Showing posts with label 5e. Show all posts
Showing posts with label 5e. Show all posts

Monday, June 11, 2018

Weekend Gaming: Back into the Nentir Vale!

Gaming life at the Brannan house has been dominated by my oldest son running three separate and independent D&D 5 games.   My youngest is playing in one of them.  So a lot of games are happening in my house, just most of them don't involve me!



Well we got a chance to work in one of our three campaigns this weekend, my 4e/5e Forgotten Realms blend Into the Nentir Vale

This weekend the party went into the Thunderspire Mountains to learn more and potentially stop the Bloodreavers, a gang of slavers.  Here they have learned of more conspiracies and more infiltration by demons into the Realms.  Harper agent Jassic Winterhaven/Jassic Goodwalker has already been assigned to keep an eye on them.





I am also taking a page out of the Forgotten Realms novel series "The Brimstone Angels" and having the growing population of Dragonborn worshipping the Babylonian/Sumerian/Akkadian gods or what is known in the Realms as the Untheric Pantheon in Powers & Pantheons.

The heroes managed to get into the Temple of Eyes and have killed the leaders of the Bloodreavers.  I am going to skip ahead to the Well of Demons since I really need to trim these adventures down anyway.  But it should be a lot of fun!


Friday, June 8, 2018

Kickstart Your Weekend: Runewild

This one just came to me today and it looks so cool I have to share.

https://www.kickstarter.com/projects/matthewjhanson/the-runewild-a-fey-themed-5e-sandbox-campaign?ref=theotherside



A dark, fey themed 5e adventure sandbox featuring 12 different witch covens?
It sounds like someone has been reading my Christmas list!

160+ pages and we get:

  • A history of the Runewild and its surrounding settlements. 
  • 100 detailed encounter areas for player characters to explore. 
  • New optional rules for exploring and resting 
  • Advice for running a sandbox campaign 
  • A new feat: Fey-Touched 
  •  13 unique magic items (like witch embers and the staff of clarity and confusion) 
  • 32 new monsters (including clockwork dwarves, fey lions, giant forest sloths, and the terrifyingly beautiful Golden Bodach). 
  •  Detailed descriptions of the histories, motivations, and weaknesses of the witches of the Runewild, including the Whitebone Sisters; Missus Switch, the swine hag; Korthsuva, the Witch of Hours; and the hag-queen Griselda, Mother of Ogres. 

Seriously.  Let's get this one backed and funded so we can have all this great stuff.

Plus it looks like the book is already done, just minus some art and layout.

Looks great.

Wednesday, May 23, 2018

AMAYzing May!

I have been very remiss at posting this, but Troll Lord games is having their AMAYZing May celebration with all sorts of sales but in particular their Amazing Adventures line.

All as a build up to their new 5th Edition version of Amazing Adventures, which you can get a preview of now.

5th Edition Amazing Adventures Preview

I have not read it all yet, but what I have looks like fun AND it still retains the best qualities of both 5e and Amazing Adventures.

Could this be my new modern game?

I am going to have to give it a go.

Monday, May 21, 2018

OMG: Level Setting and American Indian Mythos

To start this first post on One Man's God I wanted to set some levels on what I want to look for, in particular, what constitutes the top end of what is a demon vs. what is an evil god.

Now a couple "rules" regardless of what edition I plan to post the stats in I am starting in the lingua franca of 1st Edition AD&D.  That's what the Deities and Demigods is written for and the Monster Manual I am using today.

Level Setting
How powerful are these demons?  Well, let's have a look at our high-end examples.
The first edition Monster Manual gives us four of the biggest big bads we STILL talk about today. Orcus, Demogorgon, Asmodeus, and Tiamat.  Each one of these can be viewed as a god in their own way; two of which Orcus and Tiamat were gods in their respective mythologies. What the MM does not give us are the HD for these creatures.  Orcus has 120 hp, Demogorgon has 200 hp, and Asmodeus has 199. Tiamat has 128 but is also listed as a 16 HD monster.  This is nice since this gives us a nice example of a monster with maximum (8 per HD) hp.  So dividing the others by 8 we get:
Orcus 15 HD, 120 hp
Demogorgon 25 HD, 200 hp
Asmodeus 25 HD, 199 hp
Looking at other editions you can see them climb over the years.  Till we get to today.


