tag:blogger.com,1999:blog-7913319789564397699.post7710099890472598029..comments2024-03-28T08:17:07.009-05:00Comments on The Other Side blog: Review: FantasyAGE and FantasyAGE BestiaryTimothy S. Brannanhttp://www.blogger.com/profile/02923526503305233715noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7913319789564397699.post-38414028224186672062017-07-12T05:54:50.723-05:002017-07-12T05:54:50.723-05:00I don't see the "lack" of options as...I don't see the "lack" of options as it seems. It is just the core idea behind a simple and easy to go system. :)<br /><br />What these modern "loose" systems taught us is that you can actually play with the core rules for years if you're flexible enough to create home content and expand on basic concept. We didn't need another pathfinder (thank god), we need more games like this where modernity and the old school simplicity mesh together to bring at the table a completely new experience. <br /><br />I like the idea of modular books adding stuff, but they're actually completely optional. I've created Arcana myself and I see this game bring a lot of passion and variation at the table. I've experimented a bit with concept-building (which has nothing to do with power gaming) and I discovered interesting ideas, using small house rules or even nothing (like the creation of a "Witcher" like character, an eastern meditative monk, a powerful Paladin or even a Ranger with a beast companion. :)<br /><br />With the focus you can actually tell a lot about who you are and even make odd choices like "drinkin" or insert special rules for crafting, just BtB.<br /><br />I really hope this game do not get anymore complicated.<br /><br />I may find useful having more Arcana choices tho, but just with the basic ones you still can create a lot of game conecepts (like, say, an Earth / Healing combat mage, a "clayrvoiance" Fate / Power / Divination hunter) or even a pure old school Priest with Healing, Heroic and Fire... or a Druid with Earth, Water and Wood + beast). <br /><br />It's just about using the easy game mechanics to create full fledged concepts. :)Anonymoushttps://www.blogger.com/profile/15715112586474071434noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-90819133040145534822017-07-11T16:45:50.660-05:002017-07-11T16:45:50.660-05:00I really like the AGE system. I've used it for...I really like the AGE system. I've used it for several games. Dragon Age also. But I am not a fan of the magic system. I preferred the system Dragon Age used over Fantasy Age. It was easy to port over.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-65004002365707364472017-07-11T16:25:57.040-05:002017-07-11T16:25:57.040-05:00I had a look at a friend's copy of the AGE rul...I had a look at a friend's copy of the AGE rulebook and whilst I love the system (I do own Dragon AGE and now Blue Rose AGE) I have two problems with the rulebook that has put me off buying it - for now.<br /><br />1 is the lack of magic. It has some but not that many spells for each discipline which does annoy me. 2 is the lack of a decent list of creatures. For me they could easily have done a decent bestiary and bigger spell list, added 100 pages and sold it for £29.99 (as opposed to the £19.99 it currently goes for).<br /><br />Like D&D and pathfinder, the bestiary and soon to be released advanced player's handbook (providing more spells) seem more of a cash grab than actually being a necessity and that annoys me. What I love about Dragon Age and Blue Rose Age is that its one book, with everything you need in that one book (unless you want the Gm Screen).<br /><br />So it is a good generic application of the AGE system (I am intrigued by the upcoming AGE modern) but I think it could have been better. I think I may hold off and see if they do a deluxe with the main book, bestiary and advanced player's book released as one volume.Ronnie_ASAhttps://www.blogger.com/profile/01489128903475773775noreply@blogger.com