tag:blogger.com,1999:blog-7913319789564397699.post4685011107379209623..comments2024-03-18T14:09:53.258-05:00Comments on The Other Side blog: This is the story of how we died.Timothy S. Brannanhttp://www.blogger.com/profile/02923526503305233715noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7913319789564397699.post-38655834018081199262012-11-20T22:02:18.363-06:002012-11-20T22:02:18.363-06:00This is exactly why I think I grew up in the d20 D...This is exactly why I think I grew up in the d20 Dark Ages and why the Dark Ages continue. That shared experience, from what I can tell, is absent from much of the post-1989 crowd, given that AD&D 2e and later editions are not known for their modules. Yes, there are some good modules out there, but they'll never bind another generation of D&D players like the modules of the Golden Age.<br /><br />I'll expound upon these idea further in an upcoming post: <br /><br />www.d20darkages.blogspot.com<br /><br />Stelios V. Perdioshttps://www.blogger.com/profile/05466676702515521939noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-1740295360177691522012-11-20T15:22:57.526-06:002012-11-20T15:22:57.526-06:00Oh, and by the way, I maybe used one or two module...Oh, and by the way, I maybe used one or two modules during all the years I played D&D as a youth. It's only now that I've really learned about all the old D&D modules, within the last few years during my current return to D&D/roleplaying. Despite my younger self's lack of interest in using modules (and my younger self's lack of money to buy said modules), I enjoy reading and using modules and, as I said, definitely appreciate where you are coming from in this post.Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-54350179098088416122012-11-20T15:18:26.611-06:002012-11-20T15:18:26.611-06:00I agree with your sentiment that those modules giv...I agree with your sentiment that those modules give gamers potential shared experience, and I love it! I love that those old modules never really get old, because they come to life again every time someone runs them. They are time travel and telepathy amongst gamers. Should we be enslaved to modules and treat them as the gold standard of how to run campaigns? No. Ideally they should be examples for us to learn how adventures can be structured, and then we move on to creating our own "modules." A mature gamer knows not to depend too much on the exact letter of the law laid out in a module. Mature gamers know that they are meant to be expanded upon, instead of being a railroad for players. <br /><br />I wrote a blog post that touched on this earlier this year:<br /><br />http://unto-the-breach.blogspot.com/2012/08/old-game-books-are-never-old.htmlAnthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-41267442031966747042012-11-20T14:35:06.197-06:002012-11-20T14:35:06.197-06:00I agree . . . d'oh!I agree . . . <i>d'oh!</i>Black Vulmeahttps://www.blogger.com/profile/04270071699114783644noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-79730623479722320262012-11-20T13:29:42.469-06:002012-11-20T13:29:42.469-06:00I would find it very boring to blog if everyone ag...I would find it very boring to blog if everyone agreed with everything I had to say!Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-7913319789564397699.post-16384650942294527112012-11-20T12:59:19.300-06:002012-11-20T12:59:19.300-06:00As much as it pains me to say it, I have to agree ...As much as it pains me to say it, I have to agree with JM on this one.<br /><br />Sure, it's fun to talk about the moat house and the steading and the vault, but the importance of most of the modules I owned were in how they affected my homebrew game-world at the time. I played or ran a number of the early modules, but I owned several others than I never ran - the first Saltmarsh, the first two Slavers - and many, many more I never read or played - Tomb of Horrors, Tharzidun, those desert ones, Ravenloft, and lots more.<br /><br />My sense of community comes from someplace different, I suppose. I'm much more interested in what gamers are doing now than what they did thirty years ago.Black Vulmeahttps://www.blogger.com/profile/04270071699114783644noreply@blogger.com