Still very powerful in Mordenkainen's Tome of Foes.

What this means to me is I am looking for monsters in that 15 to 25 HD range if I want to call them Demon Princes or Archdukes of Hell.  Likely none will come up to that level, most will fall short of Prince or Archduke power.

American Indian Mythos
If there is one thing I know it's I am in no way qualified to talk about American Indian mythic traditions.  I mean I did grow up in the mid-west and I spent time going to both the Dickson Mounds and the Illinois State Museums.  So I feel my background is better than most, but still very much lacking.   The American Indian section in the Deities & Demigods in no way represents all the myths and stories of these extremely diverse peoples.  Sure there are some commonalities, but there are just as many differences. Maybe more.   Since I am limiting myself to the entries in the D&DG this one will be really fast.

There really are not many "demons" in the classical sense in American Indian myths.  I mean there are some, but not many and none of them appear in this book.   Even the monsters that do appear here are more monsters than demons and the evil gods (both of them) are more destructive forves of nature than anything else.   So not really my idea of demons to be honest.
Hastsezini is the fire "god"* of the Navajo.  I put god in quotes based on the work of Professor Grant L. Voth, Ph.D.  He claims that Amerindian did not worship gods per se but larger spirits that they honored.   This god/spirit doesn't really give me a demonic vibe.

Next time I will cover the rich and fertile ground of the Babylonian myths.  Might need to spend more than one post there.

Saturday, May 19, 2018

Mordenkainen's Tome of Foes

Busy day. spent the whole day gardening with my wife.  But I sneak out to go to my FLGS.


Grabbed a hobby-store exclusive and regular cover of Mordenkainen's Tome of Foes.

260 some odd pages.  Filled with monsters, background on the Blood War, new racial variants for all the races.  Tons of monsters. 

It's going to take me a bit to digest it all.  But so far I love it.

Monday, March 19, 2018

Weekend Gaming: On the Doorstep of the Forbidden City & Monster Monday

Worked in a couple of gaming sessions over the weekend.  Only about two hours each day, but the Treasure Hunters of the Second Campaign managed to sneak into the Forbidden City.  Here they had their first encounter with the evil Yuan-Ti.

Now for those of you that still belabor under the assumption that 5e is "easier" let me just say that Yuan-Ti under 5e are much deadlier and one Yuan-Ti Abomination and one Pure Blood nearly took out the entire party of seven. They are now hiding out and have no more potions of healing.



I have not even tricked out the Yuan-Ti at all.  These are by-the-book deadly.

This adventure will introduce a bunch of new monsters to my players.  If Order of Platinum Dragon/Come Endless Darkness game is about revisiting all the classics, this one is about the near classics.  So a lot Fiend Folio and Monster Manual II monsters.

I also considering having there be a lot more involvement by Demogorgon. To that end, I am going to re-import some of my ideas from the time I used Demogorgon for the WitchCraft RPG.

This will include the Blood Apes.

Blood Apes

One of the largest cults of Demogorgon is a cult of intelligent apes. They are often referred to as Blood Apes due to their habit of bathing in the blood of fallen enemies and comrades. These cultists actively worship Demogorgon as their god and attribute to him all spoils. The doctrines of the cult emphasize destruction and violence.  All blood apes are voracious carnivores and keep human or (where appropriate) chimpanzee slaves. It is even whispered among the human populations that some humans are kept in an attempt by Demogorgon's Hierophants to breed true a race that features the most terrible qualities of both ape and man. Others claim they have already succeeded.

Every tribe of blood apres will have a CR 5-6 tribal leader and a CR 6 blood ape, fiendish-pact warlock.
Stat block from Statblock5e.

