tag:blogger.com,1999:blog-7913319789564397699.post8408929870570893487..comments2024-03-28T17:48:19.196-05:00Comments on The Other Side blog: Review: Stars Without NumberTimothy S. Brannanhttp://www.blogger.com/profile/02923526503305233715noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7913319789564397699.post-40022147681197018512015-05-11T21:43:59.126-05:002015-05-11T21:43:59.126-05:00My own opinion is that the basic mechanics of the ...My own opinion is that the basic mechanics of the OSR aren't distinctive IP- six stats and a d20 to hit don't need the OGL to use in a different game. Provided I don't actually use any WotC IP, I just don't see the benefit of taking up the OGL, particularly since adopting it limits me from doing some of the things that are normally permissible under fair use, such as citing compatibility.<br /><br />If other people want to build things that are compatible with SWN, well, they can do that already. They can use the mechanics, borrow the ideas, and wrap it up in their own words and IP and be entirely within their moral and legal rights. If that's not enough of a contribution, they can snaffle some of the $10,000 worth of art I've put out for free commercial or personal use. And if _that's_ not enough, there's not much more I can do for them.Sine Nominehttps://www.blogger.com/profile/18335794366582322514noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-79015344761047133572015-05-11T14:22:07.995-05:002015-05-11T14:22:07.995-05:00There are a couple.
1. I prefer games that operat...There are a couple.<br /><br />1. I prefer games that operate within the safe harbor of the OGL. I feel they have evaluated their options and are working to re-contribute something back the community as a whole. <br /><br />2. Games based on OGC but avoiding the OGL strike me as being a bit selfish. It is as if they are saying "I will take advantage of work done by others, but I will contribute none of my own".<br /><br />In terms of derivative materials. There are plenty of options out there that do pretty much exactly what SWN does that are Open Gaming. If I wanted to build something I could go for that. But I am not really interested in that myself.Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-29015664400040371182015-05-11T14:14:01.460-05:002015-05-11T14:14:01.460-05:00Hi,
What is your concern with SWN not having an O...Hi,<br /><br />What is your concern with SWN not having an OGL? Is it that SWN doesn't subscribe to the theory that the classic six stats are firmly in Hasbro's IP, or that one doesn't know if one can make derivative material?Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.com