
Move Things without Touching Them 200 cp
380 CPs

Magic Spells are not cheap.  For that cost though I get more flexibility.  You don't see it here, but when I roll out Zatanna or Tarot later this week it becomes obvious.  I like to keep my Telekinesis seperate from my spells. Something that started with Buffy.  I also like my magic using characters to be able to see more magic than other.  So that is a seperate power too.
I am in for 380 Creation Points now.

Gizmos
Broom (obvious) 40 cp of additional flight
20 CPs

The broom she bought at 2nd level.  In the game she challenged a guy to a race, him on his motorcycle her on her broom. She won and maybe gained a potential "bad guy" boyfriend.  I think I know how her Bimbo Points will be called in.  For 40 CPs worth of flight I paid 20 CPs on an obvious Gizmo.

Skills
Occultist 50 cp (gained at 1st level)
(she is only 15, not a lot of skills yet)
50 CPs

She is just learning so not a lot of skills yet.  50 CPs.

Character Description
Height: 5'0"
Weight: 95 lbs
Hair: Short black with purple and green streaks
Eyes: Green with cat-like slits
Skin: Caucasian
Unique Characteristics: Cat-like eyes

There is also a place for measurements and quote. Again the parallels to MWWG and V&V should be obvious. I am not going to bother with those.

Compared to her other sheets (M&M, MSH & BESM 3.0) I am pretty pleased with the results.

Sunday, September 15, 2013

Superbabes Week is here!

I have been going through my collection and wanted to spend some quality time with some of the lesser known, or lesser remembered games.  So this week I want to cover Superbabes: The Femforce RPG.



If you don't know about Superbabes or Femforce, then I hope you find the week enjoyable.
I'll discuss the merits of how much Looks should affect your ability to get hit by a weapon, the pros and cons of level based supers and what exactly is a Bimbo Point!

ETA: In the mean time, here is a character build.

Larina "Nix" Nicohols
Larina "Nix" Nicohols

Character: Witch Queen
Secret ID / AKA: Larina Nichols
Age: 45   Apparent Age: 30s 
Origin: Supernatural (50cp)
50 CPs

Primary Stats
Muscles: 10 , Max Press: 200
Health: 12  Regen, Combat: - Regen, At rest: 1pp/5rds  HTK/Day: 1d10
Moves: 12  Bonus to hit: - Movement: 4" Hittability:Initiative Bonus: 1
Brains: 19 ("Savant")  Mental Attack Bonus: +2 Mental Hittability: 7
Will: 21  Regen Rate: 1pp/10rds HTK Regen/Day: 1d6+4
Personality: 18  ("Sparkling")
Looks: 16 (Babe)

Secondary Stats
PP: 108
HTK: 60
Fame: 5
Bimbo Points: 1 (Larina is a serious witch thank you very much)
XP: 
Level: 13 ("Junior Heroine")
CPs: 16 more to spend

These are derived, more or less, from the Primary Stats.

Powers
Magic Spells (spells cost twice the CP as powers)
- Blast 5d6 (Scream)
- Big Blast (Lightning Bolt)
- Invisibility
- Illusions
Super Senses: See Magic 20cp
Move Things without Touching Them 200 cp

Gizmos
Broom (obvious) 40 cp of additional flight
20 CPs

Skills
Occultist 50 cp (gained at 1st level)
Language 100 cp
150 CPs

Gizmos
Book of Shadows (obvious) 100 cps

Character Description
Height: 5'5"
Weight: 125 lbs
Hair: Long red hair
Eyes: Blue
Skin: Caucasian
Unique Characteristics: Large triple-moon Goddess tattoo between shoulder blades

Total CPs: 650

Friday, January 14, 2011

Little Witches

So a while back I mentioned I needed some minis painted.
http://timbrannan.blogspot.com/2010/11/need-some-minis-painted.html

Alisha Ard emailed me some pics of her work and I took her up on her offer, and I am so glad I did.  Here are the witches she painted for me.
First up the Dark Sword Halloween 2009 Witch.  This is my newest Hexblade character.




For the 3.x game I am in with my boys this witch is mother of the one above, I have a few different versions of her since she is also my play-test character for any new magic rules I am working on.

The Laurana Sorceres mini from Reaper,


and my personal favorite, the Larry Elmore Early Snow from Dark Sword,



I think she did a fantastic job on these!  The detail is amazing. If you look at the Laurana one above you can see her spellbook in her bag and see pages.  The reflected glow of my hexblade's magical sword is just too cool.

Here are all three together on my game table.

And here are three of the same character (plus my older Elmore Dark Sword mini).



Even though done by two different painters, I am pleased with how well they look together.  You can't see it here, but there is a streak of grey in the hair of the last mini.  I guess I have them in Maiden, Mother and Crone alignment here.

I want to thank Alisha Ard for painting these.  They look so awesome that I can't wait to play some this weekend.