Once they get out of the city then things will get REALLY dangerous.

Friday, February 23, 2018

Kickstart Your Weekend: Pirate Campaign Compendium

Still a bit under the weather here, but not so bad I can't share this awesome kickstarter with you.

Pirate Campaign Compendium for 5E and Pathfinder RPG


https://www.kickstarter.com/projects/legendarygames/pirate-campaign-compendium-for-5e-and-pathfinder-r

Here is some information right from their own Press Release.
Legendary Games launched the Pirate Campaign Compendium Kickstarter for 5th Edition and Pathfinder! This project is intended to create a spectacular seagoing supplement which includes five complete adventures plus ready-to-use nautical NPCs of every level, aquatic options for your characters, treasure troves of pirate plunder, ship combat, treasure maps, and so much more with stretch goals aplenty to create a glorious 300+ page compendium that'll shiver yer timbers!

Publisher, Jason Nelson states, “Whether you come in as a Salty Sailor or join us for a glorious Pirate Feast, take the plunge and walk the plank with us today!” Rachel Ventura, Business Director of Legendary Games, said “Everyone loves a good pirate adventure, this book has FIVE! There’s also some fun swag like clear pirate minis, wooden engraved dice boxes, and new dice!”
It looks like a bunch of fun and it appeals to my desire to dual (or triple) stat everything.

10 days are left for this and it looks like it will be a lot of fun!

Monday, February 5, 2018

Weekend Gaming: Descent!

Sumer of 1982 I was in Jr. High.  My good friend Jon Cook was our regular DM only by dint he had been playing longer than my 2 and half years and he owned most of the hardcover books.  He also owned a copy of D1-2 Descent into the Depth of the Earth.  I remember flipping through it thinking how much fun it would be to run this adventure.  In my mind, it really was what made Advanced D&D "advanced".  That hex map was above and beyond anything I had seen up to that point.  I told myself that once I knew more about the game I would run that adventure.

Well, this weekend some 36 years later I finally made good on that promise.

The Order of the Platinum Dragon rode a mine cart down, down, down to the underdark (before it was even named such) and began their quest to find the drow responsible for getting the giants to raid the human lands.

The first session went great with the Order making it to the first checkpoint.  They tried to bluff their way through, but that only got them so far.  They had to fight their way out of the checkpoint.  They are now holed up in a side cave looking to heal.

(The Order, surrounded on all sides by Drow)




I have a bunch of material from a variety of sources. Enough to keep us busy for a while.

My wife even had to comment on how much fun we all seemed to have!  It really was worth all the weeks of prep and years decades of thought.  This is going to be great.

The boys are already plotting on how they can get the houses into a civil war to gain the advantage.




Monday, January 29, 2018

The Kids Are Alright, 2018

So. I got into it with one of the luminaries of the original RPG scene.  I am not going into any details (no need) save that I was a little more caustic than I should have been and I obviously hit a nerve.

But I have been seeing a lot of this around.  People not just bashing editions that are not their particular favorite (that always happens) but people bashing the players of those editions.  Often the ones doing the bash have zero knowledge and/or experience with the game in question.
Go to any group on Facebook and you will find people complaining about any edition newer than their own often with ideas of what they think is in the game but have nothing to do with the game at all.  When pressed I invariably get the same answers "oh I have not played it" or "I have neve even read it".

I am glad I did not argue the points further online, either with those groups or individuals. 

Later that day I was headed to our local fish market so my son could smoke some fish for us and we all stopped at my Favorite Local Game Store. 

That was a refreshing treat.

First off I was not planning on getting anything but they had this.


The Classic Creatures collection.  Including a giant Demogorgon, a purple worm, and Pig-snouted Orcs!  The owlbear looks like the AD&D 1 MM one, not the 5e one (I am partial to the 5e look myself).

So yeah I grabbed that.  My youngest son pointed out all of the families there.  And there were a lot, with some young kids.

