Showing posts with label 80s. Show all posts
Showing posts with label 80s. Show all posts

Tuesday, August 23, 2016

RPGaDAY2016: Day 23

Share one of your best 'Worst Luck' stories.

I mentioned this one a couple years ago for "Most Memorable Character Death" but it also falls under best "Worst Luck" since the poor guy was at the receiving end of some truly diabolic dice rolls.

I have played exactly 1 ninja my entire  gaming life.  His name was Oko-nishi (horrible I know).  My lame attempts at a Japanese sounding name.  In my defense at what I knew was a bad name, I made him a half-orc; because I could then blame his orc parent.  It must have been around 1984-5 as I made him using the Oriental Adventure rules.  My then DM and I had worked up a D&D combat simulator on the Color Computer 2 and we plugged him in with 9 other characters.  He was attacked by a Black Dragon (or Red, cant recall) and killed. The dragon kept attacking him and only him.  We had not worked out all the errors. In the end, he had been reduced to something like -70 hp.  My DM offered to let him be ok, or keep him dead. We enjoyed watching it so much and getting the mental image of this dragon jumping up and down on my dead ninja that I felt it was a waste to say it never happened.

I never played a ninja or a half-orc again.

http://www.brigadecon.org/rpgaday2016/


Friday, July 8, 2016

Friday Night Videos: Happy Birthday Jon!

Wednesday, July 6 is the birthday of one of my oldest friends Jon "Flat Black" Cook.
Growing up Jon's birthday always meant that going over to his place and playing D&D until sunrise.  Great times really.

Since I have not posted one of these in a while I wanted to do this one for him.  Plus Jon always had a great collection of music.  He got me into Rush and Iron Maiden. He was the one that threw a copy of Iron Maiden's "Number of the Beast" at me and told me to listen to it and don't come back till I knew all about Eddie.
Metal, D&D and summer's hanging out with Jon were what made the early 80s for me.
Also this is more like Friday Afternoon Videos since I want to tag him on Facebook with this.

I'll admit it. During the height of the "Satanic Panic" Jon and I would do whatever we could to make matters worse. Playing D&D and listening to Iron Maiden was the norm. Thankfully for us we had parents that were neither impressed with two teens nor stupid.




I am not really sure who introduced me to Pink Floyd first. Jon or my late brother Mike.  I am inclined to give Mike the credit because Mike was really cool like that and that is how I want to remember it.  But Jon certainly introduced "Not Now John" from Pink Floyd's "The Final Cut" to me.  I am in the minority here, but I rather enjoy the bleakness of this album. People say The Wall is depressing. That's a cake-walk compared to Roger Water's soul-bearing requiem for the post-war dream.
Fuck all that.  This is just a great song.




One of these days...I need to do a FNV dedicated to Pink Floyd.
One of these days I am going to dance with the grim reaper...or cut you into little pieces...never was sure hat he was saying here.




It is no doubt that Jon introduced me to Rush.  To this day I equate Rush and D&D so tightly largely due to these summers.  This was the first song I can remember him playing while we gamed.




Another group Jon played a lot of and I associate with gaming to this day is Blue Öyster Cult.  Veteran of the Psychic Wars from "Fire of Unknown Origin" might be the most D&D song ever written.



It wasn't all metal. David Bowie's "Let's Dance" was a BIG hit around this time.




Even years later as I was getting ready to go away to college Jon still had something new for me.  With his typical "you need to listen to this now" attitude he popped in a tape (yeah tape) of this new band he discovered; Guns and Roses.

No association with gaming here.  Just Jon once again being Jon and finding out about music when no one else in our little midwest town had never even heard of these guys.



So Happy Birthday JR!

Friday, September 4, 2015

Friday Night Videos: Iron Maiden, Part 2

A while back I put up a bunch of Iron Maiden videos.

I figured since they have a new video, album and tour coming up it was time for that Part 2.

They cool thing about Maiden having new material out is the number of people that I have seen excited about it.  The cross-over with the people that I know who are all old-school gamers is both a little expected and cool at the same time.

Plus I am planning on some Amazing Adventures this weekend and Iron Maiden IS the official band of Amazing Adventures.  Ok, not really. But they should be.

