tag:blogger.com,1999:blog-7913319789564397699.post9050494460560142635..comments2024-03-28T17:48:19.196-05:00Comments on The Other Side blog: What Makes a Good Adventure?Timothy S. Brannanhttp://www.blogger.com/profile/02923526503305233715noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7913319789564397699.post-85481947279549258852014-11-24T09:53:53.804-06:002014-11-24T09:53:53.804-06:00I have Hall of Bones and that is a good one. I wi...I have Hall of Bones and that is a good one. I will also check out Dread Machine.<br /><br />Mike: Yeah, that really is where I am thinking. I have a bunch of notes of various locations I have created over the years. One is a lone tower from the lost Citadel of Sorcerers. A location that was destroyed in a great battle of good vs. evil that still has many strange magics and monsters.<br />Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-86767690826046977202014-11-23T16:18:36.536-06:002014-11-23T16:18:36.536-06:00Since you are thinking introductory, I think the a...Since you are thinking introductory, I think the adventure should offer a number of opportunities for the players to ask, "can I try x?" Both basic skill sets for the various classes, as well as problem-solving. Getting past a barrier, parlay, etc.<br /><br /> Frog God's Hall of Bones is a pretty good quick start with both criteria that you are thinking about, but has been criticised as being a bit "thin" in both respects. A bit more value (not fluff) content for both sides of the screen could go a long way.Vance Ahttps://www.blogger.com/profile/03911245780875316627noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-46508130279437110072014-11-23T11:06:24.224-06:002014-11-23T11:06:24.224-06:00I'd have to say for me that would be Gus L....I'd have to say for me that would be Gus L.'s Dread Machine. Didn't have the time to run this yet, but it reads like a darn good adventure with lots of ideas, all the tropes (player skill, puzzles, traps opportunities for role-playing ...) and fantastic illustrations. It's a showcase adventure for every DM to get an impression what is possible. And free. I think it's very impressive. Here's a link:<br /><br />http://dungeonofsigns.blogspot.de/2014/10/the-pretenders-dread-machine.html<br />Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-67354152946472571462014-11-23T10:45:07.294-06:002014-11-23T10:45:07.294-06:00For me, it's about the exploration, the uncove...For me, it's about the exploration, the uncovering of the unknown, the recapture of what was once "civilization" but is now wild and chaotic.<br /><br />West Marches encapsulates that perfectly.Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.com