One girl, maybe 9 or 10, was walking around with her dad holding her latest treasure; a collection of D&D 5th edition tiles for minis.  I saw other kids holding books for other new games and even a small group in the game room playing.

It dawned on me (though it should have been obvious).

They don't care what we say.  In fact, they are not even listening.

I have been gaming for close to 40 years now. I am full of advice.  They won't listen to a word of it.
And that is FANTASTIC!

They need to find their own ways, make this game their own, do what they want and damn what anyone else has to say because that is what is needed to keep the games alive.
The future is not ours. Only the present.

The kids will be doing fine despite us yelling to get off our lawn.

My son smoked some fish and worked up a Succubus race to play in D&D 5.



Tuesday, January 23, 2018

More Game Prep (Come Endless Darkness)

Not much to discuss today.  I have a HUGE project deadline at the end of the month so can't dedicate too much time here.  No worries, it will pay off!

In the meantime, I got some more material for my Descent into the Depths of the Earth game.
A cooler looking player's map and more Kuo-toa minis.



A new Encyclopedia Subterranica map.



And all my "Drow" dice.

Been wanting to do this one for so long.

Monday, January 8, 2018

Another Keep, Saved from the Forces of Chaos and Evil

This past weekend we finished the first part of my "Into the Nentir Vale" game.





The characters managed to stop the cult of Orcus from opening the rift to the Shadowfell and save Keegan's Keep.  They also managed to get to 3rd level which is keeping with my desire for them to level up two levels per adventure.  They will face Orcus in E3 at 18th level.

Between this big showdown and the last session, I did some searching and looking online for more information about Harpers.  I thought about having the Harpers approach them, talking online I think it would be more in line with the Harpers watching them first.

So enter another 4e to 5e conversion, Jassic Winterhaven!  A gnome warlock/bard.  Something I am calling a Crossroads Bard.  Jassic is a Harper agent assigned to determine the value of these characters.  I am really looking forward to this.

I am basing Jassic loosely on Eric Burdon from the Animals and War. He is also a little on my late brother Mike who could play any instrument he picked up and taught me everything worth knowing about music. My love of the Beatles, Frank Zappa and the great psychedelica of the 60s and early 70s comes from him. 

I will likely get my Keep on the Shadowfell conversion up and out sometime. I think others might interested.

Up next...some prep for the next adventure.


Monday, January 1, 2018

First Game of 2018, Back to the Realms and the Nentir Vale

Still on my Christmas break-vacation so been playing quite a bit of D&D 5.

I am not sure whether I mentioned it or not but I am merging my Forgotten Realms and my Into the Nentir Vale campaigns.  It is not much of a stretch really.  The original intent for 4e and the Nentir Vale was to place it in the Realms, so I have that justification and plenty of material to work with.

Recap.  Earlier this year I talked a lot about my 4e collection and sunk costs.  I discussed the conversions in two different posts, 4e to BECMI and 4e to 5e for the Ghost Tower of the Witchlight Fens.  Both posts generated a lot of interest and I did some quick conversions in Google Sheets.
The Witchlight Fens conversion went well I quickly did them for H1 Keep on the Shadowfell.

We started with H1 Keep on the Shadowfell and I used information from Dungeon #155 for the Forgotten Realms conversions.

Truthfully the Keep on the Shadowfll could be located anywhere.  The Nentir Vale, Cormyr of outside of Denver for all the difference it makes for the characters.  Thankfully there are resources for me to use.  The Forgotten Realms Wiki has entries on both Winterhaven and the Shadowfell Keep.

This week after some initial investigations the revised characters entered the Shadowfell Keep.






It has been going great and everyone is enjoying themselves.

I now need to work out some of the Raven Queen details.  I know a lot of gods in the Forgotten Realms are dead, come back, are dead again.  So finding one isn't going to be the problem, settling on one is.   In 4e the Raven Queen is the new Goddess of Death having been given the mantle when the previous god was killed.  In my 4e game before I assumed it was Nerul, but now I think I am going to go with Bhaal.