Let's start off with their newest "Speed of Light". The video is an homage to all sorts of video games and styles from the last 4 decades. Even if you don't like Maiden this is a cool video.




"Run to the Hills" is one of my favorite Maiden songs. Another great from Maiden's golden age of Number of the Beast.  I have not seen this particular video for it before.




"Holy Smoke" is a fun video. Plus it is a great message that rang pretty clear to a young atheist.  From No Prayer for the Dying.




1984.  We played D&D while outside the world inched closer and closer to nuclear armageddon.  Maiden knew this even while tried to ignore it.  "2 Minutes to Midnight" from Powerslave reminded us everytime we played it.




Ever play a fighter? Ever play one in 1983? I bet this song came up at least one or twice. "The Trooper" from Piece of Mind.




I mentioned it last time but "Wasted Years" is one of my favorite Iron Maiden songs.  So imagine my delight when I find an all girl cover band The Iron Maidens doing a killer cover of Wasted Years.
Irons Up ladies, cause you fucking rock!

Friday, May 29, 2015

Friday Night Videos: Flashback 1982

Welcome back to Friday Night Videos!

Tonight I want to pay homage to the years that really got me going D&D wise.  1980, 1981 and 1982!

So this morning I was reading Arlee Bird's blog Tossing it Out.
Lee is the brains behind so many great blog challenges including the April A to Z challenge.

This morning he was talking about music and it's relationship to people.  For me though music has always been about the times it was in or what was going on when I heard it.  The cue for me to switch gears tonight and focus on 1982 was his use of the fantastic Alan Parson's Project, Eye in the Sky.  The meaning of the song of the same name is debated; is it about 1984, security cameras or something else.  For me this song will ALWAYS be about the module B3 Palace of the Silver Princess.  The "Eye in the Sky" in this case is the evil creature/god Arik and his ruby eye.  This song was on constant rotation the entire time I bought and first ran this adventure.




From the same album is a song my younger brother and I loved, "Psychobable". To me the song was more about horror and nightmares and that certainly had a huge effect on the style of game I ran even back then.  This was only compounded when I got my first copy of Chill.
This video is an odd one but I really like it.  The creator re-edited an old Orson Welles student film to go with the song.  For me it just fits.




Few albums are more "D&D" than Blue Öyster Cult's Fire of Unkown Origin and few songs more so than "Veteran of the Psychic Wars".  Let's look at the song's pedigree for a moment.  It was co-written by Micheal Moorcock, author of the Eternal Champion series. It is about the greatest, or at least the most popular of all the Eternal Champions Elric of Melniboné.   The song also appeared in the movie Heavy Metal.  On the releases I saw this was during the Taarna sequences.  The song is an ode to any D&D character ever. It is practically a Grognard anthem.  I would revisit the imagery myself during the years I was running my "Willow & Tara" game, Episode 5: Veteran of the Psychic Wars.




Last week I talked about how much Stevie Nicks influenced, well, pretty much everything I have ever written.  "Leather and Lace" was another song from Bella Donna that I loved.  This one I also connect to B3.  In particular the love story of the Princess and the White Drake.  In the original version of the adventure (written by Jean Welles) he was the bad guy.  In the revised version (by Tom Moldvay, the hero of 1981!) they became lovers instead.  I have to admit I like his version better than hers.



In the opposite direction of the sentiment of Leather and Lace we have Greg Kihn, whom I always associate with the start of the "video age".  "The Breakup Song" was from Kihn's album Rockihnroll.  The truth is, just like the song says, they just don't write 'em like that anymore.




This is one is kind of a cheat. I loved this song back in the day, but never associated it with gaming till much, much later.  Donnie Iris' "Ah! Leah!" from Back on the Streets.  Though it was out in 1980 I am sure I never heard it till 81.  Like Veteran of the Psychic Wars this song became part of the "soundtrack" of music I listened to when working on the Buffy RPG and then later Ghosts of Albion.  "Leah" was immortalized in my game universe as the name of the woman that married Tara's brother Donny in "Strange Sort of Homecoming" (which itself is named for a Sting song).




"Let me be the one to say when I've had enough..."

Sum songs capture an age perfectly.  Others only capture the feeling, and in retrospect are perfect.  Santana's "Hold On" is that sort of song.  It's too Latin sounding to be really part of the early 80s. But yet here we are and this song is perfect at describing the time.  The first track released from 1981's Shangó.



Got to concentrate, file away
Every last detail
Don't want to lose what's going down
I want to remember everything I'm feeling
Should time try fading or stealing something away.

What are your favorite memories from 1981 and 1982?

Friday, March 20, 2015

Friday Night Videos: All Hail Dio!

Welcome once again to Friday Night Videos!

This week I have a special treat. Well at least for me.
Tonight features what must be the quintessential videos and songs of what was known as "Sword and Sorcerery Rock".

And the lord of all of these was none other than Ronnie James Dio!

He fronted Black Sabbath, Rainbow and his own band Dio. He was a rocker and showman and by all accounts a great guy.

So here we have some of his most "D&D" songs ever.  These were huge inspiration to me in the day and then again later one when I was working on newer games.

Man on the Silver Mountain might just be one of the first "Sword and Sorcerery" songs recorded by a "metal" group.  Ritchie Blackmore left Deep Purple and after hearing Dio sing wanted him for his new band, Rainbow.  Of course the reasons Deep Purple had problems continued to plague Rainbow, but not before we got Man on the Silver Mountain.



Dio left Rainbow and about that time Ozzy was kicked out of left Black Sabbath.
Heaven and Hell is considered to be one of the penultimate Dio-fronted Black Sabbath songs.



Black Sabbath and Dio parted ways, but that gave us one of the best 80s metal bands and early darling of MTV's metal playlist.  Many nights when playing D&D we had to stop to watch Holy Diver or The Last in Line.

Rainbow in the Dark became something of a theme during my Buffy playtests.








Thursday, March 12, 2015

The 30 Greatest D&D Adventures of All Time

Been kinda of obsessed with lists lately.  But this one does have a point for me.  A while back (2004 in fact) the Pazio run of Dungeon Magazine listed their top 30 adventures of all time.

I have been going through what I call the "Classical Canon" of D&D.  Not just so I have the experience of running them all, but so my kids can also enjoy these great adventures.  I also am looking for what makes a truly great D&D adventure; something that people still talk about years later.

Anyway here is the list with my thoughts.

30. The Ghost Tower of Inverness, 1980 (C2)
This is great one, but an odd one to run with a party in an ongoing campaign.  So I used it in my Doctor Who Adventures in Time and Space playtest and ran it as "The Ghost Tower of Inverness, Illinois".  I used this as the location of the "Ghost Tower" which is actually a malfunctioning Time Beacon.

29. The Assassin’s Knot, 1983 (L2)
Personally I prefer L1, Secret of Bone Hill, but this is a great sequel and I can see why many people like it more than Bone Hill.  Assassin's Knot works well as a murder mystery, but not great if your players are wanting to go in a bust skulls.

28. The Lost City, 1982 (B4)
I played this one in 8th Grade when it was new and had a blast.  I ran it again for my kids a few years back and still had a blast.  There were so many things in it I had forgotten and I spent most of the module smiling to myself in memory.  It is a Moldvay classic really and really has the feel of early 80s Basic D&D.

27. The Sinister Secret of Saltmarsh, 1981 (U1)
This was one I played back in the day but I have yet to run.  I have it all ready to go with my 3rd Ed. conversion notes.  Of course at the time I thought this was great because I was deep into my Anglophilia and I thought ANYTHING from England was perfect. Given that it was written (in part) by Don Turnbull then it was bound to be good.  If I remember right I played this one after Lost City.  I loved the tenor and mood of the module. It inspired an adventure I wrote in 88 called "Home by the Sea".  Parts of that adventure were then later used in my Ghosts of Albion adventure Blight, which took place in Ireland.  So it all came full circle.

26. City of Skulls, 1993 (WGR6)
This is an odd one. I never played it, never ran it and never really heard anything about it.  This was near the end of my Ravenloft games and very, very close to the time where I took a huge break from D&D.  I will check it out sometime, but doubt if I'll ever run it.