So far the 4e to 5e conversion is working out great. I am looking forward to seeing how the other adventures fare.

Here's to a great 2018!

Links

Sunday, December 31, 2017

2017 A Look Back

Well, 2017 was an interesting year.

I managed to get a few PDFs out. Mostly for Swords & Wizardry:
And some more Strange Brew for Pathfinder:

So naturally, my blogging took a hit. This was my least productive year in terms of posts since the start really.  But that is cool.

Like last year D&D 5 dominated my play.  Though I did play some other games.

The big game of my year was not Starfinder as I expected, but rather Blue Rose.


I spent a month or so on it back in June and my adoration of it has not lessened.  Looking forward to some more Blue Rose in 2018.

Later in the year I also spent a lot of time with Mighty Protectors.


It was also a joy to review and play. Looking forward to some more.

Hope your 2017 was good. Here is to a better 2018.

Monday, December 25, 2017

Christmas Classes

Merry Christmas and Happy Holidays all!

Been sick as a dog the last week.  I was planning on getting some new material out to you all, but that didn't happen.  Day-job was also insane.

BUT I did find something that is filled with Holiday Cheer.

Over at the DMsGuild there is a collection of holiday-themed classes.
Now I have dealt with a very mixed bag at the DMsGuild. There is some good stuff, but also a lot of bad stuff too.  Plus most of it it seems has a lot of art ripped off of the net without regard to ownership and you all know I can't abide by that.

Those issues aside I opted to pick up The Season's Subclasses - Player Options for Winter Cheer by Levi Pressnell.

This is a fun product.
For a buck (or more) you get new class options for all the core D&D 5 classes.

Here are my favorites.
Barbarian: Dancing Lights - The power of the Aurora Borealis is at your finger-tips.  The is a seriously cool concept and one that should be ported over to other settings/games like Astonishing Swordsmen & Sorcerers of Hyperborea.

Bard: College of Caroling - with a bit of a tweak you can get a Mummers Dance out of this, and that would be a lot of fun.

Cleric: Domain of Cheer - Love this concept!

Druid: Circle of the Evergreen - I like this one too, not what I thought it would have been, but still really cool.  Remove it from it's Christmas origins and now you have Eco-Protective Druids.  Think Swamp-Thing with spells.

Monk: Way of the Sugar-plum Fairy is far more awesome than a PWYW product should have.  A monk tradition. Based on the Fae?  Ah..yeah! Sign me the heck up!

Paladin: Oath of Winter - "Winter is Coming". That's all you need to say.  Gotta get a blank sheet and get my Ned Stark on.

Rogue: Chimney Lurk - major props for the name alone.  This one is really cool too.

Sorcerer: Frozen Soul - If you get the desire to sing "Let it Go" while playing this character no one will laugh at you.  They can't because you froze them in a block of ice!  Maybe one of my most favorite ones here.

The Wizard, Warlock and Fighter options are also fun, but I liked the others the best.

It's Christmas, pay more than a buck for this. 


Monday, December 11, 2017

Weekend Gaming: The Worlds of David "Zeb" Cook

Spent some time on the Second Campaign this weekend.
Various factors have come together and I have moved the entire campaign over to Mystara.  It just made some things fit better.

I knew I wanted to get the player to I1 Dwellers of the Forbidden City, though a couple of obstacles were in the way. First, they were really not high enough level yet.  Second I have had on the mainland of a fairly generic D&D/Eurocentric area.  No jungles in sight.

That's when I had an idea.  I pulled out my tired, true and very worn copy of X1 The Isle of Dread!
This gave them an excuse to get to a tropical area AND gave them some much-needed adventuring along the way to level up.


 Of course, it was at the moment I took the above picture that I realized that both adventures had been authored by David "Zeb" Cook! The same David Cook as in the Expert Game author and the author of the next adventures in the Second Campaign.