25. Dragons of Despair, 1984 (DL1)
I never played or ran any of the Dragonlance modules.  I enjoyed the books when they came out and I liked the idea that everyone playing was going through it all at the same time.  Hey, maybe someone should revive this for the next D&D Encounters!  I loved the idea and I loved the new design of the modules, but even then it felt a little railroady to me.  Plus I wanted to use my own characters.

24. City of the Spider Queen, 2002
I am not a good judge of this one. I don't like Drizzt. I don't like R.A. Salvatore. I never really cared for the Forgotten Realms till about 4th Edition.  I don't really know anything about this module. I suspect it was added to the list because there was a dearth of "modern" adventures and most of the others were "Greyhawk" related.

23. The Forgotten Temple of Tharzidun, 1982 (WG4)
Now this adventure...This one I can get behind.  I never played this one, but I have run it twice. It's a death dealer and a peak into what might have been coming as a narrative arc if Gygax had been into such things.  This module is one of out first peeks into the horror that is Tharzidun, a god that is part Cthulhu and part Satan in my game.  I am weaving material from this module into my larger campaign.

22. The Lost Caverns of Tsojcanth, 1982 (S4)
The same is true for this module. I remember buying it as soon as it came out and I begged my DM to run me through it.  I have run it myself twice since, the most recent time with my Dragonslayers group.  This is one of my most favorite modules. It has a vampire, Iggwilv, tons of new demons (many that later became part of the Monster Manual II) and just enough puzzles to keep the players on their toes. Running it this last time was a lot of fun.

21. Dark Tower, 1979 from Judge’s Guild (JG 0088)
While I would argue that this is an obligatory JG entry, this one is actually a lot of fun.  I never played it myself and it is so rare on eBay that it has been cost prohibative.  Thankfully we have PDFs of the Original and of the 3.5 update.

20. Scourge of the Slave Lords, 1986 (A1-4)
Another classic getting the reprint treatment.  I remember playing this one in 8th grade as well.  My DM at the time folded the Lost City into the A series to make a campaign out of them. Also he had a copy of Grimtooth's Traps which made everything deadlier. Or as he said "better".  I still have a thief stuck somewhere in a pit trap.

19. Against the Cult of the Reptile God, 1982 (N1)
I have never played or run this one.   I have though always wanted to use it as a start of a "Second" campaign,  After running the Classical Canon, I would start with a new campaign focusing on reptiles as the enemy.  Work in some modern "Reptoids" and have a go at it.  Maybe someday I will still do this.  But this is a fun adventure to read.

18. The Hidden Shrine of Tamochan, 1980 (C1)
Another great old module I never played, but read many times.  Like N1 I always hoped that I could use this one as part of a second campaign.  Though given some of the elements I would not be amiss using it in my "Come Endless Darkness" campaign.  I already have too many modules/adventures for the 5-7 level range.

17. Ruins of Undermountain, 1991
Ah. This is one that I have always known about but never really bothered with.  It was Forgotten Realms so I never gave it much thought.  Though I always thought this was more of a campaign expansion, ie part of the the whole Underdark deal so I never considered it an adventure.

16. Isle of Dread, 1980 (X1)
Oh the hours I spent pouring over this map.  This was Tom Moldvay's love letter to the pulp era and to such classic horror movies as King Kong. This also included the first full map of the Known World.  I ran it many times as a kid and it was one of the first modules I ran for my son.  He wanted to go an island of monsters, "like in Godzilla".  This did not disappoint him or me.  More so than any other adventure, the Dragonslayers were born here.

15. Castle Amber, 1981 (X2)
Another great. Again Moldvay's pulp horror influences are showing here, in particular his love for the works of Clark Ashton Smith. This time we enter an old house full of crazy characters and plenty of dangers.  This could have come off as a "fun house" dungeon, but something in the presentation is different.  Maybe it is the undertones of horror and dread.   My players in our 5e game are going through this one now. I have dropped the first hints of the "coming darkness" to them here.
This is one of my personal favorites. Certainly part of my top 5.

14. Dead Gods, 1997
Dead Gods is not an adventure I have ever run or been in, but it is one I have used quite a bit.  There are a number of elements in it that I use for my "Rise of Orcus" plot. Especially back in the 4e days and the rise of Orcus adventures.  Honestly there are enough adventures out there that you could build a universe (and edition) spanning mega campaign on nothing more than stopping the machinations of Orcus.  One day I should give that a try.

13. Dwellers of the Forbidden City, 1981 (I1)
This is a great adventure and part of my "Second Campaign" (AGGHHH too many adventures to play!) it is also at the 4th-7th level sweet spot.  This one is a key part of that idea since it introduced the Yuan-ti, a monster I have used repeatedly; often calling them Ophidians.   It has elements that would fit in nicely with my 5th edition group, but I have too many adventures for this level.

12. The Forge of Fury, 2000
So this is our obligatory 3e adventure I think.  I never played it or ran it, thought I have read it.  Personally I think The Sunless Citadel was better and should have been on this list.  It was the first and introduced a generation to Meepo.  Sure he was no Aleena, but you could also say that Aleena was no Meepo!

11. The Gates of Firestorm Peak, 1996
Ugh.  Sorry, but there is a lot about this module I just don't like.  I don't care for the shoehorn plot for starters and I hated the Skills & Powers books. Som much that it threw me off of D&D till 3e came out.  It was "Lovecraftian" and I did like that.  I suspect that is why it is on this list to be honest. Though many of the ideas in this module came into sharper focus during the 3e years.

10. Return to the Tomb of Horrors, 1998
You have to admit. This is a total cheat.  I have it, I enjoyed it and I like the idea that the Tomb is something that people can keep going back too (whatever the edition).  As a sequel there is a lot to like. As a stand alone and on it's own merits though it might be passable.

9. White Plume Mountain, 1979 (S2)
I am inordinately fond of the S series of modules.  This one is no different.  It of course makes 0 sense, but works great as an epic D&D adventure. Plus it gave us Wave, Whelm and Blackrazor.

8. Return to the Temple of Elemental Evil, 2001
In many ways I like this one better than the original. I like the idea of returning to the Temple I also like the idea of talking in game about adventures that came before.  Gives me a sense of continuity.   This is one of my favorite 3.x era modules to be honest.

7. The Keep on the Borderlands, 1979 (B1)
What can I honestly say about this one?  The Cave of Chaos were as well traveled as a local Mall in the 1980s.   When I think "Classic Canon" this is the first thing that comes to mind.

6. The Desert of Desolation, 1987 (I3-5)
Another total cheat this "super" module is made up of Pharoah (I3), Oasis of the White Palm (I4) and Lost Tomb of Martek (I5).   Though to be totally fair they are linked together. Another really great set of adventures I would LOVE to play or run (read them many times) but not likely to.  Maybe if I do my "Second Campaign".  There is a lot in these I have used elsewhere though.

5. Expedition to the Barrier Peaks, 1980 (S3)
"You know what AD&D needs?  Freaking laser guns! Lasers and killer robots!"  Seriously. Has there ever been a module to encapsulate everything the late 70s and early 80s was all about more than this one?  It even has a karate instructor robot.  I am going to add in a break-dancing robot that moves to a funky Herbie Hancock beat when I run this next.  Which should be soon. I am going totally gonzo with it too. I am grabbing bits of Gamma World and Metamorphosis Alpha too.   In fact since the characters are higher level than the module requires I am doing a sort of "Return to the Barrier Peaks" spin on it. I am going to add some material from The Illithiad as well.

4. The Temple of Elemental Evil, 1985 (T1-4)
Another of the classic canon. If you didn't start your adventure in the keep, then chances are you started it here.  I have always wanted to run this one and never have.  I have used pieces of it before.
I suppose if I do my "second campaign" I will start with this and change the temple a bit.

3. Tomb of Horrors, 1978 (S1)
We just finished this one and it was every bit the meat grinder it was rumored to be.  I had gone through back in the day, but running it was a completely different experience.  Now I might be branded as a heretic here but it is not really that good of an adventure.  Really it isn't. There are lot things in the adventure that don't make sense except in a D&D world.  That being said it is a rite of passage and everyone should try it at least once under their favorite edition or at least once under 1st ed as Gary intended it to be.