I knew at some level the authors were the same, but I never thought about it save for mentally commenting on the similarities and how well they work with each other.  I am simpling placing the Forbidden City in the central plateau of the Isle of Dread.

It is not an original idea, nor even an uncommon one:


I wish I had given this more thought to be honest!
Right now the characters are mapping the interior of the island in a good old-fashioned hex crawl.  Two characters so far have been hit with "jungle sickness". In fact, the poor wizard was hit with sea sickness and jungle sickness for so long that she has had four (in game) days of disadvantage rolls.

After this the characters are going to go south to a dessert for both the Desert of Desolation series and the Lost Tomb of Martek series.  The Lost Tomb of Martek of course by David Cook.

I just have not figured out how I want to do them.  I will likely go in this order:


and


But have not really figured out the narrative I want for them.
In any case it is going to be fun!

Monday, November 6, 2017

Stranger Things: Zoomer Archetype for D&D 5

"See. Zoomer."
- Maxine "Mad Max" Mayfield

Stranger Things 2 is out and many of you may have binge watched it all by now. We just finished this past weekend and thought it was just as good as season 1.  The newest character introduced is Maxine "Mad Max" Mayfield a new girl from California.  When the boys digress into D&D talk, she makes the statement that she could be a "Zoomer", which gets the predictable results from a bunch of middle schoolers in 1984.

Well, I thought that a Zoomer could totally be a thing.

So here is a Zoomer Rogue Archetype for D&D 5.

ZOOMER

Windrunner by Stanley "Artgerm" Lau
In this world, you have learned there are two types; the quick and the dead.  You prefer not to be among the dead. So speed is not just what you do, it is what you are. Get in fast, attack fast and get out fast. Live another day.

QUICK ATTACK
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make an extra attack. Strength bonuses do not apply since you are compromising power for speed.

FAST ON YOUR FEET
When you choose this archetype at 3rd level, you gain the ability to move faster than normal; Your base speed increases by 50%. So characters that move at 30 ft can now move at 45 ft.  Terrain that slows down other characters will still affect you, but based on your new movement rate.

UPPER HAND
At 9th level, you may add +5 to your initiative rolls.

BLUR
Starting at 13th level, you move at twice your base speed.  Sneak attacks must still be made at normal movement speed; which is half speed for you.

FASTER THAN THE WIND
When you reach 17th level, you can attack three times per round.  These extra attacks ignore any bonuses due to strength.


Obviously, I have not playtested this, but I think it could work out nicely.
What do you think Max?



Sunday, October 29, 2017

Weekend Gaming: Halloween Gaming, Return of the Vampire Queen

It was our weekend of Halloween gaming.  It's was also my oldest son's birthday weekend.
He ran games all night long and while he slept today I ran  "Hanging Coffins of the Vampire Queen" again, this time for my younger son and his group.



It was 2014 when I first ran this adventure for my oldest son, so I wanted to run it again this year for my youngest since they would have been the same ages.  Very different experiences!

I picked up this adventure back when +Mark Taormino kickstarted a few years back and it is one of my favorites. It's just so much fun.  I also combine it a lot with the classic Palace of the Vampire Queen and the sequels made by Bill Barsh at Pacesetter.

Combined they really make for a great full palace, dungeons, and vampire pits.

Today's group got much further.  I made some changes based on previous runnings and some advice from Mark.

Sin, the Queen on her throne, Diabolica, and the Queen ready to attack
Combined with mins from three different companies this represents one of the things I love the best about this hobby; everyone coming together to provide something new and exciting.
Standing Lady Neeblack is the Vampire from Reaper Minis.


Ok and a bunch of tombstones and coffins from Michaels.



Oh and an old D&D action figure Umber Hulk to represent a giant Umber Hulk.  Yeah, they were scared about that.



They managed to survive long enough to face the Succubi Sin and Diabolica and finally Lady Neeblack the Vampire Queen herself.

I can't say enough good things about these adventures.  It would not be Halloween without them.