2. Ravenloft, 1983 (I6)
Here we go. This is my favorite module on the list. I just love it; warts and all.  Yeah there are some real leaps in logic in this one and there are plenty of reasons NOT to like it, but I don't care. I think it is great. It's a Hammer Horror film in D&D form right down to the small "Hammer Hamlet" village with terrified peasants.  There are vampires, gypsies, werewolves, really strong zombies, gargoyles. Even a huge pipe organ played by the vampire.  You can almost hear Toccata and Fugue in D minor while running it. I have played through this once and I have ran it three or four times.  I would love to try it sometime under the Ghosts of Albion rules.  I am going to take my 5e group through it when they complete Castle Amber.

1. Queen of Spiders, 1986 (G1-3, D1-3, Q1)
The first AD&D campaign arc.  We talk alot about being "plot free" in our adventures but when it get right down to it we love a good story arc and the GDQ was that.  I am not 100% sure that Q1 lived up the promise of the G and D series, but damn was it fun.
This super module was made up of:


Back in the day EVERYONE was going through this. It was the D&D Encounters of it's time.  The only problem was no one was doing it at exactly the same time or way.  So I know dozens of stories about how these turned out. I have dozens of my own.  Plus that Bill Willingham cover of the Giants is one of the most iconic covers of the age I think.

There you are. The 30 greatest adventures as ranked by Dungeon Magazine.
Do you agree or disagree?  What is missing?

Here are my honorable mentions.

In Search of the Unknown, 1978 (B1)
Every adventure starts somewhere. Mine usually start here.  This is my go to module for a quick a easy sandbox style dungeon crawl.  I have run it half a dozen times or more with new groups and it is always a thrill.

Palace of the Silver Princess, 1981 (B3)
Yes it is a rather silly adventure, but I really enjoy it.  Plus the backstory on it makes it a lot more fun.

Palace of the Vampire Queen, 1976 from WeeWarriors (V2)
The first ever published adventure or "DM's Kit" as it was called then.  What it lacks detail it makes up for in style.  I have ran this one twice now under various systems.  It works with everything to be honest; it is that sandboxy.

Tuesday, March 10, 2015

12 Nutty Dungeons & Dragons Media Mentions From the 1980s

This was making the rounds on social media last week.

http://mentalfloss.com/article/31885/12-nutty-dungeons-dragons-media-mentions-1980s

My favorite is #4 which happened in the same neck of the woods where I grew up.

While it is fun to laugh at these now people took this stuff very seriously in the 80s.  I am not sure if anyone still thinks like this, but then again old Pat Robertson of the 700 club is still around.

Not for the first or the last time I wish I had documented this time and the Satanic Panic a little better. I know there were these things going on in my home town, a small town in Central Illinois, but I managed to avoid it for the most part.


I just need 3 more souls and then the Dungeon Master will make me 10th level!

And in what can be described a wonderful irony...the 4th Edition D&D Demonicon was released on PDF just a bit ago.  One of my favorite 4e books.

Friday, February 6, 2015

Friday Night Videos: Long Distance Requests

Kind of mixing my 80s music mediums here.

I am pleased with the reactions I am getting for this feature.  I have often joked that my Appendix N consists mostly of 80s music and bad sci-fi movies.  I am starting to think I am not the only one!

I want to lead of though with this one.
I finally found a copy of the intro.  Really, could anything be more 80s than this?  The 8-bit sounding sound effects. The neon. The lone rocker dude against the world...yeah.


So here are some requests I have had since starting this.
Have a request?  Send it to me.
Have a long distance dedication for next week, Valentines Day Weekend?  Send that too!

Knightsky requested two songs. First up, Chris de Burgh's Don't Pay the Ferryman.




Next is Murray Head's One Night in Bangkok from the concept album Chess.



Murray Head is also the older brother of Anthony Stewart Head.

Rainswept requested Men Without Hats' Safety Dance.
While the video is more Ren Faire than it is D&D, I do have some good memories of this one and playing D&D as well.





Based on this weeks earlier Sol Invictus post, here is a request. Billy Thorpe's "Children of the Sun"


Might be better for a trippy near future space age game.  Or a 70s fueled psychic game.


Wednesday, January 28, 2015

Checking in on my Plan

Over the years I have discussed my Plan.  The Plan is what adventures I am going to take my kids through.

For D&D 3.x I was content to take anything as it came, make stuff up and generally going towards a  stopping the cult of Tiamat plot.  It was/has been fun and we are nearing the end of that.

For the new adventures I was looking at 3rd, then 4th, then 1st and now 5th Edition as the primary game system.

http://timbrannan.blogspot.com/2010/01/i-have-plan.html
http://timbrannan.blogspot.com/2012/02/lets-play-1st-ed-dad.html
http://timbrannan.blogspot.com/2012/07/my-kids-are-awesome.html

At the present here is where I am.
  • B1 Into the Unknown, levels 1-3
  • B2 Keep on the Borderlands, levels 1-3
  • L1 The Secret of Bone Hill, levels 2-4
  • X2 Castle Amber, levels 3-6 (where we are now!)
  • I6 Ravenloft, levels 5-7
  • A0-5 Slave Lords, levels 4-7
  • G123, Against the Giants, levels 8-12 (I also have the Stone Giant one from Dragonsfoot, just need to find it)
  • D12,3 Against the Drow, levels 8,9-14
  • Q1 Queen of the Demonweb Pits, 10-14
  • CM2 Death's Ride, levels 15-20. (Again, unless I use it in my current 3.x game which the boys want me to do)
If I don't do Death's Ride I am seriously considering the classic H series to go after Orcus.
  • H1 Bloodstone Pass, levels 15+
  • H2 The Mines of Bloodstone, levels 16-18
  • H3 The Bloodstone Wars, levels 17-20
  • H4 The Throne of Bloodstone, levels 18-100
But I would REALLY edit these since they have a lot of issues.  Truthfully my best plan is to just use H4 and add bits from H1-3 and maybe even some stuff from the 4th Ed E-Series.  But that is if I want to have Orcus as the big bad guy at the end.  It has appeal.

Also I have the mind flayer adventure A Darkness Gathering to work into the mix.

It has taken me a while to get through all this because I am alternating with my 3.x game, some AS&SH and other games.

So far the adventures have seemed random and the characters are wandering about.  But they are about to get some items in the X2/I6 series that will help them later on.  

Right now, with out their knowing about it the Drow, Vampires and Illithids have gathered together to put the final phase of their ultimate plan into motion.  The PCs will discover a little of this plan when they encounter the Slavers.  The slavers are all vampires now and they are not dealing in slaves, but human cattle.    After they have defeated them the last part of the bad guys plan comes into fruition.  

The sun goes completely out.  

There is panic. Everyone gathers in the Freecity of Greyhawk.  The Church of Pelor/Ixion is hardest hit, but also the loudest voice.  All the "big names" are there and they are trying to figure out what to do.
There is a plan to set the moon a flame, but the various clergy of the Moon Goddesses are against that.  Finally they agree to instead use a large asteroid to keep life going till they can re-ignite the sun.
While all the big names are trying to figure this out the PCs have to deal with some raids nearby of giants...

The PCs will then go through the GDQ series to discover the plan and that the drow are working with mind flayers.  After defeating Lolth in Q1 the PCs will have to deal with the vampires who have Pelor captured.  In order to re ignite the sun they will need to set him free from his prison in ..... and that is all I have.

Yeah it is kinda story-gamey.  It's my game, my house and my kids. They will eat this up.
I guess it is hard for me to get away from the idea of vampires as the big bads.

Those of you who have been reading this blog a long time might notice that there was a similar plot in my Buffy Season 7 game, Episode 12 No Other Troy.  Though that one the sun being blocked was a side effect. 

I am inclined to use Orcus as the big bad holding Pelor.  
I have a huge ass mini of him and a crap ton of material for him.

But I have also wanted to use Camazotz as the demon-god of Vampires in his abyssal plane of Xibalba.  Maybe I still can use him in some way.  It is possible he is something like a high priest to Orcus and his job is to sacrifice Pelor on a bloody altar.  Once that is done Orcus will suck up his godly powers and reign as the God of Death and Darkness.

And he would have gotten away with it too had it not been for those meddling PCs.

Monday, January 26, 2015

Satanic Panic!

I am fascinated with with the Satanic Panic of the early 80s.  Partially because I lived through it but also as someone who isn't religious I found the whole "panic" to be very confusing.
Here is an article that covers part of it.  D&D makes brief cameo.

A Brief History Of "Satanic Panic" In The 1980s

To get an idea of how serious people took this stuff here are a few other posts I made with links to articles and videos.

http://timbrannan.blogspot.com/2014/04/a-to-z-of-witches-o.html,  Turmoil in the Toybox videos.
Here is a direct link to the D&D video (starting around 3:30)
https://www.youtube.com/watch?v=FWcH7Vd-N_0

http://timbrannan.blogspot.com/2014/03/friday-video-satanism-unmasked-dungeons.html
http://timbrannan.blogspot.com/2010/02/wait-is-it-1982-again-more-anti-d-crap.html

And a few other videos I have watched, but not otherwise shared.


I LOVE that he used my Mystery Science Theater 3000 version of the cover of Dark Dungeons track.  It is too bad that no more of this series was produced.  I also got a kick out some of the picture of old D&D stuff.  He had another series on his older account. https://www.youtube.com/user/Godlesspanther/videos
The first one is here: https://www.youtube.com/watch?v=jPMtVjg636E (the production values are a bit low).
There is a playlist by another user of all these videos, warning there is a lot of crazy here.
https://www.youtube.com/watch?v=jPMtVjg636E&list=PL641BF52EF9FA5963

I have to admit my own (at the time) anti-theism influenced my early D&D games.  So lots of undead, demons and (you guessed it) witches.  An immature reaction? Yeah. of course! But I was a teen at the time; by definition, immature.

It has though been fruitful in one respect, I have a ton of material that I wrote back then that I'd love to pull out sometime.

Tuesday, December 16, 2014

Adventures that Never Were

Found an old(er) post yesterday on the blog Save Vs. Dragon. "Classic" modules based on some classic rock songs.
http://savevsdragon.blogspot.com/2012/11/classic-rock-song-titles-id-like-to-see.html

Frankly these look so awesome that I would LOVE to build a campaign around them.
Here are a few of my favorites,






I mean seriously how cool would this be?  This hits all my buttons, classic rock, classic AD&D, weird concept albums...In fact I already have an adventure called "Children of the Sun" and have named many of my Cine Unisystem/Buffy adventures after songs; so this is perfect for me.

Now just need to come up with adventures for these!  Might have to listen to a lot of Yes.

Thursday, July 10, 2014

Healers in Old School D&D

I was going through some old materials the other day while working Strange Brew and found my notes on the Healer class.

That got me thinking and I dug up my 1st Ed AD&D characters and found my character Celene (enspired by this bit of Elmore art).  She was a Healer. Not a Cleric. Also she was my first 2nd character. Stuffed into the wrong folder I guess.

The healer I used back then was an odd mix of materials I had written for the witch, a necromancer class that no one has seen and the Sun Priest.
They all related in a weird way.

I tended to use Clerics more as the Occult Researchers of D&D.  If it was an evil monster then they knew about it.

So healers, even pacifist ones, had more to do in my games.

Did any of you use Healers as a seperate class? If so how did it work out for you? Did they have awesome 80s hair?



Tuesday, November 5, 2013

Just Talkin' 'bout My Generation

Gary Greenwald and Phil Philips talk about the evils of toys from the 80s.

Just watch.



Shorter version here:


Holy crap!
I have never seen so many jumps to conclusions in my life.  Followed only by how many words they get wrong.  Or details of the toy lines.  Or anything related to reality.

Can we stop using the word "Occultic"!! "Occult" is all you need.
It's "Eternia" not "Ethernia". "Necomancy" not "Necromology". It's....oh I give up.

I love how neither one of these idiots can tell the difference between reality and cartoons.  Or how "D&D pieces" will scream when burned.

Seriously. You have to watch this. It's insane.

Makes you wonder what they would think of my book!

Don't forget, you can win a copy of my books.  Just two more days!
http://timbrannan.blogspot.com/2013/11/post-2000.html